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Other => FOnline:2238 Forum => Archives => Survival Guides / Game Help => Topic started by: pistacja on January 07, 2012, 02:51:56 pm

Title: Post wipe crafting
Post by: pistacja on January 07, 2012, 02:51:56 pm
9mm Mauser
-Workbench
-Wood x1
-Metal Parts x2
-Junk x3

10m Pistol
-Workbench
-Wood x1
-Metal Parts x5
-Alloys x1

Red Ryder BB Gun
-Workbench
-Wood x1
-Junk x2

Shotgun
-Workbench
-Wood x1
-Metal Parts x5

Laser Pistol
-Workbench
-Wood x1
-Alloys x2
-Electronic Parts x2
-Metal Parts x4

Flamer
-Workbench
-Wood
-Alloys x3

BB's x50
-Junk x4

9mm ball x100
-Metal Parts x1
-Gunpowder x4

.44Magnum JHP x100
-Workbench
-Metal Parts x1
-Gunpowder x10

10mm JHP x100
-Workbench
-Metal Parts x1
-Gunpowder x8

.45 Caliber x100
-Workbench
-Gunpowder x2

12 ga Shotgun Shells x100
-Workbench
-Metal Parts x1
-Gunpowder x9

Flamer Fule x120
-Workbench
-Rot Gur x4

Small Energy Cell x100
-Workbench
-Alloys x2
-Electronic Parts x6

Brass Knuckles
-Junk x4

Spiked Knuckles
-Metal Parts x3

Sharpened Pole
-Wood x1

Spear
-Junk x4
-Sharpened Pole x1
-Metal Parts x1

Sharpened Spear
-Spear x1
-Flint x1
-Metal Parts x3

Knife x2
-Junk x2
-Wood x1
-Metal Parts x1

Throwing Knife x10
-Metal Parts x4
-Wood x2

Combat Knife
-Workbench
-Metal Parts x3
-Flint x1
-Wood x1
-Junk x4

Sledgehammer
-Wood
-Metal Parts

Cigarettes
-Cigarettes Crafting Machine
-Tabacco x2

Rope
-Campfire or Workbench
-Fibers x1

Lockpick
-Workbench
-Flint x1
-Junk x3
-Metal Parts x2

Primitive tool
-Flint x1

Hatchet
-Workbench
-Junk x1
-Wood x1

Lock
-Workbench
-Flint x1
-Metal Parts x5

Radio
-Workbench
-Junk x5
-Matal Parts

Empty Water Bag
-Brahmin Hide x1
-Fibers x1

Shovel
-Workbench
-Junk x1
-Wood x1

Tool
-Workbench
-Flint x1
-Junk x3
-Metal Parts x1

Metal Parts
-Campfire or Workbench
-Iron Ore x2

Gunpowder
-Campfire or Workbench
-Minerals x1

Alloys
-Campfire or Workbench
-Minerales x2
-Iron Ore x2

Good Metal Parts
-Advanced Workbench
-High Quality Iron Ore x1

Advanced Gunpowder
-Advanced Workbench
-High Quality Minerals x1

High Quality Alloys
-Advanced Workbench
-High Quality Minerals x1
-High Quality Iron Ore x1
Title: Re: Post wipe crafting
Post by: wladimiiir on January 08, 2012, 11:11:16 pm
Armorer (level 1)
Leather Jacket
Leather Helmet
Combat Leather Jacket
Combat Leather Helmet
Leather Armor
Leather Armor Helmet
Leather Armor Mark II
Leather Armor Helmet Mark II
Metal Armor
Metal Mask
Title: Re: Post wipe crafting
Post by: pistacja on January 10, 2012, 01:17:03 pm
Doctor lv1:

Antidote:
-Scorpion Tail x5

Weak Healing Powder:
-Broc Flower x1

Healing Powder:
-Workbench
-Broc Flower x1
-Xander Root x1




...anyone willing to write up the other professions before the wiki gets updated?
Title: Re: Post wipe crafting
Post by: spears on January 10, 2012, 01:19:39 pm
Demo expert lvl 1
Frags x10- 4 gunpowder 1 metal
Molotovs x30 - 4 rotgut

