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Other => FOnline:2238 Forum => Archives => Survival Guides / Game Help => Topic started by: GrantMills on March 07, 2010, 10:22:59 pm

Title: Energy weapon Vs Big Weapons build
Post by: GrantMills on March 07, 2010, 10:22:59 pm
Wich one is the best for pvp?

Someone could tell me a good build for big guns and energy weapon?
Title: Re: Energy weapon Vs Big Weapons build
Post by: GrantMills on March 08, 2010, 10:28:33 pm
No one can help me? :(
Title: Re: Energy weapon Vs Big Weapons build
Post by: kertins on March 12, 2010, 02:31:56 pm
there are to many factors to take in.

the quick answer would be to look at the dm of each weapon and decide that way.

However the character who is holding the weapon is the final factor. If I waz lvl 50 and had a bbgun and a lvl 1 char had a energy weapon the lvl 50 char would win hands down. :P
Title: Re: Energy weapon Vs Big Weapons build
Post by: GrantMills on March 12, 2010, 02:36:08 pm
O_o....

Sorry but i dont understand your answer...also an unarmed player lvl 50 would win against a big guns player lvl 1 -.-


An energy weapon lvl 21 fully equipped against a big guns lvl 21 fully equipped....wich one win the battle?
Title: Re: Energy weapon Vs Big Weapons build
Post by: virus341 on March 12, 2010, 02:43:07 pm
I think you should ask proper questions to get proper answers.
It's not like in Lineage II, when you ask "who is better in pvp: paladin or silver ranger?"
Title: Re: Energy weapon Vs Big Weapons build
Post by: Odyniec on March 12, 2010, 02:58:37 pm
If you are sniping with laser, you can easily kill someone with big gun with critical shot for eyes.
If you are big gunner you can easily kill someone with energy weapon by burst in close range.
It all depends on your game style. Theres no best pvp character. Everything depends on circumstances.
Title: Re: Energy weapon Vs Big Weapons build
Post by: Quentin Lang on March 12, 2010, 03:23:56 pm
Its all not about weapons, its about the character build itself. You can be a BG guy dealing around 3000 damage, or the same guy loosing to a guy with 10mm pistol.
Title: Re: Energy weapon Vs Big Weapons build
Post by: GrantMills on March 12, 2010, 10:46:31 pm
In fact i asked a good build for energy and big weapon ^^

I asked which one is better because i didnt see many people with energy weapon so i thought that energy weapons were not good for pvp...
Title: Re: Energy weapon Vs Big Weapons build
Post by: Alvarez on March 12, 2010, 11:01:03 pm
No, it's because Energy weapons are powered by Fusion Cells and to make them, you have to run through 2 camper-infested instances.
To make ammo for Bigguns, you need only the wasteland and a safe crafting spot.
Title: Re: Energy weapon Vs Big Weapons build
Post by: GrantMills on March 13, 2010, 07:40:21 am
Oh ok Thanks...

Someone could tell me a good big guns build?
Title: Re: Energy weapon Vs Big Weapons build
Post by: Candy on March 13, 2010, 09:26:46 pm
one part of the game you have to understand is that good builds for PVP are very secrective. People that have chars that dominate in PVP generally dont want to share their builds for obvious reason. But my suggestion is that if you want to be a bigguner that uses minigun get LUCK to 6 to get bonus ranged damage and toughness. IF you are a rocket supporter then LUCK 1 is enough
Title: Re: Energy weapon Vs Big Weapons build
Post by: solid snake on March 13, 2010, 10:10:58 pm
i suggest to not make a character with 1 luck ever if you pvp!!
i first aid for around 11 sometimes. it's too random...
Title: Re: Energy weapon Vs Big Weapons build
Post by: Candy on March 13, 2010, 10:32:20 pm
i suggest to not make a character with 1 luck ever if you pvp!!
i first aid for around 11 sometimes. it's too random...
It is random but mostly with my 120% fa luck 1 i general get 7x and 8x even 1xx, but a risk you have to take as a luck 1 character sometimes you critically miss, drop your weapon, crippled an arm and weapon exploded
Title: Re: Energy weapon Vs Big Weapons build
Post by: Tadazas on March 17, 2010, 01:20:00 am
There are seperate threads about character builds.

Use Search.
Title: Re: Energy weapon Vs Big Weapons build
Post by: strelok on March 21, 2010, 06:30:56 pm
Well to be honest, I think that w/o a crit build on an energy weps character.. you wont do nearly as much as a big gunner. I've never tried out the big gun spec, but im going to give it a whirl after wipe. I've been tampering with the character builder, and this is pretty close to what I am going to spec at. The character will be able to craft big guns level 3 by level 15 and is extremely tough. Damage will come from the obvious big numbers a big gunner puts out and will crit fairly often at lvl 21.

