fodev.net
Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Roachor on March 18, 2012, 09:52:27 am
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Basically my idea is that at a certain % you get two options, avoid encounter or search for encounter. Avoid decreases your chance of encountering but also decreases your chance to choose to avoid it while searching increases the frequency of encounters and your chance to choose if you want to fight.
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I like it. D:
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http://fodev.net/forum/index.php/topic,20617.0.html (http://fodev.net/forum/index.php/topic,20617.0.html)
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http://fodev.net/forum/index.php/topic,20617.0.html (http://fodev.net/forum/index.php/topic,20617.0.html)
Similar but not the same
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I like this one better. Characters with high outdoorsman have a problem with too few encounters to level up when they want to. "Search for trouble" unlocked at 75% and "Be careful" unlocked at 100% would be nice.
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I don't like the second affects.
Or at least the affects that messes with your chance to choose to leave or go into encounter.
It should be switched:
Avoid decreases your chance of encountering and increases your chance to choose if you want to fight while searching increases the frequency of encounters and also decreases your chance to choose to avoid it.
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No, its shouldnt be switched. Outsdoorman should have bigger affect on game than just 175 to cap support perks
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Search should be first at lower outdoorsman, which logically would be less chance to chose to avoid
Avoiding requires more outdoorsman which increases your chance to chose to avoid.
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I think that options shouldbe to choose after 50% outsdoor
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No, its shouldnt be switched. Outsdoorman should have bigger affect on game than just 175 to cap support perks
Wtf, it already has huge uses, but as always it's for alts. General use by loners and other players it is still useful as well.
Besides that, the logic is missing.
If your being very cautious, and playing close attention, you'll more likely find yourself in a position of choice, being the first one to notice situations before you yourself are noticed. And vice versa.
Not only that, but the affects negate each other out it would seem... Oh yeah you will get less encounters but whatever encounters you do get you will prolly be forced into them. And Yeah if you look for them you'll get shit tons of encounters but will be able to choose not to get into them more likely (but so many encounters = you will likely find yourself forced into a couple).
Just doesn't make sense to me.
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Have you ever heard of a tracker so good he couldn't find any prey?
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Have you ever heard of a tracker so good he couldn't find any prey?
No.
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Have you ever heard of a tracker so good he couldn't find any prey?
Wouldn't be a very good tracker then would they ::)
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No.
This is the case in fonline, xp grinding with high outdoors takes longer than with low outdoors because you encounter less.
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This is the case in fonline, xp grinding with high outdoors takes longer than with low outdoors because you encounter less.
Your not wrong there. It has the effect of avoiding more.
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This is the case in fonline, xp grinding with high outdoors takes longer than with low outdoors because you encounter less.
That is only because it lowers the exp as you put more skillpoints into it.
Besides, in the end exp doesn't matter once you meet the max level, and exping by outdoorsman not an efficient way at all after about level 10.
So I would rather focus on the uses for it, rather than how to use it to exp...
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That is only because it lowers the exp as you put more skillpoints into it.
Besides, in the end exp doesn't matter once you meet the max level, and exping by outdoorsman not an efficient way at all after about level 10.
So I would rather focus on the uses for it, rather than how to use it to exp...
I'm talking about killing things in encounters, not the measly xp you get for spotting them.
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I'm talking about killing things in encounters, not the measly xp you get for spotting them.
Then what is the problem LOL!?
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Then what is the problem LOL!?
Your lack of comprehension of what I wrote?
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xp grinding with high outdoors takes longer than with low outdoors because you encounter less
Are you sure about it? I always though it only looks like you encounter less because you get faster from point A to B (but in the same period of time you will get the same number of encounters on average, except you won't be forced into them as often).
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Your lack of comprehension of what I wrote?
Meby it is the other way around, and quit with the vague ass responses.
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Are you sure about it? I always though it only looks like you encounter less because you get faster from point A to B (but in the same period of time you will get the same number of encounters on average, except you won't be forced into them as often).
I was switching between leveling two unarmed builds, one with 32 outdoor the other with 100%. Going back and forth on the same tile gets me way more encounters for the time travelling with low outdoor.
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Meby it is the other way around, and quit with the vague ass responses.
You misunderstood and continue to since you think my responses are "vague", it's pretty clear what I was saying. Enough off topic nonsense k?
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You don't even bother to reference to my responses to your post, it makes no sense. You're spamming your own thread with nonsense, it is funny.
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You don't even bother to reference to my responses to your post, it makes no sense. You're spamming your own thread with nonsense, it is funny.
You are spamming it by repeatedly failing to understand and instead of re-reading, you say he is talking nonsense.
I did not test it, but from my general experience I would agree that the higher outdoorsman you have the less encounters you find in general and thus harder to exp by killing things.
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i like it its hard finding em sometimes