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Other => FOnline:2238 Forum => Archives => Closed suggestions => Topic started by: UbiValkin on March 16, 2010, 04:15:20 pm

Title: Crafting system! Yeah, crafting system!
Post by: UbiValkin on March 16, 2010, 04:15:20 pm
Revolution! I was thinking about this very very very long time, but only today I got this.
And there:
What you doing when mining/crafting?

(sorry for quote)
When i craft(more than half of the time when i am connected) it is simple :

Using hammer on minerals, watching craps on youtube for 5 minutes, then use hammer again, watching crap on youtube, etc.. So as you can see it is not really playing... it's loosen time. But i love this game so keep mining :)

This is how is crafting right now, it could be really better, but i can't imagine staying in front the game without go out of it for the amazing cooldown.

There's is:

You're a crafter/fighter. You have 110% small guns, 90% repair, 70% science.
You thinking: "Damn it! Again mining this damned minerals and ore for gun, which I'll waste in PvP or unlucky encounter with gang of maniacs in metal armor, damned alloys, time wasting! I lose my Real Life time (which is most important, 'cause we're not immortal) for... mining ore and minerals??? WTF? I want to play Fallout, not "Minecraft"!"
So...
1) You opening Fixboy.
2) You pressing on 5mm AP ammo.
3) It says: It'll take you to wait(you can do whatever you want this time, kill critters, even die or suicide with bombs in NCR  *I'll try to explain with my poor english below) X minutes and get Y exp(which will be consumed, so you'll not get any XP till limit), but you have damned low outdoorsman(for current mining type, it's a chance to meet someone, so it makes mining a bit slower), so you'll need to wait more Z minutes! And then, when X+Z minutes expired AND you earned Y exp, you need to come to any workbrench and you can get this damned ammo in your inventory and be happy, because you spent your time by PLAYING this game, not stupid alt+tabbing every 6 minutes.

*1) So, you simply getting crafting CD for 5mm AP for 35-36 minutes (can't remember exactly... it was long time ago...) instantly, and till it gets 0, you CAN'T pick other items to craft. So you can do whatever you want this 35-36 minutes.
2) About XPing, as I suggested before, you getting too much XP for crafting. This is opposite!!! You'll sacrifice earned XP for item. I mean, for example 5mm AP ammo gives you 420 XP. So, you need to get 420 XP after CD starts, and then when you get it, you'll start getting XP agan like normal play. So, to craft a gun, all you need is go kill critters/do quests/any way getting XP + wait till CD while you doing that, and then you going to any workbrench/machine/workbrench with add. tools, and getting your item!


About:
"They will abuse it with damned alts! They will start CD for every alt, and then fast get this XP!"
If it's possible, just freeze CD if character is offline.
Title: Re: Crafting system! Yeah, crafting system!
Post by: Lexx on March 16, 2010, 04:17:39 pm
This sounds like what we got in the beginning. Craft something, wait for timer, craft next thing, wait for timer, etc.
Title: Re: Crafting system! Yeah, crafting system!
Post by: gordulan on March 16, 2010, 04:18:43 pm
i think he means crafting without materials
Title: Re: Crafting system! Yeah, crafting system!
Post by: Lexx on March 16, 2010, 04:19:32 pm
This would make the whole crafting system somewhat... flat, imo. Or let's say it this way: It's Eve Online skill learning system, just that you don't learn, you get items.
Title: Re: Crafting system! Yeah, crafting system!
Post by: UbiValkin on March 16, 2010, 04:20:42 pm
This sounds like what we got in the beginning. Craft something, wait for timer, craft next thing, wait for timer, etc.
But what a problem? What players doing now? Watching youtube? What they will do with this? Play game. Also as I said they NEED to play, not WAIT, because to craft Minigun you need 3000 XP. I mean, you need to kill critters/do quests on 3k XP, and only then get your minigun in X minutes (+ may be more minutes, if your outdoorsman is low, but it's only balance for current system). So, it forces player to play!
Title: Re: Crafting system! Yeah, crafting system!
Post by: gordulan on March 16, 2010, 04:21:13 pm
well, it does sound better than alt tabbing every 6 minutes for 1-5 hours (just beacause ou have a brahmin)
Title: Re: Crafting system! Yeah, crafting system!
Post by: vedaras on March 16, 2010, 04:30:55 pm
I would like it more, if you could introduce mercs into crafting cause:
1 that would raise charisma need for everyone, no 90% players has 1 charisma.
2 that will shorten your waiting that we all dislike (for example if you have 10 charisma and five mercs you will have to wait 5 times less to get same ammount)
3 that will give mercs some use, cause now they do not help anywhere except in town control (because of relation in numbers between your group and encountered group), so mercs will help for solo players too not only for tc fights interested factions.

