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Author Topic: FOnline: Battle of Alaska  (Read 7378 times)

Wipe

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Re: FOnline: Battle of Alaska
« Reply #15 on: June 28, 2011, 11:38:51 am »

also to add snow is not that hard

Indeed. Also, someone already was working on snow set for fonline (see 5th post for screens). You can always ask if author(s) wish to share their work.
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Games are meant to be created, not played...

Surf

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Re: FOnline: Battle of Alaska
« Reply #16 on: June 28, 2011, 11:51:39 am »

While those look ok the lack of snow-y walls just doesn't cut it for me. The weather effect looks interesting though.
« Last Edit: June 28, 2011, 11:53:47 am by Surf »
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Re: FOnline: Battle of Alaska
« Reply #17 on: June 28, 2011, 02:29:41 pm »

So if i understand right CaptOmg. You will be developer of Fonline server, but your first problem is with download of SDK?

As Sarakin said, sounds promising  ;D
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CaptOmg

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Re: FOnline: Battle of Alaska
« Reply #18 on: June 28, 2011, 05:07:23 pm »

Well im encountering some problems too XD
My prossesser or what ever cant use Tortise :P
Well atleast the one I downloaded O_o
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Re: FOnline: Battle of Alaska
« Reply #19 on: June 28, 2011, 05:49:08 pm »

Well im encountering some problems too XD
My prossesser or what ever cant use Tortise :P
Well atleast the one I downloaded O_o
Or at least you´re too old for it ;)
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Re: FOnline: Battle of Alaska
« Reply #20 on: June 28, 2011, 08:20:23 pm »

OMFG 3 new projects in 2 days? some shit with desert europe now Alaska and some TN shit.. whats wrong with you all.?

+

I don't care if the idea sounds good or it would be a paradise for RP ........ more servers = bad

Heh but lucky for us this one will never be finished.
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Re: FOnline: Battle of Alaska
« Reply #21 on: June 29, 2011, 08:21:18 am »

Great wow :-D
Okay this is a gift from me, very simple script for creating 1 new base (rev.221+). I writed it more, more easier for Your team(to make it easier at the beginning).
At firs create a map for base (base.fomap).

Code: [Select]
At Second open "locations.cfg" and paste that on end:

[Area 801]
name = base
size = 6
map_0 = base 801
visible = 0
auto_garbage = 0


At Third open  "_maps.fos" and paste that:

#define LOCATION_base (801)

At fourth open "main.fos" and find function "bool critter_use_item", on end paste before "// Take process to engine":

 if (pid==PID_SHOVEL)
    {
Map@ map=cr.GetMap();
        uint mapPid = map.GetProtoId();
            if(valid(map) && ((mapPid>=190 && mapPid<=392)))
            {

            Critter@[] group={cr};
            GameVar @ vc_recon_cave_id = GetLocalVar(LVAR_vc_recon_cave_id, cr.Id);
            Critter @ Leader = cr.GetFollowLeader();
            if(!valid(Leader)) @Leader = cr;
                Leader.GetFollowGroup(FIND_ONLY_PLAYERS|FIND_LIFE,group);
                if (vc_recon_cave_id.GetValue()!=0)
                {
                 DeleteLocation (vc_recon_cave_id.GetValue());
                 vc_recon_cave_id=0; 
                }
                uint locId = CreateLocation(LOCATION_base, cr.WorldX, cr.WorldY, group);
                if(locId==0) return false;
                Location@ loc = GetLocation(locId);
                vc_recon_cave_id=locId;
                Leader.SetKnownLoc(true,locId);
                Leader.Say(SAY_NETMSG,"Go on WM to can see your base");
                //cr.DeleteItem(pid,1);
            }
            else
            {
            cr.Say(SAY_NETMSG,"This is wrong place for base");
            }
    }



