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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: chocolate_chip_cookies on April 08, 2012, 03:07:27 am
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I want to touch on the subject of crafting many of the drugs.
Crafting drugs such as superstimpacks is not worth it.
1. Stealing superstimpacks is much quicker and efficient
2. Bio med gel costs 25 caps per container. Two bio med gels are needed to craft one superstimpack.
3. To get bio med gel you need to go to San Francisco, to get chemical component you need to go to Waterworks, and to craft the stimpack you need to go to Necropolis. Those are three opposite corners of the map.
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So... that Super Stimpak blueprint I just found is useless?
:o
I guess I'll put it with my super sledge blueprint...
;D
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Personally i find whole crafting obsolete due to the need of advanced workbench to craft anything usefull
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gonna look forward to the new tc town "mariposa" if they delete this silly stealing.
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gonna look forward to the new tc town "mariposa" if they delete this silly stealing.
Some of us have gathered thousands of superstims by now. I'd say the superstim market has been ruined the same way as what happened with bottlecaps in last session.
Things like this require fast and immidiate response, but it's often too late when noticed because those who found out the strategy ofcourse kept it to themselves until they had hoards.
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avv, it looks always like that
Session starts , players abuse things that are abusable, gangs got full stashed bases, while newbies starts their games, then comes the lately update nerfing abuses, then new players cannot join pvp/anything, while old gangs got zylion of items in their bases.... sad but true, but I guess Devs wont make such updates during session but with incoming wipe.
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enlighten me , are you talking about stealing from your faction in random encounters?
how is it possible
i guess im the one who missed some nice abuse ::) :-[
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enlighten me , are you talking about stealing from your faction in random encounters?
how is it possible
i guess im the one who missed some nice abuse ::) :-[
Stealing from NPC's
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Stealing from NPC's
yes but how? i tought they eliminated this by making you loose rep when stealing and by adding 4 sec warning if you come close before they shoot you
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yes but how? i tought they eliminated this by making you loose rep when stealing and by adding 4 sec warning if you come close before they shoot you
Well that didn't work at all. Go sneaking around in bos squares, watching players do it and you'll figure it out.
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If stealing is removed then I'm done. I know I'm not the only one who feels this way. This game is slowly losing all its old players do to all this catering to whiners.
My own 70 year old step father plays this game and even he thinks the game sucks now. Good job.
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Well as a compromise they can keep stealing but just make crafting easier and better
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just make crafting easier and better
Exactly!
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I agree to make crafting easier, and especially agree with Hects. Crafting is a big-time important feature to me. For whatever reason, i don't want farmed gear - i only want to make 100% fresh stuff, the best. But the a-benches create a bottleneck of risk that is too often deadly. Even when i go with protection, someone finds out (or not) and we get hit and a week's worth of hard work goes to someone else. So forget that. (And please, nobody say anything about the GR a-bench being so "safe" because it's not.)
So yeah, i've been saying this since Jan 7th: ease up on crafters, and recipes.
However, the only comments i see from staff is they don't want anyone making tons of CA (for example) anymore, and when i ask "why not?" i don't see an answer yet, so apparently things are just the way they are meant to be. No complaints here. I've done my job as a [non-invited] "beta tester" lol.
PS: I also agree that being able to steal ammo and meds from BoS is also a fun feature. My thief character is actually a friend of BoS though, so he doesn't steal it - he just borrows it...*ahem* permanently *cough *cough*lol. When the BoS guys warn him to stay back, it's only because they care about his safety since they often burst at real enemies and they don't want to hit him in the crossfire. (I salute the roleplay thing)
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but do they actually shoot you after warning or you can steal freely?
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They warn you and then they shoot you unless you do it quickly, and even shoot you sometimes if you are very quick. The higher your Steal skill is, apparently the better for you, but yes, they warn you and you have a narrow window of opportunity to hurry up. I did this last year and to me it seems about the same but i hear it is a little tougher this year. I guess it is.
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so the old "join enclave, rob patrols" doesn't work anymore? Back in the day joining npc faction made them ignore you standing next to them.
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i heard they fixed this abuse but now i see people still talk that they do it somehow
then i wonder how?
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How is it abuse? There has to be some point in making a theif. You spend the time to level a character to do a certian purpose and its abuse? I do not get you people I swear "doing this so and so with a so and so type character needs to be nerfed" Then some how somebody makes a post that sounds intellegant and convincing and it ruins the entire game for us who enjoy what we do to get items. What the fuck is wrong with you people are you sick in the head? Why do you want a super hard game with no rewards? I swear its the "the game should be realistic and hard and there should be this and that and nobody should have any carpets of gear and we should all be fighting blue suit with shotguns becuase I don't have the uber brotherhood armor and avenger and I die bullshit." Thank you Mr and Mrs. I want a realistic overly difficult game that should have no rewards in doing anything that cuts some players some slack for giving us this shitty session.
