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Other => FOnline:2238 Forum => Archives => Closed suggestions => Topic started by: runboy93 on February 08, 2010, 07:07:18 am

Title: Time waiting when died?
Post by: runboy93 on February 08, 2010, 07:07:18 am
im very annoiyed about that when you character get down and get blooded (Die)
and then must wait.

Can this repaired?

I mean: Put less time when died

sorry my english.
Title: Re: Time waiting when died?
Post by: Gunduz on February 08, 2010, 07:39:21 am
I think he has a point. The respawn timer is just frustrating when piled on top of the weakening timer, along with the fact that you've just lost your stuff. I can understand trying to put a delay between death and being back in action, but the above two, as well as the random respawn make up for that well enough, I think.
Title: Re: Time waiting when died?
Post by: Nilf-GaaRd on February 08, 2010, 09:24:33 am
Need more waiting time!
Death must bee very Unpleasant event!!!!Imho :)
Title: Re: Time waiting when died?
Post by: runboy93 on February 08, 2010, 11:33:24 am
Need more waiting time!
Death must bee very Unpleasant event!!!!Imho :)

Quickly to play again  ;)
Title: Re: Time waiting when died?
Post by: Nice_Boat on February 08, 2010, 11:55:39 am
Hell no. Seeing people you've just killed come back after 5 minutes is just plain friggin' annoying, especially during big battles where they just come to loot the stuff and run away.

I have another suggestion; make the timer location specific. I suggest the following:

PvP-enabled towns - 10 minutes
New Reno & encounters - no changes, maybe 1 minute if level < 12
Guarded towns - 1 minute (or normal wait if killed by the guards)
Title: Re: Time waiting when died?
Post by: runboy93 on February 08, 2010, 11:57:51 am
Hell no. Seeing people you've just killed come back after 5 minutes is just plain friggin' annoying, especially during big battles where they just come to loot the stuff and run away.

I have another suggestion; make the timer location specific. I suggest the following:

PvP-enabled towns - 10 minutes
New Reno & encounters - no changes, maybe 1 minute if level < 12
Guarded towns - 1 minute (or normal wait if killed by the guards)

Hmm... better suggestion than mine own  ;D
Title: Re: Time waiting when died?
Post by: TommyTheGun on February 08, 2010, 06:46:37 pm
Still if youre killed by accident in PvP enabled town, or youre just a newbie that doesnt really know whats where, it would be damn harsh punishment, not mentioning your shovel, you've lost as well.

Though I agree that death is still too "lite" and hate any "newbie protection" systems, I think that timer should be splited between the levels somehow. On the other hand - I just hope someone will come up with some better idea ;)
Title: Re: Time waiting when died?
Post by: Roachor on February 09, 2010, 07:23:15 am
even if i doctor my weakness it takes more than 5 minutes to walk back when i spawn somewhere far away.