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Other => FOnline:2238 Forum => Archives => Survival Guides / Game Help => Topic started by: pistacja on January 07, 2012, 02:51:56 pm
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9mm Mauser
-Workbench
-Wood x1
-Metal Parts x2
-Junk x3
10m Pistol
-Workbench
-Wood x1
-Metal Parts x5
-Alloys x1
Red Ryder BB Gun
-Workbench
-Wood x1
-Junk x2
Shotgun
-Workbench
-Wood x1
-Metal Parts x5
Laser Pistol
-Workbench
-Wood x1
-Alloys x2
-Electronic Parts x2
-Metal Parts x4
Flamer
-Workbench
-Wood
-Alloys x3
BB's x50
-Junk x4
9mm ball x100
-Metal Parts x1
-Gunpowder x4
.44Magnum JHP x100
-Workbench
-Metal Parts x1
-Gunpowder x10
10mm JHP x100
-Workbench
-Metal Parts x1
-Gunpowder x8
.45 Caliber x100
-Workbench
-Gunpowder x2
12 ga Shotgun Shells x100
-Workbench
-Metal Parts x1
-Gunpowder x9
Flamer Fule x120
-Workbench
-Rot Gur x4
Small Energy Cell x100
-Workbench
-Alloys x2
-Electronic Parts x6
Brass Knuckles
-Junk x4
Spiked Knuckles
-Metal Parts x3
Sharpened Pole
-Wood x1
Spear
-Junk x4
-Sharpened Pole x1
-Metal Parts x1
Sharpened Spear
-Spear x1
-Flint x1
-Metal Parts x3
Knife x2
-Junk x2
-Wood x1
-Metal Parts x1
Throwing Knife x10
-Metal Parts x4
-Wood x2
Combat Knife
-Workbench
-Metal Parts x3
-Flint x1
-Wood x1
-Junk x4
Sledgehammer
-Wood
-Metal Parts
Cigarettes
-Cigarettes Crafting Machine
-Tabacco x2
Rope
-Campfire or Workbench
-Fibers x1
Lockpick
-Workbench
-Flint x1
-Junk x3
-Metal Parts x2
Primitive tool
-Flint x1
Hatchet
-Workbench
-Junk x1
-Wood x1
Lock
-Workbench
-Flint x1
-Metal Parts x5
Radio
-Workbench
-Junk x5
-Matal Parts
Empty Water Bag
-Brahmin Hide x1
-Fibers x1
Shovel
-Workbench
-Junk x1
-Wood x1
Tool
-Workbench
-Flint x1
-Junk x3
-Metal Parts x1
Metal Parts
-Campfire or Workbench
-Iron Ore x2
Gunpowder
-Campfire or Workbench
-Minerals x1
Alloys
-Campfire or Workbench
-Minerales x2
-Iron Ore x2
Good Metal Parts
-Advanced Workbench
-High Quality Iron Ore x1
Advanced Gunpowder
-Advanced Workbench
-High Quality Minerals x1
High Quality Alloys
-Advanced Workbench
-High Quality Minerals x1
-High Quality Iron Ore x1
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Armorer (level 1)
Leather Jacket
Leather Helmet
Combat Leather Jacket
- 1x Leather Jacket
- 1x Fibers
- 5x Gecko Pelt
- 2x Golden Gecko Pelt
- 1x Brahmin Hide
Combat Leather Helmet
- 1x Leather Helmet
- 1x Fibers
- 1x Junk
- 1x Gecko Pelt
- 1x Golden Gecko Pelt
Leather Armor
- 1x Fibers
- 5x Golden Gecko Pelt
Leather Armor Helmet
- 1x Fibers
- 2x Golden Gecko Pelt
Leather Armor Mark II
- 1x Leather Armor
- 2x Golden Gecko Pelt
- 1x Brahmin Hide
Leather Armor Helmet Mark II
- 1x Leather Armor Helmet
- 1x Junk
- 1x Golden Gecko Pelt
Metal Armor
- 1x Fibers
- 1x Brahmin Hide
- 4x Metal Parts
- 3x Alloys
Metal Mask
- 1x Fibers
- 1x Brahmin Hide
- 1x Metal Parts
- 1x Alloys
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Doctor lv1:
Antidote:
-Scorpion Tail x5
Weak Healing Powder:
-Broc Flower x1
Healing Powder:
-Workbench
-Broc Flower x1
-Xander Root x1
...anyone willing to write up the other professions before the wiki gets updated?