What about that?

P.s. i wouldnt mind if only slaves for example could gather materials for you (and as we know all critters have different stats, thus able to gather different materials), as slavers are pretty much useless now.
Title: Re: Crafting system! Yeah, crafting system!
Post by: UbiValkin on March 16, 2010, 04:32:39 pm
This would make the whole crafting system somewhat... flat, imo.
We're playing Fallout Online, not "OreMineralMiningInBlueSuitWastingOurTime".
This game will have more drive, people will do anything except stupid waiting.
Title: Re: Crafting system! Yeah, crafting system!
Post by: gordulan on March 16, 2010, 04:39:09 pm
the alt tabbing is one of the reasons i hardly play anymore until after the wipe, but then again, who needs crafting when you can loot the best small gun availible (not blocked by waves of angry people) in caves, i can eyeshot you just like that and if i die all i would lose in net worth would be some ammo since i have 50 or so snipers in my tent off topic, but still, i have no plans on just sitting like a duck for 5-7 hours and waiting so i can craft a measly sniper, or a monstrous minigun, or a shckingly effective plasma rifle when losing it takes 5-15 minutes (+- 5 minutes as an error) that pretty much sucks the life out of the game, and hopefully after the wipe i may be able to find snipers in caves still.
Title: Re: Crafting system! Yeah, crafting system!
Post by: UbiValkin on March 16, 2010, 04:41:22 pm
the alt tabbing is one of the reasons i hardly play anymore until after the wipe, but then again, who needs crafting when you can loot the best small gun availible (not blocked by waves of angry people) in caves, i can eyeshot you just like that and if i die all i would lose in net worth would be some ammo since i have 50 or so snipers in my tent off topic, but still, i have no plans on just sitting like a duck for 5-7 hours and waiting so i can craft a measly sniper, or a monstrous minigun, or a shckingly effective plasma rifle when losing it takes 5-15 minutes (+- 5 minutes as an error) that pretty much sucks the life out of the game, and hopefully after the wipe i may be able to find snipers in caves still.
Hmm, also need to nerf caves... ;p
Title: Re: Crafting system! Yeah, crafting system!
Post by: gordulan on March 16, 2010, 04:41:57 pm
screw you  :D
Title: Re: Crafting system! Yeah, crafting system!
Post by: Alvarez on March 16, 2010, 05:25:56 pm
We're playing Fallout Online, not "OreMineralMiningInBlueSuitWastingOurTime".
This game will have more drive, people will do anything except stupid waiting.

You know what i think? The developers won't change it at all.
There were thousands of complaints about the cooldown, why should they change it?

The game is about waiting now.

You mine ore, wait 6 minutes watching shit on Youtube, repeat, a hour passes.
Craft.
Fuckyeah, finally a minigun. Shit, forgot ammo.
Wait another half an hour, mining and watching shit on Youtube

You go in the wastes, pop some brahmins for hides for 10 minutes.
Meet the lvl21 lolkillers, lose fucking everything.Harsh, yadda, wasteland, blah.

Want a new gun? Wait another 1,5 hours for crafting.
So you wanted to play? You spent 1,5 hours on doing crap JUST to be able to play for 10 minutes.
Title: Re: Crafting system! Yeah, crafting system!
Post by: UbiValkin on March 16, 2010, 05:38:18 pm
So you wanted to play? You spent 1,5 hours on doing crap JUST to be able to play for 10 minutes.
That's it.

I suggesting to play this 1.5 hours, and then you'll play with your favorite minigun 10 minutes till meet 21st leveled gang.



