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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Brujah on June 11, 2012, 01:35:07 pm

Title: Buying houses in the wasteland.
Post by: Brujah on June 11, 2012, 01:35:07 pm
Let's face it, 99% of the players go to a foreman with their alts to get their own personnal base, they have to go through all that work of creating a "new" faction and dual logging when bases are supposed to be shared by real factions.

Not to mention all those alts we create just to have a tent near every city, right?




My suggestion is that we add different foremen available for hire at every city, allowing you to buy houses across the wasteland.


Now you're probably asking "What about tents!? Omagahd! Tent nerf!" this is where houses differ a bit from tents, once you hire the foreman and start travelling with him on map, you won't be able to take him more than 2 zones away from the city he was hired in, an example of someone buying a house in Broken Hills:

(http://img443.imageshack.us/img443/1085/brokenlimit.png)


As you can see, you cannot buy a Broken Hills house and take it all the way to Reno.


1. Buying the house and building it...


First you find the foreman in the city you want to move in, then after a short talk and paying some caps you'll take him to where you want to build your house, he will disappear if you try to take him more than 2 zones away from the city so don't try it.

I am not sure wether we should gather or own resources for the foreman or make him do all the work for more caps, I left a poll so the people may vote.

Each house will have it's own advantages and disavantages, ALL houses will have a computer for inviting people to your house and a workbench, but some will have less storage while others will have more storage but no extra useful furniture.

Some are bigger... Some are smaller...


House types.

Note that I don't know how to map to map the actual houses I had in mind, so I'll just use screenshots from the game, these are only examples of what each house would look like.

NCR house:


Cool furniture, great amount of storage, no useful furniture.


Vault City house:


Lots of room, few storage places, cool furniture but nothing really useful.


Klamath house:


Shitty furniture and not really much to talk about it, cheap house with low storage and a still.


New Reno house:


Decent amount of storage, nuka cola machine and LOTS of parking spots, enjoy your new garage.


Modoc house:


Extremely crappy furniture and pathetic storage but it has a still, some crops outside and a small brahmin pen, enjoy your new farm.


San Francisco house:


This is THE house! Lots of storage, advanced workbench, lots of cool furniture, awesome ilumination outside and incredible storage space... Costs a lot of money.


Broken Hills house:


Just a nice comfy place with decent furniture.
Title: Re: Buying houses in the wasteland.
Post by: greenthumb on June 11, 2012, 01:43:19 pm
I dont think SF house may contain advanced workbench :) but interesting idea, whats the prices of these houses? whats the difrence between these and safehouses in general? or it is buyable version of safehouse?
Title: Re: Buying houses in the wasteland.
Post by: Brujah on June 11, 2012, 02:00:23 pm
You could say it's a buyable version of safehouses...


It's pretty much what a regular fallout 2 house would look like, only a bit bigger and with more storage to fullfill our greedy needs.


I'm guessing the price of houses would vary from 30k to 150k.
Title: Re: Buying houses in the wasteland.
Post by: boatshift on June 11, 2012, 03:33:19 pm
you got some freaking awesome ideas lol
Title: Re: Buying houses in the wasteland.
Post by: Eternauta on June 11, 2012, 03:48:10 pm
There was already a similar suggestion, "Wasteland States" by Wichura I think it was.

The detail about the foreman disappearing if you take him too far sounds hard to code. For the moment I'd just suggest being able to have more than one tent per character *and* invite other people to your tent, this would reduce the stupid alting.

I like the idea of buying a house but I'd personally go for something more "Fallouty/wastelandish"... for example, if you give caps to some NPC, he will tell you about a small abandoned cave (for the less urban cities like Klamath, the Den, Modoc, Junkown) or house (but not a real house, rather some simple thing made out of junk, etc). Maybe about an abandoned semi-ruined flat in towns like New Reno, Hub and New Adytum.

Maybe you have to kill some critters that ar living in the area, to make it your own. Maybe the NPC asks you to get rid of raiders or  homeless people who have occupied the place, and you can choose between caps or owning the place yourself (I think this is what Wichura's idea was about).