Lv2- blueprint dynamite 6advanced gunpowder 1 det part
Title: Re: Post wipe crafting
Post by: runboy93 on January 10, 2012, 01:19:54 pm
Quote
.45 Caliber x100
-Workbench
-Gunpowder x2
Is this joke or something?
Even 9mm ammo takes more resources than .45 Caliber.. why?
Title: Re: Post wipe crafting
Post by: Solar on January 10, 2012, 01:25:44 pm
Bursters discount ;)
Title: Re: Post wipe crafting
Post by: pistacja on January 10, 2012, 01:32:20 pm
I have molotov on my list even without demo-exp, I think with the last update the same goes for Weak Healing Powder.

I also noticed Super Sledge appeared or I missed it the first time, anyway
Super Sledge:
-Workbench
-Good Metal Parts x2
-Alloys x1
-Electronic Parts x1
-Sledgehammer x1
Title: Re: Post wipe crafting
Post by: runboy93 on January 10, 2012, 01:38:09 pm
Almost all other melee weapons are little hard to craft, only Super Sledge is worth of make (Power -> resources)
Title: Re: Post wipe crafting
Post by: anarchclaw on January 10, 2012, 03:52:07 pm
Bursters discount ;)

.45 calibre weapons are more difficult to acquire and maintain -> the ammo for it is easy and inexpensive to make.

so basically everyone should keep a store of 5000 rounds for when they find a .45 weapon, and by the time crafters can make sets of them the economy will have had already tanked?
Title: Re: Post wipe crafting
Post by: Abaddon Raptus on January 10, 2012, 08:33:22 pm
Where be adv workbench?
Title: Re: Post wipe crafting
Post by: Super on January 10, 2012, 10:31:40 pm
hunting rifle
sniper rifle?
Title: Re: Post wipe crafting
Post by: wladimiiir on January 10, 2012, 10:50:38 pm
hunting rifle

1xWood
4xMetal Parts
3xAlloys
Title: Re: Post wipe crafting
Post by: Iceman on January 11, 2012, 07:52:22 am
What about second lvl of professions? Does someone knows, how to find drawings? I cant find nothing about that.
Title: Re: Post wipe crafting
Post by: wladimiiir on January 11, 2012, 08:37:30 am
What about second lvl of professions? Does someone knows, how to find drawings? I cant find nothing about that.
Do you have any lvl 2 profession? Do you need blueprints for all the items craftable with lvl 2 profession?
Title: Re: Post wipe crafting
Post by: Iceman on January 11, 2012, 09:12:26 am
i create alt-crafter-armorer. 1-st lvl profession - all clear - press F and craft. 2-nd - troubles. I dont know what do.
Title: Re: Post wipe crafting
Post by: wladimiiir on January 11, 2012, 09:40:35 am
i create alt-crafter-armorer. 1-st lvl profession - all clear - press F and craft. 2-nd - troubles. I dont know what do.
So, I see. You dont get additional items in your fixboy by taking lvl 2 profession, right? Then you probably need to use blueprints (someone found them in footlockers in city area encounters) and the item from blueprint will appear in your fixboy. Hm, but I wonder if permanently or it is just for one item crafting.
Title: Re: Post wipe crafting
Post by: Marko69 on January 11, 2012, 03:30:03 pm
Anybody got big guns level 1?
Title: Re: Post wipe crafting
Post by: Lacan on January 11, 2012, 04:56:16 pm
Anybody got big guns level 1?

yes 1500 caps to Marcus mayor of BH. Or Jacob dealer in Hub Old Town. Need BG skill and some repair.
Title: Re: Post wipe crafting
Post by: pistacja on January 11, 2012, 07:29:00 pm
Big guns level 1:

M60:
-Advanced workshop
-Metal Parts x7
-Alloys x7

5mm JHP x100:
-Workbench
-Metal Parts x1
-Gunpowder x4

Explosive Rocket x10
-Workbench
-Metal Parts x1
-Gunpowder x6

This kind of sucks. I can make ammo for a gun that I can't make or make a gun that I can't make ammo for. I was at least counting for mk2 flamer fuel :(
Title: Re: Post wipe crafting
Post by: spears on January 11, 2012, 08:17:09 pm
Where the fudge are the advanced workbenches.
Title: Re: Post wipe crafting
Post by: Solar on January 11, 2012, 08:20:16 pm
Gunrunners is a safe one (you need to earn access)

Then there are others in places you'd think high tech crafting would be - sierra, mariposa, etc
Title: Re: Post wipe crafting
Post by: spears on January 11, 2012, 08:22:58 pm
Thanks chap i was suprised that bos were lacking one.
Title: Re: Post wipe crafting
Post by: Enzotainment on January 11, 2012, 08:58:59 pm
Can anyone say which requirements are needed for the EW profession lvl2? Apart from the 100 science that is.. And once you have it, are there any 'hidden' requirements for specific items to craft? Like needing CH3 to use an advanced workbench or something?
Title: Re: Post wipe crafting
Post by: Solar on January 11, 2012, 09:09:33 pm
The factions will each get one when their faction points is working properly. You'd then earn access to them in a similar way to earning it to the Gunrunners.
Title: Re: Post wipe crafting
Post by: Marko69 on January 11, 2012, 09:49:06 pm
What about doctor crafters level 2? Can it make stims, and which materials?
Title: Re: Post wipe crafting
Post by: Crazy on January 12, 2012, 12:50:38 am
Gunrunners is a safe one (you need to earn access)

Then there are others in places you'd think high tech crafting would be - sierra, mariposa, etc
Don't found any advanced workbench in sierra and mariposa.
Title: Re: Post wipe crafting
Post by: fuzz on January 12, 2012, 04:22:30 am
So, where are these campfires?
Title: Re: Post wipe crafting
Post by: Lacan on January 12, 2012, 04:53:22 am
So, where are these campfires?

you "craft" them by using wood on the fire in your tent.
Title: Re: Post wipe crafting
Post by: Durandal on January 12, 2012, 03:32:40 pm
Can someone post lvl 1 small gun crafting?

Is it possible to get a workbench at your tent?
Title: Re: Post wipe crafting
Post by: wladimiiir on January 12, 2012, 03:47:06 pm
Can someone post lvl 1 small gun crafting?
I will update Wiki in few hours when I am home.
Is it possible to get a workbench at your tent?
Yes it is, but you have to get Ranger support perk (100% outdoorsman skill needed).
Title: Re: Post wipe crafting
Post by: Goodie on January 12, 2012, 03:58:25 pm
Hello guys.

Somebody see any "blueprints" in game?
Title: Re: Post wipe crafting
Post by: rikimaru on January 12, 2012, 04:46:56 pm
 i was buy 2 Professions Armorer from 3000caps in NCR - Rondo. nothing added in Fix . does not work. Can DeV give me back my money?  my nick in Game is Riikimaru    (yes 2 ii)

http://imageshack.us/f/862/screen12012012164907.jpg/

http://imageshack.us/f/521/screen12012012164929.jpg/
Title: Re: Post wipe crafting
Post by: spears on January 12, 2012, 05:04:03 pm
ITs cause you need the blueprints.
Title: Re: Post wipe crafting
Post by: rikimaru on January 12, 2012, 05:42:12 pm
wher i found blueprints
Title: Re: Post wipe crafting
Post by: Geras on January 12, 2012, 06:05:36 pm
Some say they can be found in lockers in city ruins encounters. Beware of traps, some lockpick skill is necessary as well.
Title: Re: Post wipe crafting
Post by: wladimiiir on January 12, 2012, 06:21:53 pm
Can someone post lvl 1 small gun crafting?
Wiki updated
Code: [Select]
http://fo2238.fodev.net/wiki/Profession%3A_Gunsmith_(Small_Guns)
Title: Re: Post wipe crafting
Post by: Durandal on January 13, 2012, 03:26:44 am
For some weird reason I can't get small guns training from Boyce.