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Demo expert lvl 1
Frags x10- 4 gunpowder 1 metal
Molotovs x30 - 4 rotgut
Lv2- blueprint dynamite 6advanced gunpowder 1 det part
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.45 Caliber x100
-Workbench
-Gunpowder x2
Is this joke or something?
Even 9mm ammo takes more resources than .45 Caliber.. why?
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Bursters discount ;)
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I have molotov on my list even without demo-exp, I think with the last update the same goes for Weak Healing Powder.
I also noticed Super Sledge appeared or I missed it the first time, anyway
Super Sledge:
-Workbench
-Good Metal Parts x2
-Alloys x1
-Electronic Parts x1
-Sledgehammer x1
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Almost all other melee weapons are little hard to craft, only Super Sledge is worth of make (Power -> resources)
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Bursters discount ;)
.45 calibre weapons are more difficult to acquire and maintain -> the ammo for it is easy and inexpensive to make.
so basically everyone should keep a store of 5000 rounds for when they find a .45 weapon, and by the time crafters can make sets of them the economy will have had already tanked?
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Where be adv workbench?
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hunting rifle
sniper rifle?
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hunting rifle
1xWood
4xMetal Parts
3xAlloys
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What about second lvl of professions? Does someone knows, how to find drawings? I cant find nothing about that.
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What about second lvl of professions? Does someone knows, how to find drawings? I cant find nothing about that.
Do you have any lvl 2 profession? Do you need blueprints for all the items craftable with lvl 2 profession?
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i create alt-crafter-armorer. 1-st lvl profession - all clear - press F and craft. 2-nd - troubles. I dont know what do.
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i create alt-crafter-armorer. 1-st lvl profession - all clear - press F and craft. 2-nd - troubles. I dont know what do.
So, I see. You dont get additional items in your fixboy by taking lvl 2 profession, right? Then you probably need to use blueprints (someone found them in footlockers in city area encounters) and the item from blueprint will appear in your fixboy. Hm, but I wonder if permanently or it is just for one item crafting.
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Anybody got big guns level 1?
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Anybody got big guns level 1?
yes 1500 caps to Marcus mayor of BH. Or Jacob dealer in Hub Old Town. Need BG skill and some repair.
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Big guns level 1:
M60:
-Advanced workshop
-Metal Parts x7
-Alloys x7
5mm JHP x100:
-Workbench
-Metal Parts x1
-Gunpowder x4
Explosive Rocket x10
-Workbench
-Metal Parts x1
-Gunpowder x6
This kind of sucks. I can make ammo for a gun that I can't make or make a gun that I can't make ammo for. I was at least counting for mk2 flamer fuel :(
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Where the fudge are the advanced workbenches.
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Gunrunners is a safe one (you need to earn access)
Then there are others in places you'd think high tech crafting would be - sierra, mariposa, etc
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Thanks chap i was suprised that bos were lacking one.
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Can anyone say which requirements are needed for the EW profession lvl2? Apart from the 100 science that is.. And once you have it, are there any 'hidden' requirements for specific items to craft? Like needing CH3 to use an advanced workbench or something?
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The factions will each get one when their faction points is working properly. You'd then earn access to them in a similar way to earning it to the Gunrunners.
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What about doctor crafters level 2? Can it make stims, and which materials?
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Gunrunners is a safe one (you need to earn access)
Then there are others in places you'd think high tech crafting would be - sierra, mariposa, etc
Don't found any advanced workbench in sierra and mariposa.
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So, where are these campfires?
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So, where are these campfires?
you "craft" them by using wood on the fire in your tent.
