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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: avv on July 29, 2012, 01:52:16 pm

Title: Better way to receive tc loot
Post by: avv on July 29, 2012, 01:52:16 pm
Currently we have to idle in the town for 30 minutes to make the chest spawn stuff. It basically encourages us to leave a char in some abandoned shack with tc gear and check the tc loot every 30 mins.

I believe better way would be that once a gang has a town, it can gather tribute from npcs in the town. Here's how it'd work:
- Character needs to be in tc gear and in the faction.
- No charisma requirement
- You can talk to every npc in the town and demand a tribute like this:

You: "It is time to pay the tribute"

npc: "Here's what I have"

You: several options
"I want some drugs" - get 1-3 nuka and cigs
"I want some caps" - get 50-300 caps
"I want materials" - get materials depending on town and npc involved. For example redding miners could give you random hq mining material along with some normal mine-materials.

Then we got special npcs that are doctors, scientists, shopkeepers, barmen and so on. From them you can demand stuff dependent on their profesion.
Barmen: they give you a moderate ammount of beer (5-15) along with the drugs, or extra caps since they run a bussiness.
Doctors: they can give jet, mentats, psycho or buffout when asked for drugs
Scientists: blueprints, upgrades
Merchants: Items they are specialized, or extra caps (200-1000)
Prostitutes: Experience (150-600)

Special npc can be asked for normal suplies as well.

Tribute could be gathered every 30 mins per npc.
Title: Re: Better way to receive tc loot
Post by: Tomowolf on July 29, 2012, 02:10:02 pm
Best so far TC idea, along with TC caravans.
Title: Re: Better way to receive tc loot
Post by: naossano on July 29, 2012, 03:21:42 pm
Seems awesome, but it guess it could be time cosuming to code...
(need to know also, if 80% of community would whine about it...)
Title: Re: Better way to receive tc loot
Post by: Sarakin on July 29, 2012, 03:44:33 pm
Wow, great idea, I like that you can choose what you want.
Title: Re: Better way to receive tc loot
Post by: T-888 on July 29, 2012, 03:49:03 pm
Yep good idea indeed.

Scientists: blueprints

This sounds even better than blueprints for quests.
Title: Re: Better way to receive tc loot
Post by: Stration on July 29, 2012, 04:32:20 pm
20 TC boxes instead of one plus the ability to choose what items you want said boxes to spawn? Without even having to stand inside the town for a second? What a brilliant idea!
Title: Re: Better way to receive tc loot
Post by: JovankaB on July 29, 2012, 04:36:20 pm
20 TC boxes instead of one plus the ability to choose what items you want said boxes to spawn? Without even having to stand inside the town for a second? What a brilliant idea!

If I understood well, the character would have to be in TC gear and asking NPCs around town would require more time than grabbing things from boxes. Also the items wouldn't be spawned all the time, so if you don't ask them for 2 days you still would have only a few cigs to take, etc. It would require people to walk around town not stand in some dark corner.

Personally I like it more than magical boxes.

But blueprints is overkill. It shouldn't be any high tier gear in my opinion, cheaper things which are used in PvP (super stims, cigs, cola, jet, money, ammo, maybe materials like junk).
Title: Re: Better way to receive tc loot
Post by: Spotty on July 29, 2012, 04:42:10 pm
I like this idea, no more rushing the lootbox and leaving, it forces you to stick around and patrol the streets while collecting the loot, and like JovankaB said, its better all around.


Scientists: blueprints, upgrades

Tribute could be gathered every 30 mins per npc.

I want to comment on this real quick. There are only 1 scientist available in the TC towns, residing in Broken Hills, meaning it would be the only blueprint town. Could easily be spread out to include mechanics(Den, Gecko), drugdealers(Den), doctors(Gecko, Redding, BH), technicians(Gecko, BH), mine personell(Redding, BH).

That way you could have a few sources of blueprints from each of the TC towns but Klamath and Modoc.

Could also specialize the different groups to give blueprints in their area of expertize, docs give medical blueprints, drugdealers give drug bp's, mine personell explosive bp's, techs ew related prints, mechanics deals in weapon blueprints.