I have 100 Science and 101 Repair as well as 1500 Caps.

Is this a bug?

Title: Re: Post wipe crafting
Post by: wladimiiir on January 13, 2012, 08:25:25 am
For some weird reason I can't get small guns training from Boyce.

I have 100 Science and 101 Repair as well as 1500 Caps.

Is this a bug?
There has been a bug reported about this issue. Try someone else for now (Skeeter in Gecko worked for me).
Title: Re: Post wipe crafting
Post by: karramba on January 13, 2012, 09:32:20 am
 I was buy 2 Professions BG from 3000 caps in New reno.
And i can craft now:
223 FMJ
5mm AP
Advanced Super-Burn Mix 100 pieces
Explosive Rocket 10 pieces
Rocket AP 10 pieces

Its joke?
Where are all Big guns?
Where is Advanced Flamethrower Fuel?
Title: Re: Post wipe crafting
Post by: runboy93 on January 13, 2012, 09:36:10 am
I was buy 2 Professions BG from 3000 caps in New reno.
And i can craft now:
223 FMJ
5mm AP
Advanced Super-Burn Mix 100 pieces
Explosive Rocket 10 pieces
Rocket AP 10 pieces

Its joke?
Where are all Big guns?
Where is Advanced Flamethrower Fuel?
You need find blueprints for those weapons (Improved Flamer, M60, Minigun etc)
Title: Re: Post wipe crafting
Post by: pistacja on January 13, 2012, 12:18:14 pm
Energy Weapons anyone?
Title: Re: Post wipe crafting
Post by: mojuk on January 13, 2012, 01:16:50 pm
ew1:
magneto-laser pistol
cattle prod
power fist

ew2:
plasma pistol (ext. cap.)
improved capacitor battery
mfc
Title: Re: Post wipe crafting
Post by: pistacja on January 13, 2012, 01:46:00 pm
ew1:
magneto-laser pistol
cattle prod
power fist

ew2:
plasma pistol (ext. cap.)
improved capacitor battery
mfc

Thx, and could you write what 'ingredients' are needed to make them?
Title: Re: Post wipe crafting
Post by: mojuk on January 13, 2012, 02:15:39 pm
ew1:
magneto-laser pistol (workbench)
2x metal parts
1x wood
4x alloys
3x eloctronic parts

cattle prod (workbench)
1x wood
4x electronic parts
2x alloys

power fist (workbench)
3x alloys
4x metal parts

ew2:
plasma pistol (ext. cap.) (advanced workbench)
1x plasma pistol
1x extended capacitor battery

improved capacitor battery (advanced workbench)
1x high quality alloys
3x electronic parts
1x good metal parts
2x metal parts
1x alloys

mfc (advanced workbench)
3x refined uranium ore
1x alloys
1x electronic parts
Title: Re: Post wipe crafting
Post by: Mithguar on January 13, 2012, 03:27:04 pm
Could it be possible to make blueprints form dimantling weapon? Like low chance for geting one or you get one after dismantling like at least 20 of kind? Cos you know if you dismantle enouth things you can get how to build one right?
Title: Re: Post wipe crafting
Post by: vilaz on January 13, 2012, 03:36:42 pm
Combat Helmet (from Blueprint):
Armorer lv2, Advanced workbench
2x high quality alloys
1x metal parts
1x fibers
Title: Re: Post wipe crafting
Post by: Wallace on January 14, 2012, 12:33:40 am
Could it be possible to make blueprints form dimantling weapon? Like low chance for geting one or you get one after dismantling like at least 20 of kind? Cos you know if you dismantle enouth things you can get how to build one right?

