fodev.net

Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Kombajn on January 23, 2012, 01:07:37 pm

Title: Minerals in guarded mining sites.
Post by: Kombajn on January 23, 2012, 01:07:37 pm
I noticed (guess not only me) that there is lack of minerals rocks in guarded mines around the FO World.
When you enter the mine you will see that on whole mine there are only 3 rocks where you can dig some minerals and the rest of rocks (10-15 !!) are iron ore, which is nonsense if you consider that to make some ammo we need i.e. 10 gunpowders and 1 metal part...

I dont mind system like this - it's very good, but you should add some minerals rocks to mines or put some of these instead of iron ore rocks as wherever and whenever I enter mine to gather some minerals it says that the rock is depleted...I started to hate the word "depleted", it sucks.

Thank you for attention.
Title: Re: Minerals in guarded mining sites.
Post by: falloutdude on January 23, 2012, 01:45:14 pm
yea i agree iron ore to mineral rate is very unblanced.
for every 1 mineral there is 5 iron.  :-\
Title: Re: Minerals in guarded mining sites.
Post by: lautaro on January 23, 2012, 05:00:14 pm
Need to return to the old system where you had a CD, gathering.
Now there are 2 min for all FOnline and 3 rocks ....
You must be 20 minutes to get 10 rocks, and walk up fighting with the rest of the players they do not get stolen the rock.
It's annoying and makes the crafting is not fun.
Title: Re: Minerals in guarded mining sites.
Post by: avv on January 23, 2012, 05:49:04 pm
Dismantling ammo to junkpowder would help.
Title: Re: Minerals in guarded mining sites.
Post by: lautaro on January 23, 2012, 05:54:46 pm
Dismantling ammo to junkpowder would help.

Doing the right things also help.
In any game, farm is tolerated because it is easy.
Here it is very difficult to get the raw material.
You must re-implement the gathering, or put more mines and more rocks. Must calculate that 2 mine for a population of 200 people is very low .... and still leave 3 rocks of iron ore and 3 rocks at each mine. LOL

Title: Re: Minerals in guarded mining sites.
Post by: pistacja on January 23, 2012, 08:10:26 pm
Last time I checked you could mine 2 minerals with one swing and when the minerals re-spawned I could hit the rocks 5 times before the resources got depleted. There was 1 ore per hit and only 1 ore piece spawned.

Now if you think that's hard, go get enough electronic parts to make some SEC  :P
Title: Re: Minerals in guarded mining sites.
Post by: lautaro on January 23, 2012, 08:25:28 pm
Last time I checked you could mine 2 minerals with one swing and when the minerals re-spawned I could hit the rocks 5 times before the resources got depleted. There was 1 ore per hit and only 1 ore piece spawned.

Now if you think that's hard, go get enough electronic parts to make some SEC  :P

Ahhh of course, but I was stupid.
I remember we played alone.
The other 199 players not crafting, of course you're right.
This is sad, always in place to fix and improve, we think the argument "There are worse things."
If both the cost of a 10mm, I do not want to imagine a p90.
Not to mention, that you can lose all your equipment anywhere, the game should encourage the crafting and the only way is to make the recollection easier for everyone.
And that is by adding rocks and mines or returning to the gathering
Title: Re: Minerals in guarded mining sites.
Post by: Reiniat on January 23, 2012, 10:08:06 pm
I dont want to sound mean but... are you insane? ;D
everytime i go to any mine i only found minerals, and a very little amount of ore (but i think its enough).
You must visit Junktown mine, almost all the time there are minerals in the floor because people dont need it.
Also unguarded mines are loner than ever and can be mined without care of repletion, ive found only 1 guy so far in Gecko mine, and he was friendly.

And yes, colect EP its a pain :P, in Europe noon hours the machines are depleted almost all the time (some guys use fastrelog with EP gathering alts), but in the time of night in America i gather like 6EP for each machine.

PD:I wish more places like V15 with some critters and gathering places in the end, just to make gathering less boring
Title: Re: Minerals in guarded mining sites.
Post by: Swinglinered on January 24, 2012, 07:43:03 am
People have experience from different player numbers in different Time Zones.

I hear complaints that "Town is taken in middle of night", as if the takers are waiting for enemies to sleep. It is that they are awake on other side of planet in daytime.

Also: people seem to forget SF mine, which also has EP.

You can also get EP from Waterworks outside computers.

