So, like an amusement park where there is a sign that says "you must be this tall to go on this ride"?What is the in-game rationale for magically not being able to open containers?Town control lockers represent the town paying tribute- it is not literally a chest.Containers can be locked, and T-Ray can make key copies IIRC.Distribute key copies to trusted people.
Chi si ritira dalla lottaE' un gran figlio di mignotta!
A high tech retina scanner on a rusty, corroded makeshift chest/locker in a base in the middle of the desert.
I'm just trying to take it from a different point of view- instead of "magic", a retinal scanner. Or fingerprint scanner. After all, maybe old prewar bases might have that stuff. (Talkin' bout Old Bunker)Other bases might have that feature for a "little" fee, like 5k more caps when buying base.
since we are throwing ideas around what about a secured room locked via a passcode set in faction terminal but here's the kicker, you have say a single "keeper of arms" ranked member. So you have a few lockers and maybe a table or two to store stuff and there is a little barred window like the banker in redding where you can talk to each other and if possible trade through. Also none of that unlimited storage business. But what would happen if the keeper of arms input the passcode but was backstabbed and another member tries to rape the armory? well obviously i didnt fully think this through to be foolproof but it's just an idea anyway. i do wonder if it is possible that after input of passcode person can be teleported inside to keep from such things happening. May be more annoying to store and retrieve items but hey, it's the price you pay for security.
How would the secured room be installed?Would the door be explosive proof? What about Electronic Lockpicks?