fodev.net

Other => FOnline:2238 Forum => Archives => News and Announcements => Topic started by: Atom on February 06, 2012, 11:41:38 pm

Title: Changelog 06/02/2012
Post by: Atom on February 06, 2012, 11:41:38 pm
FIXES:
- OpenGL version fixes that should increase the performance.
- Minor fixes.

IMPORTANT:
- Run the updater to obtain the new files.
Title: Re: Changelog 06/02/2012
Post by: EnclaveSniper on February 06, 2012, 11:44:47 pm
Interesting.
Title: Re: Changelog 06/02/2012
Post by: Kombajn on February 06, 2012, 11:45:52 pm
Would be great if you could specify what minor fixes are. Thanks in advance.
Title: Re: Changelog 06/02/2012
Post by: T-888 on February 06, 2012, 11:48:09 pm
- Minor fixes.

Ahh ... yes finally TC fixes.

Just messing around :) , thanks for update.
Title: Re: Changelog 06/02/2012
Post by: ToxiCAVE on February 06, 2012, 11:52:30 pm
no more influence!!!
Title: Re: Changelog 06/02/2012
Post by: chocolate_chip_cookies on February 06, 2012, 11:55:46 pm
FonlineGL no longer works. Black screen.
Title: Re: Changelog 06/02/2012
Post by: BesOn on February 06, 2012, 11:59:40 pm
Devs, can you answer one question? Did you include fibers+? Solar said they will be added in next update
Title: Re: Changelog 06/02/2012
Post by: Solar on February 07, 2012, 12:02:48 am
Devs, can you answer one question? Did you include fibers+? Solar said they will be added in next update

Quote
The other chem, bio med gel and fibre+ will be added soon enough.

Not quite the same thing.
Title: Re: Changelog 06/02/2012
Post by: BesOn on February 07, 2012, 12:11:06 am
Not quite the same thing.

Okay, my bad.
Title: Re: Changelog 06/02/2012
Post by: Eraus on February 07, 2012, 12:12:41 am

- Minor fixes.


Maybe SD with .223 pistol fixed?
Title: Re: Changelog 06/02/2012
Post by: farnak on February 07, 2012, 12:32:11 am
Mb some quest fixes in Junktown?
Title: Re: Changelog 06/02/2012
Post by: jossi on February 07, 2012, 12:36:37 am
loner and swift learner don't working or xp is reduced.
Title: Re: Changelog 06/02/2012
Post by: solid snake on February 07, 2012, 12:53:06 am
i still cant get FonlineGL to run  :'(
Title: Re: Changelog 06/02/2012
Post by: ErnestGaskin on February 07, 2012, 12:59:28 am
so far i can say that (at least) some npcs dont drop helmets anymore.
Title: Re: Changelog 06/02/2012
Post by: Big Gun Thug on February 07, 2012, 01:20:08 am
There seems to be a bug with encounters. I encountered Brotherhood Initiate Patrol several times, but they were never on map, same thing with NCR Army.
Title: Re: Changelog 06/02/2012
Post by: Solar on February 07, 2012, 01:22:48 am
This is because of a change to one of our tools, I need to remake some of the newer encounters.
Title: Re: Changelog 06/02/2012
Post by: ErnestGaskin on February 07, 2012, 01:33:32 am
so far i can say that (at least) some npcs dont drop helmets anymore.

Oh yeah. And dead dogs in farmer encs seem to drop 100/100 leather armors.

EDIT: Wrong button ;)
Title: Re: Changelog 06/02/2012
Post by: headshot on February 07, 2012, 10:23:06 am
Fullscreen mode in non-OpenGL still not fixed.
Title: Re: Changelog 06/02/2012
Post by: Eclair on February 07, 2012, 11:42:38 am
Quote
Fullscreen mode in non-OpenGL still not fixed.
+1

OpenGL is broken, welcome to windows
Title: Re: Changelog 06/02/2012
Post by: avv on February 07, 2012, 01:24:13 pm
I had an encounter saying "Mantis and 80s" but it only had mantis. What are 80s anyway?

so far i can say that (at least) some npcs dont drop helmets anymore.

They aren't wearing them, they don't have helmets. This makes them very vulnerable to headcrits. Not a good change in my opinion.