Ammoo unloading would be good.
Perhaps a special bench...
Title: Re: Minerals in guarded mining sites.
Post by: Kombajn on January 24, 2012, 09:00:41 am
I dont want to sound mean but... are you insane? ;D
everytime i go to any mine i only found minerals, and a very little amount of ore (but i think its enough).
You must visit Junktown mine, almost all the time there are minerals in the floor because people dont need it.
Also unguarded mines are loner than ever and can be mined without care of repletion, ive found only 1 guy so far in Gecko mine, and he was friendly.


I do not know if maybe you're from US or smth like that. As when I try to gather some minerals (SF,Klamath, JT, Gecko!) there is a chance to gather like 30 pieces all day long. Sometimes I login from my work, at 8.00 A.M. - and there is no diference, so I am trying to do some mining at 12 P.M. or 1 A.M - no difference.

I think that the idea to gather gunpowder from ammo that we do not need is brilliant. Let say that you can obtain from 30% to 50% of gunpowder from 100 bullets. I.e. if the cost of crafting ammo is 10 gunpowder, you can obtain from 3 to 5 pieces of it.
Title: Re: Minerals in guarded mining sites.
Post by: lautaro on January 24, 2012, 02:45:48 pm
There are definitely people who have 8 hours to play every day ..... but this balance, because the weapon crafting, more simple, the game, delays, 30 or 40min.
Just listen to "There are rocks lying on the ground, there are many mines, bla bla bla" but all that is unreal.
Everyone knows that there are few rocks to mine.
And everyone knows that getting "10 ore" is a luxury, when all the mines are Depleted 90% of the time.
The game should focus on other aspects such as PvP, PvE, Crafting.
Do not be a slave all day, or slope of the rocks, or metal parts or rich mineral. Already difficult, crafting in Workbench and move with all your items and parts to build everything and lose everything and to add the terrible difficulty of recollect primary and basic elements of the game.
Title: Re: Minerals in guarded mining sites.
Post by: Kelin on January 24, 2012, 02:55:36 pm
And everyone knows that getting "10 ore" is a luxury, when all the mines are Depleted 90% of the time.
Don't know if you noticed, but there are not only NCR and Junktown mines. All other mines are literally full of materials.
Title: Re: Minerals in guarded mining sites.
Post by: vilaz on January 24, 2012, 03:00:56 pm
Don't know if you noticed, but there are not only NCR and Junktown mines. All other mines are literally full of materials.

It might be thing about playing in different times zones as well. In SF mine there are usually some materials but not much. I often find myself waiting for "resupply" of minerals.
Title: Re: Minerals in guarded mining sites.
Post by: Reiniat on January 24, 2012, 09:38:44 pm
The game should focus on other aspects such as PvP, PvE, Crafting.
YOU should focus on that, instead of stand like a robot in front of those rocks you can go farm, make non mining depending fighting alt (HTH, Melee, Throwing), you can make science alt and science stuff to get resources, etc.

It might be thing about playing in different times zones as well. In SF mine there are usually some materials but not much. I often find myself waiting for "resupply" of minerals.
THATS THE PROBLEM, why would someone want to wait for get resources? try to do something else, dont waste your time.

There are definitely people who have 8 hours to play every day ..... but this balance, because the weapon crafting, more simple, the game, delays, 30 or 40min.
Just listen to "There are rocks lying on the ground, there are many mines, bla bla bla" but all that is unreal.
Everyone knows that there are few rocks to mine.
And everyone knows that getting "10 ore" is a luxury, when all the mines are Depleted 90% of the time.
1.- I play only 1-2 hours at day, im not a crafter, but i farm, so i get all the stuff i need.
2.- Everybody knows that there are many rocks to mine....unvalid argument, all the people are more likely to be wrong
3.- LOL i need 16 ores to make my god damn 20knives, and i dont complain, it takes me roughly 10-20min to gather, and i xp all the way from the mine to my tent
Title: Re: Minerals in guarded mining sites.
Post by: lautaro on January 25, 2012, 04:15:26 pm
Someone please not this settled, and be a crafter to leave your comment.
Because the forumers, it seems that none are dedicated to mining a rock ever.
There is no sense in putting difficult to get raw material. Taking pve, pvp and crafting hardcore.
Title: Re: Minerals in guarded mining sites.
Post by: spears on January 25, 2012, 10:03:59 pm
Just got 75 minerals in one trip to ncr mine at peak time, try hitting the more obscure rocks its not always obvious that the piles are seperate spawn points.
Title: Re: Minerals in guarded mining sites.
Post by: GroeneAppel on January 26, 2012, 10:15:49 am
I don't know what everyone is complaining about. I went to NCR mine on peak time and returned with a full iventory (124kg) worth of ore and minerals after 5 minutes. Thats a hella lot better than that silly CD we used to have. The new gathering system is great for ore + minerals.

