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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Rain on December 28, 2011, 03:49:11 am

Title: Another thread about caravans!
Post by: Rain on December 28, 2011, 03:49:11 am
When i think about the wasteland,i imagine a bunch of oddly dressed and armed guys protecting a caravan through the desert,afraid of robbers that can attack from a minute to another...but not in fonline,sadly.


Caravan rides are the part i miss most from Fallout2..it can be only speculative maybe,but i wish to discuss with the community some idea to make it a reality once again.Here is my vision.


The caravan leader and his crew gathers the fuel needed for a long journey.Let s say,1 full water bag for 10 hexes travelling.They bring their carts to safe out of town locations,named marketplaces,putting the goods they wanted to sell in their cart-s,knowing that they will be payed in cash for 1\10 of what their base price is actually worth..(nice enough to make some cash,but not enough to be exploited..)...they travel from an hotspot,called,let s say,NCR marketplace,where they receive heavy boxes spawned in their cart.(The more carts,the more boxes,the more reward),To another one,that could be SANFRAN marketplace,where they get paid a reasonable sum for their efforts (1500?Not much more.)


Rules:
Marketplaces should be safe locations with 9999 hp snipers guards.
No weapons should stay in hand in marketplace,otherwise guards will shoot.
Encounter made while travelling must be in TB.This prevents fast victory and exploits..(too much time for too little money..)
Caravans that stops in the wasteland for an encounter should be visible to any player in the radious of 5 squares (more pvp,more forced interaction,more loot for caravan leaders,more fun for raiders).


Please,discuss pros and cons.


Pros:More interaction.
actually a way to make some caps out of exploting bos.
hard to abuse.


Cons
Marketplaces full of griefers.But that s the wastelands.Anyway,it s stupid to suicideburst a guy in the middle of his comrades.He won t lose anything.


At the end of the trip,the group is paid and can sell at the merchant their stuff,apart from boxes received from the previous marketplace,that would be payd VERY little 1-10,1-20 of it s actual worth,to prevent abuse.Then the circle might continue,towards new paths,with new pvp and pve encounters.


EDIT:the evil mind of RAVENOUS RAT would be welcome to find weak spots-exploits-and this sort of stuff in this idea...and how to possibly solve them.
Title: Re: The true spirit of the wastelands.
Post by: falloutdude on December 28, 2011, 04:00:57 am
there are many threads on how caravans would make 2238 better and i like them all.
Title: Re: The true spirit of the wastelands.
Post by: Swinglinered on December 28, 2011, 08:44:48 am
I second these notions!
Title: Re: The true spirit of the wastelands.
Post by: Rain on December 28, 2011, 12:26:14 pm
Happy to see people like the idea..i know there are many threads about that,i just wanted to remind of how cool that would be,if implemented in an hardly exploitable-highly  cooperatively oriented way.


It would be interesting to hear to opinion of a GM-developer about how complicated to make that would be.I understand they do have plenty of work at the moment but i am sure the game would benefit ENORMOUSLY from such an implementation.
Title: Re: The true spirit of the wastelands.
Post by: Luther Blissett on December 28, 2011, 01:22:09 pm
In agreement with previous. I'm very much in support of any method of introducing player-run (or player guarded or player assisted) caravans into the game. The technical implementation suggested seems as good as any to me.
Title: Re: The true spirit of the wastelands.
Post by: Michaelh139 on December 29, 2011, 12:35:18 am
This should seriously be on the top of the dev's "to-do" list by now...
Title: Re: The true spirit of the wastelands.
Post by: Surf on December 29, 2011, 12:38:51 am
I like your suggestion, but please read the rules to post in this subforum and give your topic a better explaining title next time. ;)
Title: Re: The true spirit of the wastelands.
Post by: Rain on December 29, 2011, 09:30:56 pm
I like your suggestion, but please read the rules to post in this subforum and give your topic a better explaining title next time. ;)


Sorry,i wanted to catch some extra attention.I hope many more wastelanders will post their opinion about...as much as i hope that devs got some extra spare time and good will :)
Title: Re: The true spirit of the wastelands.
Post by: Solar on December 29, 2011, 09:33:00 pm
This should seriously be on the top of the dev's "to-do" list by now...

This is a pretty huge list, its not surprising its not reached the top yet.
Title: Re: The true spirit of the wastelands.
Post by: Michaelh139 on December 29, 2011, 11:47:50 pm
This is a pretty huge list, its not surprising its not reached the top yet.
(3-4?) years is a pretty long time to be putting something off man despite how large I can imagine your list must be :D

(especially when it's so popular want)
Title: Re: Another thread about caravans!
Post by: Surf on December 29, 2011, 11:53:56 pm
Not like there's nothing other to do, right? :)
Title: Re: Another thread about caravans!
Post by: Michaelh139 on December 30, 2011, 08:22:21 pm
Not like there's nothing other to do, right? :)
Nope.  When something like this is suggested so many times, it really should be put on top of the list, just for the community's sake.
Title: Re: Another thread about caravans!
Post by: Lizard on December 30, 2011, 08:44:34 pm
If this suggestion were so popular, someone already would script, betatest and posted it here.
"Todo list" is a excuse for not implement every each 'suggestion/wish' pronto, anyway, IMHO.

