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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Kalovic on August 02, 2012, 05:46:21 am

Title: New perks VS AC
Post by: Kalovic on August 02, 2012, 05:46:21 am
If there isnt goin to be a rework for ac, i suggest that there should be perks that can contrarrest against high ac dodgers, these are 2 ideas for this type of perks. If you have any other please share them :)

- Mr Bullet - You can shot moving targets more easily [175% sg,ew,bg,trowing] (-50% to ac bonus on enemys)
- Lucky Bitch - Nothing bad ever happens to you [8-10 Luck] (Jinxed doesnt affect you in any way)
Title: Re: New perks VS AC
Post by: Eternauta on August 02, 2012, 05:59:00 am
Counter FOnline. "Trolls win" / "Countertrolls win" - Better just add a limit to AC again...

Title: Re: New perks VS AC
Post by: Brujah on August 02, 2012, 06:22:24 am
Counter FOnline. "Trolls win" / "Countertrolls win" - Better just add a limit to AC again...

Not fair... Your Assaut Rifles have silencers...
Title: Re: New perks VS AC
Post by: DocAN. on August 02, 2012, 09:19:59 am
Counter FOnline. "Trolls win" / "Countertrolls win" - Better just add a limit to AC again...

160AC should be CAP, Unarmed chars can get it on lvl 9 and others, later with 2 dogers perks.
Title: Re: New perks VS AC
Post by: avv on August 02, 2012, 06:30:40 pm
160AC should be CAP, Unarmed chars can get it on lvl 9 and others, later with 2 dogers perks.

It's still too trollish. 90 didn't cause any massive trouble but was still useful. Players in bluesuit should have 0 ac all the time. Do not support running bluesuits.
Title: Re: New perks VS AC
Post by: Cyber Jesus on August 02, 2012, 09:06:31 pm
220AC trolls cant harm anybody so I see no point in nerfing them
Title: Re: New perks VS AC
Post by: Perteks on August 02, 2012, 09:20:31 pm
220AC trolls cant harm anybody so I see no point in nerfing them

(http://cdn.memegenerator.net/instances/400x/18850342.jpg)
Title: Re: New perks VS AC
Post by: Uftak on August 02, 2012, 10:02:28 pm
Let's get rid of jinxed and replace it with some other trait, I personally like "rabid" from Tactics and with AC cap like it was before it maybe would not be so op. (Nah, it would be ;p)
Title: Re: New perks VS AC
Post by: falloutdude on August 02, 2012, 10:05:03 pm
Let's get rid of jinxed and replace it with some other trait.
how about we keep jinxed but make it so you cant have any ac when you take it. this will help with half of the trouble of ac trolls.
Title: Re: New perks VS AC
Post by: Uftak on August 02, 2012, 10:09:12 pm
how about we keep jinxed but make it so you cant have any ac when you take it. this will help with half of the trouble of ac trolls.
Now just persuade devs and everything will be just like before.
Title: Re: New perks VS AC
Post by: Roachor on August 03, 2012, 02:39:56 am
AC is fine, so is jinxed. Jesus is right, 220 ac requires a uselss hth build. You try making a pvp build with 3 perks. Jinxed has got my high ac char killed more often than not, hth requires way more attacks to kill than guns and frankly if you keep shooting at a high ac char you deserve to lose your gun. High ac char misses, best outcome is lose a turn. Can you do 200 dmg to a char in less than metal with no defensive perks in 5 seconds? If you can't you should consider making a combat build.
Title: Re: New perks VS AC
Post by: Kelin on August 03, 2012, 11:53:15 am
...shooting at a high ac char you deserve to lose your gun.
(http://1.bp.blogspot.com/-38Or80_CcWg/T2GKmR2YIBI/AAAAAAAAJwE/K2jN2vtuex8/s1600/618px-JeanLucPicardFacepalm.jpg)
Yes yes, a bluesuit carrying nothing should be definitely able to make your weapon explode.
Title: Re: New perks VS AC
Post by: Uftak on August 03, 2012, 12:55:13 pm
Yes yes, a bluesuit carrying nothing should be definitely able to make your weapon explode.
(http://www.whatsonxiamen.com/member_images/201203140045144f5f799add8d7.gif)
"Chordo! Chordo! Chordo! Chordo! Boom!"

