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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: abegade on May 26, 2011, 01:39:26 pm

Title: 2-3 sec invuln time when entering map
Post by: abegade on May 26, 2011, 01:39:26 pm
I know there is another post, but my proposal is related to another problem: spawn camping.
Now i always found very lame when happens to spawn in a part of the city or even in random encounters and you are surrounded by a throng of enemies/mercs. Tbh i always felt like they are abusing a bug, since map swapping in a city shouldnt mean that you cant see what's on the other side but whatever, the engine is made this way.
This could add more tactical aspects, or it could be total bullshit, up to you :D
Title: Re: 2-3 sec invuln time when entering map
Post by: Crazy on May 26, 2011, 01:43:44 pm
"Wait" feature was there some times ago. It was often really annoying and illogical, I hope we won't go back there.
Title: Re: 2-3 sec invuln time when entering map
Post by: Solar on May 26, 2011, 02:09:28 pm
I think how it would work in practise is that you would load onto the map, but be invisible and paralysed for a few seconds. So you could load and see what was going on before you were really "there", but you couldn't run about being a pest.
Title: Re: 2-3 sec invuln time when entering map
Post by: Wipe on May 26, 2011, 02:52:36 pm
Parle?

...

Doh, not again.
Title: Re: 2-3 sec invuln time when entering map
Post by: Hololasima on May 26, 2011, 03:21:49 pm
Its not Parle, it was something much more different. But we can just stay at "Prewiev" feature, its good as it is.
Title: Re: 2-3 sec invuln time when entering map
Post by: Crazy on May 26, 2011, 03:22:15 pm
Parle?

...

Doh, not again.

Oh yeah, this was even better than wait ;p
300% speech alt will have fun! \o/
Title: Re: 2-3 sec invuln time when entering map
Post by: Andr3aZ on May 26, 2011, 03:23:38 pm
"Wait" feature was there some times ago. It was often really annoying and illogical, I hope we won't go back there.

That was because it was a preventure of gridcamping and was like 8-10 seconds long to let you run out of the map again (only in towns/fixed locations). This is rather for avoiding death in the time where your screen is either "Loading" or black.

I think a "youre invisible, immortal and paralysed for 1-3 seconds" is ideal to prevent such exploiting/abuse.
Title: Re: 2-3 sec invuln time when entering map
Post by: Solar on May 26, 2011, 03:46:18 pm
Preview doesn't help much with loading times though.
Title: Re: 2-3 sec invuln time when entering map
Post by: abegade on May 26, 2011, 04:26:07 pm
This is rather for avoiding death in the time where your screen is either "Loading" or black.

I think a "youre invisible, immortal and paralysed for 1-3 seconds" is ideal to prevent such exploiting/abuse.

Exactly what i mean. And it will discourage grid camping in the end.. you could still camp, but it would be not a great advantage as now it is.
Title: Re: 2-3 sec invuln time when entering map
Post by: Kilgore on May 26, 2011, 04:47:34 pm
"Wait" was way better than preview
Title: Re: 2-3 sec invuln time when entering map
Post by: abegade on May 26, 2011, 04:59:08 pm
How was that wait you all are talking about? I'm curious  ;D
Title: Re: 2-3 sec invuln time when entering map
Post by: Wipe on May 26, 2011, 06:14:18 pm
Its not Parle, it was something much more different (...)
(...) this was even better than wait ;p

Hm, true; for me both solution was just terrible walkaround, so i remember both as one thing... my bad :P

But i'd like to see solution on engine level (client reports that he loaded map already, server puts critter instance into map) instead of some dirty magic like parle or this suggestion - it's just one of this things that should work everywhere, not just on *one* of FOServ-based games (like 2238).
Title: Re: 2-3 sec invuln time when entering map
Post by: avv on May 26, 2011, 07:54:21 pm
Its not Parle, it was something much more different. But we can just stay at "Prewiev" feature, its good as it is.

Actually previews are bad for the gameplay. People need to be inside places, not camping worldmap, making previews and jumping on people.

"Wait" was good because then the guys inside city actually knew they were being spotted. The 20 seconds might have been too long in some cases, especially in reno because there were so many grids.
Title: Re: 2-3 sec invuln time when entering map
Post by: Hololasima on May 26, 2011, 07:57:02 pm
But do you know how look fights in Modoc ? Enemy was camped arround exit grid(there was only one in past) and when we spawned we both made position and when was 20 second then everyone star shooting. I dont talk about thing that some russian players had some thingie and they knew how much seconds remain to end of timer.
Title: Re: 2-3 sec invuln time when entering map
Post by: DocAN. on May 26, 2011, 10:32:30 pm
I think adding few more spawn poinst at every entrace will solve the problem. Spawns like in MODOC where some of them are near grid and some are far away from it even more then 50 hexs. Same with random maps at desert, some simple forumla which will place players away from center.
Title: Re: 2-3 sec invuln time when entering map
Post by: naossano on May 27, 2011, 05:06:30 pm
Or spawn randomly in the entire map.
Title: Re: 2-3 sec invuln time when entering map
Post by: LagMaster on May 27, 2011, 08:18:09 pm
or spawn over the place you are and leave the same
Title: Re: 2-3 sec invuln time when entering map
Post by: Swinglinered on May 28, 2011, 12:08:04 am
Entering the middle of town from outside is a bit unrealistic.

