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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: The Greaser on April 10, 2012, 11:15:57 pm

Title: Vault 8 apartments
Post by: The Greaser on April 10, 2012, 11:15:57 pm
 The vault within Vault City needs to have apartments. I mean, a vault is for rooms and such for the inhabitants to live in, correct? My character is currently a citizen of Vault City and I need to store my goods before heading out of the city and into the wastelands. There should be a change on the second level of Vault with beds, lockers, fridges, etcetera etcetera in each apartment. On the otherhand, using a terminal or key to access your apartment is quite nice. Also, asking a NPC to give you a apartment (which is permanent unless that this apartment hasn't been used for over 50 days which will reset the apartment) for a fee ofcourse.

 TL;DR : We need apartments in Vault 8 of Vault City to store stashes and living space.

 Positive and negative criticism is welcome against the subject.
Title: Re: Vault 8 apartments
Post by: chocolate_chip_cookies on April 10, 2012, 11:24:21 pm
I think apartments are an outdated feature because of tents and bases that aren't limited.
There's problems with apartments in BH used for advantage in TC.
In the 2238 of today I don't see a place for apartments and think they'll be removed. Or completely reworked.
Title: Re: Vault 8 apartments
Post by: Crab_people on April 11, 2012, 09:50:39 am
free tent for 50 days for 50caps? :D dont make me laugh
Title: Re: Vault 8 apartments
Post by: Lexx on April 11, 2012, 10:18:17 am
I'll probably transform them into rentable rooms, like the houses in NCR.
Title: Re: Vault 8 apartments
Post by: Hects Hakal on April 11, 2012, 12:29:18 pm
Didnt you played the game? Vault is leaved because the mission of citizens is to rebuild world-and the first citizen sayid that unless another atom bomb fall the vault will not be used for living-just as a storage of data,items and a hospital
Title: Re: Vault 8 apartments
Post by: Horatio on April 11, 2012, 02:19:21 pm
@Lexx
Fix the rent system first, please.
Title: Re: Vault 8 apartments
Post by: Lexx on April 11, 2012, 04:21:05 pm
I don't know what is to fix there + I am not a scripter anyway.

Didnt you played the game? Vault is leaved because the mission of citizens is to rebuild world-and the first citizen sayid that unless another atom bomb fall the vault will not be used for living-just as a storage of data,items and a hospital

Quite a few things in 2238 are different anyway.
Title: Re: Vault 8 apartments
Post by: T-888 on April 11, 2012, 04:24:37 pm
Sometimes it's better to take a detour off cannon , for the sake of the game play. Otherwise we wouldn't have so much locations , nor encounters and many other features.
Title: Re: Vault 8 apartments
Post by: Lordus on April 11, 2012, 04:39:13 pm
A real problem of most advanced bases and current idea of VC vault rooms is absence ergonomics.

 Lookt at Vault Base. I know that it is on bad place, not ideal for PVP. And all of us know (hope devs too), that PVP activities need a lot of stuff, you have to put somewhere stuff and take fast, if is needed. So Vault base fails from ergonomics, because you have to walk a lot to get inside. So i can guarantee, if Vault Base would be relocated somewhere near PVP cities, if Vault Base would be more cheaper (even first base in base hierarchy), most factions would put all stuff outside the vault on ground and inside areas would be used as common crafting material resources and few hi tech items storage.

 In TLA or Requiem, there exists already solution for this. 2 types of accesses and exits. One long, thru surface place (similar like outside area in VBase), second, for members, direct enter and exit in or out the base to world map. Of course, that direct access leads directly into place with a lot of cabinets and other storages.

 So idea that you can buy your own room in VC, but you would need to travel across 4 maps (suburb, inner city, vault surface level and finaly vault underground level) two times (in and back) is, ehm...you know.

 
Title: Re: Vault 8 apartments
Post by: Horatio on April 11, 2012, 08:30:16 pm
@Lexx Pardon, i didn't knew you developer guys separate the tasks. You must be the boss mapper, i guess?

A lot of VC citizens are a peaceful bunch i guess, Lordus. And speaking about PvP ergonomy, how about some military camp base, an outpost of some kind for the PvP oriented factions?

I'm not very good at planning and mapping... Could Lexx perhaps say, as our honorable developer, how he would imagine such a PvP camp?
Title: Re: Vault 8 apartments
Post by: Lordus on April 11, 2012, 09:17:57 pm

A lot of VC citizens are a peaceful bunch i guess, Lordus. And speaking about PvP ergonomy, how about some military camp base, an outpost of some kind for the PvP oriented factions?

I'm not very good at planning and mapping... Could Lexx perhaps say, as our honorable developer, how he would imagine such a PvP camp?

 VC apartments.. i have described the ergonomy problem, it is not only about requirements of PVP, but i have used PVP requirements only as an example of the whole problem.

 Most players uses outside ground area of cave map not because it is Falloutish, but because it is quick solution. You want to do something, you can take your stuff from ground and leave in cca 10-15 seconds + you can very fast load and unload cargo from your car. If you have items in caves (vaults), you have to spend another time (20-30) seconds to go in and out. After few weeks and months it started to be annoying.

 So adding possibility to live in vault, but with need to run thru cca 5 map locations is absolutely annoying (and imagine situation, when you forget something and you have to return). So fast entrance and exit into VC apartments is necessary, if someone wants to use this reguraly.