And suddenly your gatling become a pile of dust.
Title: Re: New perks VS AC
Post by: AtomicWrangler on August 03, 2012, 01:08:46 pm
AC is fine, so is jinxed. Jesus is right, 220 ac requires a uselss hth build. You try making a pvp build with 3 perks. Jinxed has got my high ac char killed more often than not, hth requires way more attacks to kill than guns and frankly if you keep shooting at a high ac char you deserve to lose your gun. High ac char misses, best outcome is lose a turn. Can you do 200 dmg to a char in less than metal with no defensive perks in 5 seconds? If you can't you should consider making a combat build.
I must disagree sir...220 AC is not fine,jinxed is not fine,anything bout those fcking troll builds is not fine...its just stupid and irritating and it is NOT real PvP. No offense...but i think,that those builds are for losers...
Title: Re: New perks VS AC
Post by: falloutdude on August 03, 2012, 06:01:36 pm
No offense...but i think,that those builds are for losers...
well said.
Title: Re: New perks VS AC
Post by: Roachor on August 03, 2012, 07:24:01 pm
(http://1.bp.blogspot.com/-38Or80_CcWg/T2GKmR2YIBI/AAAAAAAAJwE/K2jN2vtuex8/s1600/618px-JeanLucPicardFacepalm.jpg)
Yes yes, a bluesuit carrying nothing should be definitely able to make your weapon explode.

Your inability to use your brain and not shoot a char until he stands still is why your gun exploded, no one is making you shoot every bluesuit you see.
Title: Re: New perks VS AC
Post by: avv on August 03, 2012, 07:58:02 pm
Your inability to use your brain and not shoot a char until he stands still is why your gun exploded, no one is making you shoot every bluesuit you see.

When was the last time you did team vs team pvp? Do you have any idea how these characters are used in that scene?
Title: Re: New perks VS AC
Post by: DeputyDope on August 03, 2012, 07:59:54 pm
Your inability to use your brain and not shoot a char until he stands still is why your gun exploded, no one is making you shoot every bluesuit you see.

yeah except when they get close to you trying to pin you down with HH. you miss, gun explodes, lose next turn, you die.

gg.
Title: Re: New perks VS AC
Post by: Roachor on August 03, 2012, 11:26:14 pm
So you guys play in groups yet none of you are smart enough to shoot the hh when he's defenceless slowly punching your team mate to death. The best hh build does about 20 dmg on average per unaimed punch to a guy who is geared so that's between 10 and 15 seconds to kill one guy. You can kill him in roughly 2 seconds. If this is what's causing you serious problems you should stick to killing molerats.
Title: Re: New perks VS AC
Post by: avv on August 04, 2012, 12:22:06 am
So you guys play in groups yet none of you are smart enough to shoot the hh when he's defenceless slowly punching your team mate to death. The best hh build does about 20 dmg on average per unaimed punch to a guy who is geared so that's between 10 and 15 seconds to kill one guy. You can kill him in roughly 2 seconds. If this is what's causing you serious problems you should stick to killing molerats.

The problem is not that they punch us.
Title: Re: New perks VS AC
Post by: Roachor on August 04, 2012, 12:25:46 am
The problem is not that they punch us.

I was using tribal god in redding today, 200 ac and jinxed. Not a single exploded gun or drop and he got killed 5 times, you guys seriously over exaggerate.
Title: Re: New perks VS AC
Post by: Perteks on August 04, 2012, 12:33:24 am
Yes because some lolzo bluesuit should have any chance against full armed gunner ... what the ... i don't even
Title: Re: New perks VS AC
Post by: Crazy on August 04, 2012, 12:34:55 am
AC solution is simple:
NO AC (-300) while in bluesuit/LJ/LA
-80AC with CLJ
-30AC with LAMKII (and raised crafting cost)
-100AC with metals
-50AC with CA

All maluses raises with armor det.
Title: Re: New perks VS AC
Post by: T-888 on August 04, 2012, 12:39:08 am
I was using tribal god in redding today, 200 ac and jinxed. Not a single exploded gun or drop and he got killed 5 times, you guys seriously over exaggerate.

More gibberish? Free scouting isn't something that will be tolerated, your inability to understand basic arguments is extraordinary.

I don't believe you. I seriously think you are just over exaggerating just to prove your pathetic point ... actually you don't have any point, that's the problem. If you think some bluesuit is supposed to be a tough foe, then you are out of your mind, witch you clearly are.
Title: Re: New perks VS AC
Post by: falloutdude on August 04, 2012, 01:13:31 am
i like how its only 2 players (roacher and uftak) that are for ac trolls but yet devs still have not changed it or even said hey we are going to change it. i truely think that the devs are just out to troll us with nerfs and soo call "new features".
Title: Re: New perks VS AC
Post by: Roachor on August 04, 2012, 01:42:46 am
More gibberish? Free scouting isn't something that will be tolerated, your inability to understand basic arguments is extraordinary.