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Can someone post lvl 1 small gun crafting?
Is it possible to get a workbench at your tent?
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Can someone post lvl 1 small gun crafting?
I will update Wiki in few hours when I am home.
Is it possible to get a workbench at your tent?
Yes it is, but you have to get Ranger support perk (100% outdoorsman skill needed).
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Hello guys.
Somebody see any "blueprints" in game?
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i was buy 2 Professions Armorer from 3000caps in NCR - Rondo. nothing added in Fix . does not work. Can DeV give me back my money? my nick in Game is Riikimaru (yes 2 ii)
http://imageshack.us/f/862/screen12012012164907.jpg/
http://imageshack.us/f/521/screen12012012164929.jpg/
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ITs cause you need the blueprints.
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wher i found blueprints
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Some say they can be found in lockers in city ruins encounters. Beware of traps, some lockpick skill is necessary as well.
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Can someone post lvl 1 small gun crafting?
Wiki updated
http://fo2238.fodev.net/wiki/Profession%3A_Gunsmith_(Small_Guns)
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For some weird reason I can't get small guns training from Boyce.
I have 100 Science and 101 Repair as well as 1500 Caps.
Is this a bug?
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For some weird reason I can't get small guns training from Boyce.
I have 100 Science and 101 Repair as well as 1500 Caps.
Is this a bug?
There has been a bug reported about this issue. Try someone else for now (Skeeter in Gecko worked for me).
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I was buy 2 Professions BG from 3000 caps in New reno.
And i can craft now:
223 FMJ
5mm AP
Advanced Super-Burn Mix 100 pieces
Explosive Rocket 10 pieces
Rocket AP 10 pieces
Its joke?
Where are all Big guns?
Where is Advanced Flamethrower Fuel?
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I was buy 2 Professions BG from 3000 caps in New reno.
And i can craft now:
223 FMJ
5mm AP
Advanced Super-Burn Mix 100 pieces
Explosive Rocket 10 pieces
Rocket AP 10 pieces
Its joke?
Where are all Big guns?
Where is Advanced Flamethrower Fuel?
You need find blueprints for those weapons (Improved Flamer, M60, Minigun etc)
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Energy Weapons anyone?
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ew1:
magneto-laser pistol
cattle prod
power fist
ew2:
plasma pistol (ext. cap.)
improved capacitor battery
mfc
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ew1:
magneto-laser pistol
cattle prod
power fist
ew2:
plasma pistol (ext. cap.)
improved capacitor battery
mfc
Thx, and could you write what 'ingredients' are needed to make them?
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ew1:
magneto-laser pistol (workbench)
2x metal parts
1x wood
4x alloys
3x eloctronic parts
cattle prod (workbench)
1x wood
4x electronic parts
2x alloys
power fist (workbench)
3x alloys
4x metal parts
ew2:
plasma pistol (ext. cap.) (advanced workbench)
1x plasma pistol
1x extended capacitor battery
improved capacitor battery (advanced workbench)
1x high quality alloys
3x electronic parts
1x good metal parts
2x metal parts
1x alloys
mfc (advanced workbench)
3x refined uranium ore
1x alloys
1x electronic parts
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Could it be possible to make blueprints form dimantling weapon? Like low chance for geting one or you get one after dismantling like at least 20 of kind? Cos you know if you dismantle enouth things you can get how to build one right?
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Combat Helmet (from Blueprint):
Armorer lv2, Advanced workbench
2x high quality alloys
1x metal parts
1x fibers
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Could it be possible to make blueprints form dimantling weapon? Like low chance for geting one or you get one after dismantling like at least 20 of kind? Cos you know if you dismantle enouth things you can get how to build one right?
I'd say you should get "blueprint" after some succesive use of science skill as follows;
Second roll for SCI = (Science_Skill) - (300) + (current_deterioration) + (max_deterioration) - (item_tier_penalty[0-50; let devs decide])
You pass this skill check and THEN an IN check you get the blueprint
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I don't want to whine but now crafting professions aren't ballanced well, because if we get big gun profession we got only ONE weapon from two professions, and ammo to that weapon is avaible to make at second level of the profession,
Why there is only one weapon - it should be at least rocket launcher, not m60 which could be even in real life harder to make than some rocket launcher made of pipe and some other parts and trigger.