Also, these houses have to be attractive, with more containers, a workbench (not an advanced one though), campfire, and some other thing, maybe something to gather resources from - Why? because if these houses are the "same" as ranger camps, people will still be alting to make shared tents, less effort and only costs 10 hides.
Title: Re: Buying houses in the wasteland.
Post by: lucas. on June 11, 2012, 04:11:22 pm
@Eter:

These houses have more storage and more space and outdoorsman camps.


you got some freaking awesome ideas lol

Title: Re: Buying houses in the wasteland.
Post by: Brujah on June 11, 2012, 04:12:37 pm
lucas. is my older acc btw, I created this one so people don't get confused.
Title: Re: Buying houses in the wasteland.
Post by: ronillon on June 11, 2012, 07:49:37 pm
The detail about the foreman disappearing if you take him too far sounds hard to code.
The foreman does not have to dissapear. Only give him a list of zones, where it is possible to build the tent. If you try to build it somewhere else, he will say "We are too far from %CityName% you cant build a house here. Go closer to the city."

For the moment I'd just suggest being able to have more than one tent per character *and* invite other people to your tent, this would reduce the stupid alting.
Lets make it "once you visit the place, you see it forever, unless you die there" that will solve many problems.

I like the idea of buying a house but I'd personally go for something more "Fallouty/wastelandish"... for example, if you give caps to some NPC, he will tell you about a small abandoned cave (for the less urban cities like Klamath, the Den, Modoc, Junkown) or house (but not a real house, rather some simple thing made out of junk, etc). Maybe about an abandoned semi-ruined flat in towns like New Reno, Hub and New Adytum.

Also, these houses have to be attractive, with more containers, a workbench (not an advanced one though), campfire, and some other thing, maybe something to gather resources from - Why? because if these houses are the "same" as ranger camps, people will still be alting to make shared tents, less effort and only costs 10 hides.
Nice idea, but that will require a lot of work, espetialy house maps.

Maybe you have to kill some critters that ar living in the area, to make it your own. Maybe the NPC asks you to get rid of raiders or  homeless people who have occupied the place, and you can choose between caps or owning the place yourself (I think this is what Wichura's idea was about).
This could be tied to those encounter maps with white houses. Put some Farmer NPC inside (dead/alive) and some Mantises or Raiders outside. And some way to change this map into tent/house map after finishing some jobs. (digg out the well, repair it, plant some plants, water them, you name it)
Title: Re: Buying houses in the wasteland.
Post by: DeputyDope on June 12, 2012, 12:27:36 am
Lets make it "once you visit the place, you see it forever, unless you die there" that will solve many problems.

bad idea. sneakers tagging your character that can run really fast without being seen if you character has low PE. or if your character doesn't have any guns ready, the intruder could just run to grid, then come back again.
Title: Re: Buying houses in the wasteland.
Post by: ronillon on June 12, 2012, 12:48:47 am
bad idea. sneakers tagging your character that can run really fast without being seen if you character has low PE. or if your character doesn't have any guns ready, the intruder could just run to grid, then come back again.
Yes, and that is a problem? If you are stupid/careless enough to lead someone evil to your tent, then you deserve it. Anyway, what are the mercs/slaves for?
Title: Re: Buying houses in the wasteland.
Post by: Perteks on June 12, 2012, 01:13:10 am
what are the mercs/slaves for?
For trololo trapzz and instant spawn from grid
Title: Re: Buying houses in the wasteland.
Post by: Brujah on June 12, 2012, 02:06:59 am
Yes, and that is a problem? If you are stupid/careless enough to lead someone evil to your tent, then you deserve it. Anyway, what are the mercs/slaves for?

Really? Do you take a look at the player list EVERY SINGLE TIME you go to a tent 1 block away from a city?


One day you might get tagged without noticing and feel extremely ashamed about this post.
Title: Re: Buying houses in the wasteland.
Post by: Redivivus on June 12, 2012, 07:00:16 am
Really? Do you take a look at the player list EVERY SINGLE TIME you go to a tent 1 block away from a city?
The more you play this game - the more paranoid you will be. So answer is 'Yes'.
Title: Re: Buying houses in the wasteland.
Post by: boatshift on June 12, 2012, 07:47:31 am
Really? Do you take a look at the player list EVERY SINGLE TIME you go to a tent 1 block away from a city?


One day you might get tagged without noticing and feel extremely ashamed about this post.

i do .-.
Title: Re: Buying houses in the wasteland.
Post by: Wichura on June 12, 2012, 10:42:43 am
There was already a similar suggestion, "Wasteland States" by Wichura I think it was.
Precisely (http://fodev.net/forum/index.php/topic,8582.msg80875.html#msg80875).
Title: Re: Buying houses in the wasteland.
Post by: Horatio on June 12, 2012, 01:22:59 pm
Wichura, my brain is full of fuck.