I'd say you should get "blueprint" after some succesive use of science skill as follows;
Second roll for SCI = (Science_Skill) - (300) + (current_deterioration) + (max_deterioration) - (item_tier_penalty[0-50; let devs decide])
You pass this skill check and THEN an IN check you get the blueprint
Title: Re: Post wipe crafting
Post by: Tomowolf on January 14, 2012, 01:06:54 am
I don't want to whine but now crafting professions aren't ballanced well, because if we get big gun profession we got only ONE weapon from two professions, and ammo to that weapon is avaible to make at second level of the profession,

Why there is only one weapon - it should be at least rocket launcher, not m60 which could be even in real life harder to make than some rocket launcher made of pipe and some other parts and trigger.
Title: Re: Post wipe crafting
Post by: Solar on January 14, 2012, 01:21:29 am
Yes, I think I'll either swap the m60 and RL or downgrade m60 to use .22mm ammo.
Title: Re: Post wipe crafting
Post by: Tomowolf on January 14, 2012, 01:31:16 am
Nununu, just add rocket launcher there, there is nothing bad having two craftable weapons (each weapon could be each rank of profession, that could sound logic, not only ammo crafting all time guy).
Title: Re: Post wipe crafting
Post by: Zogra on January 14, 2012, 08:43:50 am
Could it be possible to make blueprints form dimantling weapon? Like low chance for geting one or you get one after dismantling like at least 20 of kind? Cos you know if you dismantle enouth things you can get how to build one right?

Sounds nice idea and realistic idea to me blueprints and crafting need a tone up atm we walk around with wooden weapons we gotta improve somehow

Not talking about high tec stuff just some regular minigun for bg and assault rifle for sg

Those are the basics if u want my opinion anything below those sucks ass for lvl 24 fights.

Those 2 blueprints must be a lot of more frequent than avenger minigun and xl rifle


Title: Re: Post wipe crafting
Post by: mojuk on January 14, 2012, 09:24:41 am
If you wanna phew phew for free go to Hinkley.
Also there are ways to obtain a weapon other that crafting, get one of those guns, kill few bad guys and you got more guns than you used to get it. So even if you are not into repairing and maintaining your gear you still get some low-medium condition guns ready to use.

There are few factors behind critical miss/weapon destroyed, apart from bad weapon condition and low skill, maybe you are just unlucky in real life ;P
Title: Re: Post wipe crafting
Post by: rikimaru on January 14, 2012, 10:52:15 pm
i was open 200 lockers and nothing  only junk some ammo armor laser pistol  but no blueprint wtf
Title: Re: Post wipe crafting
Post by: Dixie on January 14, 2012, 11:43:27 pm
I love the idea of blueprints and they definitely should NOT be a common thing to find in just any random ruin. Ruins are roofless broken down walls with no shelter from the elements whatsoever so no printed items would survive even in lockers as without proper shelter they too would succumb to the elements or at least become leaky.

But as others pointed out crafting is made much much less dependable with the new system. So I like the idea one poster had for being able to draw up your own blueprints using the knowledge acquired from so many dismantlings. Easy to obtain items would be easy to craft because you would find plenty of them to dismantle and learn from. More rare items would be more difficult to craft because of the difficulty in finding enough of them to dismantle in order to learn how they are put together.

Another idea i thought of is printouts from computers. Perhaps in the NPC faction bases could be computers with the blueprints stored in their memory banks and with proper knowledge could be accessed and printed out.
Title: Re: Post wipe crafting
Post by: rikimaru on January 15, 2012, 09:21:20 am
Does luck affect the things found in these closed boxes?
Title: Re: Post wipe crafting
Post by: vilaz on January 16, 2012, 09:42:12 pm
Metal armor Mark II (from blueprint):
Armorer lv2, Advanced workbench
1x High quality fibers (wtf?)
1x Good metal parts
1x Metal armor
Title: Re: Post wipe crafting
Post by: fuzz on January 17, 2012, 09:54:54 am
Some say they can be found in lockers in city ruins encounters. Beware of traps, some lockpick skill is necessary as well.
Could you post some sshots? From what I understand the lockers spawn like junk or scavenge able car. Are they always visible or they need to be in the range of your pov?
Title: Re: Post wipe crafting
Post by: Chrupek on January 17, 2012, 10:31:25 am
Could you post some sshots? From what I understand the lockers spawn like junk or scavenge able car. Are they always visible or they need to be in the range of your pov?

they are always visible. There might be, trap filed around locker. Without tagging lockpick, u have 0% chance to open locked locker.
With high skill, u have nice chance to open locker, but still chance to find any valuabel stuff is near to 0.
Title: Re: Post wipe crafting
Post by: RavenousRat on January 17, 2012, 10:46:41 am
they are always visible. There might be, trap filed around locker. Without tagging lockpick, u have 0% chance to open locked locker.
With high skill, u have nice chance to open locker, but still chance to find any valuabel stuff is near to 0.

