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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Michaelh139 on September 02, 2011, 12:42:27 pm

Title: Ungaurded, when in the act of stealing.
Post by: Michaelh139 on September 02, 2011, 12:42:27 pm
Suggesting being, if someone is in the act of going through your pockets, (Actually looking) his/her name goes ,say, red (or orange) for the time of looking through your inventory, and in those moments, he/she is ungaurded.  Afterwards, unless he/she failed at a stealing attempt, is protected again and the namecolor reverts back to original.
Title: Re: Ungaurded, when in the act of stealing.
Post by: HertogJan on September 02, 2011, 12:52:31 pm
Another suggestion to nerve steal and a new possible way to grief.
Go through someone's inventory. Wait till someone draws his gun and is about to shoot. Leave inventory.
Name reverts back to original colour at the same time the other guy shoots. Shooter gets killed by guards for killing a protected player. Sure the griever will fail regularly and will get shot from time to time while being unprotected. He'll succeed regularly too.
As usual the griever has nothing to lose except time.
Title: Re: Ungaurded, when in the act of stealing.
Post by: Evan on September 02, 2011, 01:19:57 pm
I had the luck to see a pickpocket in action in a metro station. The victim had -no- chance at all to notice him. And I bet the one I saw didn't have 300% steal skill.  :)

About game mechanics... Move, don't stop with valuables on you, keep close to guards. Stealing is hard enough as it is now. If you are mad at a particular thief, bounty him, give him a shoot of jet, anything.
Title: Re: Ungaurded, when in the act of stealing.
Post by: Sheisserick on September 02, 2011, 01:55:09 pm
...give him a shoot of jet, anything.

You cant drug others! Any drug with a negative effect, cant be thrusted upon others.
Title: Re: Ungaurded, when in the act of stealing.
Post by: LagMaster on September 02, 2011, 02:30:17 pm
or just stay away from NCR, why you whant to stay there anyway?

i understand to visit it from time to time to see the GM abuses, or to meet the moast known wastelanders, but just go with an armor and nothing else, don't go in NCR with full loot
Title: Re: Ungaurded, when in the act of stealing.
Post by: avv on September 02, 2011, 03:08:37 pm
It would be new form of abuse.
Title: Re: Ungaurded, when in the act of stealing.
Post by: HertogJan on September 02, 2011, 03:09:53 pm
I had the luck to see a pickpocket in action in a metro station. The victim had -no- chance at all to notice him.

No luck needed to see such a thing. Go to NCR, Junktown, Hub or VC.
The victim had every chance to notice him unless he was afk or an npc. Thieves need to stand next to you and you see an animation which could be stealing.
Title: Re: Ungaurded, when in the act of stealing.
Post by: Evan on September 02, 2011, 03:53:58 pm
Thought saying metro station will make it clear that I meant in real life.
Title: Re: Ungaurded, when in the act of stealing.
Post by: runboy93 on September 02, 2011, 04:50:03 pm
Hmm.. i smell something wrong on this suggestion.
It leads thieves to madness in no time and then we see 100% playtime suicide bombers and rage.
Title: Re: Ungaurded, when in the act of stealing.
Post by: Johnnybravo on September 02, 2011, 10:45:28 pm
Though I cannot comment much from the thief POV, as the all theft I've done was trolling factionmates in bases. But I always used steal thing a lot. I think it's wrong already that you can use steal without any penalty or chance to be caught, things like hidden inventory trading make no sense with it, as you can just 'inspect' anyone you wish by just using the steal thing and all you get is cooldown.

I think fairly difficult skill check should be added when used, and make subsequent stealing easier. Usualy it's a little trickier to figure out where stuff is than to pick it up. It'd also make it possible to win over thief.
Title: Re: Ungaurded, when in the act of stealing.
Post by: Michaelh139 on September 02, 2011, 10:54:10 pm
It would be new form of abuse.
Care to explain?

I don't see how this is at all an abuse or any kind of greifing.  I honestly think you all have misinterpreted my suggestion, so i'll try to explain again.

Scenario:

You made the choice to use the "STEAL" Skill on another player.  Whether this was in order to steal from the victim or just to look through his belongings, you still using the "STEAL" skill on them, diliberately going through their pockets.

Thus, with this mechanic, you would be able to actually defend yourself from this thief, instead of just dealing with him shadowing you 24/7 at the shops.  Besides, they dont risk anything but a minute and 30 seconds of time (death timer and getting back)

So I honestly don't see how this is even remotely an abuseable feature. 