In "main.fos"  find function"void map_critter_in(Map& map, Critter& cr)" and paste inside that:

if(cr.IsPlayer())
{
        Map@ map=cr.GetMap();
        uint mapPid = map.GetProtoId();
        if(valid(map) && ((mapPid>=801 && mapPid<=810)))
        {
        uint locId = map.GetLocation().Id;
        cr.SetKnownLoc(true,locId);//new player can see da base :P
        }
}


In "main.fos"  find function" "void critter_dead(Critter& cr, Critter@ killer)"" and paste inside that:

if(cr.IsPlayer())
{
        Map@ map=cr.GetMap();
        uint mapPid = map.GetProtoId();
        if(valid(map) && ((mapPid>=901 && mapPid<=910)))
        {
        uint locId = map.GetLocation().Id;
        cr.UnsetKnownLoc(true,locId);
        cr.Say(SAY_NETMSG,"You forget way to base");
        }
}
That is all, use shovel to create base. If you bring someone into the da base then it will be seen. If you kill someone inside than not.
One player can have only one base.

Good luck in scripting, before starting server with new scripts and map use clean.bat, and delete all saves.
http://forum.newfmc.pl/index.php?board=11.0 -use google translate.
if you do not know it learn the basics of programming in C or C + +, or Python.
X-D Sorry for my not grammar english
« Last Edit: June 29, 2011, 03:09:03 pm by xenom »
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CaptOmg

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Re: FOnline: Battle of Alaska
« Reply #22 on: June 29, 2011, 09:43:51 am »

Thanks :D
Project suspended though, concept is still being created (like such as towns we will add to map)
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Ned Logan

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Re: FOnline: Battle of Alaska
« Reply #23 on: July 02, 2011, 02:53:46 am »

Will this mod be placed in postapocalyptic dystopic universe of future Alaska under the rule of the iron fist of ruthless ghoul Sarah Palin? If so, I'd be very interested to play it.
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wreese2u

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Re: FOnline: Battle of Alaska
« Reply #24 on: July 02, 2011, 03:01:09 am »

Will this mod be placed in postapocalyptic dystopic universe of future Alaska under the rule of the iron fist of ruthless ghoul Sarah Palin? If so, I'd be very interested to play it.
I would also very interested in playing it also.
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Y0ssarian

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Re: FOnline: Battle of Alaska
« Reply #25 on: July 02, 2011, 04:45:22 am »

Interesting you would chose Alaska for the theme of your mod. I believe there is not much set-in-stone-by-bible-canon-fallout-fanboys-rage-on-incorrect-minor-details for such a location.

Anyways It's Awesome You Arn't Typing Like This Anymore So Keep Us Updated On How Your Work Goes.
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power

Gob

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Re: FOnline: Battle of Alaska
« Reply #26 on: July 04, 2011, 12:21:47 am »

I love this guy.He is not capable of downloading the SDK and wants to make server.If you had some brain you could have read teh tutorials here on the forum and how to install and get it working corectly.You could learned even how to download it.But your project is very promising I give you that ;) Btw nice server banner what was it MSPaint or Photopaint CS 999.Either way good job(sarcastic)
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Y0ssarian

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Re: FOnline: Battle of Alaska
« Reply #27 on: July 04, 2011, 02:07:30 am »

Oh come on now anyone has the capacity to learn. What is the difference between him and some young person circa 1970s, prior, who had little knowledge in programming now has their own engine with major revisions and retail debut titles used for both PC/consoles.

I GUESS you could say education or experience but where did that initial interest come from? People arn't born with the inherent ability to know about everything.
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power

CaptOmg

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Re: FOnline: Battle of Alaska
« Reply #28 on: July 04, 2011, 02:08:09 am »

I know Gob, I was lousy on the Server Banner xD
Anyways, just some concepts before we even bother trying to make the game, and somewhere in late 2011 I hope I can afford a Windows 7.
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Surf

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Re: FOnline: Battle of Alaska
« Reply #29 on: July 04, 2011, 02:12:17 am »

You don't need Windows 7 to use modding tools. The stuff you posted here isn't even "concepts", it's just a random idea. If you come back with something substantial or worth to show, then you can write me a PM and I will reopen the topic.
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