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Other => Off-topic discussions => FOnline:2238 Forum => Archives => Other FOnline projects => Topic started by: CaptOmg on June 28, 2011, 03:03:56 am

Title: FOnline: Battle of Alaska
Post by: CaptOmg on June 28, 2011, 03:03:56 am
Were going to begin devolpment soon..

(http://i1122.photobucket.com/albums/l527/CaptOmg/FOnlineBoA.jpg)

June 2076, the T-51b armor was just made, and the Chinese Communists invaded Alaska..
American soldiers defended as long as they could, and now its your job to either help take it back as a american soldier, or help keep it as a Chinese Communist..

Listen up soldier!
There are 2 factions you can join, The Chinese Communists or, The Americans
Players can also make Squadrons and Battalions when rank is high enough, and some new Armors, Weapons, Locations, and Combat Vehicles.

Now, Problems:
Having trouble downloading the FOnline SDK development.
When I use Internet Explorer it says im using the wrong type of style sheet, and when I use Firefox the page still dosent load, so does anyone know what I should do?

Anyways, we are also looking for Mappers/Scripters to help us :D
Post here if you want to help out a bit.

Arrival date: 2012/2013
Title: Re: FOnline: Battle of Alaska
Post by: Ganado on June 28, 2011, 03:31:37 am
No offense, but I think your ambitions are a little too high. I don't think you realize how much work it is to make a sufficient game from scratch like that. And there isn't snow, so Alaska would look strange. Sounds like certain Fallout 3 expansion pack.

for sdk download:
You have to download a SVN program like Tortoise. http://tortoisesvn.net/

Then, you create a folder and put the address that you have by right-clicking and pasting the address in the tortoise options, it will start downloading the files.
Title: Re: FOnline: Battle of Alaska
Post by: CaptOmg on June 28, 2011, 03:50:43 am
Ah..
Alright since there is no snow or anything we have to make somthing else..
 Edit: My friend says we can make snow, is that possible?
Title: Re: FOnline: Battle of Alaska
Post by: wreese2u on June 28, 2011, 04:34:05 am
Ah..
Alright since there is no snow or anything we have to make somthing else..
 Edit: My friend says we can make snow, is that possible?
very possible if you have any skills on doing it :D
Title: Re: FOnline: Battle of Alaska
Post by: falloutdude on June 28, 2011, 05:03:02 am
Ah..
Alright since there is no snow or anything we have to make somthing else..
 Edit: My friend says we can make snow, is that possible?

its possible and looks very nice. regium server has snow and looks very nice. ;D
Title: Re: FOnline: Battle of Alaska
Post by: Ganado on June 28, 2011, 05:13:33 am
Yeah just need to edit the 2d tiles. You can probably just borrow from someone willing that has modded it.
Title: Re: FOnline: Battle of Alaska
Post by: CaptOmg on June 28, 2011, 05:16:39 am
Wait.. Which program do I download from tortise?
I downloaded something and its just Minecraft Default Skin..
EDIT: Having problems downloading tortise..
One of the downloads was reported from Apache Network or something, and im afraid to download it now :P
Title: Re: FOnline: Battle of Alaska
Post by: RavenousRat on June 28, 2011, 07:33:44 am
Yeah just need to edit the 2d tiles. You can probably just borrow from someone willing that has modded it.
You can use Arcanum tiles, it has snow. Of couse tiles have different angle, but it's just land, who cares. Or you can do it yourself, even without photoshop, by modifying Arcanum snow into Fallout style tile. But buildings, they'll need walls and roofs covered with snow, that's a problem.


Edit:
This will help: http://www.fonline.ru/forum/showthread.php?t=17806
You don't even need to use google translator, just go to download link to DL turtle and then look at pictures, it's enough.
Title: Re: FOnline: Battle of Alaska
Post by: EnergyForYou on June 28, 2011, 09:05:10 am
I think this project will be in development long time.
Title: Re: FOnline: Battle of Alaska
Post by: White Eagle on June 28, 2011, 09:15:41 am
OMFG 3 new projects in 2 days? some shit with desert europe now Alaska and some TN shit.. whats wrong with you all.?
Title: Re: FOnline: Battle of Alaska
Post by: LagMaster on June 28, 2011, 09:57:53 am
this is a good project

also to add snow is not that hard, you need a good photoshop artist and then a good mapper to combine the tiles, probably is better to be the same pearson

also i recomend to do something a little bit more discret and powerfull

ask pearsons to join in secrecy, or do it whit your frieds
make a forum and add link to it in the 2238 sig
work work work and ban the forum trolls that tell you "this shit will not work" you will have the power

here you can and you will be trolled and you can't do nothing to stop it, on your own forum if you are trolled just ban and delete, easy ;)