In other words:
That's active crafting. You need to earn XP (which you'll not get in your total XP pool, till you get required ammount). So you're afraid of "Oh cool! They have minerals, ore, wood, alloys, metal parts, junk, electronic parts! That's not like standart fallout! They're so smart to do this!". Yeah, of couse that's cool addition, but... it makes game really-really boring. It's almost like stupid MMORPGs like MUonline, where your character XPing himself killing mobs, you don't even need a bot, just put book or something on right mouse button ^_^ So... that game is really sucks. Whatever, all I want to say that's a way How To Get This Game Active Type Playing, not stupid watching youtube.
Title: Re: Crafting system! Yeah, crafting system!
Post by: God of Thunder on March 16, 2010, 06:42:46 pm
I think that if you like this solution it wouldnt bother me, but with one condition - the old system should be avaliable too, couse till now 80% of my exp was from crafting, so I dont know where the hell from you want to get your exp for crafting, but for me, if you want, you can do it this way.
Also, what will happend if you lose all your equipment? It would be quite boring to buy gun for money from shit shoveling or finish "crafting" with exp from shit shoveling.
Title: Re: Crafting system! Yeah, crafting system!
Post by: UbiValkin on March 16, 2010, 06:51:02 pm
Also, what will happend if you lose all your equipment? It would be quite boring to buy gun for money from shit shoveling or finish "crafting" with exp from shit shoveling.
That will be really sad. :'(

Omg, I don't think you need so much XP for 9mm mauser and some 9mm bullets.
+in future there will be some quests, so you can craft your 10mm pistol and then be able to craft something really useful. But.. it's only if you really don't have ANYTHING in your tent, or you're just started that game. Anyway, what you do on 1st level?
Title: Re: Crafting system! Yeah, crafting system!
Post by: Alvarez on March 16, 2010, 09:40:32 pm
That's it.

I suggesting to play this 1.5 hours, and then you'll play with your favorite minigun 10 minutes till meet 21st leveled gang.



In other words:
That's active crafting. You need to earn XP (which you'll not get in your total XP pool, till you get required ammount). So you're afraid of "Oh cool! They have minerals, ore, wood, alloys, metal parts, junk, electronic parts! That's not like standart fallout! They're so smart to do this!". Yeah, of couse that's cool addition, but... it makes game really-really boring. It's almost like stupid MMORPGs like MUonline, where your character XPing himself killing mobs, you don't even need a bot, just put book or something on right mouse button ^_^ So... that game is really sucks. Whatever, all I want to say that's a way How To Get This Game Active Type Playing, not stupid watching youtube.

How about instead 10 minutes crafting for 1,5 hours of playing?

If devs are so afraid of crashing server with item flood, let the traders sell items faster/convert them in money. You're a GM, you can visit bases. If you see too much items on the ground, lagging the serv, get some raiders to attack and raid the hampsters. Wasteland should be equally harsh to everyone.

The most securest place for a weapon should be your own inventory - your own value of life. If it's lost however, it shouldn't be a problem to get a new one.

But not with the fucking ridiculous time allocation, what is it, 1playing/9crafting?
What is it, Harvest Moon?
Title: Re: Crafting system! Yeah, crafting system!
Post by: UbiValkin on March 16, 2010, 09:51:36 pm
If devs are so afraid of crashing server with item flood, let the traders sell items faster/convert them in money. You're a GM, you can visit bases. If you see too much items on the ground, lagging the serv, get some raiders to attack and raid the hampsters. Wasteland should be equally harsh to everyone.

The most securest place for a weapon should be your own inventory - your own value of life. If it's lost however, it shouldn't be a problem to get a new one.
Sure about this. I think items laying on ground must be removed within X hours.
Make containers' volume less, much less.

They will use alts to store items... but it's very very bothering, to relog each time to get this armor, so let them use alts for store.

Or... "Item deteoration over time (very fast)", but only for items, which laying on ground, but I think it'll consume even more server memory.



Edit: Also versus alt-storage, and alts at all, make relog time much more. 10 minutes is too low. So it's suited for alt-using, of couse it's not forbbiden, but it's not bother anyone to use some alts. 1 hour for relog would be nice. Of couse, if you have brother/sister/daddy/granny, who playing FOnline on the same computer after you, he/she needs to wait... Also if you want to play other character (create new, because old have really bad build), I don't think 1 hour is so lethal, because you can plan your character for this time and make his build even better. With such relog timing alts gotta gone, and we will be happy roleplayers.
Title: Re: Crafting system! Yeah, crafting system!
Post by: Alvarez on March 16, 2010, 10:06:08 pm
They will use alts to store items... but it's very very bothering, to relog each time to get this armor, so let them use alts for store.
And cows and slaves and mercs and chest seeds...
Cut the storage to the minimum! After the 10th alt either they'll adapt to keep storage at short or get caught by a GM.
Craft only things you want to wear or sell. Or did you ever seen 30 miniguns fitting in a crate?

