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Author Topic: Buying houses in the wasteland.  (Read 4571 times)

Buying houses in the wasteland.
« on: June 11, 2012, 01:35:07 pm »

Let's face it, 99% of the players go to a foreman with their alts to get their own personnal base, they have to go through all that work of creating a "new" faction and dual logging when bases are supposed to be shared by real factions.

Not to mention all those alts we create just to have a tent near every city, right?




My suggestion is that we add different foremen available for hire at every city, allowing you to buy houses across the wasteland.


Now you're probably asking "What about tents!? Omagahd! Tent nerf!" this is where houses differ a bit from tents, once you hire the foreman and start travelling with him on map, you won't be able to take him more than 2 zones away from the city he was hired in, an example of someone buying a house in Broken Hills:



As you can see, you cannot buy a Broken Hills house and take it all the way to Reno.


1. Buying the house and building it...


First you find the foreman in the city you want to move in, then after a short talk and paying some caps you'll take him to where you want to build your house, he will disappear if you try to take him more than 2 zones away from the city so don't try it.

I am not sure wether we should gather or own resources for the foreman or make him do all the work for more caps, I left a poll so the people may vote.

Each house will have it's own advantages and disavantages, ALL houses will have a computer for inviting people to your house and a workbench, but some will have less storage while others will have more storage but no extra useful furniture.

Some are bigger... Some are smaller...


House types.

Note that I don't know how to map to map the actual houses I had in mind, so I'll just use screenshots from the game, these are only examples of what each house would look like.

NCR house:


Cool furniture, great amount of storage, no useful furniture.


Vault City house:


Lots of room, few storage places, cool furniture but nothing really useful.


Klamath house:


Shitty furniture and not really much to talk about it, cheap house with low storage and a still.


New Reno house:


Decent amount of storage, nuka cola machine and LOTS of parking spots, enjoy your new garage.


Modoc house:


Extremely crappy furniture and pathetic storage but it has a still, some crops outside and a small brahmin pen, enjoy your new farm.


San Francisco house:


This is THE house! Lots of storage, advanced workbench, lots of cool furniture, awesome ilumination outside and incredible storage space... Costs a lot of money.


Broken Hills house:


Just a nice comfy place with decent furniture.
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greenthumb

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Re: Buying houses in the wasteland.
« Reply #1 on: June 11, 2012, 01:43:19 pm »

I dont think SF house may contain advanced workbench :) but interesting idea, whats the prices of these houses? whats the difrence between these and safehouses in general? or it is buyable version of safehouse?
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Re: Buying houses in the wasteland.
« Reply #2 on: June 11, 2012, 02:00:23 pm »

You could say it's a buyable version of safehouses...


It's pretty much what a regular fallout 2 house would look like, only a bit bigger and with more storage to fullfill our greedy needs.


I'm guessing the price of houses would vary from 30k to 150k.
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boatshift

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Re: Buying houses in the wasteland.
« Reply #3 on: June 11, 2012, 03:33:19 pm »

you got some freaking awesome ideas lol
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Eternauta

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Re: Buying houses in the wasteland.
« Reply #4 on: June 11, 2012, 03:48:10 pm »

There was already a similar suggestion, "Wasteland States" by Wichura I think it was.

The detail about the foreman disappearing if you take him too far sounds hard to code. For the moment I'd just suggest being able to have more than one tent per character *and* invite other people to your tent, this would reduce the stupid alting.

I like the idea of buying a house but I'd personally go for something more "Fallouty/wastelandish"... for example, if you give caps to some NPC, he will tell you about a small abandoned cave (for the less urban cities like Klamath, the Den, Modoc, Junkown) or house (but not a real house, rather some simple thing made out of junk, etc). Maybe about an abandoned semi-ruined flat in towns like New Reno, Hub and New Adytum.

Maybe you have to kill some critters that ar living in the area, to make it your own. Maybe the NPC asks you to get rid of raiders or  homeless people who have occupied the place, and you can choose between caps or owning the place yourself (I think this is what Wichura's idea was about).