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Yes, I think I'll either swap the m60 and RL or downgrade m60 to use .22mm ammo.
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Nununu, just add rocket launcher there, there is nothing bad having two craftable weapons (each weapon could be each rank of profession, that could sound logic, not only ammo crafting all time guy).
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Could it be possible to make blueprints form dimantling weapon? Like low chance for geting one or you get one after dismantling like at least 20 of kind? Cos you know if you dismantle enouth things you can get how to build one right?
Sounds nice idea and realistic idea to me blueprints and crafting need a tone up atm we walk around with wooden weapons we gotta improve somehow
Not talking about high tec stuff just some regular minigun for bg and assault rifle for sg
Those are the basics if u want my opinion anything below those sucks ass for lvl 24 fights.
Those 2 blueprints must be a lot of more frequent than avenger minigun and xl rifle
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If you wanna phew phew for free go to Hinkley.
Also there are ways to obtain a weapon other that crafting, get one of those guns, kill few bad guys and you got more guns than you used to get it. So even if you are not into repairing and maintaining your gear you still get some low-medium condition guns ready to use.
There are few factors behind critical miss/weapon destroyed, apart from bad weapon condition and low skill, maybe you are just unlucky in real life ;P
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i was open 200 lockers and nothing only junk some ammo armor laser pistol but no blueprint wtf
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I love the idea of blueprints and they definitely should NOT be a common thing to find in just any random ruin. Ruins are roofless broken down walls with no shelter from the elements whatsoever so no printed items would survive even in lockers as without proper shelter they too would succumb to the elements or at least become leaky.
But as others pointed out crafting is made much much less dependable with the new system. So I like the idea one poster had for being able to draw up your own blueprints using the knowledge acquired from so many dismantlings. Easy to obtain items would be easy to craft because you would find plenty of them to dismantle and learn from. More rare items would be more difficult to craft because of the difficulty in finding enough of them to dismantle in order to learn how they are put together.
Another idea i thought of is printouts from computers. Perhaps in the NPC faction bases could be computers with the blueprints stored in their memory banks and with proper knowledge could be accessed and printed out.
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Does luck affect the things found in these closed boxes?
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Metal armor Mark II (from blueprint):
Armorer lv2, Advanced workbench
1x High quality fibers (wtf?)
1x Good metal parts
1x Metal armor
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Some say they can be found in lockers in city ruins encounters. Beware of traps, some lockpick skill is necessary as well.
Could you post some sshots? From what I understand the lockers spawn like junk or scavenge able car. Are they always visible or they need to be in the range of your pov?
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Could you post some sshots? From what I understand the lockers spawn like junk or scavenge able car. Are they always visible or they need to be in the range of your pov?
they are always visible. There might be, trap filed around locker. Without tagging lockpick, u have 0% chance to open locked locker.
With high skill, u have nice chance to open locker, but still chance to find any valuabel stuff is near to 0.
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they are always visible. There might be, trap filed around locker. Without tagging lockpick, u have 0% chance to open locked locker.
With high skill, u have nice chance to open locker, but still chance to find any valuabel stuff is near to 0.
You can open with non-tagged skill, 25% +lockpicks enough, but you'll need to spam skill a lot, 25% is 6 PE and 9 AG for example, so you don't need to spend any SPs into lockpick. Or, if you have less than 25% base lockpick, then you have to use expanded set of lockpicks that adds +50%, then you can open locks with any skill and also with more chance.
Already got useless blueprints with 25% base lockpick skill and lockpick set.
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somone know more about high quality fibers?
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use expanded set of lockpicks that adds +50%,
Haven't seen any of these yet, if you know where to get them I'd LOVE to know as well.
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Anybody know where there's a Cigarette's Crafting Machine to make smokes?