You can open with non-tagged skill, 25% +lockpicks enough, but you'll need to spam skill a lot, 25% is 6 PE and 9 AG for example, so you don't need to spend any SPs into lockpick. Or, if you have less than 25% base lockpick, then you have to use expanded set of lockpicks that adds +50%, then you can open locks with any skill and also with more chance.
Already got useless blueprints with 25% base lockpick skill and lockpick set.
Title: Re: Post wipe crafting
Post by: Sishare on January 17, 2012, 11:56:52 am
somone know more about high quality fibers?
Title: Re: Post wipe crafting
Post by: Wind_Drift on January 17, 2012, 08:13:44 pm
use expanded set of lockpicks that adds +50%,

Haven't seen any of these yet, if you know where to get them I'd LOVE to know as well.
Title: Re: Post wipe crafting
Post by: KalosK on January 19, 2012, 03:17:45 am
Anybody know where there's a Cigarette's Crafting Machine to make smokes?
Title: Re: Post wipe crafting
Post by: Kombajn on January 19, 2012, 10:04:18 am
At Boneyard's Tabbaco Plantation.
Title: Re: Post wipe crafting
Post by: Aeco on January 20, 2012, 02:41:08 pm
Advanced workbench for crafting m60 wtf?!  :o
Title: Re: Post wipe crafting
Post by: Zogra on January 21, 2012, 08:49:59 am
Yes, I think I'll either swap the m60 and RL or downgrade m60 to use .22mm ammo.


Please dont swamp the m60 for a rocket launcher!

 just add a rocket launcher and its fine xD

If i have to choose between m60 or rocket launcher i would choose m60 ofc.

The downgrade idea to use .22 ammo is sexy as long as it doesnt downgrade its dps ;D
Title: Re: Post wipe crafting
Post by: Zogra on January 21, 2012, 08:58:28 am
oops double posted this....

 is there a way to delete this post?
Title: Re: Post wipe crafting
Post by: KalosK on January 22, 2012, 02:18:07 am
At Boneyard's Tabbaco Plantation.

But I get shot in the head every time I go there ;_;
Title: Re: Post wipe crafting
Post by: Zogra on January 23, 2012, 02:41:38 am
Advanced workbench for crafting m60 wtf?!  :o

i agree

also where to find advanced workbench near VC where i build my house?
Title: Re: Post wipe crafting
Post by: Zogra on January 23, 2012, 02:44:08 am
i agree

also where to find advanced workbench near VC where i build my house?

idea: make somehow to be able to upgrade workbenches we have in outdoor'sman house or in bases into advanced workbench with science and 10x metal parts?
Title: Re: Post wipe crafting
Post by: Wallace on January 23, 2012, 03:05:34 am
I suggest making SOMETHING so that playing crafter char would be interesting again

Contrary to pre-wipe playing crafter char is currently extremely boring =/
Title: Re: Post wipe crafting
Post by: Wichura on January 23, 2012, 06:59:37 am
I suggest making SOMETHING so that playing crafter char would be interesting again
It is.
(http://img821.imageshack.us/img821/6770/mebehere.jpg)