Kind of worried market would get overflowed with blueprints though, so maybe restrict to 1 blueprint every 24 hrs from each town, meaning for example you hold BH, so you can pick 1 out of 4 guys to try and get *that* specific bp you want.
Title: Re: Better way to receive tc loot
Post by: avv on July 29, 2012, 04:47:47 pm
I want to comment on this real quick. There are only 1 scientist available in the TC towns, residing in Broken Hills, meaning it would be the only blueprint town. Could easily be spread out to include mechanics(Den, Gecko), drugdealers(Den), doctors(Gecko, Redding, BH), technicians(Gecko, BH), mine personell(Redding, BH).

Nothing prevents us from adding some new scientists and whatever npcs in towns.
Title: Re: Better way to receive tc loot
Post by: T-888 on July 29, 2012, 05:00:00 pm
It would require people to walk around town not stand in some dark corner.

Have a reason to be inside the city, risk something and more effort required to gain items from TC spending more time in city.

Just win-win and win.

I say fuck domination, better do this. :)
Title: Re: Better way to receive tc loot
Post by: Stration on July 29, 2012, 05:04:53 pm
Nothing prevents us from adding some new scientists and whatever npcs in towns.
Precisely.

I think we should add an armorer to every TC town and make him spawn some cool armors every 30 minutes and while we're at it, also a merc handler that will allow us to "hire" his mercs for free! Who's with me?
Title: Re: Better way to receive tc loot
Post by: naossano on July 29, 2012, 05:22:16 pm
It raises another interesting thread. The vulnerability of those npcs.

On one hand, they shouldn't be too easy to kill or take too much time to respawn. (otherwise, the ennemy would endlessly kill them, and no loot for the weaker faction)
On the other hand, they shouldn't be immortals. (There would be non challenge to protect them if that so...)
Title: Re: Better way to receive tc loot
Post by: avv on July 29, 2012, 05:24:57 pm
It raises another interesting thread. The vulnerability of those npcs.

On one hand, they shouldn't be too easy to kill or take too much time to respawn. (otherwise, the ennemy would endlessly kill them, and no loot for the weaker faction)
On the other hand, they shouldn't be immortals. (There would be non challenge to protect them if that so...)

If there's enemies killing those npc, just go and kill them. Most npcs respawn in 10 minutes anyway. What needs fixing is the way npcs get aggro and that was mentioned in another thread.
Title: Re: Better way to receive tc loot
Post by: codave on July 29, 2012, 07:23:20 pm
Sounds like a great idea.

As far as the blueprints go, I don't feel they should be guaranteed.  Instead of one from an NPC at a specific interval, maybe random chance.

And in regards to other people killing the town NPC's - well, if you control the town, it's your job to protect them, right?

It's already bad enough that you can "hold" the town once the timer is finished, as long as no other faction takes it.  I see nothing wrong with any feature that promotes actually HOLDING the town, spend the time in it, protect it.

I always felt that looting the TC box, then evacuating town was poor form, anyway.  I never liked doing it.
Title: Re: Better way to receive tc loot
Post by: McLooter on July 29, 2012, 09:36:08 pm
I support this idea.
Title: Re: Better way to receive tc loot
Post by: Slaver Snipe on July 29, 2012, 11:12:45 pm
Nice idea, could be expanded where you collect 5-10% of the caps a brahmin trader has paid for brahmin the same with selling slaves (to encourage the TC faction not to merely murder anyone that enters their town) and some kind of tax system where the owners collect a % of sold items value in caps (set between 0-5% by the owner faction)  This way factions may find it better to let people trade in their towns and earn a steady income and if a town is known to be fairly safe to trade in because the TC faction protects it, it gets more traders and earns them more caps.
Title: Re: Better way to receive tc loot
Post by: RavenousRat on July 29, 2012, 11:24:42 pm
Why faction should let players trade to receive 5% or even any other % from this caps, when they can simply kill that player and receive 100% from his body?
Title: Re: Better way to receive tc loot
Post by: falloutdude on July 29, 2012, 11:28:16 pm
Nice idea, could be expanded where you collect 5-10% of the caps a brahmin trader has paid for brahmin the same with selling slaves (to encourage the TC faction not to merely murder anyone that enters their town) and some kind of tax system where the owners collect a % of sold items value in caps (set between 0-5% by the owner faction)  This way factions may find it better to let people trade in their towns and earn a steady income and if a town is known to be fairly safe to trade in because the TC faction protects it, it gets more traders and earns them more caps.
this is very good.

