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Many New Critters
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Topic: Many New Critters (Read 1750 times)
Surf
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это моё.
Re: Many New Critters
«
Reply #15 on:
December 30, 2011, 09:01:28 am »
Right now, they don't look fallout alike. Maybe adding a few ragged clothes here and there helps, rendering them in the proper fallout perspective and applying the palette would help too. But they seem pretty generic zombies/demons to me. :/
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JohnMerrik
Re: Many New Critters
«
Reply #16 on:
December 30, 2011, 09:17:04 am »
Well i did render them in the fallout perspective im pretty sure.. it is x offset 45 isometric?
I dont know where to find the pallet, cause i can see how that would help to the emulsion of adding new graphics to a classic.
but thanks for the feedback, they were originally designed for a demonic zombie game..... but my art has been inspired by fallout for at least 12-13 years, so i just assumed it would be compatable.
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No more brahim shit... im a big boy....
JovankaB
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Re: Many New Critters
«
Reply #17 on:
December 30, 2011, 10:22:40 am »
Quote from: JohnMerrik on December 30, 2011, 09:17:04 am
Well i did render them in the fallout perspective im pretty sure.. it is x offset 45 isometric?
No, it's not isometric in the exact sense. X axis rotation should be -25.7 degrees and Z axis -30 degrees.
In Blender I set camera angle to X = 64.3, Y = 0, Z = -30 then it's perfect.
Of course with orthographic projection.
«
Last Edit: December 30, 2011, 10:33:54 am by JovankaB
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