Also noticed the hit points of many encs have been buffed. Okay, but here's the thing:

Vs encs are very easy to kill regardless of the hp.
Maps with terrain are good because you can manouver and outsmart the npcs. Hp doesn't matter that much.
Maps with no terrain you best just leave regardless of hp.

All in all upping the hps just increases the time spent on that enc and ammo consumption. It also makes fighting the encs in RT night impossible, unless with group. But so far it's nothing special, haven't checked all encs out though.
Title: Re: Changelog 06/02/2012
Post by: Nobody on February 07, 2012, 01:31:59 pm
I also had empty 80s encounter. The only thing I could do with it was to sing some Bee Gees song.
Title: Re: Changelog 06/02/2012
Post by: Solar on February 07, 2012, 01:38:54 pm
The helmet thing is probably something to do with the new world editor as well, it wasn't intentional.

HP increases are so far only on the higher tier encounters. They are more of a placeholder to stop them being quite so easy.

The great NPC update hasn't really begun in earnest yet. Only got as far as the traditional first step of anything I do .. making a spreadsheet for it ;)

Quote
It also makes fighting the encs in RT night impossible, unless with group.

Good, I don't really want people taking out BoS/Enclave/VC/Hub/NCR Ranger patrols on their own armed with a rock and a LJ. They should be something that takes organisation and tactics to beat. The lower encounters HP should be the same as ever for the moment.

Quote
I had an encounter saying "Mantis and 80s" but it only had mantis. What are 80s anyway?

They were a Raider group Lexx added, but the WE update has done something weird to the new groups.
Title: Re: Changelog 06/02/2012
Post by: Surf on February 07, 2012, 01:58:16 pm
What are 80s anyway?

They are a Raidergroup briefly mentionend in New Vegas' Honest Hearts DLC. I'm guessing Lexx added them to the new encounter groups.

E: D'oh, Solar. :P
Title: Re: Changelog 06/02/2012
Post by: avv on February 07, 2012, 02:04:49 pm
Thanks for info. Spares us (at least me) from a lot of insecurity.

Good, I don't really want people taking out BoS/Enclave/VC/Hub/NCR Ranger patrols on their own armed with a rock and a LJ. They should be something that takes organisation and tactics to beat. The lower encounters HP should be the same as ever for the moment.

I'm afraid this can't be stopped. People farm in groups and alone alike. Just like they mine and gather in groups and alone. So far anything that needs to be done with friends hasn't stopped players from doing it alone. Look at bases, multiple tents per one char, quests, even tc can be done alone.

You see there's a vast ammount of ways to deal with hard encounter npcs alone and if you start to mess with those ways, other branches of gameplay suffer. However those ways are like last resort when the actual solid gameplay becomes too hard. It's not as fun as regular playing but you do it because of the rewards.
Here's some ways to farm alone:
- Drive a car in encounter and you can always return
- Use proxies in tb
- Make a build solely dedicated in hunting that group of npcs
- Pick only the most suitable encounters, scrap the rest

Besides, solo farming is already pretty hard when not using abuses. You die, your stuff is gone. Someone jumps on you, you're alone vs him/them. You can't loot that much. Impossible in rt vs hardest encs. Only thing I agree is that you can farm with total crap gear. But you can blame crits for that.

Title: Re: Changelog 06/02/2012
Post by: Lexx on February 07, 2012, 02:38:07 pm
The 80s are in the game since last wipe, but out of whatever reason, their display name reverted to "Raiders," which is now corrected. The 80s first appeard in J.E. Sawyers Fallout PnP game.
Title: Re: Changelog 06/02/2012
Post by: Solar on February 07, 2012, 02:47:37 pm
The car trick should already be stopped, npcs leave encounters after 10(iirc?) Mins
Title: Re: Changelog 06/02/2012
Post by: Frozen Mind on February 07, 2012, 04:43:48 pm
Farming boosted encounters is becoming unprofitable. Because cost of ammo and possibility to loss equipment is too high and if succeed it gives small amount of ammo, deteriorated armor and crappy weapon. And as always loners and small groups gets their ass kicked, and strong gangs will be strong. Let's remember, that game should be fun, not a simulator of real life boredom.