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At Boneyard's Tabbaco Plantation.
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Advanced workbench for crafting m60 wtf?! :o
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Yes, I think I'll either swap the m60 and RL or downgrade m60 to use .22mm ammo.
Please dont swamp the m60 for a rocket launcher!
just add a rocket launcher and its fine xD
If i have to choose between m60 or rocket launcher i would choose m60 ofc.
The downgrade idea to use .22 ammo is sexy as long as it doesnt downgrade its dps ;D
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oops double posted this....
is there a way to delete this post?
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At Boneyard's Tabbaco Plantation.
But I get shot in the head every time I go there ;_;
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Advanced workbench for crafting m60 wtf?! :o
i agree
also where to find advanced workbench near VC where i build my house?
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i agree
also where to find advanced workbench near VC where i build my house?
idea: make somehow to be able to upgrade workbenches we have in outdoor'sman house or in bases into advanced workbench with science and 10x metal parts?
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I suggest making SOMETHING so that playing crafter char would be interesting again
Contrary to pre-wipe playing crafter char is currently extremely boring =/
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I suggest making SOMETHING so that playing crafter char would be interesting again
It is.
(http://img821.imageshack.us/img821/6770/mebehere.jpg)
Advanced Workbench @ Gun Runners Facility, enjoy your stay.
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Maybe crafting could at least be more difficult, hell even a lot more difficult. I've noticed that since I've played, so many players crafting the holy hell out of whatever really destroys the economy. It's almost like caps are obsolete, and there are 12-20 Pancor shotguns right in a row... at almost every merchant. Caps are a huge part of Fallout (cool back story too, if anyone cares) and I think they should have a definite, solid role in the game. That's not so much the case right now, except for bases/factions. Merchants never have any. All items that were too easily crafted by (probably low level) alts and whatnot. I don't think anyone here could ACTUALLY build a shotgun from scratch, so why isn't it difficult in-game? I've never even needed to make a crafting alt come to think of it. I like this game being HARD. The whole thing needs to be HARD. None of that kiddy, easy-ass WoW shit...
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Maybe crafting could at least be more difficult, hell even a lot more difficult. I've noticed that since I've played, so many players crafting the holy hell out of whatever really destroys the economy. It's almost like caps are obsolete, and there are 12-20 Pancor shotguns right in a row... at almost every merchant. Caps are a huge part of Fallout (cool back story too, if anyone cares) and I think they should have a definite, solid role in the game. That's not so much the case right now, except for bases/factions. Merchants never have any. All items that were too easily crafted by (probably low level) alts and whatnot. I don't think anyone here could ACTUALLY build a shotgun from scratch, so why isn't it difficult in-game? I've never even needed to make a crafting alt come to think of it. I like this game being HARD. The whole thing needs to be HARD. None of that kiddy, easy-ass WoW shit...
Yeah, and then you're gonna whine about too much spears and rocks people gathered at their hideouts, because crafting/getting them is too easy. This, sir, is a game. Games should be entertainy and fun. Realism crap isn't fun at all.
Oh, and making it all harsher and harsher leads only to enlarging gap between organized big gangs and solo players. As usual. When do you people realize that?
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Good point Wichura. Though one point DanteAligheri brought up is I think an obvious problem to everyone now. The absence of caps on npc traders. I don't see any money flow in this new economy. I don't even understand how so many items are ending up in trader's inventories. I've rarely ever seen more than a few caps on any npc trader and I travel all over map to every trader constantly in search of caps. I really like the idea of npc's that pay for specific items though which does seem to be more the case now. Especially the ones that actually garuntee caps for each of that item you bring them. Like the spear buying girl in JT.
You go to certain towns to sell certain types of stuff. Problem is that they don't buy your stuff even when it is something they normally want to buy, if they are out of caps. I know its generally a bad thing to expect a game to be more like real life but honestly even just for the sake of good rp, a store owner even in a fictitious game world ought to never run out of the life blood his business runs on, which is money. If anything, his inventory should have some auto-liquidation system that converts item overflow into caps so he always has a steady supply of caps while simultaneously reducing the flood of player generated items being sold to him. say an item by item store inventory cap. I dont know what that should be but just for example say his store was limited to 5 of each type of weapon and anything over that gets converted to caps in his story inventory.