Or... "Item deteoration over time (very fast)", but only for items, which laying on ground, but I think it'll consume even more server memory.

Dunno about this, how about...they just vanish after some time on the ground? Oh, i feel you hate swelling, guys, i just suggested vanishing items - alting will be even more difficult now! No more alt transactions!
Title: Re: Crafting system! Yeah, crafting system!
Post by: UbiValkin on March 16, 2010, 10:16:31 pm
And cows and slaves and mercs and chest seeds...
Cut the storage to the minimum! After the 10th alt either they'll adapt to keep storage at short or get caught by a GM.
Craft only things you want to wear or sell. Or did you ever seen 30 miniguns fitting in a crate?
Slaves and mercs should have really low carry weight.
Brahmins will eat all storages (even rockets, combat armor and jet!) after 1 hour of it's owner offline. (Yeah go and kill your provider, if he disconnected you.)
About alts I edited previous post.
Yeah, this is Wasteland! Wtf? Why the hell do you need these 100 combat armors? Do you want to create an army?
Title: Re: Crafting system! Yeah, crafting system!
Post by: Alvarez on March 16, 2010, 10:41:19 pm
1 hour relog time?

Rather than provoke alt using we should also try to eliminate reasons for alting. As for, removing profession restrictions. What you do should be rendered alone by your skills.

If there's a possibility to relocate your skill points, you won't need to create and level new alts. Just a little time restriction on changing with some kind of brain programming machine. It will be still based on your primary stats, unless you found a way to change them, like Strength or Endurance with proper exercise in mining or plastic surgery doing wonders on your Charisma.

But i already mentioned that somewhere. It was considered a bad idea and not even explained why. Hell, why should they do it, really?

Title: Re: Crafting system! Yeah, crafting system!
Post by: UbiValkin on March 17, 2010, 12:32:38 pm
1 hour relog time?

Rather than provoke alt using we should also try to eliminate reasons for alting. As for, removing profession restrictions. What you do should be rendered alone by your skills.

If there's a possibility to relocate your skill points, you won't need to create and level new alts. Just a little time restriction on changing with some kind of brain programming machine. It will be still based on your primary stats, unless you found a way to change them, like Strength or Endurance with proper exercise in mining or plastic surgery doing wonders on your Charisma.

But i already mentioned that somewhere. It was considered a bad idea and not even explained why. Hell, why should they do it, really?


Or simply remove that 3 levels limit of professions. You can't be jack of all trades anyway, 'cause it's silly to tag all 3 ranged weapons skills. So you'll be able to make your weapon prof lvl 3+armor prof lvl 3+if you want to waste alot points also doc lvl 3. Why should you to relog with your alt to make armor, because your character can craft only guns?

So with 1 hour relog time pure fighters gonna use thier friends' help, crafter/fighters can easy be self-sufficient.

Don't change SPECIAL stats, you can easy handle weapon+armor profs, that's all you need to play normally, drugs need for gangs, so they can have weapon+doc profs. Pure fighters are too powerful, so, they also must be hard to play without someone's help. So if you decided to play for pure fighter, you should have someone's hug or simply fight your way.
Title: Re: Crafting system! Yeah, crafting system!
Post by: Alvarez on March 17, 2010, 09:23:14 pm
Personally, i'd like to craft good equipment for my main char.
A metal armor and a proper gun, that's all you need.
Title: Re: Crafting system! Yeah, crafting system!
Post by: Lordus on March 18, 2010, 06:36:57 am
Your ideas are retarded? Why should be punished player, which spend more time by crafting, hunting or looting (winning)? Because you cant have stuff?

 But current crafting and harvesting system is punish for all players which dont want to spent 4 hours ingame and wants to do one reasonable thing in the game: PvP
Title: Re: Crafting system! Yeah, crafting system!
Post by: UbiValkin on March 18, 2010, 12:26:16 pm
Your ideas are retarded? Why should be punished player, which spend more time by crafting, hunting or looting (winning)? Because you cant have stuff?

