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Author Topic: Another thread about caravans!  (Read 2354 times)

Another thread about caravans!
« on: December 28, 2011, 03:49:11 am »

When i think about the wasteland,i imagine a bunch of oddly dressed and armed guys protecting a caravan through the desert,afraid of robbers that can attack from a minute to another...but not in fonline,sadly.


Caravan rides are the part i miss most from Fallout2..it can be only speculative maybe,but i wish to discuss with the community some idea to make it a reality once again.Here is my vision.


The caravan leader and his crew gathers the fuel needed for a long journey.Let s say,1 full water bag for 10 hexes travelling.They bring their carts to safe out of town locations,named marketplaces,putting the goods they wanted to sell in their cart-s,knowing that they will be payed in cash for 1\10 of what their base price is actually worth..(nice enough to make some cash,but not enough to be exploited..)...they travel from an hotspot,called,let s say,NCR marketplace,where they receive heavy boxes spawned in their cart.(The more carts,the more boxes,the more reward),To another one,that could be SANFRAN marketplace,where they get paid a reasonable sum for their efforts (1500?Not much more.)


Rules:
Marketplaces should be safe locations with 9999 hp snipers guards.
No weapons should stay in hand in marketplace,otherwise guards will shoot.
Encounter made while travelling must be in TB.This prevents fast victory and exploits..(too much time for too little money..)
Caravans that stops in the wasteland for an encounter should be visible to any player in the radious of 5 squares (more pvp,more forced interaction,more loot for caravan leaders,more fun for raiders).


Please,discuss pros and cons.


Pros:More interaction.
actually a way to make some caps out of exploting bos.
hard to abuse.


Cons
Marketplaces full of griefers.But that s the wastelands.Anyway,it s stupid to suicideburst a guy in the middle of his comrades.He won t lose anything.


At the end of the trip,the group is paid and can sell at the merchant their stuff,apart from boxes received from the previous marketplace,that would be payd VERY little 1-10,1-20 of it s actual worth,to prevent abuse.Then the circle might continue,towards new paths,with new pvp and pve encounters.


EDIT:the evil mind of RAVENOUS RAT would be welcome to find weak spots-exploits-and this sort of stuff in this idea...and how to possibly solve them.
« Last Edit: December 29, 2011, 09:29:08 pm by Rain »
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falloutdude

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Re: The true spirit of the wastelands.
« Reply #1 on: December 28, 2011, 04:00:57 am »

there are many threads on how caravans would make 2238 better and i like them all.
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Re: The true spirit of the wastelands.
« Reply #2 on: December 28, 2011, 08:44:48 am »

I second these notions!
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Re: The true spirit of the wastelands.
« Reply #3 on: December 28, 2011, 12:26:14 pm »

Happy to see people like the idea..i know there are many threads about that,i just wanted to remind of how cool that would be,if implemented in an hardly exploitable-highly  cooperatively oriented way.


It would be interesting to hear to opinion of a GM-developer about how complicated to make that would be.I understand they do have plenty of work at the moment but i am sure the game would benefit ENORMOUSLY from such an implementation.
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Indeed, perhaps one day we shall meet
Out in the country, or maybe on the street
Until that day here shall I wait
For death or for life, whichever my fate
Re: The true spirit of the wastelands.
« Reply #4 on: December 28, 2011, 01:22:09 pm »

In agreement with previous. I'm very much in support of any method of introducing player-run (or player guarded or player assisted) caravans into the game. The technical implementation suggested seems as good as any to me.
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Michaelh139

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Re: The true spirit of the wastelands.
« Reply #5 on: December 29, 2011, 12:35:18 am »

This should seriously be on the top of the dev's "to-do" list by now...
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Surf

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Re: The true spirit of the wastelands.
« Reply #6 on: December 29, 2011, 12:38:51 am »

I like your suggestion, but please read the rules to post in this subforum and give your topic a better explaining title next time. ;)
Re: The true spirit of the wastelands.
« Reply #7 on: December 29, 2011, 09:30:56 pm »

I like your suggestion, but please read the rules to post in this subforum and give your topic a better explaining title next time. ;)


Sorry,i wanted to catch some extra attention.I hope many more wastelanders will post their opinion about...as much as i hope that devs got some extra spare time and good will :)
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Indeed, perhaps one day we shall meet
Out in the country, or maybe on the street
Until that day here shall I wait
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Solar

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Re: The true spirit of the wastelands.
« Reply #8 on: December 29, 2011, 09:33:00 pm »

This should seriously be on the top of the dev's "to-do" list by now...

This is a pretty huge list, its not surprising its not reached the top yet.
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Michaelh139

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Re: The true spirit of the wastelands.
« Reply #9 on: December 29, 2011, 11:47:50 pm »

This is a pretty huge list, its not surprising its not reached the top yet.
(3-4?) years is a pretty long time to be putting something off man despite how large I can imagine your list must be :D

(especially when it's so popular want)
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Surf

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Re: Another thread about caravans!
« Reply #10 on: December 29, 2011, 11:53:56 pm »

Not like there's nothing other to do, right? :)

Michaelh139

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Re: Another thread about caravans!
« Reply #11 on: December 30, 2011, 08:22:21 pm »

Not like there's nothing other to do, right? :)
Nope.  When something like this is suggested so many times, it really should be put on top of the list, just for the community's sake.
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Re: Another thread about caravans!
« Reply #12 on: December 30, 2011, 08:44:34 pm »

If this suggestion were so popular, someone already would script, betatest and posted it here.
"Todo list" is a excuse for not implement every each 'suggestion/wish' pronto, anyway, IMHO.

What would happen, if someone would actually script the solution for caravans? Would anyone in the developer team be offened by that?
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Michaelh139

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Surf

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Re: Another thread about caravans!
« Reply #14 on: December 31, 2011, 03:20:54 am »

Nope.  When something like this is suggested so many times, it really should be put on top of the list, just for the community's sake.

I didn't know it was suddenly the community which decides on what to spend freetime on a hobby game to develop. You learn something new every day!
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