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It is.
(http://img821.imageshack.us/img821/6770/mebehere.jpg)
Advanced Workbench @ Gun Runners Facility, enjoy your stay.
Tell me my dear Wichura - what's good is an advanced workbench if you are unable to craft anything requiring HQ mats?
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Tell me my dear Wichura - what's good is an advanced workbench if you are unable to craft anything requiring HQ mats?
Wut?
(http://img27.imageshack.us/img27/9113/elesweczkoduzomnostwo.jpg)
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Ok... maybe not "YOU"...
But do you get the picture i was trying to "paint"?
So far blueprints are some kind of an urban myth for me... Made a treasure hunter ben looking for long hours... not a single one found untill today...
Get it?
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they are real... pain in the ass to get but well i got quite a few (not the usefull ones though :D)
just keep on looking for it... its a great adventure you know ;D roaming the streets, disarm traps, pick locks... get yourself SD bursted by some ******* just for fun (and your belongings of course^^)
it is INDEED a great adventure ;)
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So far blueprints are some kind of an urban myth for me... Made a treasure hunter ben looking for long hours... not a single one found untill today...
Get it?
I found one, actually obtained from Junktown's "fix the robot" quest. It was .223 Pistol's BP. And LSW's I've traded from my mate, he got two of them.
Check the "Sell" section on forum, I've seen some BP there.
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Been checking "sell" but no things of interest there...
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I found one, actually obtained from Junktown's "fix the robot" quest. It was .223 Pistol's BP.
wheres this quest located? didnt get it in JT
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Junktown's Power House, in south-east part of town. You have to fix generators first, I guess. High Science (100+) and Repair (150+) recommended, I had these skills at 100 and 150, with all "repairman" perks.
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just found it... never noticed the robot there :o
thx for the help :)
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Yeah, and then you're gonna whine about too much spears and rocks people gathered at their hideouts, because crafting/getting them is too easy. This, sir, is a game. Games should be entertainy and fun. Realism crap isn't fun at all.
Oh, and making it all harsher and harsher leads only to enlarging gap between organized big gangs and solo players. As usual. When do you people realize that?
Dude Wichura, that's just idiotic to think I would "whine" about something like that. I'm not whining, this is a suggestion board...
I was suggesting. Herp a fucking derp. Getting spears and rocks is easy, because they suck. My point is people shouldn't be able to obtain, let alone build, such awesome weapons so easily. Then they seem to have less value. Instead of arguing with everyone take something into consideration, that's all I ever seen you do on these boards Mr. Right.
On the last thing. That is true to an extent. But that's how it would/could be. Oh well. I got into this game and yes it was difficult, I almost hated it. Then I started talking to players (Oh hey it promotes P2P interaction too?) and watching people, and talking to NPCs a lot more....so there you have it. It's not impossible, it's just hard. And then again, it's not even that hard. All of this crafting BS isn't even a little difficult. My other point. It's fucking simple. We don't have to make it TOO hard, so you don't wet your panties, but again, I'm SUGGESTING it shouldn't be as easy as it is.
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I apologize for the "suggestion board" thing, I was redirected FROM the suggestion board to this thread. But what I said still stands. I'm not trying to argue with anyone or be on anyone's shit list, but I think this is a real problem in the game that needs to be addressed. Just make it "not easy," but I guess it doesn't have to be hard.
Also apologies for spam posting. I just realized I'm an idiot is all. ;D
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Any further word on HQ fibers? I saw solar post in another thread something that suggested that needing HQ fibers is a bug. But he never replied when someone asked if he meant that high quality fibers are a bug so I'm unsure.
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Does anybody know how to find the drawings? I can not find, no.
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Anyone knows if HQ fibers will be more availible in the future OR req downgraded to regular fibers?