Vipers encounter also seem bugged (no npcs). And may already dead bodies (dogs, children and wilder) have leather armor in equipment.
Title: Re: Changelog 06/02/2012
Post by: Dark Angel on February 07, 2012, 05:00:38 pm
any special change in town control?
Title: Re: Changelog 06/02/2012
Post by: avv on February 07, 2012, 05:39:21 pm
Farming boosted encounters is becoming unprofitable. Because cost of ammo and possibility to loss equipment is too high and if succeed it gives small amount of ammo, deteriorated armor and crappy weapon. And as always loners and small groups gets their ass kicked, and strong gangs will be strong. Let's remember, that game should be fun, not a simulator of real life boredom.

Remember it's just temporary.
Yet still, when I noticed 320 hp mutants with my tb fastshotter, I just turned right back. Time to make tb crippler, spares some ammo.
The stuff we get from those encs isn't that good. Only really good stuff are actually laser rifles (which got big damagebuff) and sniper rifles. Dunno why snipers are farmable, they are as good for snipers as avengers are for brd burst. Ncr army has m60 and lsw, which are good but the encounter is challenging enough as it was.
Title: Re: Changelog 06/02/2012
Post by: Solar on February 07, 2012, 06:53:22 pm
Quote
Time to make tb crippler, spares some ammo.

One of the things which came in the update for the WE was support for perks for NPCs. This new ability will be used ;)

I keep saying Encounters will be a challenge, each easy mode will be shut off until high tech Encounters actually are difficult, if it takes me until my dying breath!

High tech will be high tech

Quote
Dunno why snipers are farmable

They will be of a similar difficulty in the end.
Title: Re: Changelog 06/02/2012
Post by: avv on February 07, 2012, 07:06:22 pm
Okay, sheesh, make them hard. But for heaven's sake don't make them difficulty crit-based. There's nothing worse than random massive damage crits from npcs ruining your whole encounter
Title: Re: Changelog 06/02/2012
Post by: T-888 on February 07, 2012, 10:55:25 pm
High tech will be high tech

All you have done is made some of the high tier armors just unavailable , so ... will see.
Title: Re: Changelog 06/02/2012
Post by: Rascal on February 07, 2012, 10:58:02 pm
giving only shitty armors ingame + keeping current dmg output for bursting weapons (avenger powah) is just out of logic, its simply boosting those weapons even more in opposition to others
Title: Re: Changelog 06/02/2012
Post by: Solar on February 07, 2012, 11:23:16 pm
I am referring to toughening the "High tech" Encounters up, not CA needing fibre+.

CA was so easy to craft it was as if it was free. I don't anticipate CA being so rare that gangs won't be using it as their standard armour any more (maybe they won't use it as a carpet for their entire base though  ::)).
Title: Re: Changelog 06/02/2012
Post by: Rascal on February 07, 2012, 11:54:05 pm
still ca cant be even compared to BA what was used as a standard armor in previous session, so still its the whole effect I described above is  on topic.
Title: Re: Changelog 06/02/2012
Post by: T-888 on February 08, 2012, 12:41:00 am
CA was so easy to craft it was as if it was free. I don't anticipate CA being so rare that gangs won't be using it as their standard armour any more (maybe they won't use it as a carpet for their entire base though  ::)).

Carpets will be always a common myth it's just people organizing equipment on ground , SoT can make a gauss pistol carpet only it will not be as big as MA carpet :) You know in team fights right now if your team has a tough fight if you win you still will end up loosing more CA than gaining any usable ones , it's just armors break so much when you die i don't think it's necessary to make them more rare.

It's not like previous season win few fights and make a carpet out of something , shit brakes fast so equipment at least armor stays in some reasonable amounts. What you have changed at the moment is just working , don't make CA's much rarer , it's not needed please.
Title: Re: Changelog 06/02/2012
Post by: Catoptromancy on February 08, 2012, 12:45:11 am
carpet

Team of 10 players dies twice, that's 20 CA gone. If CA gets used up faster than gets replaced TC with metal?
Title: Re: Changelog 06/02/2012
Post by: T-888 on February 08, 2012, 12:53:27 am
Team of 10 players dies twice, that's 20 CA gone. If CA gets used up faster than gets replaced TC with metal?