Advanced Workbench @ Gun Runners Facility, enjoy your stay.
Title: Re: Post wipe crafting
Post by: DanteAligheri on January 23, 2012, 08:40:51 pm
Maybe crafting could at least be more difficult, hell even a lot more difficult. I've noticed that since I've played, so many players crafting the holy hell out of whatever really destroys the economy. It's almost like caps are obsolete, and there are 12-20 Pancor shotguns right in a row... at almost every merchant. Caps are a huge part of Fallout (cool back story too, if anyone cares) and I think they should have a definite, solid role in the game. That's not so much the case right now, except for bases/factions. Merchants never have any. All items that were too easily crafted by (probably low level) alts and whatnot. I don't think anyone here could ACTUALLY build a shotgun from scratch, so why isn't it difficult in-game? I've never even needed to make a crafting alt come to think of it. I like this game being HARD. The whole thing needs to be HARD. None of that kiddy, easy-ass WoW shit...
Title: Re: Post wipe crafting
Post by: Wichura on January 23, 2012, 10:51:07 pm
Maybe crafting could at least be more difficult, hell even a lot more difficult. I've noticed that since I've played, so many players crafting the holy hell out of whatever really destroys the economy. It's almost like caps are obsolete, and there are 12-20 Pancor shotguns right in a row... at almost every merchant. Caps are a huge part of Fallout (cool back story too, if anyone cares) and I think they should have a definite, solid role in the game. That's not so much the case right now, except for bases/factions. Merchants never have any. All items that were too easily crafted by (probably low level) alts and whatnot. I don't think anyone here could ACTUALLY build a shotgun from scratch, so why isn't it difficult in-game? I've never even needed to make a crafting alt come to think of it. I like this game being HARD. The whole thing needs to be HARD. None of that kiddy, easy-ass WoW shit...
Yeah, and then you're gonna whine about too much spears and rocks people gathered at their hideouts, because crafting/getting them is too easy. This, sir, is a game. Games should be entertainy and fun. Realism crap isn't fun at all.

Oh, and making it all harsher and harsher leads only to enlarging gap between organized big gangs and solo players. As usual. When do you people realize that?
Title: Re: Post wipe crafting
Post by: Dixie on January 25, 2012, 05:27:43 pm
Good point Wichura. Though one point DanteAligheri brought up is I think an obvious problem to everyone now. The absence of caps on npc traders. I don't see any money flow in this new economy. I don't even understand how so many items are ending up in trader's inventories. I've rarely ever seen more than a few caps on any npc trader and I travel all over map to every trader constantly in search of caps. I really like the idea of npc's that pay for specific items though which does seem to be more the case now. Especially the ones that actually garuntee caps for each of that item you bring them. Like the spear buying girl in JT.

You go to certain towns to sell certain types of stuff. Problem is that they don't buy your stuff even when it is something they normally want to buy, if they are out of caps. I know its generally a bad thing to expect a game to be more like real life but honestly even just for the sake of good rp, a store owner even in a fictitious game world ought to never run out of the life blood his business runs on, which is money. If anything, his inventory should have some auto-liquidation system that converts item overflow into caps so he always has a steady supply of caps while simultaneously reducing the flood of player generated items being sold to him. say an item by item store inventory cap. I dont know what that should be but just for example say his store was limited to 5 of each type of weapon and anything over that gets converted to caps in his story inventory.
Title: Re: Post wipe crafting
Post by: Wallace on January 25, 2012, 07:37:05 pm
It is.
(http://img821.imageshack.us/img821/6770/mebehere.jpg)

Advanced Workbench @ Gun Runners Facility, enjoy your stay.

Tell me my dear Wichura - what's good is an advanced workbench if you are unable to craft anything requiring HQ mats?
Title: Re: Post wipe crafting
Post by: Wichura on January 25, 2012, 07:41:50 pm
Tell me my dear Wichura - what's good is an advanced workbench if you are unable to craft anything requiring HQ mats?
Wut?
(http://img27.imageshack.us/img27/9113/elesweczkoduzomnostwo.jpg)
Title: Re: Post wipe crafting
Post by: Wallace on January 25, 2012, 07:46:59 pm
Ok... maybe not "YOU"...

But do you get the picture i was trying to "paint"?

So far blueprints are some kind of an urban myth for me... Made a treasure hunter ben looking for long hours... not a single one found untill today...

