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Other => FOnline:2238 Forum => Archives => Survival Guides / Game Help => Topic started by: Agerom on November 30, 2011, 10:20:18 am
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Hello
I need possibly best build for slaver who can lead max number of NPC's at once. It dont need to be a fighter, but i need it to be enough to catch npc's by itself. I was wondering of doctor/FA/throwing tags will be fine for it, throwing knifes are not that expensive and doing good dmg, i can go lvl 1 demolition crafter and do grenades so it wont be that weak. I waiting for your suggestions guys.
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Burster is always superior to throwers/melee/unarmed builds so don't bother throwing knives
S-4
P-6
E-4
C-10
I-6
A-10
L-1
Lvl3 -Awareness
Lvl6 -Bonus Move
Lvl11!!! -Ranger
Lvl12 -Lifegiver
Lvl15 -Bonus Rate of Fire
Lvl18&21 -Action Boy (2)
Tags: Smallguns, Firs Aid, Outdoorsman
First 11 Levels you only rise your outdoorsman up to 186% and then you take lvl 9 perk "Ranger" (2 levels delayed) for total of 201% Outdoorsman
Smallguns go up to 173%
And FA to 122%
You may switch FA with doc if you prefer
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what about Energy as a weapon? Laser pistol will be fine for capturing slaves?
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what about Energy as a weapon? Laser pistol will be fine for capturing slaves?
Uhm no... He can do better with SG since he can burst and SGs are way more versatile for slaving purpose
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okay seems fine :) What about Exping? Does outdoorsman and running around on map is enough for lvling up? Its gives exp when i run into random encouter
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These builds are debatable, and what he really gave you is kind of confusing on my end, having 10 charisma for a slaver/merc leader, but it sounds like you're more into just slaving, so 9 Charisma and magnetic personality would be better. extra special for something else like endurance. Which you need for a slaver, alot. Crits. Knockouts.
Also if you DO intend on getting mercenaries, you need luck for that extra bonus to their HP.
But really there's a fine line between slaver and merc leader.
getting a good inbetweensy is tricky.
(http://thumbnails63.imagebam.com/16203/8f19fd162029321.jpg) (http://www.imagebam.com/image/8f19fd162029321)
or you could take off one hander and put in fast shot or good natured, fast shot being useful for quick 1 shots to get slaves to their - HP.
You might want to change bonus ranged damaged to something else, not sure, didn't know what else to do with that perk.
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okay seems fine :) What about Exping? Does outdoorsman and running around on map is enough for lvling up? Its gives exp when i run into random encouter
Well that's a hard part you could craft all the way up to 11lvl and/or burst critters from 1hex
My build was meant to find encounters/enslave and NOT to level up companions
For that Michaelh's suggestion would be more viable
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here is good one
2 6 6 6 6 6 10 + when you wanna get 5 slaves/mercs take mentants and beer + nuka cola for extra AG
Ew 220 + weapon handling
Fa 120
and Outdoorsman something 100
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Good one for what exactly? ;P
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Good one for what exactly? ;P
it's combat merc leader with plasma rifle and 5 mercs
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here is good one
2 6 6 6 6 6 10 + when you wanna get 5 slaves/mercs take mentants and beer + nuka cola for extra AG
Ew 220 + weapon handling
Fa 120
and Outdoorsman something 100
good for plasma rifle ... bad for staying alive. More perception, use better gun like rocket launcher or assault rifle (42 range single shot, 35 burst range makes this gun very versatile.)
You want high perception or really high endurance (for close range) on a merc leader. Either perception will keep you farther away from enemies and give you more control over your mercs or high endurance will ensure that when you're up close using a plasma rifle, you won't be one shotted/knocked down.