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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: DocAN. on March 17, 2012, 02:33:40 am

Title: Remove Workbenches from bases and tents
Post by: DocAN. on March 17, 2012, 02:33:40 am
As in subject.

It will force players to visit same places, more activity in towns and other locations.
More players interactions and much more...

Caving is bad!
Title: Re: Remove Workbenches from bases and tents
Post by: ToxiCAVE on March 17, 2012, 02:36:42 am
another "briliant idea" lest force them to go to one place.
this serv have small amount of players not because they have everything and they can sit in their tents,
serv is dieing because :
-bugs
-no update for 1.5mont when wipe was 2months ago
-serv is unstable
-they force people to do something like "bp" and other "great ideas"
-pvp is dead because of great no life toile control
Title: Re: Remove Workbenches from bases and tents
Post by: Sarakin on March 17, 2012, 03:04:26 am
Even now, you can craft only basic items using normal workbenches. I dont see a reason why should I travel hundred pixels just to craft one tool.
Title: Re: Remove Workbenches from bases and tents
Post by: Michaelh139 on March 17, 2012, 03:07:00 am
and lengthen the gap between them uber pownzers and lowly Nubzz even more!11

Unless you are honest about this truly, I feel you just want this to happen so you can kill moar bluesuits, cus you are bored now.
Title: Re: Remove Workbenches from bases and tents
Post by: avv on March 17, 2012, 03:13:28 am
It will increase the visits to safe towns and overcrowd the workbenches there. Yet unsafe towns remain empty. Safe town trolls rejoice and rage spreads. Wouldn't exactly increase the quality of gameplay.

Caving is bad but it's the crafting alts who do it. They can't fight and pvp alts don't have enough carryweight or abilities to perform unsafe town crafting. Besides, best stuff can only be crafted at advanced workbench already. Some quite harmless stuff like tools and exping gear which are important for nuubs are crafted in base and safehouse in real caving style.
Title: Re: Remove Workbenches from bases and tents
Post by: JovankaB on March 17, 2012, 04:48:37 am
All towns are unsafe especially if workbenches were crowded.

I agree with DocAN but then many more basic items shouldn't require workbenches, maybe only a tool in inventory.
For example:

healing powder: broc + xander + (laboratory kit in hand OR workbench)

10mm pistol: wood + metal parts + alloys + (super toolkit in hand OR workbench)

medium tier items should require at least normal workbench and the top tier advanced workbenches/terminals.
Title: Re: Remove Workbenches from bases and tents
Post by: Roachor on March 17, 2012, 06:34:53 am
Yeah I love spending 2 minutes running across ncr and back every time i want to make something.
Title: Re: Remove Workbenches from bases and tents
Post by: Perteks on March 17, 2012, 07:38:11 am
All towns are unsafe especially if workbenches were crowded.

I agree with DocAN but then many more basic items shouldn't require workbenches, maybe only a tool in inventory.
For example:

healing powder: broc + xander + (laboratory kit in hand OR workbench)

10mm pistol: wood + metal parts + alloys + (toolkit in hand OR workbench)

medium tier items should require at least normal workbench and the top tier advanced workbenches/terminals.

Actually first time i need to say Jovanka have good idea.
Title: Re: Remove Workbenches from bases and tents
Post by: naossano on March 17, 2012, 11:47:37 am
Nice way to remove the recent improvements of gameplay. (safe house, campfire, advanced workbenches)

The first thing you learn from every wiki, tutorial, other players advices it to avoid any town if you're not ready for it.

If you put a scout at every advanced workbench, you'll be sure to meet some other gangs, that have the ability to fight back. Not endless number of bluesuit that would do nothing but quit...
Title: Re: maintainable Forges in tents
Post by: Lizard on March 17, 2012, 12:02:12 pm
I have a better idea.

Let at least the campfire be there, which is fired with wood and require a Tool and Sledgehammer for low-tech items or Super Tool Set for crafting better weapons, which can be used a certain amount of times. This way at least you have a additional cash sink and realistic crafting place.