As for the advanced work benches and the med terminal being moved to necropolis what is the point of these random changes, ideas and nerfs they have included this session?
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Serious clown, I'm all in support of stealing. And I think many of the posters support stealing too and they didn't mean to call it abuse. The topic isn't to nerf stealing but to improve crafting because right now stealing is much easier than crafting.
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How is it abuse?
Because it's something devs don't want us to do?
Every time you do something ingame, you should have the following point of view in your mind: "If I were to design a game, would I want players to play it like this?". So if you designed a game based on fallout do you think that players should get their superstimpaks and 5mm ap ammo by joining BOS and stealing from them while getting bursted every now and then but still coming back?
If your answer is yes, then we have a differend opinion about what fallout-based mmo should be like. This is a matter of immersion.
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Because it's something devs don't want us to do?
Every time you do something ingame, you should have the following point of view in your mind: "If I were to design a game, would I want players to play it like this?". So if you designed a game based on fallout do you think that players should get their superstimpaks and 5mm ap ammo by joining BOS and stealing from them while getting bursted every now and then but still coming back?
If your answer is yes, then we have a differend opinion about what fallout-based mmo should be like. This is a matter of immersion.
yes all this is true but a online game cant be all crafting. shit it takes forever to get enough mats for ss for 1 battle.
we are here for fun not to craft all day and night just to go into 1 battle lose it all and then repeat. 1 day of farming should = 1 week of fun.
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we are here for fun not to craft all day and night just to go into 1 battle lose it all and then repeat. 1 day of farming should = 1 week of fun.
Agreed on that. Crafting can't be fun for everyone, but it can be at least somewhat tolerable. For example crafting flamer fuel isn't that bad. Why not aply the same logic to superstims?
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i still dont know how stealing is possible when they warn you and shoot >:(
is it so profitable that you dont want to tell?
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At the moment manufacture practically all drugs not rationally: Extraction of components is not infinite, but On 1 buffout, for example,is required 5 Chem. Comp.
It is much easier to extract money (Commerce in slaves or other method) or stuff and buying it: Easier and safely. (craft on bases is very unsafe)
However drugs even operate 30-60 minutes. But SS are spent at once and are required in lots. For a SS the maximum 1 component should be required, for usual stimulators it is better more flowers and xander r., but not CC and Bio Med gel.
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Stealing is a bit absurd because it requires making an alt for the sole purpose of robbing encounters of loot. The alt is useless for anything that has to do with real gameplay and if they made it so enclave and such weren't buffed to ridiculous levels you could get that gear by killing them with your real char.
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Because it's something devs don't want us to do?
Every time you do something ingame, you should have the following point of view in your mind: "If I were to design a game, would I want players to play it like this?". So if you designed a game based on fallout do you think that players should get their superstimpaks and 5mm ap ammo by joining BOS and stealing from them while getting bursted every now and then but still coming back?
Yes because that is what makes this game unique as opposed to playing some shitty mainstream mmo where the theif is a gay elf back stabbing people with a dagger, and are too pussy to implament a thing such as "drug crafting" because its politically incorrect.
This is a mod for fallout2 and its kind of its own game than sticking to being a fallout mmo co-op. I put this game in the mindset that its a mod, and mods generally have features that change the gameplay of the original game. Trust me if there was a better english server that stuck to more of what "fallout 1/2 mmo should be" I would be playing that instead.
They are called the brotherhood of steal for a reason. But the idea that bos stealing should be changed nerfed or removed for whatever reason would piss me off and make me not want to play this game ever agian. That is why I reacted and wrote what I did when somebody said it was abuse.
Not all of us like to craft and blue print hunt so we have other alternatives to get our gear drugs and super stims. And making a theif is that alternative.
But to the original topic, last wipe I actually enjoyed crafting all my drugs and super stims and I agree that the current system is kind of shitty for drug crafting, going to some pk friendly area to craft, going to get the needles in reno then go to san fran or vc and get gels and then spend an hour gathering flowers then have to travel to necropolis I agree it is shit.
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Last session crafting was great. I notice some people that like the BP implementation do to not want people to have 100's of CA/rifles/drugs/etc.
Lets think really hard about this ok.
Last session I take the time to get all the mats/craft/wait for cool downs etc. I only ever owned so many CA last session and losing them sucked since it took a little bit to get them.
Now I can get ca from hub patrols and even though they are not 100% durability that's OK because I like to PVP and there is a good chance I will get ganked so I didn't lose pristine armor, I lost crappy armor.
So now I have TONS of CA that are expendable. Thanks to this new horrible crafting system I will no longer take my time to craft I will hunt for them. And I also steal from npcs because of this.
You need to change the crafting system it's absolutely ridiculous.