SPECIAL: str - 7, per - 5, end - 8, cha - 3, int - 5, agi - 8 luck - 6
Perks: Finesse, Bruiser, Toughness (2), Pyromaniac, Lifegiver (2), Dodger, More Criticals (1)

At level 21: hit points 232 (253 being the highest in the game so very good, just not worth 2 more stats in END).
Crit Chance: 21% (pretty darn good especially with the minigun or other burst, rocket AP would hurt bad with a crit)
+13 AC, Action points: 7, 90kg carry weight (good for crafting), Healingrate : 8 (good!)
136% big guns, 101% first aid, 90% science, 121% repair, 95% outdoorsman

I am debating whether to take out bruiser and put in good natured. Stats would be 7, 7, 6, 3, 5, 6, 6. This would give me more range with weapons, sequence, 1 more action point and more FA, Doc, and Barter at the expense of 2 AC, 21 hit points, 2 more points in healing rate, poison and rad resistance.

Any suggestions?
Title: Re: Energy weapon Vs Big Weapons build
Post by: RavenousRat on March 21, 2010, 06:36:28 pm
Any suggestions?
Delete this build from your mind, and make another. It's sucks.
Title: Re: Energy weapon Vs Big Weapons build
Post by: strelok on March 21, 2010, 06:43:33 pm
Delete this build from your mind, and make another. It's sucks.

Well you're either all about Fast Shot or using drugs I'm guessing.
Title: Re: Energy weapon Vs Big Weapons build
Post by: RavenousRat on March 21, 2010, 06:52:24 pm
Well you're either all about Fast Shot or using drugs I'm guessing.
And about PE, and about EN, and about CH, and about IN, and about AGI. About Finesse, about Bruiser, about Toughness, about Pyromaniac lol, about 2nd Lifegiver, about Dodger, about FA+ScienceRepair combining, and about % of BG.
Title: Re: Energy weapon Vs Big Weapons build
Post by: strelok on March 21, 2010, 07:12:11 pm
Ok. Well PE I was going to change and decided half way through post. But having a high AC and HP I don't need to be afraid of being up a little closer. The END would give me 25 more hp than anyone that went 6 END and 50+ more than most who go 4 if they dont want toughness.
Now I dont know if you want either a 1 CHA or higher than 3.. but its honestly stupid either way as you wont be able to train lvl 3 profs at 1 cha or do basically any quest. Selling anything would sell for shit. Higher than 3 seems like a waste to me. I dont need mercs and dont want to lead.
INT is a bit overrated, once you get about 130% (??) shit costs a lot of SP. so raise your int 4 or 5 more to get that 200% big guns and lower everything else? Nah.
On AGI people know to go 6 (perks and AP) but i needed 8 because of the -2 AP on bruiser and to be able to train big guns 3 w/o getting addicted. But im deciding to ditch bruiser anyways.
Finesse is 2 perks in 1 and I don't think it will kill the base damage that much.
Toughness is great, everybody agrees. I dont know why you would not want it esp for big guns. Pyromaniac Im not sure about dmg increase but it would be nice if you have an IMP flamer that can do 90+ base damage up close for an off hand weapon. not bad imo. but could be a waste. 2nd life giver would add 24 more hp. Debatable I can see that, but hp means a lot. especially in good armor and damage resist. Dodger you wouldnt get hit as much. Debatable I can see. FA is good enough.

I guess I should have stated that I would want this character to be a crafter/fighter. Be able to help out his faction and be a good force on offense.
Title: Re: Energy weapon Vs Big Weapons build
Post by: Alvarez on March 21, 2010, 07:30:27 pm
Personally, i had no problems scoring hits as biggunner with 1LK, but a drawback was that my foes got their critical hit rolls extremely high. By the way, how much PE is appropriate for a good biggunner?
Title: Re: Energy weapon Vs Big Weapons build
Post by: RavenousRat on March 21, 2010, 07:33:54 pm
Ok. Well PE I was going to change and decided half way through post. But having a high AC and HP I don't need to be afraid of being up a little closer. The END would give me 25 more hp than anyone that went 6 END and 50+ more than most who go 4 if they dont want toughness.
Now I dont know if you want either a 1 CHA or higher than 3.. but its honestly stupid either way as you wont be able to train lvl 3 profs at 1 cha or do basically any quest. Selling anything would sell for shit. Higher than 3 seems like a waste to me. I dont need mercs and dont want to lead.
INT is a bit overrated, once you get about 130% (??) shit costs a lot of SP. so raise your int 4 or 5 more to get that 200% big guns and lower everything else? Nah.
On AGI people know to go 6 (perks and AP) but i needed 8 because of the -2 AP on bruiser and to be able to train big guns 3 w/o getting addicted. But im deciding to ditch bruiser anyways.
Finesse is 2 perks in 1 and I don't think it will kill the base damage that much.
Toughness is great, everybody agrees. I dont know why you would not want it esp for big guns. Pyromaniac Im not sure about dmg increase but it would be nice if you have an IMP flamer that can do 90+ base damage up close for an off hand weapon. not bad imo. but could be a waste. 2nd life giver would add 24 more hp. Debatable I can see that, but hp means a lot. especially in good armor and damage resist. Dodger you wouldnt get hit as much. Debatable I can see. FA is good enough.