By using a certain amount of wood, alloys, metal parts and Super Tool Set on campfire, you make a Forge to produce a certain amount of weapons. More sophisticated items will wear off the Super Tool Set more (you will need to buy it again) and you will need wood to sustain the fireplace.

Or you go to the public workbench.
Title: Re: Remove Workbenches from bases and tents
Post by: Cailleach on March 17, 2012, 09:15:46 pm
I see a lot more thieving and killing, were this idea implemented.  We still have the advanced workbenches we have to venture out to use.  How about adding more locations of these?
Title: Re: Remove Workbenches from bases and tents
Post by: Lordus on March 18, 2012, 12:07:50 am
 I agree with Doc An. Get out of the caves! Myself i though about soft solution: double output of crafted things on city located workbench, so players could still craft at home. It is logical, that workbenches in cities, where live people (NPCs) are in better condition => double output.

Title: Re: Remove Workbenches from bases and tents
Post by: Haraldx on March 18, 2012, 01:44:52 am
If anything then what Lordus said. How to troll newbies with Doc.An idea:
1) find a friend
2) get explosives
3) blow up everyone at WB
4) friend goes looting
5) ???
6) PROFIT!!!

Jovankas idea is fine too, but like if crafting wasn't boring already.
Title: Re: Remove Workbenches from bases and tents
Post by: avv on March 18, 2012, 02:00:05 am
I agree with Doc An. Get out of the caves! Myself i though about soft solution: double output of crafted things on city located workbench, so players could still craft at home. It is logical, that workbenches in cities, where live people (NPCs) are in better condition => double output.

This is good aswell. It's better to reward risking rather than force it.
Title: Re: Remove Workbenches from bases and tents
Post by: Eternauta on March 18, 2012, 02:08:01 am
Thieves (who are, in most cases, just trolls because it seems it's better to steal from NPC's than from other players in "Noob California Republic") would get the best part out of this... However Lordus's idea isn't really bad because it kinda gives you a reason to take chances.

But anyway, let's say this gets implemented, will the game really change? I think we'll have the next situation:
-Player A wants to craft, travels to NCR
-Player B is a known thief, so A knows he has to avoid B
-A runs to the workbench and craft his stuff as fast as possible
-Player C comes to NCR to craft, he is a friend of A so he says hi
-A just answers "hi" and runs away because he doesn't want to get stolen

Nothing is added, no real interaction.
Title: Re: Remove Workbenches from bases and tents
Post by: Haraldx on March 18, 2012, 02:22:57 am
this game rarely looked like a game for interaction between players - it has always about gangs and metagaming.
Title: Re: Remove Workbenches from bases and tents
Post by: DocAN. on March 18, 2012, 02:59:43 am
There are workbenches in other towns, not only in Noob California Republic.

I remebre like 3 wipes ago there was a lot of players in towns, now towns are empty.
 
Gecko workbench, Adtym workbench, Klamath workbench, Hub workbench, Modoc workbench, Junk Town workbench, SF workbench, Den workbench, ....


Some ideas in this thread are quite usefull, i hope devs will take a look on them.
Title: Re: Remove Workbenches from bases and tents
Post by: Jotisz on March 18, 2012, 09:10:57 am
I think removing workbenches wouldn't get more players to towns. The reason for few players is simple the game has no proper manual. There are not much info on how to start what to do except the wiki but its still full of outdated infos which are missleading.
So what happens to new player he goes around trying to make up how the games work. I met many players who had difficult starting, yeah its not new.
Well it seems that starting out is hard since there are not enough infos, metagaming rules the place wich isn't as bad but a bit irritating to see names and numbers Pr0p0nzorB, DieN00b3 or I/L names and the likes of that. Also the immersion breaking leet speak is quite a problem too. And the use of normal talk instead of /o for ooc stuffs though its less irritating then the names with letters and numbers.
Title: Re: Remove Workbenches from bases and tents
Post by: Lizard on March 18, 2012, 12:45:10 pm
Well fuck.
Delete the workbenches from the tents, then, it's just that the playerbase will allow to happen, as always. Nerf something good, devs, after you introduced it. Thanks a lot.
Title: Re: Remove Workbenches from bases and tents
Post by: mrbrain30 on March 18, 2012, 02:20:12 pm
I like the idea to have a workbench with me around the tent or house. If someone want to craft in peace, so be it.
Title: Re: Remove Workbenches from bases and tents
Post by: Roachor on March 18, 2012, 06:36:08 pm
There are workbenches in other towns, not only in Noob California Republic.