The thing is the winning team or player in some small fights doesn't gain very much from looting the CA or any kind of armor in reasonable condition , many times you get some 25/100 CA. Okay you have the resources to repair , you repair it once it will pretty much always decrease the maximum condition , you loose that CA so the next time some player repairs it , it again decreases maximum condition. Perfect condition armors don't last much if their used.
Title: Re: Changelog 06/02/2012
Post by: Solar on February 08, 2012, 01:05:34 am
Depends if you want to base your opinion on facts or hyperbole I guess.

Title: Re: Changelog 06/02/2012
Post by: yoz on February 08, 2012, 01:08:00 am
Has the map travel speed been changed?
Title: Re: Changelog 06/02/2012
Post by: ToxiCAVE on February 08, 2012, 01:12:26 am
solar and what about tools. when i am trying to rep my armor with s tool "you need spare parts". i know i can repair my stuff only with other of same kind but can we make armos less vulnerable to beyond repair?
Title: Re: Changelog 06/02/2012
Post by: bydel on February 08, 2012, 01:23:53 am
Ya, and one clan made ~500 CA when found a blueprint before update, and noone other can have those since that update. Because there are no fibers+ etc. As you are fixing bugs, we can read from changelog: SEC for 2 alloys, never-ending grenade bug, cheap CA, 5$ bug - those are highly unbalancing bugs, which were known only to some small/elite group of people, and fixed immediately after info about them spread too wide. And some casual clans are way away from those elite bugusers, with no chance of achieving their economy even in two months.

Why don't think fast-wipe after finding so highly unbalancing bugs?
Title: Re: Changelog 06/02/2012
Post by: T-888 on February 08, 2012, 01:30:29 am
Depends if you want to base your opinion on facts or hyperbole I guess.

Facts , i have participated in " few " team fights this wipe , the loot in bases i see is usually crap especially armors. It's easy to notice that 100/100% CA carpet gets only smaller when you fight. So as i said what you changed is working , don't screw it please.
Title: Re: Changelog 06/02/2012
Post by: ToxiCAVE on February 08, 2012, 02:31:23 am
sot needs their exploits and 30k 2mm ammo and few milions ;D what ? start from begin with out knowed exploits...nahhh
but stop argue about ca bp...just move ur *ss and find it for yourself, it wasnt bug or exploit
Title: Re: Changelog 06/02/2012
Post by: Reiniat on February 08, 2012, 02:44:47 am
One of the things which came in the update for the WE was support for perks for NPCs. This new ability will be used ;)
NICE, I really want to see BRD bursters, BetterCrit snipers (well maybe this not), Fastshot pistoleros and why not? SD and sneaking critters
I keep saying Encounters will be a challenge, each easy mode will be shut off until high tech Encounters actually are difficult, if it takes me until my dying breath!
High tech will be high tech
Well there is a BIG problem with that statement:
If you want to farm stuff (not just farm, but kill critters to loot) you have to spend even more stuff that what you will obtain.
Critters have too much life, it becomes boring to kill them, and since TB is the only viable way, the whole combat becomes really boring, not hard.
Also this feature will kill the loners (MONSTER!!!)
The result is simply, big gangs will concentrate his efforts in find blueprints, gather resources and crafting. PVE will die.
In terms of fun this means that we will have to waste more time crafting instead of fighting. ARE YOU SERIOUS?

Also people in this game uses to get the top tier stuff for his battles, if you change this you will NEVER see mid tier combats, people will just spend more time crafting or finding new ways of crafting wich will obviously make this game boring

I personally think that the main idea (make hitech true hitech) is awesome, the problem here is the fun and the players, you should not change this, really. Old system is not perfect, but this new way is just...wrong.

They will be of a similar difficulty in the end.
well, Junktown guards in encounters have 233HP and they only give you LA, 10mm pistol and rarely 10mmSMG or even Hunting Rifles (wich can be obtain easily from ghouls) its totally worthless to fight them and it was one if my favorite things to do.
Title: Re: Changelog 06/02/2012
Post by: Trokanis on February 08, 2012, 02:52:22 am
I feel the whole armor, and repair system should be looked at again not just CA.  It is really a bummer the difficulty it is now to make even the low end stuff when combined with the rest of the game, and when you finally do get some, you have to have 2 or 4 so you can repair it one time, maybe two times.  That's a ton of work for one armor of any type, that you're more than likely gonna lose fast anyway.
Title: Re: Changelog 06/02/2012
Post by: Solar on February 08, 2012, 02:54:48 am
I was replying to rascal going on about BA being so much better than CA, which is untrue (regarding facts).