However EP really REALLY need to be easier to gather. As it is now, you need 6 EP + 2 alloys for 100 sec. For those who don't know. The broken computers are only found in dangerous areas and have a max of 5 EP after which they take ages to regen. There are 2 machines in v15 and one in the themepark (and probally some more which I dont know off). either way thats really little, and its complete nonsense that the recepie is now 2 alloys + 6 EP and not 2 alloys OR 6 EP like it used to be.

For those whining about just killing things that drops SEC, killing mercenaries in SF with their power fists, plasma nades and whatever they have is dam risky. (not to talk about the fact that SF is pretty pvper popular)

While I do agree that this is a mmo, and people should play together. For a newbie or relatively new player/loner there should be viable ways to be a EW user.
Title: Re: Minerals in guarded mining sites.
Post by: Geras on January 26, 2012, 11:44:26 am
Just got 75 minerals in one trip to ncr mine at peak time, try hitting the more obscure rocks its not always obvious that the piles are seperate spawn points.

This. I often find all rocks to be depleted and a few of which you see only a few pixels full of ore. Any way i don't find mining hardcore, if there's no materials go to another mine, if that one is empty too, return to the first one or do it later.
Title: Re: Minerals in guarded mining sites.
Post by: marager on January 26, 2012, 12:34:24 pm
I want to make a good arguement against this stupid resupplying thing at mines
Look guys, ive been playing this game since it came out, not since the old russian version was out, but since 2238 began! and thus far, i have seen atrocities done to this game in the name of progress! what are you all? mad? trying to make leveling/crafting more balanced? how about remembering the good old times of diminishing xp, Who remembers that? Ah? it was TERRIBLE

Now this, as a nice idea as it is, is letting a few key points slip by -
There are alot more players then you think there are, at least alot more accounts far as i can tell, because i see people ALL the time, and ALL the time i see people in the mines! everywhere! :D and dont tell me those are just the popular mines, i see people with suffix's and prefix's in their name, gathering materials around the clock like bots, i cant compete with them, its like 3 people running in circles to find god damn rocks its insane
Ammo and other stuff that needs to be crafted now needs even -MORE- raw materials? now that they are way harder to get? what is this bullshit? XD
you can still get ganked just outside the god damn mine on your way to town to craft, and die, die horribly!
for low levels,going to farm mobs/npcs atm is impossible because human npc health is TOO DAMN HIGH
comparing to the old pre-wipe system, this is a really silly method of allowing players to farm up and get some - basic - items, like a pistole and some 10mm ammo, which now take me average an hour to get


So what we are left with then is a game in which i cant be a ranged character, or a melle character  coz all the items for unarmed and melle need REOUSRCES and if i die they take forever to regain (no sledgehammer, no nothing, primitive tools are hard to make coz flint is nowhere to be found ofc)
Remove this shit, put it back to the way it was before the wipe happened and let people PLAY