I remebre like 3 wipes ago there was a lot of players in towns, now towns are empty.
 
Gecko workbench, Adtym workbench, Klamath workbench, Hub workbench, Modoc workbench, Junk Town workbench, SF workbench, Den workbench, ....


Some ideas in this thread are quite usefull, i hope devs will take a look on them.

If the npc vendors weren't completely useless for trading there would be more people in town, currently no vendors have caps and if by some miracle they do they don't want to pay you anything for what you have to sell.
Title: Re: Remove Workbenches from bases and tents
Post by: Lizard on March 18, 2012, 06:39:52 pm
Now that you mention that, Roachor: i will make 20 alts solely for crate hauling now. I want my 75K caps that i put in the bugged private mine back. They sure won't come from all the stuff i crafted!  >:(

And now the workbenches will be gone, too!
Title: Re: Remove Workbenches from bases and tents
Post by: mrbrain30 on March 19, 2012, 06:55:48 pm
I definetly don't want to have the workbench removed. I was robbed in NCR while using it. I don't want to be robbed. I just had enough of these little monsters and PKs. Please leave this secure place alone.
Title: Re: Remove Workbenches from bases and tents
Post by: Perteks on March 19, 2012, 07:10:15 pm
And be forever alone in cave? No just kick that shit out :)
Title: Re: Remove Workbenches from bases and tents
Post by: Dayve110 on March 19, 2012, 08:10:35 pm
There are enough thief trolls without giving them a better reason to hang around.

If it is that much of an issue, make it so only bases get a workbench and not tents (or rather ranger tents)
Or even perhaps remove workbenches from bases but allow them to be added upon completion of a quest

Another possibility would be to make more items craftable without a workbench, which i believe was suggested earlier.
The use of a fire and a super tool with a certain % in repair could be enough to get the job done.

Another could be to make more items require an advanced workbench (although i think its ok as it is for now, perhaps) but have more locations, maybe one in NCR and a few other spots to bring people into the cities that way.

Just... dont remove the workbenches from tents/bases completely without altering something somehow.
Title: Re: Remove Workbenches from bases and tents
Post by: Lizard on March 20, 2012, 12:34:10 pm
Devs, we're trying to make a compromise here. Why don't you say something?

So you want to fill the cities again. So there should be people who want to use the free Workbench in the cities. The cities will be filled again with some people.

The ones who want to craft in quiet solitude, should pay caps for Super Tool Sets and roleplay over their fireplaces.
Cash will be constantly spent, be there will be still people in cities willing to buy STS.

Hey, if that's not a compromise solution?
Title: Re: Remove Workbenches from bases and tents
Post by: Crab_people on March 20, 2012, 12:46:26 pm
this guy is looking reason why towns are empty from wrong side.
Title: Re: Remove Workbenches from bases and tents
Post by: mrbrain30 on March 20, 2012, 06:15:33 pm
Don't blame workbench for players not interacting with each other. When I'm craftin I'm like running across the town, only stopping for a brief moment to craft, then with the good that I fear, I get away. Why the hurry? Because of other players. They kill me, they rob me.

If I want interaction then I will go to city for that, and then talk to people. When crafting, I have to flyyyy.
Title: Re: Remove Workbenches from bases and tents
Post by: Cailleach on March 21, 2012, 06:18:25 am
Players not interacting in towns is a multilayer issue.  First if your going into town to craft or trade, most people are not likely to stick around and interact with others.  You are going to leave immediately to get your new gear to a safe location.  Second, trading and tc are bugged atm, so really, why go if you can't do these things?  Third, server numbers are down due to changes made and bugs in the system.  Nerfing work benches from ranger camps and bases could very well decrease server numbers further.  So imo this would not solve the problem.  Fixing the trading, tc and other issues would (I hope) help increase server numbers, as some may be waiting for update before they return.  If server number go up, so should player interaction in towns.