 And again, if someone wants to regulary use Vault Base, adding new fast entrance and exit way is necessary. (+ add ability to "find" vault base on north, + solve the problem with "moving" items from first base, + add more cabines, chest, ...).

 And again, the very same problem is already solve on russian fonlines (TLA, Requiem), just google it.
Title: Re: Vault 8 apartments
Post by: Lexx on April 12, 2012, 11:54:33 am
I like it more if you tell us the solution instead of throwing "just google it" around.
Title: Re: Vault 8 apartments
Post by: Lizard on April 12, 2012, 12:52:17 pm
As far i remember, the old TLA base had one public entrance, one entrance inside the base and a emergency exit grid inside the last level.

The base was also in a public view and could be besieged from outside, but members could also use the other entrance and maintain the shields and cannons from inside.
Title: Re: Vault 8 apartments
Post by: Lordus on April 13, 2012, 03:53:25 am
I like it more if you tell us the solution instead of throwing "just google it" around.

 I already started similar topic a long time before, when a base with similar mechanism was introduced on TLA server (1,5 year ago?). But i cant findthat topic, and even their or Requiem map. So i have made a very ugly schematics about direct entrance and exit. It can be used similary to VCity Ap. or in other projects.

 (http://img171.imageshack.us/img171/7528/ergoe.jpg)

 P.S.: Dont laugh, it is schematics.
Title: Re: Vault 8 apartments
Post by: Rage master on April 13, 2012, 09:36:33 am
i allways wanted shelter with lot of lockers and chests
Title: Re: Vault 8 apartments
Post by: miesny jez on April 13, 2012, 10:17:47 am
only problem with 2238 is devs dont want to make this server high tech. so you can say no to elevators, bunkers, pa, apa, vertibirds and all other good stuff (we are in level of sady sands from f1)
Title: Re: Vault 8 apartments
Post by: JovankaB on April 13, 2012, 02:28:04 pm
Why would anyone want to live in vault if they have a nice town on ground. It's just a glorified basement.
As far as I remember in F2 it was used as storage space and that actually made sense.
Title: Re: Vault 8 apartments
Post by: manero on April 13, 2012, 09:39:02 pm
only problem with 2238 is devs dont want to make this server high tech.

Its not the only problem with 2238  ;D
Title: Re: Vault 8 apartments
Post by: Lordus on April 13, 2012, 10:14:48 pm
Why would anyone want to live in vault if they have a nice town on ground. It's just a glorified basement.
As far as I remember in F2 it was used as storage space and that actually made sense.

 How much time do players spend in their bases or tents? Most time spend in fixes locations, as i observed. So why not make this more comfortable and even symbolic. I think that most people associates Fallout with Vaults, Power Armors, Brahmins  8), Harold and other typical symbols. So Vault as a main base is not anything against Fonline nature.

 It could not be a hi-tech vault. Look at Lexx's vault base (i think he create that map). I like how he created. Abandon or unfinished shelter style, decent design. But  this base, although is most expensive, is most useless. Ergonomy is one thing. Second is location. Third is that even you collect and buy this base it is not at the start of existance of your faction. So you buy it, but never ever move there all or majority of stuff you have already collected and stored at first base ground.

 So for me, it is wasted potential of good created and atmospheric map. So i would rather see it removed from bases maps and make i.e. dungeon from that map.
 Or make it as a first base map. Instead of buying new and new bases (for settler players), you will be focused on upgrading => workbench, elevator, car garage, water pump, brahmin pen... It would be nice to be able to upgrade it and maintain it by random, craften, traded, special event gathered items. And of course, you would be still able to buy other bases for your local needs.

 And JovankaB, you are right. People should be more in cities. But dont you think, that gathering upgrades and maintaining items from cities could help eliminate empty city state?
Title: Re: Vault 8 apartments
Post by: FrankenStone on April 14, 2012, 03:31:01 pm
these upgrade ideas are really great , i like it . if it were done right it could be a cool feature i also like that idea that u can buy lockers and stuff please we need something like this  ;D
Title: Re: Vault 8 apartments
Post by: Roachor on April 15, 2012, 08:07:24 pm
Why would anyone want to live in vault if they have a nice town on ground. It's just a glorified basement.
As far as I remember in F2 it was used as storage space and that actually made sense.

Yes and the 20 citizens all sleep in the one house in vault city, stop thinking the original game was designed to include things like realistic housing for npcs. Vault city basement is a high tech clean working housing area and nicer than anything that exists other than enclave base, why wouldn't people want to live there?
Title: Re: Vault 8 apartments
Post by: JovankaB on April 15, 2012, 10:04:22 pm
Because it's "cold" high tech bunker and living rooms resemble prison cells :/

It also consumes a lot more energy than normal home on ground (no sunlight)
so it simply makes no sense to live there when there is cheaper and nicer alternative.
Title: Re: Vault 8 apartments
Post by: Lexx on April 17, 2012, 01:12:08 am
Well, the Vault was mostly stripped out of important parts, so they could build up Vault City. Pretty sure that - canon-wise - you can't really live down there anymore with lots of people (also people probably wouldn't want to, because it is under the earth and small and no sun will ever shine there, etc. etc).