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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Fizzle on August 26, 2011, 07:08:34 pm
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Alright, Like on WOW, you have guild vaults and with requirements of each tab you need a certain rank. Why not do the same for storage containers in a base? - You could use the faction terminal to assign who can open what lockers, tables and etc.
You could have the option to customize what ranks of the faction can open what. - Leader can open all. Maybe important members the same. Trusted members could be assigned to maybe a locker or two of the leaders choice. Friends could maybe search a crate but thats it.
Maybe you include the reputation some how?
- I dont know if this was suggested, i looked but probably not hard enough. So what do you think? Its simple but i dont know if you can do it.
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The idea's not bad mon, but base rapin' is a part of da' game.
Maybe you include the reputation some how?
You mean making reputation like with NPC faction? I like dat idea.
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I believe if you look at the Dev Blog (click on the orange bit at top of forum) they were speaking about the possibility of implementing ranks into the faction terminal management - potentially not too dissimilar from what you're describing. I can't remember if was in one of those posts, or forum discussion afterwards, but I'm almost certain there was talk about having separate areas of the base, accessible to certain ranks, which (if they each had containers in) may go some way to making your suggestion very possible.
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Alright, Like on WOW, you have guild vaults and with requirements of each tab you need a certain rank. Why not do the same for storage containers in a base? - You could use the faction terminal to assign who can open what lockers, tables and etc.
You could have the option to customize what ranks of the faction can open what. - Leader can open all. Maybe important members the same. Trusted members could be assigned to maybe a locker or two of the leaders choice. Friends could maybe search a crate but thats it.
Maybe you include the reputation some how?
- I dont know if this was suggested, i looked but probably not hard enough. So what do you think? Its simple but i dont know if you can do it.
Less falloutish,but as faction leader i will sure not bitch about that.
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You see a crate.
Try to open it.
You don't have permission to open the crate.
Me: " Mehh okay "
This is not wow , this is not hello kitty online so permissions to open containers is like utter butter for this game. I would agree if you could distribute some keycards to open high tech lockers or something but this is just...... aww man.
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You see a crate.
Try to open it.
You don't have permission to open the crate.
Me: " Mehh okay "
This is not wow , this is not hello kitty online so permissions to open containers is like utter butter for this game. I would agree if you could distribute some keycards to open high tech lockers or something but this is just...... aww man.
Well,there are many 13 old retards that can screw much work in few hours of madness.Even if of course the maximum they would be allowed is the kindergarten base,it sucks the same.
(oh noes,more 10 mm ammo farming..shit..)
i already know the answer,wastelands is harsh,blah blah. ;)
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Keep kindergarten base empty. Guys that need help will ask for it anyway, so you can give them stuff personal, guys that need "free itanz plx" will die in starvation.
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Keep kindergarten base empty. Guys that need help will ask for it anyway, so you can give them stuff personal, guys that need "free itanz plx" will die in starvation.
Totally agree.
It s just that i wanted to see more interaction between youngbloods and old experienced prick...i just wish people to be more honest and morally tiedto their flag,and no feature can grant that.
I would really like to see the base full of item and people chatting and running in all directions,and not just a sad,full of item but dead place.
I will die with that dream.
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You're not the only one...
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Keep kindergarten base empty. Guys that need help will ask for it anyway, so you can give them stuff personal, guys that need "free itanz plx" will die in starvation.
So you just fill their tents. Whatever is your "Falloutish" being able to automaticly distribute items or grant access to them would make bases more useful than just shared meeting point with workbench.
You can still be stolen from if you trust wrong person.
If you can grant access to bases it'll have the same inpact security wise, but just cost more and let people meet each other less.
Keys are bad idea because of how items work. But frankly, gaining access to locker could be like giving unlootable key, nothing that far fetched. You already respawn with your pyjamas on :d and nobody can get it from you.
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Keep kindergarten base empty. Guys that need help will ask for it anyway, so you can give them stuff personal, guys that need "free itanz plx" will die in starvation.
