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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Cryofluid on January 28, 2012, 09:19:03 am

Title: ANTI-PROXY feature
Post by: Cryofluid on January 28, 2012, 09:19:03 am
Suggestions from teammates to treat proxy issue.

Jack the ripper:
- player inactive for 1min30 => Jack the ripper appears next to him and stabs him with a knife.
If the player defends himself => Jack leaves.
If not => Jack finishes the job

Answer questions:
-player inactive for 1min30 => a random simple question pops up (example: 2+2= ?)
If the player answers correctly => back to game
If not => disconnection

As for the ALT abusers isssue, Why not putting back the previous session system? (10min than 3 min to log a char).
 




Title: Re: ANTI-PROXY feature
Post by: Wichura on January 28, 2012, 09:25:12 am
As for the ALT abusers isssue, Why not putting back the previous session system? (10min than 3 min to log a char).
Oh fuck please no. Adding people to terminal with shared "leader" char was real pain in the arse back then. Why punish whole community because of bunch of cheating kids?
Title: Re: ANTI-PROXY feature
Post by: Cryofluid on January 28, 2012, 09:41:48 am
Oh fuck please no. Adding people to terminal with shared "leader" char was real pain in the arse back then. Why punish whole community because of bunch of cheating kids?

Maybe it's a pain but it's all about compromise => I think fast relog is currently killing the game


Title: Re: ANTI-PROXY feature
Post by: Wichura on January 28, 2012, 09:44:40 am
Maybe it's a pain but it's all about compromise => I think fast relog is currently killing the game
And I think it's improving - I don't have to wait and wait and wait just to add yet another alt to some base or whatever.

Killing game how? You mean this PvP apeshit? I don't care, these people cheat anyway, no matter what restrictions are set.
Title: Re: ANTI-PROXY feature
Post by: JovankaB on January 28, 2012, 10:51:29 am
Forget it, the multilog/proxy war is lost. No point flogging a dead horse, really.
Just try to enjoy the game as it is ::) With relogging in combat and armies of alts farming quests ::)
Or make a FOnline server with invitations, then you won't have cheaters. But most likely you will have empty server.

Your proposition wouldn't even help with proxies in PvP. If they stand doing nothing they do this on WM.
It would be just annoying for people who don't proxy and like to idle.
So it would be like DRM - not a problem for pirates, pain for people who buy legal games.
Title: Re: ANTI-PROXY feature
Post by: avv on January 28, 2012, 11:22:14 am
Previously only cheaters could fast relog. And to be honest, everyone being able to fastrelog is relieving. As long as alts are needed to perform certain tasks, fast relogging has high demand. The more single char can do, there's less need for relogging.
Title: Re: ANTI-PROXY feature
Post by: naossano on January 28, 2012, 11:26:10 am
I agree with Wichura. I my opinion, 0 minutes to relog an other char is one of the improvements that make this cession better and more comfortable.
I think it should be even easier to fast relog/dual log. So everyone would have the same chances than those who use proxies and third party softwares. It would be more balanced between the cheaters and regular players.

But i like Jack the Ripper idea and the question. It would force those who play other chars to actually play them.
Title: Re: ANTI-PROXY feature
Post by: Kombajn on January 28, 2012, 02:59:24 pm
Man...do you really want to nerf AFK?! :D :D :D
Title: Re: ANTI-PROXY feature
Post by: headshot on January 28, 2012, 03:03:21 pm
This no-relog timer is an improvement, I agree with nao and Wichura. And it helps solo players much more than gangs. Most of them are using proxies and fast-relogs anyways so there's no difference for them and by this you hurt players who tries to be fair.

Quote
Suggestions from teammates to treat proxy issue.
Oh my lord! Do you want to nerf AFK? Cryo, come on...
Title: Re: ANTI-PROXY feature
Post by: Hololasima on January 28, 2012, 04:12:33 pm
Anti AFK Jack Ripper or question = fully agree (maybe not 1,30 but something like 10 minutes?)

10 minutes relog time = please no again. 0 min relog time is one of the most cool features this seasson.
Title: Re: ANTI-PROXY feature
Post by: Skycast on January 28, 2012, 04:46:13 pm
Anti AFK Jack Ripper or question = fully agree (maybe not 1,30 but something like 10 minutes?)

