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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: JohnMerrik on December 27, 2011, 07:27:02 am
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Well.. I was working on 3d renders for a top down zombie/apoc game and have a LOT of renders that I would be happy to submit to the game.
I have about 9 different critters all with a variety of anims - walk - run - attack - die - etc.
Here is the attack rendered isometricly (fallout view)
(http://m.uploadedit.com/bab/1324966813519.gif)(http://m.UploadEdit.com/bab/1324966877725.gif[/IMG[IMG]http://m.UploadEdit.com/bab/1324966907560.gif)
(http://m.UploadEdit.com/bab/1324966932804.gif)(http://m.UploadEdit.com/bab/1324966966641.gif)
It is rather taxing to render them all just to use as an example, but if there is an interest in using them Id love to donate them to the game!
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(http://a6.sphotos.ak.fbcdn.net/hphotos-ak-snc6/72527_448510695869_598065869_5957366_656405_n.jpg)
(http://a1.sphotos.ak.fbcdn.net/hphotos-ak-snc6/76707_448508715869_598065869_5957357_2432288_n.jpg)
(http://a2.sphotos.ak.fbcdn.net/hphotos-ak-ash2/76707_448508725869_598065869_5957358_3143532_n.jpg)
And lots more.... but just need to render all the frames to iso to really see the uses they have to a fallout like game.
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How about Molechs and Gehennas?
http://www.falloutwiki.com/Molech
http://www.falloutwiki.com/Gehenna_(Van_Buren)
2238
NCR explorers discover Eagle Rock and quickly realize that it is a source of energy and some water—albeit a dangerous source. Within the year, NCR miners are there, and more come shortly thereafter. Many of them are dregs/outcasts from other communities.
:D
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well albeit the one (anim/d) i posted does not resemble the black isle sketch of a Molect it could be used as something similar to it... and i have many models I can change to suit the mood of the game more accurately with some guidance like this :)
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i like it, its kind of creepy and we really dont have not scarey monsters in 2238.
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well it was originally a Horror based RPG with post apoc elements, being that all of out main influence was KULT rpg, and Fallout =)
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(http://a2.sphotos.ak.fbcdn.net/hphotos-ak-snc7/405347_10150427122130870_598065869_8846965_1029592238_n.jpg)
(http://a4.sphotos.ak.fbcdn.net/hphotos-ak-ash4/380395_10150427122235870_598065869_8846966_21419189_n.jpg)
(http://a6.sphotos.ak.fbcdn.net/hphotos-ak-ash4/402478_10150427122360870_598065869_8846967_245833357_n.jpg)
(http://a5.sphotos.ak.fbcdn.net/hphotos-ak-snc7/374344_10150427122415870_598065869_8846968_1719529171_n.jpg)
Just a few other scarier ones
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What is the format that the fallout engine uses anyway?
Id be happy to make an example one in said format and we can see how it works out.
I have animated 3d models of a few basic ghouls, however have a stockpile of many others that I just need to render in order to be usable.
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.frm
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.frm
Since the game soon will get "3d-ized" I don't think the OP should render all of these critters as .frm files (if there are some fitting ones amongst the bunch). The engine uses .x or .fo3d files directly render those critters, JohnMerrik.
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The above ones are a bit unfitting, though. They are more demon-like, which Fallout doesn't really support style-wise.
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I think many are only slight modifications away from being within the style - if you chop the horns off, recolour the texture, you've suddenly got a set of mutants somewhere in between ghouls, centaurs and the master etc. I think they're definitely adaptable.
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The 2nd picture would be semi-okay for a ghoul...another one that with major modifications could be a centaur but then again lets not have every critter become 3d. ;D
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Oh okay, Well I can probably convert them to .x files. Most of them are blender files, and I believe blender supports .x exportation.
The only reason I had suggested just making them renders, is that the texture files are HUGE, and complex.
I like the idea of stripping off the horns, and maybe changing the skin tone, would def look more like a jacked up ghoul than a demon.
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Here are a few new ones i made more in the key of fallout
(http://m.uploadedit.com/bab/1325231452172.gif)(http://m.UploadEdit.com/bab/1325231521824.gif)(http://m.UploadEdit.com/bab/132523158365.gif)(http://m.UploadEdit.com/bab/1325231627258.gif)
(http://m.UploadEdit.com/bab/1325231662429.gif)(http://m.UploadEdit.com/bab/1325231703227.gif)(http://m.UploadEdit.com/bab/1325231737849.gif)
Mind you they are animated gif files... and I can change the anim speed to make them look much better with frame rate, and they are all sized kinf of weirdly.
I also have many "zombies" which could easily be used as basic ghouls.
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Right now, they don't look fallout alike. Maybe adding a few ragged clothes here and there helps, rendering them in the proper fallout perspective and applying the palette would help too. But they seem pretty generic zombies/demons to me. :/
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Well i did render them in the fallout perspective im pretty sure.. it is x offset 45 isometric?
I dont know where to find the pallet, cause i can see how that would help to the emulsion of adding new graphics to a classic.
but thanks for the feedback, they were originally designed for a demonic zombie game..... but my art has been inspired by fallout for at least 12-13 years, so i just assumed it would be compatable.
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Well i did render them in the fallout perspective im pretty sure.. it is x offset 45 isometric?
No, it's not isometric in the exact sense. X axis rotation should be -25.7 degrees and Z axis -30 degrees.
In Blender I set camera angle to X = 64.3, Y = 0, Z = -30 then it's perfect.
Of course with orthographic projection.