The CA carpet was not a myth, I stood on it :p

Junktown guys, they shared an npc with the ncr army, they shouldn't really be that high. As I said, these were just a quick fix, I'm going through the very time consuming process of sorting them out now. In the end the lower encounters will have lower HP and skills (and give less xp).

Title: Re: Changelog 06/02/2012
Post by: Surf on February 08, 2012, 03:24:39 am
I'm really pumped to see the new World Editor in action and npc having perks proper now. I finally have a new PC so hopefully the missing SFX issue is fixed here - this will regain my desire to play by 1000% :P
Title: Re: Changelog 06/02/2012
Post by: T-888 on February 08, 2012, 03:29:53 am
I was replying to rascal going on about BA being so much better than CA, which is untrue (regarding facts).

So boost it. Depends on how you measure " " so much better than CA " " , whats the point to implement a improved version of armor then say it's obsolete and not efficient enough. Ehh ... it is much better okay :)
Title: Re: Changelog 06/02/2012
Post by: Swarm on February 08, 2012, 08:00:57 am
You know the armor that gets looted is all half ass and you get 40% max deterioration why make it difficult to obtain? I mean its already a balanced trade off you get majority low deteriorated gear maybe find one that 65% if you are lucky. I mean if people did it right had a repair alt those carpets dissapear. And what is wrong with carpets of gear anyways, I mean maybe if the town control system wasn't so boring and we would have more pvp fighting and wouldn't have carpets of stuff it gets lost to PvPing.

I don't understand this desire to make this game extremely difficult for people its difficult enough as it is why make it harder. I mean we are competing agaisnt a group who already has guass pistols and 100% deteriorated stuff and you want to make it harder for us to fight them as the only way for some of us is to farm ncr and vc. I mean in a game where you die and lose all your gear you need carpets of gear for multiple attempts out in the wasteland.
Title: Re: Changelog 06/02/2012
Post by: Solar on February 08, 2012, 09:01:17 am
First, no BA isn't much better than CA.

Second, the carpets were all newly crafted, so at 100/100.

I would hope I wouldn't have to explain why top tier gear isn't being given out for free.
Title: Re: Changelog 06/02/2012
Post by: Vandal on February 08, 2012, 09:54:38 am
I hope I won't see again almost every player walking in CA/BA like before wipe... It should be rare and difficult to obtain and I like that armor gets destroyed when you die :)
Title: Re: Changelog 06/02/2012
Post by: Perteks on February 08, 2012, 11:18:59 am
I hope I won't see again almost every player walking in CA/BA like before wipe... It should be rare and difficult to obtain and I like that armor gets destroyed when you die :)
Funny i saw even nabs lower than5 lvl in ca...

Weapon damage compare to shitty resistance one/two shot fight :D Lets kill gameplay!
Title: Re: Changelog 06/02/2012
Post by: avv on February 08, 2012, 11:30:43 am
Has the map travel speed been changed?

Looks like it's just the server running slow.
Title: Re: Changelog 06/02/2012
Post by: Solar on February 08, 2012, 11:47:34 am
Damage of armours effecting performance is a different issue.

It'll be changed soon enough.
Title: Re: Changelog 06/02/2012
Post by: Rascal on February 08, 2012, 02:58:36 pm
1. To craft CA u must spend zilions of hours to luckly find CA blueprint
2. It still needs some valuable materials to craft and good organised operation to craft it - unprotected advanced workbench, so ur risking getting attacked while crafting it and loosing all ur stuff.
3. You can repair that armor only few times, after that max det goes down and protection value of that armor is totally shit.
4. During the battle ur armors are breaking like an eggshells, Ur risking all ur stuff if u die u loose all, if u win the battle u loot 3/4 worthless armors -> beyond repair, heavly detorated, detorated under max 100
5. Those carpets that are u so scared of for a big organised gang last only for few actions. 4 example hipotetical gang with 10 players has "carpet" of 50 new 100/100 CA. Its morelike 5-7 TC battles nothing more.
6. CA givs shitty protection compared to BA from avenger (treshold goddmit)

and still ur nerfing it harder and harder. Wasnt it ur words that ? -> "blueprints are very hard to find but in exchange crafting is simple"... and what blueprint is the hardest to find... ? CA ofcooz.
Title: Re: Changelog 06/02/2012
Post by: Enzotainment on February 08, 2012, 07:01:14 pm
There seems to be a bug with encounters. I encountered Brotherhood Initiate Patrol several times, but they were never on map, same thing with NCR Army.

