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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: Cryofluid on June 05, 2011, 10:14:55 pm
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Lexx just told us on this forum that he would agree on big attack in town.
We will talk about it with the GMs, so they don't interrupt this anymore. Exception obviously is, if guard / ai abuse is in progress.
So why GM keep on stopping those attacks on secure areas?
http://rghost.net/9541141.image
As far as I can see, people say "guarded town == no pvp in there" ... which I find wrong. Just because there are guards, it doesn't mean there can't be any pvp. I'll guess people don't do any real pvp in there, because of two reasons:
1. Reinforcements in some towns are too heavy and
2. Chance to lose items is a lot higher, because you have to pwn NPC guards before you can pwn bluesuits.
At 1: Towns like Klamath or Modoc would have far less reinforcements than the NCR or Adytum, so it wouldn't be a that big deal. If you can take out the guards in the map, you might as well be able to take out the reinforcement troops.
At 2: Well, yeah.
In any case, just because a town has guards, it doesn't mean you aren't allowed to fight in there. If you can take it up with the NPCs, fine... Hell, nobody (Devs + Game Masters) would care, if now a big playergroup enters the NCR and starts taking out the guards and "takes over" the town in some kind of way. As long as no cheats / guard ai abuse (like blocking in doors) is done, nothing speaks against it. If we would want to have no players fight in these locations, we would simply set them to "no pvp" and you couldn't activate combat anymore.
and especially this one:
If we would want to have no players fight in these locations, we would simply set them to "no pvp" and you couldn't activate combat anymore.
=> could you tell this to your GM please.
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I will add that after that we tried to talk with this GM on IRC, he wasn't responding our questions and was trolling us without any explaination about why he done this.
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I lol'd at your suffering but yes this is bullshit. :-\
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All I see is a few slapped people, big deal.
I think Gorlak did wrong. He should send an army of ncr rangers to the mine and let them smash you all instead.
That's what NCR would do with your silly gangs.
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He should send an army of ncr rangers to the mine and let them smash you all instead.
There is a feature for that. It's called "reinforcements", it's implemented, and it's not GMs jobs to do it, like stated by Lexx.
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I think Gorlak did wrong. He should send an army of ncr rangers to the mine and let them smash you all instead.
Yes exactly, it was more fun. ^^
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LOL Same thing happens to Section 8 when they take mine. Welcome to the party!
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All I see is a few slapped people, big deal.
I think Gorlak did wrong. He should send an army of ncr rangers to the mine and let them smash you all instead.
That's what NCR would do with your silly gangs.
Actually, it would have been ok for us, if we had been defeated by NCR army of this kind of thing, we expected to deal with such consequences. Instead we were just blocked and had to leave without any explanation.
We wanted to test if it was possible for players to take place of guards in a guarded place. Too bad Ahbobsaget is so shy he didn't want to explain us what we did wrong...
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Hell, nobody (Devs + Game Masters) would care, if now a big playergroup enters the NCR and starts taking out the guards and "takes over" the town in some kind of way.
Specially interested in this one.
I bet this operation could give some info about bugz/whatever else.
Or not. Anyway point is not about it - I am really interested why GM decided to stop it?
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Does anyone remember when NCR was raided by all sorts of gangs and some wise GM decided to spawn invincible defenders? :>
I think Gorlak did wrong. He should send an army of ncr rangers to the mine and let them smash you all instead.
That's what NCR would do with your silly gangs.
So, jovi, was that you? :)
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Gms have been fucking with players alot today.... First this, then the server message "Death to ncr" Hoax. multiple ncr cases of continuos knockdown and sprite changes. :P
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Gms have been fucking with players alot today.... First this, then the server message "Death to ncr" Hoax. multiple ncr cases of continuos knockdown and sprite changes. :P
I like this.. keeps game interesting. GM's need lol's too you know. :P
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LOL Same thing happens to Section 8 when they take mine. Welcome to the party!
No. Grid camping is still not allowed and grid camping was the only thing that Section8 was doing.