ALSO dont forget the fing THIEFS who steal ur precious iron ore :(
Title: Re: Minerals in guarded mining sites.
Post by: Solar on January 26, 2012, 01:17:31 pm
From seeing the numbers of resources gathered vs resources that get pumped into the system, I just don't see that its particularly harsh at the moment. Its not really anywhere near the maximum capacity being gathered up for any resource.
Title: Re: Minerals in guarded mining sites.
Post by: Crazy on January 26, 2012, 05:08:58 pm
Pretty much 'cause most people don't go in unguarded locations I guess. By the way Solar, do you think about raising amount of chemical that can be gathered? Right now it's a bit ridiculous. With 10 chemicals, you can craft 2 superstims...
Title: Re: Minerals in guarded mining sites.
Post by: Who Killed Bambi on January 26, 2012, 05:28:34 pm
It is no lack of minerals at Junktown at least and at unguarded VC mine, got like 400 minerals and about 80-120 ore in like 3 hours from JT mine.
Title: Re: Minerals in guarded mining sites.
Post by: Reiniat on January 26, 2012, 08:33:00 pm
From seeing the numbers of resources gathered vs resources that get pumped into the system, I just don't see that its particularly harsh at the moment. Its not really anywhere near the maximum capacity being gathered up for any resource.
well the problem with the new system is not the quantity of resources, but who gets those resources, most of the big gangs have robot alts with shared tents near mines and fastrelogg every 3mins. (looking it from a diferent point of view i think is awesome how some people have enough time to drain the system in such a effective way).
However i dont think this is bad, since unprotected mines still being good places to mine, many new players will be forced to go around the whole map to get resources wich is fine (be around NCR AKA Trolltown or VC AKA Bimbo city is not a good idea).
Title: Re: Minerals in guarded mining sites.
Post by: Killy on January 27, 2012, 02:57:49 am
well, i have played a few times this season and every time i went to mine, there were slaves depleting the minerals, tbh once there was a little challenge between me and a slave, who picks up more minerals before it gets depleted 5 sec after the respawn, before i got to the other pile of minerals slaves finished them off ... kinda retarded, the 3rd pile was surrounded by slaves, I couldnt push them away or kill...  I came back to my tent near klamath, crafted some ammo which i used up in 5 min during my first encounter, and i was LIKE that "FUUUU" troll face u see alot nowadays. So now i get it, when u look at the changelogs, u can notice that devs want us to play sneak unarmed char, weapon detoration, problems with ammo and crafting, problems with armors, its better to go into battle wearing a pajama, u die u lose nothing. Its gonna be more better when they remove AC CAP to top it up. There will be 2 kind of magic, invisible people ( sneak ) and matrix "agent smith" dodgers, oh the most important thing u want need the EP CC minerals gunpowder anymore, go to any city during TC, do ur magic or some agent smiths moves and pick up the dead player's stuff.

or w8 for the next wipe and new changes if u reckon its worse than it was
Title: Re: Minerals in guarded mining sites.
Post by: Solar on January 27, 2012, 01:04:30 pm
Hm, you shouldn't be able to leave slaves unattended working a mine (you don't own) - is this actually happening?
Title: Re: Minerals in guarded mining sites.
Post by: Killy on January 27, 2012, 03:56:40 pm
dunno what u mean by that,but slaves havent changed and they gather ore and minerals as they have done for the last season, it can be offtopic but what i wanted to say is this season is even worse than the last one that was worse than the second to the last .... ofc i can "foot vote" and just stop playing this game as i did last season, everythign that was bad is even worse ( except quests ). Can make a long list of BS but who cares ...
The thing is this season its almost unplayable for single players and mineral pile cooldown is one of bad ideas. I guess u wanted to remove mine alts, dont see any other purpose, all the talk about minerals pumped into system is just plain bad, wouldnt be that bad if u didnt boost sneak that much, as if it wasnt overpowered before.
Title: Re: Minerals in guarded mining sites.
Post by: Wichura on January 27, 2012, 04:20:19 pm
The thing is this season its almost unplayable for single players and mineral pile cooldown is one of bad ideas. I guess u wanted to remove mine alts, dont see any other purpose, all the talk about minerals pumped into system is just plain bad, wouldnt be that bad if u didnt boost sneak that much
Funny, I play as single player for most of the time, yet I don't have such problems with mining, LQ or HQ. I guess your mining alts don't work anymore, that's why you cry a lot here. You are right - nobody cares about your whining.

And what has sneak to do with mining, can you explain?
Title: Re: Minerals in guarded mining sites.
Post by: Killy on January 27, 2012, 04:29:03 pm
nice plugin i have that ignores troll's posts so u there can stop wasting ur time ( as if it had any value ) or u can keep doing it atleast now u know it
Title: Re: Minerals in guarded mining sites.
Post by: Wichura on January 27, 2012, 04:38:33 pm
nice plugin i have that ignores troll's posts so u there can stop wasting ur time ( as if it had any value ) or u can keep doing it atleast now u know it
Speaking of value - what feedback are your whining posts? "omfg this game is crap, worse than ever", because you don't know how to mine some rocks? Wasteland is harsh, deal with it or play HKO.
Title: Re: Minerals in guarded mining sites.
Post by: Wallace on January 27, 2012, 08:55:59 pm
I actually agree with Killy...

