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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Maninblack on January 11, 2012, 03:03:09 pm
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For a few sugestions, prehaps make you spawn at your tent, and various buffs for equitemnt you could possibly purchase or bring back to your tent, preaps you can bring back some seeds, and other farming equitemtn and have some farms going, where one could cheep fruits, or cheep fibers, or cheep wood. another good idea is prehaps a solar panel system one could purchase, which would give a small amount of energy cells everyday?
sorry for spelling problem, i'm a dysgraphic
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Ranger perk
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Ranger perk
Yup this. You can get a ranger perk which allows you to have a upgraded version of a tent.
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However.... That gal at gas station said that outdoorsman's camp will have everything one would need right? so tell me:
WHERE IS THE STILL?! (xD)
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Booze is bad.
For a few sugestions, prehaps make you spawn at your tent, and various buffs for equitemnt you could possibly purchase or bring back to your tent, preaps you can bring back some seeds, and other farming equitemtn and have some farms going, where one could cheep fruits, or cheep fibers, or cheep wood. another good idea is prehaps a solar panel system one could purchase, which would give a small amount of energy cells everyday?
Yeah, then add random half-dead molerats spawning, to make leveling up easier, add your own rocks to mine, add profession teachers and so on, and so on.
Dude, this game isn't about staying at your nice warm tent all the time.
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However.... That gal at gas station said that outdoorsman's camp will have everything one would need right? so tell me:
WHERE IS THE STILL?! (xD)
But on a more serious note, a still would really make sense to have.
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how about animals that come and steal your fruits
or raiders that come and steal your guns
or kids that come and steals your armors
or theifs that come and steals your caps
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You have to remember that these places essentially compete with Mule alts (ie 100% safety). As soon as you start adding danger, their usefulness declines.