I don't believe you. I seriously think you are just over exaggerating just to prove your pathetic point ... actually you don't have any point, that's the problem. If you think some bluesuit is supposed to be a tough foe, then you are out of your mind, witch you clearly are.

First of all, hth does not mean bluesuit. I don't go fighting naked, you can't do enough damage to kill anyone. You could just as easily scout with a lvl 1 10 pe char, your argument is invalid. A guy with a sledgehammer would destroy a guy with a minigun at close range, you clearly don't understand the concept of different combat classes. I know the reason you are here is because dota was too complicated so you wanted a game where the only thing you do is click on people once to kill them.

The main reason me and uftak are the only ones supporting this is you guys haven't actually made the build or tried using it and have fantasies that it's a magic bullet shield that makes us invulnerable. Sneak nading was way worse and you guys didn't bitch half as much.
Title: Re: New perks VS AC
Post by: T-888 on August 04, 2012, 02:16:23 am
First of all, hth does not mean bluesuit. I don't go fighting naked, you can't do enough damage to kill anyone. You could just as easily scout with a lvl 1 10 pe char, your argument is invalid. A guy with a sledgehammer would destroy a guy with a minigun at close range, you clearly don't understand the concept of different combat classes. I know the reason you are here is because dota was too complicated so you wanted a game where the only thing you do is click on people once to kill them.

Oh no, you wear spiked knuckles and wear a combat leather jacket in the best case scenario. Don't you get it? There's no risk involved to die, you just spawn and come back with literally nothing on you and you expect to cause serious damage? In matter of fact, i have a melee build and a proper one that requires all equipment that a normal TC build, large amount of SS/CA and instead of a ranged weapon i carry multiple super sledge hammers to avoid weapon drops completely. I'm hard to kill for a melee build and i risk something and can actually pose a real threat on a certain level, especially those involved of fighting me have some reward, and i don't come back after 1 minute upon dying to just troll and make other players experience miserable with broken features that ought to be fixed and adjusted a long time ago, shouldn't be in the game at all. Heavy handed is just a trolling tool in comparison right now.

What do you know of build classes? Loner, seriously your game play experience currently is a box and you can't see past it's walls, you don't know a thing or two about balance and none cares about your imaginary 1 vs 1 skill or how big of a troll you actually are. HtH doesn't mean a bluesuit, that's the worst joke i've heard in a long time, heavy handed means 99% bluesuit and i don't believe you are the one percent to how biased you are to this subject.

Yes, AC is a magic shield that allows you to avoid whole minigun burst spreads.

The main reason me and uftak are the only ones supporting this is you guys haven't actually made the build or tried using it

Two trolls, characters perfect for trolling. 2+2=4 (learn that equation, it might come in handy for you) the rest of us aren't trolls and use common sense to not defend retarded features like the ones currently existing.
Title: Re: New perks VS AC
Post by: S.T.A.L.K.E.R on August 04, 2012, 02:38:59 am
Maybe 300% SG or BG or EW might counter 220 AC trolls?
Title: Re: New perks VS AC
Post by: T-888 on August 04, 2012, 02:47:08 am
10 PE SS 300% EW fast shot, from 1 to 30 hexes 95% to hit. AC trolls raging.
You do it.
Title: Re: New perks VS AC
Post by: avv on August 04, 2012, 03:03:45 am
The main reason me and uftak are the only ones supporting this is you guys haven't actually made the build or tried using it and have fantasies that it's a magic bullet shield that makes us invulnerable.

My faction got one and it's better than drugged combat sneak in scouting and looting.
Title: Re: New perks VS AC
Post by: Paladin on August 06, 2012, 01:06:27 pm
Perk vs AC trolls ... what a waste ... Change Ammo AC mod of all ammo. Flamers or shotguns should have highest chance to hit.

Title: Re: New perks VS AC
Post by: Kilgore on August 06, 2012, 01:40:41 pm
Yes you all are nubs and should stfu and let Roachor teach you how to pvp.

Instead of introducing new counter-troll perks and crap, just get rid of it:

http://fodev.net/forum/index.php/topic,25232.0.html
Title: Re: New perks VS AC
Post by: X_Treme on August 07, 2012, 12:03:10 am
i dont want a fix of ac, i want a fix for the hnh with hh and jinxed...