Why faction should let players trade to receive 5% or even any other % from this caps, when they can simply kill that player and receive 100% from his body?
not all factions are pkers some are fine with people doing business in town aslong as they cause no trouble. besides you can usally only get nub stuff from people that trade.
Title: Re: Better way to receive tc loot
Post by: Slaver Snipe on July 29, 2012, 11:45:28 pm
Yes, I'm pretty sure factions would prefer to have 100 caps rather than a few shitty condition 10mm pistols.  If this system was set up constant pking would also result in people going to towns owned by a player friendly faction to trade and the pk faction would get less people to kill in their town.
Title: Re: Better way to receive tc loot
Post by: Brujah on July 30, 2012, 01:27:28 am
I like this a lot.


Especially the part about % of caps going to players, this would encourage factions holding the cities to actually protect town.
Title: Re: Better way to receive tc loot
Post by: Johnnybravo on July 30, 2012, 03:03:34 am
And to camp traders and not exit grid.
Title: Re: Better way to receive tc loot
Post by: Enguzrad on July 30, 2012, 10:31:55 am
Looks pretty good. I must support this.
Title: Re: Better way to receive tc loot
Post by: Wiktor_pl on July 30, 2012, 10:46:23 am
Supported. Nice idea. :)
Title: Re: Better way to receive tc loot
Post by: naossano on July 30, 2012, 07:14:51 pm
Why faction should let players trade to receive 5% or even any other % from this caps, when they can simply kill that player and receive 100% from his body?

If they protect him instead of killing him, this trader would come back. Others will come too.
If there is 50 traders instead of just one, the gang gains 50*5% = 250% instead of just 100%.
Plus they could gain other advantages...
Title: Re: Better way to receive tc loot
Post by: avv on July 30, 2012, 08:26:46 pm
Oh and let's not forget super stims from doctors  ;)
Title: Re: Better way to receive tc loot
Post by: Roachor on July 30, 2012, 09:00:03 pm
Sounds great
Title: Re: Better way to receive tc loot
Post by: Paladin on July 30, 2012, 09:09:41 pm
Quote
Prostitutes: Experience (150-600)

Haha I like it move TC to Reno too.

There is 50+ NPC in every town thats impossible :)
Btw imagine famous trolls with negative reputation and mega AC running and killing every NPC :)
Title: Re: Better way to receive tc loot
Post by: avv on July 30, 2012, 09:15:15 pm
There is 50+ NPC in every town thats impossible :)

Yes but you need to talk to each separately while risking expensive stuff. It's just farming in unsafe location. Enemies will be looking for players collecting tribute, knowing they have good loot plus the tribute loot they gather.

Quote
Btw imagine famous trolls with negative reputation and mega AC running and killing every NPC :)

High ac needs nerf anyway and npc aggro mechanics aswell. Not only to make this suggestion work but for the sake of common sense.
Title: Re: Better way to receive tc loot
Post by: Cyborg22 on July 31, 2012, 01:00:44 am
One of the best suggestions so far, you have my full support.

It kinda looks like some rpish style of gathering the tribute money, yet I love how both players and NPCs are involved.

Title: Re: Better way to receive tc loot
Post by: DocAN. on August 01, 2012, 10:04:58 am
Idea is good but it will take a lot of time to code it, so there is a litle chance to find this suggestion in game.
Title: Re: Better way to receive tc loot
Post by: ronillon on August 01, 2012, 11:20:33 am
A brilliant idea.

If it is hard to code, which i dont think so, lets start with just doctors giving super stims to controlling faction.
Title: Re: Better way to receive tc loot
Post by: naossano on August 01, 2012, 06:00:12 pm
It would be also a good idea to make the ability to gather reward depends on the reputation of the character.
So the one who participate in the life of the city (trading, healing, questing etc...) gain more stuff than the one who just endlessly kill players and npcs...
Title: Re: Better way to receive tc loot
Post by: DocAN. on August 01, 2012, 07:16:01 pm
It would be also a good idea to make the ability to gather reward depends on the reputation of the character.
So the one who participate in the life of the city (trading, healing, questing etc...) gain more stuff than the one who just endlessly kill players and npcs...

Another ALT?