"Guarding a Perimeter" has to have meaning.

Make mercs have to wait for "I have arrived on map" signal from a spawning character.
(Some kind of flag broadcast on arrival that has to be in "True" state for a merc to "see" you.)

As for players- so what?

Defenders have advantage guarding a point.



Title: Re: 2-3 sec invuln time when entering map
Post by: Gatling on May 28, 2011, 12:18:49 am
Hate preview with a passion.  The paralyzed, invisible for a few extra seconds sounds nice, as you shouldn't need more than that.  Now, I understand some have longer load time than others, but catering solely to that is wrong, though the theory is nice. 

Then again, I'm sick of this WM camp and wish to return to my scout-killing roots. "Hey, that guy looks suspicious... KILL IT!"   ahhh, Modoc, how I miss you so.
Title: Re: 2-3 sec invuln time when entering map
Post by: Crazy on May 28, 2011, 12:25:43 am
Then again, I'm sick of this WM camp and wish to return to my scout-killing roots. "Hey, that guy looks suspicious... KILL IT!"   ahhh, Modoc, how I miss you so.

It was more "KILL IT !!! Hum, was he looking suspicious? Yeah, I think, let's say that."
Title: Re: 2-3 sec invuln time when entering map
Post by: Gatling on May 28, 2011, 12:27:09 am
I'm sorry, you weren't part of Modoc militia, who were you again ? Oh yes, the big people who always stuck their noses into the small affairs of others trying to enjoy their stay there.
Title: Re: 2-3 sec invuln time when entering map
Post by: Crazy on May 28, 2011, 12:38:08 am
I'm sorry, you weren't part of Modoc militia, who were you again ? Oh yes, the big people who always stuck their noses into the small affairs of others trying to enjoy their stay there.

I was one of the Cajuns, who alongside with VSB was trying to make modoc miltia life a bit easier...
Title: Re: 2-3 sec invuln time when entering map
Post by: Gatling on May 28, 2011, 12:45:10 am
Back on topic: Shooting scouts is easier than shooting someone sitting on WM spamming their Preview button to magically spy on everything in viewing range while remaining untouchable before moving in en masse to steamroll everything.  There is the added danger of falling into a trap, but alas, thats something which is prevalent anyway so I don't see why this hurts any while removing those magical armies from the Worldmap ether.

Oh yeah, you could say that, "the noobs will get pwned!" but alas, they are going to get their asses handed to them anyway by militia, sniper pk, or a merc swarm anyway so I don't see how this effects that too much or is a valid arguement.
Title: Re: 2-3 sec invuln time when entering map
Post by: Hololasima on May 28, 2011, 01:20:53 am
I'm sorry, you weren't part of Modoc militia, who were you again ? Oh yes, the big people who always stuck their noses into the small affairs of others trying to enjoy their stay there.

Sorry but who are you when you say to others "You wasnt in Modoc" or whatever. In second era Modoc was FULL of people.

What is wrong that someone have a bit longer loading of preview? I thought that purpose is to-know-what-is-on-that-spawn
Title: Re: 2-3 sec invuln time when entering map
Post by: Gatling on May 28, 2011, 01:58:55 am
I said, "You weren't part of Modoc militia", not that you 'weren't there', because frankly there were lots of pkers going around fighting other large pk groups at the time. I was there in Modoc rather often in past, not on GM name, of course.
Title: Re: 2-3 sec invuln time when entering map
Post by: Kilgore on May 28, 2011, 03:35:25 am
Modoc was special because it had only one working spawn, so without preview, no one could scout you unnoticed. It has ended long time ago and it's now just like any other town.
Title: Re: 2-3 sec invuln time when entering map
Post by: Andr3aZ on May 28, 2011, 01:50:24 pm
Modoc was special because it had only one working spawn, so without preview, no one could scout you unnoticed. It has ended long time ago and it's now just like any other town.

sadly yes :(
Title: Re: 2-3 sec invuln time when entering map
Post by: Crazy on May 28, 2011, 02:04:29 pm
Modoc was special because it had only one working spawn, so without preview, no one could scout you unnoticed. It has ended long time ago and it's now just like any other town.

And you forgot a respawn very close to the city :)
Title: Re: 2-3 sec invuln time when entering map
Post by: Kane Sun on May 28, 2011, 05:02:47 pm
That was because it was a preventure of gridcamping and was like 8-10 seconds long to let you run out of the map again (only in towns/fixed locations). This is rather for avoiding death in the time where your screen is either "Loading" or black.

I think a "youre invisible, immortal and paralysed for 1-3 seconds" is ideal to prevent such exploiting/abuse.

I got gridcamped my second day, thats serious bullshit. i was dead as my screen loaded..