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Other => FOnline:2238 Forum => Archives => News and Announcements => Topic started by: lisac2k on January 08, 2012, 12:13:17 pm

Title: Changelog 08/01/2012
Post by: lisac2k on January 08, 2012, 12:13:17 pm
FIXES:
- Depleted rocks doesn't affect primitive tools anymore.
- Arena items cannot be dismantled now.
- Train routes fix. This prevented LA-SF train to show up at all.
- Junktown dogseller, missing lexem fixed.
- TC messages fix

CHANGES (WIP):
- 10x bigger resource regeneration pool, 6x more often regeneration.
- Quest: All skill-checks for Junktown Powerhouse adjusted.
- Job: Caravan unloading, reduced money reward by 50% for now.
Title: Re: Changelog 08/01/2012
Post by: Haraldx on January 08, 2012, 12:36:55 pm
So... is the server still in an emergency state?
[lame_joke]incase bug is still there use ~ban bug 1337years[/lame_joke]
Title: Re: Changelog 08/01/2012
Post by: Rain on January 08, 2012, 12:47:45 pm
Have i read CARAVAN..? O___O ...Thanks a lot!!

.
So... is the server still in an emergency state?
[lame_joke]incase bug is still there use ~ban bug 1337years[/lame_joke]

Server is working properly as far as i know,just TB disabled for now...but i am sure it will be fixed soon.
Title: Re: Changelog 08/01/2012
Post by: Chuvachello on January 08, 2012, 01:55:42 pm
- 10x bigger resource regeneration pool, 6x more often regeneration.
And how much does it take exactly for respawn of the resources?
Title: Re: Changelog 08/01/2012
Post by: Bartosz on January 08, 2012, 02:20:32 pm
And how much does it take exactly for respawn of the resources?

10 minutes now.
Title: Re: Changelog 08/01/2012
Post by: Chuvachello on January 08, 2012, 02:46:15 pm
10 minutes now.
Is it global for whole world, mine or pile?

Checking mine in NCR for 15 minutes all by myself. Still depleted.
Title: Re: Changelog 08/01/2012
Post by: Izual on January 08, 2012, 02:53:40 pm
Same for me in another location.
Title: Re: Changelog 08/01/2012
Post by: Tomowolf on January 08, 2012, 03:57:26 pm
Tried in Gecko mine, Klamath mine, Ghost Farm mine, - all depleted.
Still not fixed ; - (.
Title: Re: Changelog 08/01/2012
Post by: JovankaB on January 08, 2012, 05:05:25 pm
Tried in Gecko mine, Klamath mine, Ghost Farm mine, - all depleted.
Still not fixed ; - (.

Have you waited there 10 minutes to actually confirm it's still bugged or just tried once?
Title: Re: Changelog 08/01/2012
Post by: Tomowolf on January 08, 2012, 05:35:09 pm
Have you waited there 10 minutes to actually confirm it's still bugged or just tried once?
If that was irony I would laugh, but I was standing still like 30 minutes in each mine...
Title: Re: Changelog 08/01/2012
Post by: Marko69 on January 08, 2012, 06:52:08 pm
Please fix this, people can't make essential equipment without ore and minerals.
I'm having regrets for not starting out as doctor-trader.
Title: Re: Changelog 08/01/2012
Post by: Bartosz on January 08, 2012, 09:34:31 pm
Please fix this, people can't make essential equipment without ore and minerals.
I'm having regrets for not starting out as doctor-trader.

Should be in next update.
Title: Re: Changelog 08/01/2012
Post by: Marko69 on January 08, 2012, 10:46:30 pm
Tobacco plants give normal fruits same as apple tree. Also when you science weapon/downgrade from Sawed-off Shotgun to Shotgun, it appears with full ammo.
Title: Re: Changelog 08/01/2012
Post by: Wallace on January 08, 2012, 11:51:32 pm
Please fix this, people can't make essential equipment without ore and minerals.
I'm having regrets for not starting out as doctor-trader.

Farm and disassemble junk loot - even with low science skill the yield is ok

As i've forseen earlier, science alts will be comming handy