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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: JovankaB on September 23, 2011, 08:47:03 pm

Title: Guards in no-weapon areas shoot hands to disarm not to kill for holding weapon
Post by: JovankaB on September 23, 2011, 08:47:03 pm
If you forget to hide weapon, after warning guards will aim your hand ONLY and will stop shooting as soon as weapon drops on floor or you hide it. Then they give you warning that next time they kill you.

This should work only once / life, if you draw another weapon they shoot to kill. Also if you commit real crime (like attack someone) they shoot to kill.

Probably not worth the scripting work, considering low levels can easly die anyway, but I thought it's a neat idea so I post it :P
Title: Re: Guards in no-weapon areas shoot hands to disarm not to kill for holding weapon
Post by: Haraldx on September 23, 2011, 10:01:36 pm
Indeed, rather useless as low-levels would still die unless the guards have BB guns which still have a chance to do insta-kills  ;D I like the idea however, the damage could be made for guards only so they do only 50% damage but have 99% to disarm the weapon holder.
Title: Re: Guards in no-weapon areas shoot hands to disarm not to kill for holding weapon
Post by: JovankaB on September 23, 2011, 10:06:20 pm
Indeed, rather useless as low-levels would still die unless the guards have BB guns which still have a chance to do insta-kills  ;D I like the idea however, the damage could be made for guards only so they do only 50% damage but have 99% to disarm the weapon holder.

You can't insta-kill by shooting hand.
Title: Re: Guards in no-weapon areas shoot hands to disarm not to kill for holding weapon
Post by: avv on September 23, 2011, 10:26:55 pm
Sounds good.
Title: Re: Guards in no-weapon areas shoot hands to disarm not to kill for holding weapon
Post by: RavenousRat on September 23, 2011, 10:29:37 pm
You can't insta-kill by shooting hand.
You can  8)
With floaters.
Shooting thier "right hand slot" has the same consequences as shooting thier "eyes slot", but requires on 1 less AP and have less to hit penalty. If it wasn't changed from last wipe, but I believe it wasn't, as you still can kill molerats in the eyes.

About suggestion, you already said that low levels have low HP, they will die from hand shots anyway, as if it'll be not critical, guards will continue shooting till drop, if it'll be critical the damage will be so high that he wouldn't be able to drop weapon because of death. May be they should use clubs? ^_^ And if you're not protected then they will shoot until you're dead. This way, poor noobs who entered inner town with shovel or hammer or other fearsome weapon will be punched by clubs into hands and weapon will be picked up by nearest guard after (or by that player who pressed "G" button too much).
Title: Re: Guards in no-weapon areas shoot hands to disarm not to kill for holding weapon
Post by: Ganado on September 23, 2011, 11:14:34 pm
Well, I've never seen an NPC do an insta-kill (I mean actual insta kill, not just 200+ damage from plasma rifle) on a player anyway, but that's besides the point.

If the warning showed up in red caps in the text box of the person who has the weapon (but not other peoples' text boxes), it would probably be easier to script. But, as useless as it might sound, it couldn't hurt anything more than current feature. Though, this isn't realistic at all.
Title: Re: Guards in no-weapon areas shoot hands to disarm not to kill for holding weapon
Post by: JovankaB on September 24, 2011, 12:07:12 am
May be they should use clubs?

I was thinking about that, in case someone blocks no-block hex, they could club them away not kill on spot.
But this would be tricky, because melee would actually block blocker.

Same could be done for gun holding but aim hand.
Title: Re: Guards in no-weapon areas shoot hands to disarm not to kill for holding weapon
Post by: Swinglinered on September 24, 2011, 12:12:51 am
I understand the frustration of being shot because of absent-mindedly entering lower NCR with weapon or tool with weapon function in the active slot.

Hand-shooting is a bit contrived- how about more warnings or just a karma-drop timer: 1 karma point lost per second with gun/offensive item out in the danger zone.

Or both.

This way they just keep warning you until you become Vilified.
Then you die in a hail of gunfire.


Title: Re: Guards in no-weapon areas shoot hands to disarm not to kill for holding weapon
Post by: Ganado on September 24, 2011, 01:24:37 am
Making sledgehammer not count as a weapon will probably mitigate half of the noobs that die due to this.

No one is going to take over the town with a Sledgehammer. Seriously. They should be using a Sharpened Spear instead!
Title: Re: Guards in no-weapon areas shoot hands to disarm not to kill for holding weapon
Post by: Fizzle on September 24, 2011, 05:31:05 am
i can see alot of bugs with this....