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No. Grid camping is still not allowed and grid camping was the only thing that Section8 was doing.
And they should all burn in hell for that. Game abussers!
You know, why don't the mighty devs and gm's just make the "guarded zones" into "no pvp zones". What is the purpose of reinforcements anyway? Is like having a man that didn't eat for a whole week and then give him an apple. After that, tell him not to eat it because is against the rules. Of course the guy eats it and then you tell him how wrong he was and that he is a scum. All that, when you could just not have given this guy his apple.
Section 8 just tried to have fun. If something can be done, we try it. Simple as fuck. We don't cheat and we don't use codes. We did exaclly what others did before us and what others will do after we will be gone. The problem of this game is that it has to many things that "are not allowed" but can be done very easilly. The bigger problem is that these rules are bended and followed to a point only if the dev/gm had a good night sleep or not. Sometimes you can stay in an 2 entrances location, sometimes you can't. Sometimes you can bomb people, sometimes you can't. Sometimes you can leave 40 mercs in Geko mine, sometimes you can't. Sometimes you can have mutants on auto fire, sometimes you can just have normal mercs whitch make the exaclly same thing like mutants (sorry for this, they haven't "fix" it yet). And the list could go on forever.
That's enough, I'm ragequiting! I'll go in Hinkley.
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The point of fonline should be constant game balancing. Killing in the process attempts of take overs or whatever. I would even suggest attack leveling where a steps of levels above some threshold wouldnt allow to atatck lower level char. But what is here to speak when the moders( there are no developers here! ) are raising 130 eur..... Pathetic
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No. Grid camping is still not allowed and grid camping was the only thing that Section8 was doing.
Define grid camping? Is it killing someone when they spawn in an instance? Is it setting traps on the world map and waiting for people to come in and kill them?
(http://i200.photobucket.com/albums/aa157/chuckels0/FOnline/screen_31-01-2011_13-34-23.jpg)
Say I want to bring some mercs with me and camp a town.... So I put mercs by town entrance where they are most effective. Is this grid camping?
(http://i200.photobucket.com/albums/aa157/chuckels0/FOnline/gunrunners.jpg)
I mean come on.. How can something so easy to do be against the rules? Is it even "possible" to camp NCR mine WITHOUT gridcamping!?!?
Well now you guys know why you got shutdown at the mine, you were gridcamping. Welcome to the party!
The way people spawn in instances must be changed then...
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Gridcamping=using mercs to camp a spawn point. Which, this is true, is very unfair and abusing of a bug.
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Gridcamping=using mercs to camp a spawn point. Which, this is true, is very unfair and abusing of a bug.
So if it's done without mercs it's ok? If i'm just a player sitting there waiting for someone to appear to shoot them I'm no longer gridcamping bc I don't have mercs with me? That makes no sense
You should just make bringing mercs to towns against the rules instead... Because when you bring mercs on kill to town, they "gridcamp" according to you... It's actually quite HARD to bring mercs to town and NOT have them gridcamp. Like i said before.... How can something so easy to do be against the rules? Something has to change here.
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So if it's done without mercs it's ok? If i'm just a player sitting there waiting for someone to appear to shoot them I'm no longer gridcamping bc I don't have mercs with me? That makes no sense
Yes. And that make perfect sense.
You should just make bringing mercs to towns against the rules instead... Because when you bring mercs on kill to town, they "gridcamp" according to you... It's actually quite HARD to bring mercs to town and NOT have them gridcamp. Like i said before.... How can something so easy to do be against the rules? Something has to change here.
You say bullshit, towns are huge, it's easy to bring mercs far from the spawns. Also, major problem in towns is not gridcamping with mercs, it's spawn of mercs with the leader leaving just after entering, allowing to have "artillery strikes".
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So I'm allowed to gridcamp as just a player... But the second I bring a merc to help me out, I'm breaking rules... We should just store our mercs in the center of town, farthest possible point from spawns. Even then, if enough players come they could start "gridcamping".