10 minutes relog time = please no again. 0 min relog time is one of the most cool features this seasson.
You will cry if guys from tla or requiem will come, on requiem is normal to use 4-5 pvp-alts per 1 guy.
And what about tb traps where will be few alts of 1 guy?
Title: Re: ANTI-PROXY feature
Post by: Hololasima on January 28, 2012, 04:48:24 pm
You will cry if guys from tla or requiem will come, on requiem is normal to use 4-5 pvp-alts per 1 guy.
And what about tb traps where will be few alts of 1 guy?

No, i will not. I know very well how it is on Requiem.

0 relog time is one of the most cool features this season.
Title: Re: ANTI-PROXY feature
Post by: Wichura on January 28, 2012, 04:50:20 pm
You will cry if guys from tla or requiem will come, on requiem is normal to use 4-5 pvp-alts per 1 guy.
And what about tb traps where will be few alts of 1 guy?
AFAIK they (he) gonna be banned, as using multilog is forbidden for getting advantage over other players (mining, pvp, gathering).
Title: Re: ANTI-PROXY feature
Post by: ThePhoenix77 on January 28, 2012, 04:55:47 pm
So because I'm AFK waiting to gain HP I'm going to get kicked! Or I'm just looking something up on forums or Wiki or maybe IRC!
Title: Re: ANTI-PROXY feature
Post by: Tomowolf on January 28, 2012, 06:33:56 pm
Well for now FOnline works like Fallout Tactics multiplayer - per guy 6 alts - and there it was legal.

For me It would be just pain in ass, cheaters will cheat - if you punish them hard they'll do it anyway so no point in it.
Title: Re: ANTI-PROXY feature
Post by: Aquare on January 28, 2012, 09:23:57 pm
Answer questions:
-player inactive for 1min30 => a random simple question pops up (example: 2+2= ?)
If the player answers correctly => back to game
If not => disconnection

As for the ALT abusers isssue, Why not putting back the previous session system? (10min than 3 min to log a char).

Skipping, it's just ridiculous to suggest all written above, could you please tell me, how it'd supposed to stop anyone from using another characters at the same time with primary one? Maybe, he'd just press enter one more time and do whatever he want to.
   Yeah, just stop caring about correct spelling and breaking the law, because people will do it anyway. **LUL**. If someone is handicapped at playing so much, he's decided to use another character in order to absorb an enemy's action points or achieve any other advantage in skirmish, it's just utterly lame. Whatever you say.
Title: Re: ANTI-PROXY feature
Post by: Catoptromancy on January 29, 2012, 05:11:39 am
Answer questions:
-player inactive for 1min30 => a random simple question pops up (example: 2+2= ?)
If the player answers correctly => back to game
If not => disconnection

How are we suppose to TC if we cant go afk for hours? There are also very easy ways around this so implementing is pointless.

(http://gifsoup.com/view1/1158223/drinking-bird-works-o.gif)
Title: Re: ANTI-PROXY feature
Post by: Michaelh139 on January 29, 2012, 05:31:31 am
It was foolish to even attempt to suggest a solution for this problem specifically, considering how complex it can get.

Hence the harsh critique...
Title: Re: ANTI-PROXY feature
Post by: pti4ka on January 29, 2012, 05:51:05 am
Maube multilog is not good but idea to kick(or something like that) players who afk few minutes is more then idiotly, sorry.
You going to drink tea, or relax and get some kick in your back...mde   ::)
Title: Re: ANTI-PROXY feature
Post by: merlin on January 29, 2012, 08:56:05 am
you take my proxies, and I stop playing. This game is broken in too many other ways to avoid using proxies
Title: Re: ANTI-PROXY feature
Post by: merlin on January 29, 2012, 09:03:49 am
The only way to stop alt using, is to make each build usable and multi-faceted. Who would use alts if their toon could do everything? If there were some more quests to raise your barter, your lock pick, your guns and unarmed, then people would stop using alts. Until then, I'm going to have an alt with 300% lock pick, and alt with 300% sneak and silent death, an alt with energy weps, and an alt with 300% stealing.

No body is going to make good enough friends on this game to trust people to do shit for them. I'd rather quit than rely on some one else. Make the game challenging for single players but make it extra challenging for teams.

I can't stand it when I get online to play a "game" and it turns out to be nothing but "work" in disguise.
Title: Re: ANTI-PROXY feature
Post by: ThePhoenix77 on January 29, 2012, 01:43:20 pm
There is one way to stop alts - lvl-99. But this idea is bad when you have new players at lvl-1.