*walks in first time, killed cause of wielding weapon (when you should have been disarmed)*

Anyways not a bad idea.
Title: Re: Guards in no-weapon areas shoot hands to disarm not to kill for holding weapon
Post by: Haraldx on September 24, 2011, 09:19:46 am
As I said, the best would be making guard luck equal to 10, make the hand shots deal only quarter damage, and guards get some more bonus to criticals when shooting at hands.
Title: Re: Guards in no-weapon areas shoot hands to disarm not to kill for holding weapon
Post by: Johnnybravo on September 24, 2011, 03:47:15 pm
The best would be to have meaningful warning system - like NPCs aiming they rifles at offender, or at least cocking their weapons so you hear something. The best would be to have voice over, but that'd require some high quality job.
Title: Re: Guards in no-weapon areas shoot hands to disarm not to kill for holding weapon
Post by: Grommok on September 24, 2011, 04:12:34 pm
Though, this isn't realistic at all.
Why? Police forces usually dont try to kill criminals, just to incapacitate and imprison them.
Title: Re: Guards in no-weapon areas shoot hands to disarm not to kill for holding weapon
Post by: Grzesiu on September 24, 2011, 07:21:26 pm
Then you said normal police is same to police in post nuclear world :P?
Title: Re: Guards in no-weapon areas shoot hands to disarm not to kill for holding weapon
Post by: Grommok on September 24, 2011, 07:26:03 pm
No, just that technically policemans try to catch criminals, so that a judge can say "Dip them into acid!" and see them being dipped in acid. Or just, for the simple fact of being policemans, they have a minimum of moral sense. Otherwise they would just be mercs.
Title: Re: Guards in no-weapon areas shoot hands to disarm not to kill for holding weapon
Post by: Spades on September 25, 2011, 02:26:57 am
please, lets do something about it, this happens to me ALL the time, i always forget... :(
But on the other hand, i did learn my lesson. Now i switch to empty hand before i enter town... But im bound to forget again :D
Also sucky thing, it lowered my rep to antipathy with NCR, not cool when youre low level, have to run all the time in wasteland...
Title: Re: Guards in no-weapon areas shoot hands to disarm not to kill for holding weapon
Post by: Catoptromancy on September 25, 2011, 03:26:12 am
I think a much better idea would be just to stop the player from moving. I have died in every guarded area at least once. Mostly because I search the map and click where I want to go. If I am lucky I actually see the guards yelling at me. But it is still not enough time to stop and even less time to actually holster weapon. If I see guards yell and I am running I know I am going to die no matter how fast I react.

When guards are actively shouting at someone to drop weapons, the player's movement stops. Player would be be able to move again with another click, but only one hex and guards will shout a final warning. The shouting should also appear in the message box.

This should be enough to stop almost all accidental deaths.

Title: Re: Guards in no-weapon areas shoot hands to disarm not to kill for holding weapon
Post by: Spades on September 25, 2011, 03:56:54 am
should also center on the character in that case.
Title: Re: Guards in no-weapon areas shoot hands to disarm not to kill for holding weapon
Post by: Ganado on September 25, 2011, 04:31:28 am
Also sucky thing, it lowered my rep to antipathy with NCR, not cool when youre low level, have to run all the time in wasteland...
Forgetting to put weapon away does not lower your rep, you did something else wrong. And if caravans are attacking you, that means that already did something bad two times to get -300 (or more negative) rep. My guess is that you stood at a brahmin-pen gateway or doorway for too long, no offense.

Why? Police forces usually dont try to kill criminals, just to incapacitate and imprison them.
I'm thinking about this in some sorta post-apocalyptic way, not modern police way. If I were paranoid and were to see some crazy man running down the street with a gun, I'd shoot it. But, I still agree with suggestion that police should at least try to go for arm shots when they can, for game-play sake, so that game wouldn't be too carebear-ish.
Title: Re: Guards in no-weapon areas shoot hands to disarm not to kill for holding weapon
Post by: Spades on September 25, 2011, 04:36:37 am
even worse, cause i have NO idea what i did... i wasnt even near the pens, i just noticed it plumeted when the caravans started attacking me... Doesnt really matter, the only thing is that i have no idea how to get it back up. Its rising really slowly...
Title: Re: Guards in no-weapon areas shoot hands to disarm not to kill for holding weapon
Post by: Grommok on September 25, 2011, 11:27:33 am
I'm thinking about this in some sorta post-apocalyptic way, not modern police way. If I were paranoid and were to see some crazy man running down the street with a gun, I'd shoot it. But, I still agree with suggestion that police should at least try to go for arm shots when they can, for game-play sake, so that game wouldn't be too carebear-ish.
Well, as long i dont shoot like a psychopath, they will just try to incapacitate me, or atleast prevent me from running. Plus, NCR polimans shouldnt have FN FALs, they are policemans, not mercs or SWAT. They should have a gun that is less strong, so that they could incapacitate. In case of armed attack, there would be a special NCR force (Special NCR Police Force, SNPF) that takes care of psychopath that try to burst all town. Each town, apart PvP town, should have such forces. Oh, and Necropolis should be abandoned.