What if I enter a town with mercs on kill, and there is a player trying to "gridcamp" without mercs, just the player, "wich is OK". I've just saved my life, and unwillingly preformed an "airstrike" and broke the rules at the same time. Yes I call bullshit.
What happened to the Harsh, yet free world of Fonline I love so much? If you want to stop "airstrikes" then the spawn mechanics must be changed. If you want to stop "gridcamping", mercs kill orders or something must be changed, don't make a stupid rule about it thats almost impossible to follow when mercs have a mind of their own. Because what do we all love about Fonline? The LACK of rules compared to other MMO's!!!
So what I've learned today is, It's pretty impossible to bring mercs to town on kill, and not break the rules in some way. Something seems broken here...
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So if it's done without mercs it's ok? If i'm just a player sitting there waiting for someone to appear to shoot them I'm no longer gridcamping bc I don't have mercs with me? That makes no sense
We did that too. It seems that is called camping and is also "not allowed".
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Love how this thead went offtopic in less than a page.
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Gridcamping=using mercs to camp a spawn point. Which, this is true, is very unfair and abusing of a bug.
Lolno. Grid camping is camping a spawn point, doesn't matter if you use mercs or not.
Also, grid camping is not mentioned in game rules. Last time I've heard from staff that it's not allowed was like 1.5 years ago. It happens every now and again, rarely the camper gets banned/jailed/whatsoever. It rather depends on the mood of the GM.
Love how this thead went offtopic in less than a page.
And your post doesn't add anything more than previous posts.
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And they should all burn in hell for that. Game abussers!
You know, why don't the mighty devs and gm's just make the "guarded zones" into "no pvp zones". What is the purpose of reinforcements anyway? Is like having a man that didn't eat for a whole week and then give him an apple. After that, tell him not to eat it because is against the rules. Of course the guy eats it and then you tell him how wrong he was and that he is a scum. All that, when you could just not have given this guy his apple.
Section 8 just tried to have fun. If something can be done, we try it. Simple as fuck. We don't cheat and we don't use codes. We did exaclly what others did before us and what others will do after we will be gone. The problem of this game is that it has to many things that "are not allowed" but can be done very easilly. The bigger problem is that these rules are bended and followed to a point only if the dev/gm had a good night sleep or not. Sometimes you can stay in an 2 entrances location, sometimes you can't. Sometimes you can bomb people, sometimes you can't. Sometimes you can leave 40 mercs in Geko mine, sometimes you can't. Sometimes you can have mutants on auto fire, sometimes you can just have normal mercs whitch make the exaclly same thing like mutants (sorry for this, they haven't "fix" it yet). And the list could go on forever.
That's enough, I'm ragequiting! I'll go in Hinkley.
This
And:
(every post from aforcefulthrust) pretty much sums it up.
Love how this thead went offtopic in less than a page.
It isn't off-topic at all.... what the hell are you talking about?
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It isn't off-topic at all.... what the hell are you talking about?
There have been a good bunch of posts deleted.
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There have been a good bunch of posts deleted.
Ah, that makes sense. Should probably delete this, yours, Kilgore's, Eternuata's, posts then as well to keep it clean...
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Just use common sense when judging what is and what is not grid camping. (Which, Im afraid, some people lack)
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so if we find a way for killing people in ncr we get airstrike or jail ?
(http://clip2net.com/clip/m67104/1307397116-clip-143kb.jpg)
(related screen, blyad) ( one of 4 ways to get control at ncr )
yea we are all beta testers and kurwa only some of us can discover major bugs EXPLOITS
for what - to loss some time, items, drugs, time, fun, drugs and time? ( im talking about ingame-dugs or real ? )
you are lucky guys, seriously - no jails/bans or any other problems ?
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I think you start to get away from the main subject.
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you sure ?
ok lets stop posting becouse surf will have a lot of work here
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Love how this thead went offtopic in less than a page.
It isn't off-topic at all.... what the hell are you talking about?