 But current crafting and harvesting system is punish for all players which dont want to spent 4 hours ingame and wants to do one reasonable thing in the game: PvP
Lol, why the hell you playing FOnline then? Why do you need to wait so much time to get stuff for shooting at players only? If you can't see any other reason playing this except for PvP, I think, you'd better start to play Quake or CS, you don't need to wait there to shoot at people.
Title: Re: Crafting system! Yeah, crafting system!
Post by: Drakonis on March 18, 2010, 01:18:43 pm
Lol, why the hell you playing FOnline then? Why do you need to wait so much time to get stuff for shooting at players only? If you can't see any other reason playing this except for PvP, I think, you'd better start to play Quake or CS, you don't need to wait there to shoot at people.

Perfect example of a loyal fallout fan :P. Most of us still play this because we love fallout(not 2238). Finding player who didn't play F1/F2 is very rare(especially one that didn't quit)
Title: Re: Crafting system! Yeah, crafting system!
Post by: Krej on March 18, 2010, 11:16:26 pm
I'm not sure what OP is suggesting but.. anyway

Crafting timeout only on the xp you get would be sweet. max X xp / Y time. if you make more stuff after you've reached your xp limit you just get stuff but no xp... and 30 gathering cooldown :)

"But, hey wasteland will be overflowed with items!!!!" Great then we can just play and not be bored.
Title: Re: Crafting system! Yeah, crafting system!
Post by: UbiValkin on March 19, 2010, 01:08:02 pm
I'm not sure what OP is suggesting
I'll add also something.

To get an item, for example Rocketlauncher, you must have:
1st level BG prof (it's requires this...);
40%(or 30%?) Repair (craft list contains Junk);
40% Science (craft list contains Metal Parts);
80% Science (craft list contains Alloys).

You click on Rocketlauncher.
It says:
You need to wait X1+Y2 minutes, also while this time you have to earn Z3 experience by any way you want(kill/quest/outdoorsamn/thief). Then, when X+Y minutes expired, and you earned Z or more exp, go to any workbrench and get your Rocketlauncher and be happy.

1 Time of CD you getting for crafting Rocketlauncher.
2 Time you spend on getting resources for current item. 1 mineral/iron ore = 1 minute 12 sec. Metal part = 2m42s, Alloy=7m12s, Gunpowder = 1m12s, etc.
3 Ammount of XP you getting for crafting this item.

Also if character is offline CD freezed. So when you login next time you'll continue "doing something" till CD ends and then, if you earned Z exp you'll get your item.

You can cancel this anytime, then your CD will instantly become 0. And you can pick other item to craft.

So... what will be changed?
Number of items = the same as now. Not more, not less.
Stupid waiting = much less.
Active play = more.
Title: Re: Crafting system! Yeah, crafting system!
Post by: Saphyra on March 19, 2010, 05:18:48 pm
The problem is 5 minutes CD for mining, and CDs for other gathering, right? Well, I have some ideas.
Either adding a way of reducing/removing CD - like when you mine, and get 5 minutes CD, you can do some minigame or something, I don't really know what, and it will take you, say, 30 seconds, and will remove the 5 minute CD. So you: mine, do something for 30 seconds, repeat. Or you could still wait those 5 minutes if you want to watch Youtube..
Now, every 5 minutes equals 5 iron ore / minerals, right? Well, if you could get more per 5 minutes, you spend less time overall, which also means less waits, therefore solving (partially) the issue.
This could be either by increasing the amount of resources gathered, maybe higher repair/science skill, more stuff.
Or, for mining and some others, you could get slaves, give them sledgehammers, go to some area with ore, and make the slaves mine too. If you would have, say, 4 slaves, and you would mine too, that's five times as much stuff. To me, that seems alot. Also, if you don't want to be slaver, you could maybe hire some miner mercs or something like that.
I've been thinking about it for a while, and I don't see why (parts of) it wouldn't work...
Title: Re: Crafting system! Yeah, crafting system!
Post by: UbiValkin on March 19, 2010, 05:28:15 pm
The problem is 5 minutes CD for mining, and CDs for other gathering, right? Well, I have some ideas.
Either adding a way of reducing/removing CD - like when you mine, and get 5 minutes CD, you can do some minigame or something, I don't really know what, and it will take you, say, 30 seconds, and will remove the 5 minute CD. So you: mine, do something for 30 seconds, repeat. Or you could still wait those 5 minutes if you want to watch Youtube..
Now, every 5 minutes equals 5 iron ore / minerals, right? Well, if you could get more per 5 minutes, you spend less time overall, which also means less waits, therefore solving (partially) the issue.
This could be either by increasing the amount of resources gathered, maybe higher repair/science skill, more stuff.
Or, for mining and some others, you could get slaves, give them sledgehammers, go to some area with ore, and make the slaves mine too. If you would have, say, 4 slaves, and you would mine too, that's five times as much stuff. To me, that seems alot. Also, if you don't want to be slaver, you could maybe hire some miner mercs or something like that.
I've been thinking about it for a while, and I don't see why (parts of) it wouldn't work...
First of all 6 minutes, not 5. That's why 1 mineral/iron ore = 1 min 12 sec.