What would happen, if someone would actually script the solution for caravans? Would anyone in the developer team be offened by that?
Title: Re: Another thread about caravans!
Post by: Michaelh139 on December 30, 2011, 10:36:56 pm
If this suggestion were so popular, someone already would script, betatest and posted it here.
http://fodev.net/forum/index.php?topic=7765.msg150560#msg150560
http://fodev.net/forum/index.php?topic=951.0
http://fodev.net/forum/index.php?topic=16696.msg139852#msg139852
http://fodev.net/forum/index.php?topic=19888.msg166338#msg166338
http://fodev.net/forum/index.php?topic=18673.msg154597#msg154597

Must be a coincidence no ones done it yet hm.   :P
Title: Re: Another thread about caravans!
Post by: Surf on December 31, 2011, 03:20:54 am
Nope.  When something like this is suggested so many times, it really should be put on top of the list, just for the community's sake.

I didn't know it was suddenly the community which decides on what to spend freetime on a hobby game to develop. You learn something new every day!
Title: Re: Another thread about caravans!
Post by: Michaelh139 on December 31, 2011, 08:48:29 am
I didn't know it was suddenly the community which decides on what to spend freetime on a hobby game to develop.
I'm not saying that.  You are.

I'm just saying, considering what the community in general helps with the game, (bug-testing, mapping, 3D modelling, etc) the devs might be interested in keeping an ear out for the more popular features being discussed, and try to focus on them every once in a while, I just pointed at this to let them know this is what the community has been going on about for a while now.  Completely optional obviously.
Title: Re: Another thread about caravans!
Post by: Eternauta on December 31, 2011, 08:59:00 am
considering what the community in general helps with the game, (bug-testing, mapping, 3D modelling, etc)

The community "in general" doesn't help with the game at all. Some of its members do help (reporting bugs, creating content) but most of its members only troll around.
Title: Re: Another thread about caravans!
Post by: Michaelh139 on December 31, 2011, 06:51:36 pm
I'm not about to get involved in another stupid "who dun more and is better and who is bad apple and doesn't deserve shit" arguement like children.  Let's agree to disagree on the matter.

However, it's amazing your outlook on the matter.  Just let some bad people's behavior punish the poeple who don't do such, but help.

And the people who do troll and dick around, don't cause any damage, and do help finding bugs and exploits indirectly, and I find they bring alot of life in the game.
Title: Re: Another thread about caravans!
Post by: Eternauta on December 31, 2011, 06:56:25 pm
I'm not about to get involved in another stupid "who dun more and is better and who is bad apple and doesn't deserve shit" arguement like children.  Let's agree to disagree on the matter.

But there is no such argument, because it's not about good and bad.

What I am saying is that just because some members of our community work on 3D models or create maps, it doesn't mean developers should do what the majority believes should be done, no matter if those members are part of that majority or not.

It's simply not how it's supposed to work. So it's not a matter of agreeing or disagreeing with me.

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Just let some bad people's behavior punish the poeple who don't do such, but help.

So let's see. There are people exploiting bugs and getting unfair advantages from them, and breaking game rules. Then there are people who don't cheat and/or create content. Therefore, devs should not fix those exloitable bugs, but instead implement caravans because it's what the majority wants. The majority, no matter if the helpful members of the community are part of that or not, and in fact it would not change anything, because, it's simply not how it works.

Quote
And the people who do troll and dick around, don't cause any damage

Please.

Quote
and do help finding bugs and exploits indirectly

That is true. But one thing is to find a bug and report it, and another thing is to find a bug, report it but exloit it while it lasts. Or even better! Exploit it without reporting until some stupid noob complains!

Quote
and I find they bring alot of life in the game.

If by "life" you mean flamewars and broken rules, yeah we agree :P

"Those evil devs! they make FOnline for free just to make us suffer by not implementing everything I want and making me obey rules instead!"
Title: Re: Another thread about caravans!
Post by: Lizard on January 03, 2012, 06:28:03 am
So this little dispute aside, guys, there's s till that one thing i'd want to know.

If the community were ready to deliver (semi-)done solutions, like content, scripts, animations and such, would the developers be more receptive to the suggestions or would they remain likely adamant at their own intellectual property?
Title: Re: Another thread about caravans!
Post by: Eternauta on January 03, 2012, 06:58:08 am
So this little dispute aside, guys, there's s till that one thing i'd want to know.

If the community were ready to deliver (semi-)done solutions, like content, scripts, animations and such, would the developers be more receptive to the suggestions or would they remain likely adamant at their own intellectual property?

Well, I do not know if there is some sort of "official policy" about that, but in some suggestion threads, they have said that it's always better to include something (codes, maps, dialogues) and not only the "idea". I believe this is what happened with Wichura's suggestion about houses, and now something like that is going to be implemented, if I remember correctly.

Doesn't mean devs will automatically implement your suggestion or add it to their to-do list, but if you actually work on the content you want to suggest, and the suggestion is a good one and fits the game well, I wouldn't be surprised if it made it into the game...