Also, these houses have to be attractive, with more containers, a workbench (not an advanced one though), campfire, and some other thing, maybe something to gather resources from - Why? because if these houses are the "same" as ranger camps, people will still be alting to make shared tents, less effort and only costs 10 hides.
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Re: Buying houses in the wasteland.
« Reply #5 on: June 11, 2012, 04:11:22 pm »

@Eter:

These houses have more storage and more space and outdoorsman camps.


you got some freaking awesome ideas lol

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Re: Buying houses in the wasteland.
« Reply #6 on: June 11, 2012, 04:12:37 pm »

lucas. is my older acc btw, I created this one so people don't get confused.
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Re: Buying houses in the wasteland.
« Reply #7 on: June 11, 2012, 07:49:37 pm »

The detail about the foreman disappearing if you take him too far sounds hard to code.
The foreman does not have to dissapear. Only give him a list of zones, where it is possible to build the tent. If you try to build it somewhere else, he will say "We are too far from %CityName% you cant build a house here. Go closer to the city."

For the moment I'd just suggest being able to have more than one tent per character *and* invite other people to your tent, this would reduce the stupid alting.
Lets make it "once you visit the place, you see it forever, unless you die there" that will solve many problems.

I like the idea of buying a house but I'd personally go for something more "Fallouty/wastelandish"... for example, if you give caps to some NPC, he will tell you about a small abandoned cave (for the less urban cities like Klamath, the Den, Modoc, Junkown) or house (but not a real house, rather some simple thing made out of junk, etc). Maybe about an abandoned semi-ruined flat in towns like New Reno, Hub and New Adytum.

Also, these houses have to be attractive, with more containers, a workbench (not an advanced one though), campfire, and some other thing, maybe something to gather resources from - Why? because if these houses are the "same" as ranger camps, people will still be alting to make shared tents, less effort and only costs 10 hides.
Nice idea, but that will require a lot of work, espetialy house maps.

Maybe you have to kill some critters that ar living in the area, to make it your own. Maybe the NPC asks you to get rid of raiders or  homeless people who have occupied the place, and you can choose between caps or owning the place yourself (I think this is what Wichura's idea was about).
This could be tied to those encounter maps with white houses. Put some Farmer NPC inside (dead/alive) and some Mantises or Raiders outside. And some way to change this map into tent/house map after finishing some jobs. (digg out the well, repair it, plant some plants, water them, you name it)

DeputyDope

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Re: Buying houses in the wasteland.
« Reply #8 on: June 12, 2012, 12:27:36 am »

Lets make it "once you visit the place, you see it forever, unless you die there" that will solve many problems.

bad idea. sneakers tagging your character that can run really fast without being seen if you character has low PE. or if your character doesn't have any guns ready, the intruder could just run to grid, then come back again.
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Re: Buying houses in the wasteland.
« Reply #9 on: June 12, 2012, 12:48:47 am »

bad idea. sneakers tagging your character that can run really fast without being seen if you character has low PE. or if your character doesn't have any guns ready, the intruder could just run to grid, then come back again.
Yes, and that is a problem? If you are stupid/careless enough to lead someone evil to your tent, then you deserve it. Anyway, what are the mercs/slaves for?

Perteks

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Re: Buying houses in the wasteland.
« Reply #10 on: June 12, 2012, 01:13:10 am »

what are the mercs/slaves for?
For trololo trapzz and instant spawn from grid
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Re: Buying houses in the wasteland.
« Reply #11 on: June 12, 2012, 02:06:59 am »

Yes, and that is a problem? If you are stupid/careless enough to lead someone evil to your tent, then you deserve it. Anyway, what are the mercs/slaves for?

Really? Do you take a look at the player list EVERY SINGLE TIME you go to a tent 1 block away from a city?


One day you might get tagged without noticing and feel extremely ashamed about this post.
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Redivivus

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Re: Buying houses in the wasteland.
« Reply #12 on: June 12, 2012, 07:00:16 am »

Really? Do you take a look at the player list EVERY SINGLE TIME you go to a tent 1 block away from a city?
The more you play this game - the more paranoid you will be. So answer is 'Yes'.
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boatshift

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Re: Buying houses in the wasteland.
« Reply #13 on: June 12, 2012, 07:47:31 am »

Really? Do you take a look at the player list EVERY SINGLE TIME you go to a tent 1 block away from a city?


One day you might get tagged without noticing and feel extremely ashamed about this post.

i do .-.
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Wichura

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Re: Buying houses in the wasteland.
« Reply #14 on: June 12, 2012, 10:42:43 am »

There was already a similar suggestion, "Wasteland States" by Wichura I think it was.
Precisely.
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