Now about your post:
As I understood, you want to make gathering faster? No way. You'll not solve a problem. Hiring slaves/mercs/whoever else to get resources faster will make rich (gangs) get resources even faster than loners, they getting it now faster (because they're more than one), and you want even faster? Also you suggesting to play/do something 30 sec to remove 6 min. CD? WTF?

I suggesting to leave the same speed of item incoming right now, but replace waiting with playing, that's all I suggesting. And I explained how to do this.
Title: Re: Crafting system! Yeah, crafting system!
Post by: Alvarez on March 19, 2010, 08:38:48 pm
Is there at least a chance that someone halves the cooldown for a probation time or makes it possible to gather ore AND minerals before initiating cooldown?
Title: Re: Crafting system! Yeah, crafting system!
Post by: UbiValkin on March 19, 2010, 08:40:28 pm
Is there at least a chance that someone halves the cooldown for a probation time or makes it possible to gather ore AND minerals before initiating cooldown?
Or make CD for 30 min (x5 more ore/minerals than now) and relog time for 1 hour. ;p
Title: Re: Crafting system! Yeah, crafting system!
Post by: FischiPiSti on March 20, 2010, 03:19:41 am
I would like it more, if you could introduce mercs into crafting cause:
1 that would raise charisma need for everyone, no 90% players has 1 charisma.
2 that will shorten your waiting that we all dislike (for example if you have 10 charisma and five mercs you will have to wait 5 times less to get same ammount)
3 that will give mercs some use, cause now they do not help anywhere except in town control (because of relation in numbers between your group and encountered group), so mercs will help for solo players too not only for tc fights interested factions.

What about that?

P.s. i wouldnt mind if only slaves for example could gather materials for you (and as we know all critters have different stats, thus able to gather different materials), as slavers are pretty much useless now.
How about my suggestion No. #21456778896 ?
Crafting characters with a high IN, and science/repair that cant fight(because all skillpoints spent in science/repair) get to choose a new perk that lets them build robots to defend themselfes. No, im serious! Its just like mercs, but leave the mercs for transporters with high CH, outdoorsmen, and speech. See topik "i-dont-remember" for details about revamped merc system.
Maybe even turrets for base/town defense. The higher science/repair skill, the better robot he could build(only 1, opposed to mercs). For example the perk requirements: IN: 8, skill 100%/level 3.This perk functions just like a profession, new recipes go into the fixboy, and the character can still have 3 other professions. With this perk/profession you can build a robot dog for your self at start, then at skill 150, robobrain, etc all the way up to skill 300%, where he can build a sentry bot.
Why not? Yeah its a bit sci-fi and not very fallouty if there are million robots running around, thats true. But there ARE robots in the fallout universe, and fallout 3 had tons of them. It could also make crafter alts usefull even in pvp, thus removing the alt problem once and for all. How? Well currently crafter alts craft weapons for fighter alts, then go back to sleep to leave the fighting to his other character, thus wasting system resources, etc. With usefull crafters that can survive on their own, players wont need dedicated fighter characters. Also, other perks like mr. fix-it or whatever its called that increases science/repair would skyrocket in popularity. Note: Taking these perks renders the character combat ineffective because fighters take perks that increase their damage etc.
Title: Re: Crafting system! Yeah, crafting system!
Post by: RavenousRat on March 20, 2010, 12:38:32 pm
This thread about new crafting system, not "How to make an army of robots!!11".
Delete your post please.
Title: Re: Crafting system! Yeah, crafting system!
Post by: Mr Feltzer on March 22, 2010, 01:02:59 am
This idea is Shit. ( No Offence )
But Mining should have stayed like it was in the Beggining. No Timeout. Those were the days, SOO Much easier to craft. gave the N00bs a fighting chance.
Title: Re: Crafting system! Yeah, crafting system!
Post by: Krej on March 22, 2010, 07:02:14 pm
This idea is Shit. ( No Offence )
But Mining should have stayed like it was in the Beggining. No Timeout. Those were the days, SOO Much easier to craft. gave the N00bs a fighting chance.


