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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Roachor on March 30, 2012, 10:16:10 pm

Title: Hotel system rework
Post by: Roachor on March 30, 2012, 10:16:10 pm
In order to address both problems of spawning in unsecured towns and the near impossibility of anyone who didn't get a hotel room at the beginning of the season from ever acquiring one, I suggest instead of having rooms on the same floor you have an elevator that takes you to your floor, basically a map of one floor of the building you are in. Have about 8 rooms per floor, when you rent a room you are automatically transported to your "floor" when using the elevator and have access to one of the apartments on that floor. Weapons are taken away on exiting the room like in the casinos and returned to you as you leave the hotel to prevent people from camping other players front door. You'd have neighbors since its 8 per floor. This would make for unlimited availability without making the hotel seem like a Tokyo boarding house. Maybe have two tiers of apartments depending on price you get more space or storage, personally i think there should be no workbench to differentiate between tents and because towns already have one.


So to recap
- Apartments on separate map from town
- 8 per floor, assigned at random when you rent it so no picking who you live next to
- no weapons outside of rooms/in the lobby

Title: Re: Hotel system rework
Post by: Catoptromancy on March 31, 2012, 03:07:47 am
How about no windows and only spawn inside room. Either way someone can still camp the door outside.
Title: Re: Hotel system rework
Post by: jacky. on March 31, 2012, 04:05:04 am
Elevator in bh and redding or even modoc? :D haahaha no way
Title: Re: Hotel system rework
Post by: Roachor on March 31, 2012, 04:34:41 am
Elevator in bh and redding or even modoc? :D haahaha no way

Elevators can go down you know
Title: Re: Hotel system rework
Post by: mojuk on March 31, 2012, 11:23:29 am
Remove hotel rooms from TC cieties or change that if you die in TC city you don't respawn in hotel room but in city normal respawn. If you die someplace else you respawn in your hotel room.
Title: Re: Hotel system rework
Post by: IndiGRay on April 01, 2012, 08:17:25 pm
Nobody will not change anything. 4th month of session and theres even impossible to craft a drugs, (to make workable craft of drugs you need to remove 1 resource requirement) and you suggest that big thing?)
My beloved topic, thats represents actuality of player suggestions
http://fodev.net/forum/index.php/topic,8018.0.html
Title: Re: Hotel system rework
Post by: Horatio on April 01, 2012, 09:15:15 pm
I support this suggestion. Activate the door, and get teleported to a separate map, which looks exactly like the town, but is more like tent location.

This make sense:
Remove hotel rooms from TC cieties or change that if you die in TC city you don't respawn in hotel room but in city normal respawn. If you die someplace else you respawn in your hotel room.

I have a question. Let's say, there is a location in Wasteland like Tenpenny Tower. (in LA, there's probably some skyscraper floors left from the blast, which look probably like VanBuren concept art (http://images1.wikia.nocookie.net/__cb20050226174218/fallout/images/thumb/2/29/Denver.jpg/575px-Denver.jpg)), and i'll try and make some original content for this map, would someone help me with cutting it in mapper tiles?



Title: Re: Hotel system rework
Post by: Surf on April 01, 2012, 11:27:35 pm

I have a question. Let's say, there is a location in Wasteland like Tenpenny Tower. (in LA, there's probably some skyscraper floors left from the blast, which look probably like VanBuren concept art (http://images1.wikia.nocookie.net/__cb20050226174218/fallout/images/thumb/2/29/Denver.jpg/575px-Denver.jpg)), and i'll try and make some original content for this map, would someone help me with cutting it in mapper tiles?

You mean similar to this?

(http://www.abload.de/img/buildings2aig8xoun3.png)
Title: Re: Hotel system rework
Post by: Lordus on April 02, 2012, 01:01:59 am
what about to let it be. many hours of coding and map creating because one noob rent a room in PvP city...  ::)
Title: Re: Hotel system rework
Post by: Roachor on April 02, 2012, 01:58:45 am
It had almost nothing to do with that whiner, I just hate how anyone who didn't rent a room the day after the wipe can never find an open one.
Title: Re: Hotel system rework
Post by: Express on April 02, 2012, 02:06:10 pm
hotels system suck.