GL with the project
Title: Re: FOnline: Battle of Alaska
Post by: Jimmy BoyX on June 28, 2011, 10:16:48 am
Holy shit! Sounds great!  8)

How do you do snow titles or snow raning (like rain)? If you need help, contact me because Desert Europe devs didn't answer me.
Title: Re: FOnline: Battle of Alaska
Post by: Surf on June 28, 2011, 10:19:06 am
Quote
does anyone know what I should do

This quote describes perfectly why this "game" will never get completed.
Title: Re: FOnline: Battle of Alaska
Post by: Jimmy BoyX on June 28, 2011, 10:21:32 am
This quote describes perfectly why this "game" will never get completed.
Yes, but he can learn for own experience and in the future he will complete this game if project doesn't die.
Title: Re: FOnline: Battle of Alaska
Post by: Sarakin on June 28, 2011, 11:29:02 am
He announces new Fonline project, but he doesnt even know how to run SDK ? Seems promising
Title: Re: FOnline: Battle of Alaska
Post by: Wipe on June 28, 2011, 11:38:51 am
also to add snow is not that hard

Indeed. Also, someone already was working (http://forums.arcanumclub.ru/index.php?showtopic=8259) on snow set for fonline (see 5th post for screens). You can always ask if author(s) wish to share their work.
Title: Re: FOnline: Battle of Alaska
Post by: Surf on June 28, 2011, 11:51:39 am
While those look ok the lack of snow-y walls just doesn't cut it for me. The weather effect looks interesting though.
Title: Re: FOnline: Battle of Alaska
Post by: Hololasima on June 28, 2011, 02:29:41 pm
So if i understand right CaptOmg. You will be developer of Fonline server, but your first problem is with download of SDK?

As Sarakin said, sounds promising  ;D
Title: Re: FOnline: Battle of Alaska
Post by: CaptOmg on June 28, 2011, 05:07:23 pm
Well im encountering some problems too XD
My prossesser or what ever cant use Tortise :P
Well atleast the one I downloaded O_o
Title: Re: FOnline: Battle of Alaska
Post by: EnergyForYou on June 28, 2011, 05:49:08 pm
Well im encountering some problems too XD
My prossesser or what ever cant use Tortise :P
Well atleast the one I downloaded O_o
Or at least you´re too old for it ;)
Title: Re: FOnline: Battle of Alaska
Post by: T-888 on June 28, 2011, 08:20:23 pm
OMFG 3 new projects in 2 days? some shit with desert europe now Alaska and some TN shit.. whats wrong with you all.?

+

I don't care if the idea sounds good or it would be a paradise for RP ........ more servers = bad

Heh but lucky for us this one will never be finished.
Title: Re: FOnline: Battle of Alaska
Post by: xenom on June 29, 2011, 08:21:18 am
Great wow :-D
Okay this is a gift from me, very simple script for creating 1 new base (rev.221+). I writed it more, more easier for Your team(to make it easier at the beginning).
At firs create a map for base (base.fomap).

Code: [Select]
At Second open "locations.cfg" and paste that on end:

[Area 801]
name = base
size = 6
map_0 = base 801
visible = 0
auto_garbage = 0


At Third open  "_maps.fos" and paste that:

#define LOCATION_base (801)

At fourth open "main.fos" and find function "bool critter_use_item", on end paste before "// Take process to engine":

 if (pid==PID_SHOVEL)
    {
Map@ map=cr.GetMap();
        uint mapPid = map.GetProtoId();
            if(valid(map) && ((mapPid>=190 && mapPid<=392)))
            {

            Critter@[] group={cr};
            GameVar @ vc_recon_cave_id = GetLocalVar(LVAR_vc_recon_cave_id, cr.Id);
            Critter @ Leader = cr.GetFollowLeader();
            if(!valid(Leader)) @Leader = cr;
                Leader.GetFollowGroup(FIND_ONLY_PLAYERS|FIND_LIFE,group);
                if (vc_recon_cave_id.GetValue()!=0)
                {
                 DeleteLocation (vc_recon_cave_id.GetValue());
                 vc_recon_cave_id=0; 
                }
                uint locId = CreateLocation(LOCATION_base, cr.WorldX, cr.WorldY, group);
                if(locId==0) return false;
                Location@ loc = GetLocation(locId);
                vc_recon_cave_id=locId;
                Leader.SetKnownLoc(true,locId);
                Leader.Say(SAY_NETMSG,"Go on WM to can see your base");
                //cr.DeleteItem(pid,1);
            }
            else
            {
            cr.Say(SAY_NETMSG,"This is wrong place for base");
            }
    }