this :)
Title: Re: Crafting system! Yeah, crafting system!
Post by: RavenousRat on March 22, 2010, 07:06:38 pm
This idea is Shit. ( No Offence )
But Mining should have stayed like it was in the Beggining. No Timeout. Those were the days, SOO Much easier to craft. gave the N00bs a fighting chance.
this :)
I bet you didn't even read the main idea of this suggestion. I know, if the topic was created by other person you, may be, said something else, but I don't really care anymore, because it's useless to create any suggestions about crafting.
Title: Re: Crafting system! Yeah, crafting system!
Post by: Krej on March 22, 2010, 08:03:05 pm
I bet you didn't even read the main idea of this suggestion. I know, if the topic was created by other person you, may be, said something else, but I don't really care anymore, because it's useless to create any suggestions about crafting.

I did but didnt really understand the suggestion. we're still ontopic tho: about the crafting system.
useless why?
Title: Re: Crafting system! Yeah, crafting system!
Post by: RavenousRat on March 23, 2010, 04:11:01 pm
I did but didnt really understand the suggestion. we're still ontopic tho: about the crafting system.
useless why?
Sorry, I can't modify first topic... just remembered. And login is pain.. because I can't remember exact pass.
But first post doesn't explain alot, sure.

Useless, because devs already have thier own plans and they like cooldowns.

=======================================

If you're lazy, and don't want to read all this letters, you can see the last sentence to see the aim of this suggestion.


What would you expect, if it "gonna be implemented":

You'll have the same ammount of items, not more, nor less, unless for very lazy players (they will have less), or, opposite, falloutaniacs (they will have more, or the same ammount as now, depends on how they're not lazy now, because if they gathering 24/7 and crafting an item each time they got 59 minutes CD on crafting, and after this suggestion implemented they will still play 24/7 - they will have the same ammount of items, but if they simply play VERY often, but a bit less than 24/7, then they will have a bit more items, but a bit less, than pure 24/7). Because there won't be passive crafting anymore, you'll not have a time for youtube.

So.. how it's working:

You need to craft an item. For example 10mm Pistol. It requires 45% SG skill, 1 Wood and 3 Junk. Gives 54 XP.

It requires: 45% SG, 40%(or 30%) Repair, 20% outdoorsman.

CD = approximately 54/15(i'm not sure on 100%, but CD time is around XP/15=minutes) = 3.6 minutes = 3 minutes 36 seconds = X

3 Junk = 3/4 of Junk gathering CD = 90x3/4 = 67.5 seconds = Y

1 Wood = 1/5 of Wood gathering CD = 60/5 = 12 seconds = Z

Your crafting CD is setting to X+Y+Z=295.5sec=4minuntes 55seconds 500 milliseconds
You need to get exact or more than 54 XP during ANY time.

After 4minuntes 55seconds 500 milliseconds and after you get at least 54 XP you are able to get your 10mm Pistol at any workbrench. And then you're able to craft other things again by the same way.


What's bad in this suggestion?
You won't see wood, junk, electronic parts, alloys and metal parts anymore. Yes, I'll cry some minutes because of this.

What's good in this suggestion?
It'll look more like fallout, because there're not any mineral ores and alloys really.
You'll play this game, not watch youtube or creating stupid topics on forum during your "gathering".
Crafters/Fighters will have priority in playing, because if you have PvP character+Crafting alt, you'll spend more time on crafting alt, and you'll have more adventures on crafting alt, so you'll play on crafting alt, and can forget about your PvP character, because you'll find this boring.
Forces players to watch on FOnline window at 90% more, than now 5% of all time they spend on playing FOnline, because all they are doing is:
#1. Check if mouse cursor is in active hand slot icon;
-If true, run #3;
-If false, run #2.
#2. Move mouse cursor to an active hand slot, run #3.
#3. Press left mouse button, run #4;
#4. Moving mouse cursor on rocks, run #5;
#5. Press left mouse button, run #6;
#6. Alt+tab, run #7;
#7. Wait 6 minutes, watch youtube, post on forum, make selfperfection, make homework, play with children, play with a dog, play a with girl, go to street and kill someone, run #1.

That's how it working now. If you like it, then I'm really happy for you.