Get it?
Title: Re: Post wipe crafting
Post by: Aeco on January 25, 2012, 07:56:19 pm
they are real... pain in the ass to get but well i got quite a few (not the usefull ones though :D)
just keep on looking for it... its a great adventure you know  ;D roaming the streets, disarm traps, pick locks... get yourself SD bursted by some ******* just for fun (and your belongings of course^^)

it is INDEED a great adventure  ;)
Title: Re: Post wipe crafting
Post by: Wichura on January 25, 2012, 09:40:09 pm
So far blueprints are some kind of an urban myth for me... Made a treasure hunter ben looking for long hours... not a single one found untill today...

Get it?
I found one, actually obtained from Junktown's "fix the robot" quest. It was .223 Pistol's BP. And LSW's I've traded from my mate, he got two of them.

Check the "Sell" section on forum, I've seen some BP there.
Title: Re: Post wipe crafting
Post by: Wallace on January 25, 2012, 10:09:18 pm
Been checking "sell" but no things of interest there...
Title: Re: Post wipe crafting
Post by: Aeco on January 25, 2012, 11:33:04 pm
I found one, actually obtained from Junktown's "fix the robot" quest. It was .223 Pistol's BP.

wheres this quest located? didnt get it in JT
Title: Re: Post wipe crafting
Post by: Wichura on January 25, 2012, 11:37:18 pm
Junktown's Power House, in south-east part of town. You have to fix generators first, I guess. High Science (100+) and Repair (150+) recommended, I had these skills at 100 and 150, with all "repairman" perks.
Title: Re: Post wipe crafting
Post by: Aeco on January 25, 2012, 11:44:45 pm
just found it... never noticed the robot there  :o

thx for the help  :)
Title: Re: Post wipe crafting
Post by: DanteAligheri on January 26, 2012, 08:13:44 pm
Yeah, and then you're gonna whine about too much spears and rocks people gathered at their hideouts, because crafting/getting them is too easy. This, sir, is a game. Games should be entertainy and fun. Realism crap isn't fun at all.

Oh, and making it all harsher and harsher leads only to enlarging gap between organized big gangs and solo players. As usual. When do you people realize that?

Dude Wichura, that's just idiotic to think I would "whine" about something like that. I'm not whining, this is a suggestion board...
I was suggesting. Herp a fucking derp. Getting spears and rocks is easy, because they suck. My point is people shouldn't be able to obtain, let alone build, such awesome weapons so easily. Then they seem to have less value. Instead of arguing with everyone take something into consideration, that's all I ever seen you do on these boards Mr. Right.

On the last thing. That is true to an extent. But that's how it would/could be. Oh well. I got into this game and yes it was difficult, I almost hated it. Then I started talking to players (Oh hey it promotes P2P interaction too?) and watching people, and talking to NPCs a lot more....so there you have it. It's not impossible, it's just hard. And then again, it's not even that hard. All of this crafting BS isn't even a little difficult. My other point. It's fucking simple. We don't have to make it TOO hard, so you don't wet your panties, but again, I'm SUGGESTING it shouldn't be as easy as it is.
Title: Re: Post wipe crafting
Post by: DanteAligheri on January 26, 2012, 08:18:55 pm
I apologize for the "suggestion board" thing, I was redirected FROM the suggestion board to this thread. But what I said still stands. I'm not trying to argue with anyone or be on anyone's shit list, but I think this is a real problem in the game that needs to be addressed. Just make it "not easy," but I guess it doesn't have to be hard.

Also apologies for spam posting. I just realized I'm an idiot is all.  ;D
Title: Re: Post wipe crafting
Post by: Shonsu on January 29, 2012, 05:56:22 am
Any further word on HQ fibers? I saw solar post in another thread something that suggested that needing HQ fibers is a bug.  But he never replied when someone asked if he meant that high quality fibers are a bug so I'm unsure.
Title: Re: Post wipe crafting
Post by: natsuto on January 31, 2012, 02:44:32 am
Does anybody know how to find the drawings? I can not find, no.
Title: Re: Post wipe crafting
Post by: Wallace on January 31, 2012, 04:17:41 am
Anyone knows if HQ fibers will be more availible in the future OR req downgraded to regular fibers?