You did not only suggested this wonderful idea, but also delivered the content and yet it's still not implemented?
Are devs blind?
Title: Re: Buying houses in the wasteland.
Post by: Perteks on June 12, 2012, 02:14:41 pm
rhetorical question ?
Title: Re: Buying houses in the wasteland.
Post by: Horatio on June 12, 2012, 04:11:07 pm
Heh... Okay, i dont mean to be insulting, but on russian server the content is more welcomed than on 2238.
Title: Re: Buying houses in the wasteland.
Post by: boatshift on June 12, 2012, 04:12:25 pm
Heh... Okay, i dont mean to be insulting, but on russian server the content is more welcomed than on 2238.

if only i knew Russian ._.
Title: Re: Buying houses in the wasteland.
Post by: ronillon on June 12, 2012, 06:00:12 pm
Heh... Okay, i dont mean to be insulting, but on russian server the content is more welcomed than on 2238.

On 2238 unrequested content is not welcomed.
Title: Re: Buying houses in the wasteland.
Post by: Horatio on June 12, 2012, 08:03:46 pm
Now i really want to know what the devs think about contributions from the players. REALLY.
Title: Re: Buying houses in the wasteland.
Post by: Brujah on June 12, 2012, 08:07:07 pm
Now i really want to know what the devs think about contributions from the players. REALLY.

They think we're a bunch of 10-15 year olds who just want to add a bunch of BOOMS! and BANGS! while not giving a shit about how much work they'll have with those booms and bangs.


Generic dev/admin/programmer opinion.
Title: Re: Buying houses in the wasteland.
Post by: Wichura on June 13, 2012, 07:19:03 am
Now i really want to know what the devs think about contributions from the players. REALLY.
What contributions?
Title: Re: Buying houses in the wasteland.
Post by: Horatio on June 13, 2012, 08:33:41 am
What contributions?

Original content contributions. Suggestions with prepared technical solutions. Stuff, that is been done by the suggestor and is not needed to be done by the developer team, done as an act of relief for Rotators, stuff that already work and just needs to be plugged in.

Not just "devs, taht would be cool, invent for me this please"
Title: Re: Buying houses in the wasteland.
Post by: JovankaB on June 13, 2012, 10:07:27 am
Original content contributions. Suggestions with prepared technical solutions. Stuff, that is been done by the suggestor and is not needed to be done by the developer team, done as an act of relief for Rotators, stuff that already work and just needs to be plugged in.

Not just "devs, taht would be cool, invent for me this please"

It's easy to talk about creating stuff, much harder to do it. And even harder to make it done.

If you really want to do something - I would encourage you to put your finished work on fonline.ru,
free for all other people to use, not send to Rotators. I think you would have similar chance of seeing
it implemented in 2238 anyway, and then all other servers could use it if they wanted, including 2238.
Title: Re: Buying houses in the wasteland.
Post by: Wichura on June 13, 2012, 11:03:58 am
Original content contributions. Suggestions with prepared technical solutions. Stuff, that is been done by the suggestor and is not needed to be done by the developer team, done as an act of relief for Rotators, stuff that already work and just needs to be plugged in.
Oh, THAT stuff, right.

Reasons to not implement this or that are:
- we don't need this
- it's already on the todo list
- it doesn't fit
- it is fine as it is
- it's not possible to implement / engine doesn't support this
- it will be added with next update / it's done already and now waits for the update

I doubt there is anyone left to answer though, even with phrases above.
Title: Re: Buying houses in the wasteland.
Post by: Perteks on June 13, 2012, 11:14:37 am
+
-"no anserw, not even single fart"
Title: Re: Buying houses in the wasteland.
Post by: Chrupek on June 13, 2012, 11:28:58 am
- Its not 'hello kity online'
Title: Re: Buying houses in the wasteland.
Post by: ronillon on June 13, 2012, 03:13:28 pm
Some much cool it's freezing.
Title: Re: Buying houses in the wasteland.
Post by: Lizard on June 13, 2012, 03:58:09 pm
Some much cool it's freezing.

I will quote this in "Epic quotes"

*clap-clap*
Title: Re: Buying houses in the wasteland.
Post by: Grimmi on June 23, 2012, 08:22:53 am
FOr me is perfect adv worbench house suresly cost 120k ;d
computer to invte perfect but too close for town is terrible
4-7 hexes on the Town wil be nice
Title: Re: Buying houses in the wasteland.
Post by: DeputyDope on June 24, 2012, 02:33:25 am
FOr me is perfect adv worbench house suresly cost 120k ;d
computer to invte perfect but too close for town is terrible
4-7 hexes on the Town wil be nice

can you please rewrite this in chinese? i might understand it alot better. especially the first sentence that one is horrible to understand.