And I have experience with thief as well, I have a thief that stalks ncr as all thieves or use him to plant npcs with things.  I don't see how this would make my job any more difficult seeing as I dont risk, dont waste time, and only piss off the other player without giving a chance of retribution unless I "Randomly" fail.
Title: Re: Ungaurded, when in the act of stealing.
Post by: Johnnybravo on September 02, 2011, 11:09:29 pm
You'd have to be able to deal with it non-violent way, like grabbing the thieving hand and call for a policeman to serve justice.
The abuse is in temporal character of the feature - and defender not having it under control. As they've already said, thief would close inventory immediately as he see you preparing to strike, and enjoying you getting killed because he can no longer be attacked without retribution.
If it was something like yelling help, using steal back on him or whatever to achieve effect of thief getting caught it'd work. But honestly that's what skill check is for.
Title: Re: Ungaurded, when in the act of stealing.
Post by: Michaelh139 on September 02, 2011, 11:13:55 pm
You'd have to be able to deal with it non-violent way, like grabbing the thieving hand and call for a policeman to serve justice.
The abuse is in temporal character of the feature - and defender not having it under control. As they've already said, thief would close inventory immediately as he see you preparing to strike, and enjoying you getting killed because he can no longer be attacked without retribution.
If it was something like yelling help, using steal back on him or whatever to achieve effect of thief getting caught it'd work. But honestly that's what skill check is for.
Oh ok I get it now.  Well that's kind of simply to solve though I am not entirely sure.

Make it where there is a 3 second timer after you close the inventory by that specific player only.
When the thief is attacked, within this timer, until his combat timer is over, he will remain unprotected (and with the Namecolorizing so you know when it ends)
Title: Re: Ungaurded, when in the act of stealing.
Post by: snailbeast on September 03, 2011, 11:30:30 am
just make stealer that failed shooted right when he failed.
Title: Re: Ungaurded, when in the act of stealing.
Post by: Grzesiu on September 03, 2011, 12:05:58 pm
Again that topic about nerfing steal?
Nerf nubz to dont get so much stealed because they stand in one place and do nothing :)
Title: Re: Ungaurded, when in the act of stealing.
Post by: spears on September 03, 2011, 12:10:37 pm
Being stolen from requires a good deal of stupidity on the behalf of the victim. Dont stand around with pockets full of gear, problem solved.
Title: Re: Ungaurded, when in the act of stealing.
Post by: Johnnybravo on September 03, 2011, 12:37:48 pm
Or make everything hardcore, wait for veteran players to be bored and quit and cry "Why nobody plays :'{".
If people were not supposed to be any little safe in guarded towns they wouldn't begin their game near one.

Just deal with the fact it won't be gathering on 30secs anymore, and it's already been said that PvP stealing is going to be changed, and not in favor of pickpockets.
Title: Re: Ungaurded, when in the act of stealing.
Post by: Evan on September 03, 2011, 12:50:40 pm
If people were not supposed to be any little safe in guarded towns they wouldn't begin their game near one.
I think it's still a -lot- safer in guarded towns. A pickpocket takes much less than a group of drugged killers, or stealth bursters that you get in Redding, Hills, or Reno. Also, you can easily counter them, there is even defense from bomb-planters, and if you don't stand on the grid with valuable equipment, you are even safe from suiciders.

If you feel thieves are the worst you have to deal, you are lucky, or even more green than me, who just came lately.
Title: Re: Ungaurded, when in the act of stealing.
Post by: Michaelh139 on September 03, 2011, 04:32:33 pm
If you feel thieves are the worst you have to deal, you are lucky, or even more green than me, who just came lately.
They are worst to deal with, besides suicide bombers, because there is absolutely no real way to defend yourself.  Wanna shop?  Too bad because there's a bastard who's going to harrass you out of everything you have or make you run away.
Title: Re: Ungaurded, when in the act of stealing.
Post by: Evan on September 03, 2011, 04:42:14 pm
I think there are more than one shops out there.

I found thievery very fun on both sides - even when they stole the 60 weak powder off me at the time when that was my best money-making method. ;D It definitely adds to the wasteland atmosphere. I think the game wouldn't be more fun neither for the thieves, nor for their victims if stealing would be any harder.

Also - wanna know the best way to counter such? Make your thief too. I bet after you get to 300%, none of your other characters will be pocketed again.