In "main.fos"  find function"void map_critter_in(Map& map, Critter& cr)" and paste inside that:

if(cr.IsPlayer())
{
        Map@ map=cr.GetMap();
        uint mapPid = map.GetProtoId();
        if(valid(map) && ((mapPid>=801 && mapPid<=810)))
        {
        uint locId = map.GetLocation().Id;
        cr.SetKnownLoc(true,locId);//new player can see da base :P
        }
}


In "main.fos"  find function" "void critter_dead(Critter& cr, Critter@ killer)"" and paste inside that:

if(cr.IsPlayer())
{
        Map@ map=cr.GetMap();
        uint mapPid = map.GetProtoId();
        if(valid(map) && ((mapPid>=901 && mapPid<=910)))
        {
        uint locId = map.GetLocation().Id;
        cr.UnsetKnownLoc(true,locId);
        cr.Say(SAY_NETMSG,"You forget way to base");
        }
}
That is all, use shovel to create base. If you bring someone into the da base then it will be seen. If you kill someone inside than not.
One player can have only one base.

Good luck in scripting, before starting server with new scripts and map use clean.bat, and delete all saves.
http://forum.newfmc.pl/index.php?board=11.0 -use google translate.
if you do not know it learn the basics of programming in C or C + +, or Python.
X-D Sorry for my not grammar english
Title: Re: FOnline: Battle of Alaska
Post by: CaptOmg on June 29, 2011, 09:43:51 am
Thanks :D
Project suspended though, concept is still being created (like such as towns we will add to map)
Title: Re: FOnline: Battle of Alaska
Post by: Ned Logan on July 02, 2011, 02:53:46 am
Will this mod be placed in postapocalyptic dystopic universe of future Alaska under the rule of the iron fist of ruthless ghoul Sarah Palin? If so, I'd be very interested to play it.
Title: Re: FOnline: Battle of Alaska
Post by: wreese2u on July 02, 2011, 03:01:09 am
Will this mod be placed in postapocalyptic dystopic universe of future Alaska under the rule of the iron fist of ruthless ghoul Sarah Palin? If so, I'd be very interested to play it.
I would also very interested in playing it also.
Title: Re: FOnline: Battle of Alaska
Post by: Y0ssarian on July 02, 2011, 04:45:22 am
Interesting you would chose Alaska for the theme of your mod. I believe there is not much set-in-stone-by-bible-canon-fallout-fanboys-rage-on-incorrect-minor-details for such a location.

Anyways It's Awesome You Arn't Typing Like This Anymore So Keep Us Updated On How Your Work Goes.
Title: Re: FOnline: Battle of Alaska
Post by: Gob on July 04, 2011, 12:21:47 am
I love this guy.He is not capable of downloading the SDK and wants to make server.If you had some brain you could have read teh tutorials here on the forum and how to install and get it working corectly.You could learned even how to download it.But your project is very promising I give you that ;) Btw nice server banner what was it MSPaint or Photopaint CS 999.Either way good job(sarcastic)
Title: Re: FOnline: Battle of Alaska
Post by: Y0ssarian on July 04, 2011, 02:07:30 am
Oh come on now anyone has the capacity to learn. What is the difference between him and some young person circa 1970s, prior, who had little knowledge in programming now has their own engine with major revisions and retail debut titles used for both PC/consoles.

I GUESS you could say education or experience but where did that initial interest come from? People arn't born with the inherent ability to know about everything.
Title: Re: FOnline: Battle of Alaska
Post by: CaptOmg on July 04, 2011, 02:08:09 am
I know Gob, I was lousy on the Server Banner xD
Anyways, just some concepts before we even bother trying to make the game, and somewhere in late 2011 I hope I can afford a Windows 7.
Title: Re: FOnline: Battle of Alaska
Post by: Surf on July 04, 2011, 02:12:17 am
You don't need Windows 7 to use modding tools. The stuff you posted here isn't even "concepts", it's just a random idea. If you come back with something substantial or worth to show, then you can write me a PM and I will reopen the topic.