That`s the real reason we are out of basenames while there are about 10-20 max in real use. There are a lot of ghosst bases with solo purpose of holding some items from noobz/not-that-trusted players.
I will even suggest to set individually access to lockers according to leader`s wish so you can managa who can gain access to which locker.
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It's better to have the faction leader be able to appoint areas or storage space to certain ranks than that's it a default. That way factions can decide for themselves.
As for the multiple bases due to having 1 for new members etc. a suggestion was made by someone to have bases named like 'Faction name's cave', Faction name's bunker', etc. That way only 1 faction name is taken of the list. Not sure if or what devs responded to it as I'm too lazy to search for the suggestion.
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You could use the faction terminal to assign who can open what lockers, tables and etc.
I will even suggest to set individually access to lockers according to leader`s wish so you can managa who can gain access to which locker.
- That was what i thought first.
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What made me come up with this idea was say you got a bunch of people lower leveled. Thinking that they're gonna go train for a while takes some weapons and way to much ammo. Get pked or killed what ever you wish i dont really care. But the main point is all the ammo you've saved up for (and others) is pretty much gone. Oh and the most thing i was thinking was that not all lockers/storage containers have to be set on this system.
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You mean making reputation like with NPC faction? I like dat idea.
Ya kinda because they already have reputation in faction terminal and if you could somehow incoporate it to certain levels and lockers you could take from lockers at those certain levels. -
You see a crate.
Try to open it.
You don't have permission to open the crate.
Me: " Mehh okay "
This is not wow , this is not hello kitty online so permissions to open containers is like utter butter for this game. I would agree if you could distribute some keycards to open high tech lockers or something but this is just...... aww man.
- Ya and wtf is with town control lockers? You cant steal from them or take from them if your not in the faction!
Well anyways i thought of it as a means of ammo, better guns, armour, etc. saftey but you still could get base raped cause you could get items on the ground stolen, because only so much can be stored on things.
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I think lockers are too small to fill that purpose. I am single person in my gasstation base and i have all lockers filled and lots of equipment must still be placed on ground. Only some special bottomless factionwault contaner could fulfil this purpose.
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I think lockers are too small to fill that purpose. I am single person in my gasstation base and i have all lockers filled and lots of equipment must still be placed on ground. Only some special bottomless factionwault contaner could fulfil this purpose.
That's my experience as well.
Bottomless locker would be a solution.
Special areas can give issues in case a member gets demoted or has the status changed to friend. In that a character can get locked inside an area when it got logged out there.
Also if you have special member areas, why not have them for cars as well? Faction leaders want their car parked safe as well.
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If we have a vault or bottomless locker implemented I think it'd be a good idea to add some filters to it so you aren't scrolling through 8237498654970269536 items looking for 5mm ap ammo....
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ya but a bottomless locker = no base raping. You would just put everything in there which is not what i would of had in mind at all. Even on WOW the guild vaults (since i played a few years ago then quit) were not bottom less. Maybe certain things would have a greater carying capacity.
-Maybe if you buy a base you should be able to buy the amount of lockers/storage units up to a max of course. (Each base would have a different limit) Also only certain crates and stuff can be placed outside.
- But yes a way to search for items would be nice, only if you had an increased amount of carrying capacity of certain storage units.
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It will never happen. I think last thing devs wanna do is to indulge players with botomless lockers so that players could craft or hoard even more stuff at your base and to never go out to the towns.
I fancy the idea for one reason though: It could raise total acceptable number of people in a base = free faction names. Maybe.
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So, like an amusement park where there is a sign that says "you must be this tall to go on this ride"?
What is the in-game rationale for magically not being able to open containers?
Town control lockers represent the town paying tribute- it is not literally a chest.
Containers can be locked, and T-Ray can make key copies IIRC.
Distribute key copies to trusted people.
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Well i think we can agree that multiple bases is still best solution even if those suggestion would be implemented.
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So, like an amusement park where there is a sign that says "you must be this tall to go on this ride"?