There have been a good bunch of posts deleted.
I think you start to get away from the main subject.
Heh.
This thread has gone offtopic because its original post is not about gridcamping but about allowing players to try to take over a guarded location without GMs punishing them.
And your post doesn't add anything more than previous posts.
Hope this post explained what the previous one was adding.
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Read the thread in my sig, "no pvp zones" Scares too many people. And it seems that if it really is gonna be ok that guarded towns can be taken by players, that's gonna just about kill what's left of the games population. The people who come to town to avoid that crap will get annoyed and leave, the players who go there to kill people wont have any to kill and will get annoyed and leave. It really won't be long after wipe that one or two major gangs will just sit in towns blowing away people for lulz cause they're bored again. And really once that starts getting another group strong enough to fight them is a joke because of how much more difficult it is for lower lvls to do anything.
(and an RP side note on NCR) The town that is the Strongest in the western wastes, with it's own Army, and at this time still allied with BoS, wouldn't stand for a group in town like that, the army would walk into town, with PA paladins and smoke the place.
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(and an RP side note on NCR) The town that is the Strongest in the western wastes, with it's own Army, and at this time still allied with BoS, wouldn't stand for a group in town like that, the army would walk into town, with PA paladins and smoke the place.
This reminds me GTA.
We could have some step to step reinforcement... One wave every 5 minutes, after 10 regular forces are dead.
I mean we could have 5 waves of reiforcement.
1 Backup weaker than the regular forces some melee not used to fight (15)
2 Regular Forces, with leather, metal armor and 1&2 class weapons (20)
3 Strong forces, with combat armor and 3 class weapons (15)
4 Elite Forces, with Power armor, 3 class and rare weapons (like gauss, Gatling, HKGE11) (10)
5 An army gathering all other waves (15+20+15+10=60)
Then
1 again, 2 again, etc...
Guards unlootable and no rewards...
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so if we find a way for killing people in ncr we get airstrike or jail ?
Exception obviously is, if guard / ai abuse is in progress.
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I will add that after that we tried to talk with this GM on IRC, he wasn't responding our questions and was trolling us without any explaination about why he done this.
What exatly was abused and why he failed to tell us a reason?
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Just a question... Wasn't the NCR mine supposed to have reinforcements?
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There was but GM air-striked the last wave of them we were going to fight and put all of us on the ground, then he asked us to leave the mine.
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There was but GM air-striked the last wave of them we were going to fight and put all of us on the ground, then he asked us to leave the mine.
http://rghost.ru/9540971/image.png
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http://rghost.ru/9540971/image.png
Thats what happens when you gridcamp, now stop breaking the rules and behave!
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IMO gridcamping involve killing players who spawn before they even see what's going on, which is obviously an exploit. We didn't kill any player who came in mine, our purpose wasn't to exploit a bug to kill poor bluesuits or whoever else who come mining, so we didn't gridcamping (i know you are just trolling but i felt like answering your stupid post).
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Yes so to avoid gridcamping, i should wait to be shot before I shoot appearing people. That way I know they loaded before I shoot them. This way I am not exploiting ::) The GM probably assumed you guys were going to start shooting people that entered the mine, thus "gridcamping", because people spawn in the middle of the map there and it's impossible not to gridcamp.
I'm just pointing out there is a serious problem here that really needs to be fixed before there is a wipe.
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can it be easier to level chars like give EXP to moles make it 300 xp for normal and 600 for mutant or i think more realistic 6000 exp for mutants but make then shoot o sight
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Thats what happens when you gridcamp, now stop breaking the rules and behave!
Grid was much souther.
NCR soldiers needed to walk 10 gex before get in my shooting range.
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Its so obvious... something bad happened to this guys so they come to forum... ;D Thats VERY important question! The most important question on forum board! Funny ;D
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Why has no word from a Dev in charge of these GMs told us anything yet? :-\
This was clear GM abuse.
@above: no way Manero the biggest question on the board is who has the biggest E-dick.