I guess I should have stated that I would want this character to be a crafter/fighter. Be able to help out his faction and be a good force on offense.
For now CH>1 useless, the only problem is you need an alt or buy AP rockets to get into BoS faction (for 3rd lvl BG prof), because you need 2 CH then (2+2(mentats)+2(mentats)=6 CH, so then you need only 120 5mm AP ammo), but rockets you can buy/get by an alt with 6 CH and 3rd lvl BG prof, while stats points you can't buy, so 1 CH is the best choice for current FOnline. About traders... really, you can trade with many NPCs, I played for Sniper/Crafter with 1 CH, and I've not seen any problems, he got 3rd lvl SG prof, barter with iguana-bob in Hub, or bankers. For 3rd lvl prof I bought mentats from a player for 1k caps. So... you buying your 3 CH for 1'000 caps... omg man, CH is Waste. Addiction? It lasts 24 Real Time hours, and you don't need to be online this time. You've used mentants at morning 8 o'clock, and tomorrow at 8 o'clock you login and see you're clean! And I don't see this addiciton effect to lethal, you can easy play this whole 24 hours with this small penalty in PE and AG (CH and IN useless, because you have 1 CH already, and temporary penalty in IN = nothing...). As you can see CH>1 useless.
10 AGI + Fast Shot + Bonus Rate of Fire = 2 bursts/turn, you don't even need action boys now, of couse you can do that with jet, but "I'm clean ;p (ummm... may be mentats... only once in my character's life for 3rd prof)", don't know about you.
IN is too low for non-pure fighter, I've never played for pure fighters... and I've never got less than 7 IN, and when I got 7 IN I feel myself stupid. Really I always think about 10/6 IN/AG 7-8/10 IN/AG in my build, but with damned Bonus Rate of Fire addition, I think I'll feel myself stupid.
Bruiser useless, you got 2 points and lose 4 points. It's like +2 ST and -4 AG. With 7 ST the best choice is Small Frame. I always have 48-56 carry weight and again, don't see a problem.
Finesess... ... ....
No Fast Shot ... yeah... if you're big gunner and till devs change Fast Shot affection on Big Guns (if they will, atleast one of them want), Fast Shot isn't a Trait, it's a Bonus Rate of Fire on 1st level perk for Big Gunners.
Pyromaniac... you'll do more damage with a burst, than this damned flamer, also using flamer in off-hand means you'll carry this damned heavy weighted pain-in-the-ass crafted fuel... no... flamer isn't good idea.
Title: Re: Energy weapon Vs Big Weapons build
Post by: strelok on March 21, 2010, 10:59:49 pm
They really need to make more use out a lot of perks, skills, and CHA...Right now it looks like there's about 3 or 4 beginner perks worth taking and maybe 6 or 7 skills actually worth putting points in. But whatev.. Let's see what they change with this new patch.
Title: Re: Energy weapon Vs Big Weapons build
Post by: Elmehdi on March 21, 2010, 11:05:22 pm
They really need to make more use out a lot of perks, skills, and CHA...Right now it looks like there's about 3 or 4 beginner perks worth taking and maybe 6 or 7 skills actually worth putting points in. But whatev.. Let's see what they change with this new patch.

Well, I wouldn't say that charisma is so much pointless to put your points into - a guy that is able to have 5 mutants with him can wipe out a whole gang sometimes without taking a single shot.
Title: Re: Energy weapon Vs Big Weapons build
Post by: strelok on March 21, 2010, 11:15:33 pm
Well, I wouldn't say that charisma is so much pointless to put your points into - a guy that is able to have 5 mutants with him can wipe out a whole gang sometimes without taking a single shot.

Wouldn't that cost a shit load of caps? Besides why have npcs when you could have real people acting smarter? That's a lot of points in charisma that I think is just not worth it.
Title: Re: Energy weapon Vs Big Weapons build
Post by: Elmehdi on March 21, 2010, 11:22:50 pm
Wouldn't that cost a shit load of caps? Besides why have npcs when you could have real people acting smarter? That's a lot of points in charisma that I think is just not worth it.

It's mostly about a style of gaming that some people like - it's like being a necromancer in diablo 2  :P.

EDIT: What's more - think of the firepower that 5 mutants have. You can simply annihilate anyone by ordering them to shoot him - noone is able to withstand a direct hit of 5 rockets at the same time ^^.