That's how it'll work:
1. Choose what you want to craft in fixboy.
2. Play FOnline and be happy.
3. When all requirements are completed (see below all explanation and CD and XP), you can craft your item in any workbrench/machine/workbrench with additional tools and start to craft something else.

No, you'll not simply WAIT and get items from air. As you can see to craft Minigun you need to get 3k XP, for every 100 5mm AP - 420 XP, so you need to do something. I hope they will make alot quests, because the only source for XP except for crafting is killing mobs now. But that's silly, it's like stupid MMORPGs which are RPGs only because you have items and kind of characters there, but really it's Arcade with RPG elements. Yes, it's only Beta, etc. So we'll see what they will do with RPG part.

Ah, and why I named this topic "Crafting system! Yeah, crafting system", because gathering is a part of this too, of couse this suggestion covers mostly gathering than craft, but it's almost the same. I can rename it to "How to make FOnline active game, not browser-like game", but I have to remember pass for an old acc on forum, because UbiValkin is a test name really, and I didn't know I'll play this game so much time.

The last sentence: you'll play FOnline active, not passive.
Title: Re: Crafting system! Yeah, crafting system!
Post by: Colombo on March 23, 2010, 06:19:53 pm
Hey, you don't need any crafting! Just put everything in loot!

Thats realy stupid man...
Title: Re: Crafting system! Yeah, crafting system!
Post by: RavenousRat on March 23, 2010, 06:25:23 pm
This idea is Shit. ( No Offence )
This idea is Shit. ( No Offence )
this :)
Thats realy stupid man...
Your ideas are retarded?

PLEASE EXPLAIN yourself.

I can say to you:
"Hey, you're moron! Why? Because you're moron!"

W.H.Y. do you think so?
As you can see everything is logically, THE ONLY thing which will be changed is from passive to active NOTHING more, I tryed to not touch anything else, except for forcing players to play this game.
Title: Re: Crafting system! Yeah, crafting system!
Post by: avv on March 23, 2010, 06:31:36 pm
But Mining should have stayed like it was in the Beggining. No Timeout. Those were the days, SOO Much easier to craft. gave the N00bs a fighting chance.

Yeah those were the days, days of repetitive strain injury in forefinger. Those were also the days of "shops being full of crap".

Title: Re: Crafting system! Yeah, crafting system!
Post by: Darkhart on March 23, 2010, 07:09:55 pm
I'm new so my thoughts may not be as welcome as older players cause I didn't know what it was like. But it is a major turn off for me (From the game)
to have to go afk and go back and forth just because I want to make some energy cell ammo. 

But If I'm crafting a weapon or something I can't go kill mobs waiting for my  gathering CD to be over. I'll die because I'm trying to make ammo or a weapon SO I can kill stuff. Then I get shot by someone who feels like an internet badass for killing the bluesuit who almost had their laser pistol done.
Title: Re: Crafting system! Yeah, crafting system!
Post by: Krej on March 24, 2010, 03:49:14 pm
@OP I was referring to this:
But Mining should have stayed like it was in the Beggining. No Timeout. Those were the days, SOO Much easier to craft. gave the N00bs a fighting chance.


I'm new so my thoughts may not be as welcome as older players cause I didn't know what it was like. But it is a major turn off for me (From the game)
to have to go afk and go back and forth just because I want to make some energy cell ammo.  

But If I'm crafting a weapon or something I can't go kill mobs waiting for my  gathering CD to be over. I'll die because I'm trying to make ammo or a weapon SO I can kill stuff. Then I get shot by someone who feels like an internet badass for killing the bluesuit who almost had their laser pistol done.

Just another reason for devs to ditch their cooldown fetish. And why wouldnt your feedback as a new player matter? gotta have new players! ;)


Title: Re: Crafting system! Yeah, crafting system!
Post by: RavenousRat on March 24, 2010, 03:59:08 pm
To get 10mm Pistol and 10mm bullets you need to kill only few scorpions for XP (you can do it with your bare hands if your CH=1, or just go to Boneyard and get free 10mm pistol and some ammo, or complete mordino quest for shotgun, or complete Wright family quest for mauser), and then wait (not so much time... for low grade weapon/ammo), or continue your adventures, and then get your item, so easy.
Title: Re: Crafting system! Yeah, crafting system!
Post by: Colombo on March 24, 2010, 05:07:14 pm
You don't like crafting? Don't like waiting? There is easy solution. Don't craft at all. Your idea is very close to remove whole crafting from game.