I've been having the same thing with a lot of vs encounters, without the vs party..

Also, traveling speed seems to be much slower now :(

Edit: only now noticed there have already been replies to these issues. Sorry///
Title: Re: Changelog 06/02/2012
Post by: Rascal on February 08, 2012, 07:10:30 pm
rangers doesnt drop armor after death.
Title: Re: Changelog 06/02/2012
Post by: bydel on February 08, 2012, 08:01:00 pm
(http://img27.imageshack.us/img27/8871/500mx.jpg)
Screen from actual wipe, I'm not sure what clan is that.

CA's recipe were something like 5-6? hq alloys + fiber. One gang has found blueprint, made an abnormal fucking carpet - this one above. So you decide to make CA more expensive. And now there's one gang, which have CA's to fight for half a year and there's rest of players with no chance to own at least 10 brand new CA's. Omg, thats not enough. You took away even option to farm shitty ones, 50% CA's. In short time there will be army of people in metal rmours versus one clan with combats ;]

Srsly, you should make a to-do list of unalancing-rebalancing changes and apply those with new wipe, not month after last one. Thats fucking annoying that we can do nothing to achieve economy or resources of bugusers or lucky guys, who made their profit before your reaction.

When will be next wipe? ;]
Title: Re: Changelog 06/02/2012
Post by: yoz on February 08, 2012, 08:04:33 pm
Is it just me or is the server very laggy today?

Damn, I cannot even open a locker.
Title: Re: Changelog 06/02/2012
Post by: bydel on February 08, 2012, 08:14:03 pm
I've crafted today some shit and resign from gaming. Those massive lags are since last reset and probably we can only wait. Hope, that there will be no rollback :]
Title: Re: Changelog 06/02/2012
Post by: Solar on February 08, 2012, 09:07:09 pm
1. To craft CA u must spend zilions of hours to luckly find CA blueprint
2. It still needs some valuable materials to craft and good organised operation to craft it - unprotected advanced workbench, so ur risking getting attacked while crafting it and loosing all ur stuff.
3. You can repair that armor only few times, after that max det goes down and protection value of that armor is totally shit.
4. During the battle ur armors are breaking like an eggshells, Ur risking all ur stuff if u die u loose all, if u win the battle u loot 3/4 worthless armors -> beyond repair, heavly detorated, detorated under max 100
5. Those carpets that are u so scared of for a big organised gang last only for few actions. 4 example hipotetical gang with 10 players has "carpet" of 50 new 100/100 CA. Its morelike 5-7 TC battles nothing more.
6. CA givs shitty protection compared to BA from avenger (treshold goddmit)

and still ur nerfing it harder and harder. Wasnt it ur words that ? -> "blueprints are very hard to find but in exchange crafting is simple"... and what blueprint is the hardest to find... ? CA ofcooz.

CA crafting was not difficult at all. There will be a limit on how much can be made (excluding dismantling), so there will never be 250 crafted by one person in one day again. That's all there is to it.

Deterioration and how it affects armour will change, as I've already said.

BA vs CA difference is 1 DT vs any ammunition that cares about DT. Not a big deal.

Quote
blueprints are very hard to find but in exchange crafting is simple

No, I've never said that. Blueprints were essentially meant to be as simple as support perks to get, though requiring different skills.
Title: Re: Changelog 06/02/2012
Post by: Crazy on February 08, 2012, 09:12:55 pm
Blueprints were essentially meant to be as simple as support perks to get, though requiring different skills.
Really? Damn, there is something totally wrong IG in that case :P
Title: Re: Changelog 06/02/2012
Post by: Solar on February 08, 2012, 09:14:57 pm
The quests for support perks were finished, the one for BP were not. But then we could let BP be available from other places, whereas support perks had no other choice.
Title: Re: Changelog 06/02/2012
Post by: Crazy on February 08, 2012, 09:25:43 pm
The quests for support perks were finished, the one for BP were not. But then we could let BP be available from other places, whereas support perks had no other choice.
Well, one good solution would have been to let all blueprints rewarding quest give totally random blueprints instead of fixed ones. I'd rather do plenty of quest multiple time than searching and lock picking those goddamns footlockers.
Title: Re: Changelog 06/02/2012
Post by: Solar on February 08, 2012, 09:48:55 pm
I've crafted today some shit and resign from gaming. Those massive lags are since last reset and probably we can only wait. Hope, that there will be no rollback :]