If you wanna benefit from this game as a loner you personally need to have "FOnline tweaking" skill at 250-300% ;P

During this era i feel like devs were wondering how to ner... balance this game, thrown plenty random thoughts into a jar and draw for some of them (but not all so not to get this game too hard)

Apparently they forgot not to draw 90% of jar's contents ;P


Sometime you can mine something... sometimes even a lot (mostly when you're insomniac, student, unemployed, vampire or another kind nightperson)

This game however gradually becomes more and more efficient at making plenty of players constantly angry, frustrated and therefore more spiteful

Gathering mats for making metal/alloys/powder (especially HQ) is no exception...


EDIT:
From seeing the numbers of resources gathered vs resources that get pumped into the system, I just don't see that its particularly harsh at the moment. Its not really anywhere near the maximum capacity being gathered up for any resource.

It's the same as attending flight simulator to figure out how well you can pilot a real plane...
Please devs... gain more gaming experience...
Title: Re: Minerals in guarded mining sites.
Post by: lautaro on January 30, 2012, 07:07:26 pm
The point is that it is not fun to lose 2-hour gathering.
You think that a player collects an entire mine, which provides about 22 rocks, or more and to respawn again, you have to wait like 30min .... for you after you came ... I is not no rock collecting.
I need resources to undertake the game, I do hope while such a ridiculous number of respawn?
I watch tv? I go out walking the dog?
And I do not talk about the repair system, where I have to make a weapon to repair another?
I hope you can fix the system of gathering
Title: Re: Minerals in guarded mining sites.
Post by: KruskDaMangled on January 30, 2012, 07:43:25 pm
I cleaned out the San Fran Mine, (of just Ore mind you) and I found 200 units or so from mining EVERYTHING. I didn't even touch the minerals.

And I can always find enough to fill my inventory when I go. The Broken Hills and Gecko Mines are similarly good.

It's the JT and NCR mines that are holes filled with newb crafters and furtive throwing alts who need metal parts for more fucking knives.
(Which is fair, I'd rather use a knife than a molotov cocktail for most purposes.)

I basically won't need to go get more iron ore for some considerable period of time. This took a Brahmin, and being willing and able to walk to the mine. When I got trouble, I ordered the Brahmin to run, and I ran too. (It's best if you go the long way, and steer well clear of encounters with NPC's that have guns.)

I think people also might consider revising their notions of what gun they "need" to play if they don't have ready access to lots of minerals. .45 Caliber ammunition is dirt cheap compared to other ammunition, and works well for many purposes. A person might also consider rolling NPC's for guns and common calibers of ammunition. I don't think there is a class of Rat or Gecko that won't job to 9mm or .45. And Practically every NPC encounter these days has some supplies for that.


Title: Re: Minerals in guarded mining sites.
Post by: lautaro on January 31, 2012, 02:49:19 pm
You brought up 200 ore from a mine. Ok, let mine disabled for 1 hour ......
So if each player does what you do in 24 hours you got to 24 players. The server has 300 now, yet I am not counting the farmers.
To understand this view, the ore and the mineral, they have left over, not just enough, but there is very little.
You just walk to test mine NCR and Jurktown. And put to undermine a while and then let me know.
If you talk to other mines, you're throwing the game across the map, and I are saying that there is an overpopulation of players in the sector and should put more mines to try to solve that problem.
Title: Re: Minerals in guarded mining sites.
Post by: Ymeogamaouas on January 31, 2012, 04:40:28 pm
I do not have huge experience with the game but as a new player with a low level toon I feel the problem

NCR and Junktown which are the two areas I can try to mine due to my low level and lack of gang/allies are constantly depleted.

Whats worse is the whole "advanced bench/advanced gunpowder" which means my toon cant actually use the guns he can make but thats another story.

Seriously though depending on who passed from a mine VERY often I will spend 30 minutes just to gather 10 iron or 10 gunpowder for the 1 item I need. More often than not its the Iron that is depleted and indeed I find minerals on the floor some times... I like the changed from Cooldown to free gathering but maybe you could add Mineable iron and gunpowder in empty hexes like flowers/fruits/fibers/flint? Maybe just to caves or mountain areas but it would sure be nice...
Title: Re: Minerals in guarded mining sites.
Post by: ThePhoenix77 on January 31, 2012, 07:21:05 pm
Hmm...That idea of adding iron ore and minerals to random caves could be interesting, caves can already be dangerous just from what's in them when you go in (don't forget other people entering after you to burst you for lolz) but this idea could be useful.
Title: Re: Minerals in guarded mining sites.
Post by: lautaro on February 02, 2012, 04:08:04 pm
the people want resources! xD