if it would be "Jock" then its downside should be slow recovery not skill points loss."You are able to survive in hard conditions, but you need more time to recover because of uneasy survival. This trait gives you +1 endurance, but your healing rate will be lowered to 1, and your first aid/doctor and weakened cooldowns will be double longer."And there is another cool trait that could be added: GiftedYou have more innate abilities than most, so you have not spent as much time honing your skills. Your statistics are better than the average person, but your skills are lacking.All seven stats have a +1 modifier. All skills are -10%. You receive 5 less skill points per level.
GiftedYou have more innate abilities than most, so you have not spent as much time honing your skills. Your statistics are better than the average person, but your skills are lacking.All seven stats have a +1 modifier. All skills are -10%. You receive 5 less skill points per level.
How about Paranoid.Like the Cautious Nature Perk, it gives +3 to PE for placement in Wilderness Encounters.The mental cycles eaten up by the incessant planning and checking and re-checking interfere with learning, so exp is at a -10% penalty.
Fallout 3 style black widow/lady killer with a drawback. You deal extra damage to the opposite sex but you take extra damage from the same sex.
Nice one!Also, maybe you can change "Tag!" perk into a trait, taking one skillpoint as a drawback.