The lag is for a reason, don't worry :P
Title: Re: Changelog 06/02/2012
Post by: bydel on February 08, 2012, 11:20:30 pm
Quote
Well, one good solution would have been to let all blueprints rewarding quest give totally random blueprints instead of fixed ones.

Ya, I see this army of alts doing those quests. No way.

The lag is for a reason, don't worry :P

Ya I know. Some script debugging. But annoying anyway ;D
Title: Re: Changelog 06/02/2012
Post by: Lexx on February 08, 2012, 11:25:13 pm
Well, one good solution would have been to let all blueprints rewarding quest give totally random blueprints instead of fixed ones. I'd rather do plenty of quest multiple time than searching and lock picking those goddamns footlockers.

That's exactly the problem. People would do lots of alts then in order to gain different blueprints from the simple quests.
Title: Re: Changelog 06/02/2012
Post by: Crazy on February 08, 2012, 11:36:00 pm
That's exactly the problem. People would do lots of alts then in order to gain different blueprints from the simple quests.
How is that worst than people doing their 300% lockpick alt and search for hours those blueprints in lockers while watching a film? At least when you do a quest, you're actually playing. Or for example, make mutie gunrunner quest repeatable with a random blueprint reward, that's one of the most interesting quest to do. I prefer killing 50 times the same muties, than searching those footlockers.
Title: Re: Changelog 06/02/2012
Post by: Lexx on February 08, 2012, 11:38:39 pm
I didn't said that it's worse, but fixing a shitty situation with introducing a new shitty situation is hardly the way to go.
Title: Re: Changelog 06/02/2012
Post by: Crazy on February 08, 2012, 11:43:15 pm
I didn't said that it's worse, but fixing a shitty situation with introducing a new shitty situation is hardly the way to go.
Sure, but to wait the fix of that shitty situation, I'd rather pick the less shitty one :P
Title: Re: Changelog 06/02/2012
Post by: Krupniok on February 08, 2012, 11:53:09 pm
Before you'll find some better way, I'd suggest one quick change.

Just make all BP's in lockers totally random, or just higher the frequency of really high tech stuff BP's. Now it's just too rare, too valuable and finding one gives too much advantage - that's why half of server is not fighting, trading, roleplaying, doing TC or whatever - 'cause they're trying to find that fckin' CA or Avenger BP that would make them kings of the wasteland.
Title: Re: Changelog 06/02/2012
Post by: bydel on February 09, 2012, 12:34:06 am
Sure, but to wait the fix of that shitty situation, I'd rather pick the less shitty one :P

Honestly, random quest BPs is that "more shitty" one fix ;)

@krupniok: high five!

BPs drop in footlockers is quite wierd. I know, that high tier eq is rare, but for gods sake, We're searching for them a lot with three lockpickers in clan every day and best we can find is metal mask mk2 (which requires hq fibers) and assaul rifle. And fucking LSW being 50% of found blueprints. I'm quite tired with this.
Title: Re: Changelog 06/02/2012
Post by: Reiniat on February 09, 2012, 01:55:59 am
Devs said that they considered more important to make the game funnier than balanced, while my normal lone playing (never craft, never exploit alts and never join gang) is going mostly good (with a few little issues) i just see how everyone is bored of search blueprints, craft and use another new grinding features. After wipe this game became more boring and more balanced, thats not good.
Title: Re: Changelog 06/02/2012
Post by: Sarakin on February 11, 2012, 09:53:30 pm
@bydel: How do you know the CA carpet isnt a hoax ? Or carpet is made just from farmed CAs ? Or both ? Do you think someone would be that stupid to make that public (if it was real) ?

I like BPs rarity, its finally something really valuable, although I agree that there should be more means how to acquire them. Repeatable quest seems shitty as stated above.