What is the in-game rationale for magically not being able to open containers?
Town control lockers represent the town paying tribute- it is not literally a chest.
Containers can be locked, and T-Ray can make key copies IIRC.
Distribute key copies to trusted people.
Think like this.
"You see a locker"
"Upon further inspection, you see a retinal scanner".
"After using it, the retinal scanner says: You dont have authorization to open that locker".
Enough Falloutish for ya?
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A high tech retina scanner on a rusty, corroded makeshift chest/locker in a base in the middle of the desert.
? ? ? ?
;)
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A high tech retina scanner on a rusty, corroded makeshift chest/locker in a base in the middle of the desert.
You got the point. Combining rusty and decayed things with high tech stuff is too fallouty for 2238. ;-)
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I'm just trying to take it from a different point of view- instead of "magic", a retinal scanner. Or fingerprint scanner. After all, maybe old prewar bases might have that stuff. (Talkin' bout Old Bunker)
Other bases might have that feature for a "little" fee, like 5k more caps when buying base.
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I'm just trying to take it from a different point of view- instead of "magic", a retinal scanner. Or fingerprint scanner. After all, maybe old prewar bases might have that stuff. (Talkin' bout Old Bunker)
Other bases might have that feature for a "little" fee, like 5k more caps when buying base.
Use locks.
Multiple tents/bases.
This is actually more realistic- you take a risk by recruiting new members, and there are painstaking steps to guard against betrayal.
One persons' annoying feature is another persons' roleplaying mechanic.
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since we are throwing ideas around what about a secured room locked via a passcode set in faction terminal but here's the kicker, you have say a single "keeper of arms" ranked member. So you have a few lockers and maybe a table or two to store stuff and there is a little barred window like the banker in redding where you can talk to each other and if possible trade through. Also none of that unlimited storage business.
But what would happen if the keeper of arms input the passcode but was backstabbed and another member tries to rape the armory? well obviously i didnt fully think this through to be foolproof but it's just an idea anyway. i do wonder if it is possible that after input of passcode person can be teleported inside to keep from such things happening. May be more annoying to store and retrieve items but hey, it's the price you pay for security.
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since we are throwing ideas around what about a secured room locked via a passcode set in faction terminal but here's the kicker, you have say a single "keeper of arms" ranked member. So you have a few lockers and maybe a table or two to store stuff and there is a little barred window like the banker in redding where you can talk to each other and if possible trade through. Also none of that unlimited storage business.
But what would happen if the keeper of arms input the passcode but was backstabbed and another member tries to rape the armory? well obviously i didnt fully think this through to be foolproof but it's just an idea anyway. i do wonder if it is possible that after input of passcode person can be teleported inside to keep from such things happening. May be more annoying to store and retrieve items but hey, it's the price you pay for security.
How would the secured room be installed?
Would the door be explosive proof?
What about Electronic Lockpicks?
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How would the secured room be installed?
Would the door be explosive proof?
What about Electronic Lockpicks?
It was just a passing thought of an idea anyway but to answer your questions.
1. would be up to somebody willing to map an extra room underground although i can see this falling short for the trapper camp maybe even the cave.
2&3. explosive proof and safe from electronic lockpicks? depends how it would be implemented which is to say i should have explained more or thought it through. Well as i imagine it, you have a vault door there with blockers in place but essentially you have like a green grid there. The member with the correct rank and passcode would step onto it and activate the dialogue box which says enter passcode > hit say > input code > member is transported into the other side.
Whether or not it is possible i dont really care since i don't belong to or own any base but the idea came to me and i felt like putting it down.
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do you read the devblog? factions will be able to have multiple bases, and also limited access
so you can let the high tier shit in a baswe where noobs have no access
and in case of betrayel, just ope the browser and erase his access name
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I like how poeple think that there should be a security flaw when it's implemented.
How's that going to solve anything when you bring X/Y alt to work around that problem?
Sometimes when things are proof to any failure, there's a good reason for it.