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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: LagMaster on May 09, 2011, 09:10:09 pm

Title: pump/level action shotgun
Post by: LagMaster on May 09, 2011, 09:10:09 pm
i had saw that there are 2 types of shotguns in the game:
the low level 2 round mag low dmg shotguns
the high level, fully automatic, over 10 round mag high DMG shotguns

sugestion:
make a single shoted low dmg 5-8 round mag shotgun, in shot a 1887 replica(CoD6 fans) or the pump action shotgun in FoT.

why? well
1 the low level shotguns have to less ammo
2 the high level shotguns does not have big range for high level fighting

so if you make something in the midle you will balance the shotguns


also if you look carefully,in the robo-brain rifle spites the robo-brain uses a pump action shotgun
Title: Re: pump/level action shotgun
Post by: Reiniat on May 09, 2011, 09:21:18 pm
actually all the shotguns are underpowered.
i think they should be like any other shooter game (and im not simplyfying fonline) i mean they need to have a incredibly DMG and a very low distance.
Also i vote to include the USAS korean models, plus the 1887
i like this suggestion
Title: Re: pump/level action shotgun
Post by: Eternauta on May 09, 2011, 09:52:08 pm
Something that has already been said will be repeated in this thread. I bet everybody knows what I mean, so 1 cap to the first one who says it.
Title: Re: pump/level action shotgun
Post by: Y0ssarian on May 09, 2011, 10:38:29 pm
http://fodev.net/forum/index.php?topic=3593.msg49860#msg49860
Title: Re: pump/level action shotgun
Post by: Johnnybravo on May 09, 2011, 11:51:52 pm
There are 53tons of SG in the game, guess that one more lame copy wouldn't hurt anything, but it should been cleaned first.

Things like Mauser (that was rare vintage thing, having little use, just it's cool factor, this could be easily changed by adding a mod to 10mm so that base item can do this job) shouldn't even exist and some models would be nice to have upgrades that make sense, not just increase the value of item.

I mean Deagle with more ammo is convenient, but does not really do more than normal Deagle, so when Deagle fails, upgraded one will fail as well.
If these weapons did something, there would be no need to add more stuff. Changing mod is less deal than including brand new weapon, esp. for lore and design.
It's just simple as Pistols vs SMGs, since pistols recived 1 AP buff in 2238, they did also get a niche, while no weapon was introduced at all. That's the way to go.
Title: Re: pump/level action shotgun
Post by: Reiniat on May 09, 2011, 11:57:31 pm
http://fodev.net/forum/index.php?topic=3593.msg49860#msg49860
If that is true then
Why no one uses pancor in pvp(just look at hinkley)?
why this type of post still happening?

in all the games there is always the human factor, so statistics never are enough for predict the real events.

it makes me remember a lot of examples:
in COD MW2 the shotgun M1A1 was thinked as overpowered against the Stryker and in general against any other close weapon, some fan made tablesmeans that Stryker is overpowered against M1A1 due to the faster cadency (being a semiautomatic weapon) and the more damage, now no one uses the Stryker in MW2 and i mean NO ONE, if you want to beat a M1A1 you should simply dont get close, tables are wrong.

In Farcry2 the USAS-12 has the capacity of go trough human bodyes wich means that you can kill two guys in line with only 3 shots,  people think it was overpowered in little maps, so they pull to take this out... it happen but in the next patch they reimplement that because  guns like SAW or the MiniUzi were able to kill both guys in line in less time than the USAS-12 due to his insanely firerate.

In Halo Reach tables about DMR, Needler Rifle, Assault Rifle and Magnum have the same DPS at certain distance, reticule changes it at certain distances, but Magnum ALWAYS wins against the AR, and the Needler Rifle too.

In BFBC2 the M60 cant win against a G3, all the statistics of the M60 are lower than the G3, also the G3 have no inercy while faster moving and M60 has a insanely uncontrolable shooting shile moving faster... But no one use the G3 and people think that M60 is clearly overpowered, even being a more powerful weapon, also M60 is nerfed in PC versions, but G3 no.

And there are a lot of other examples...


Title: Re: pump/level action shotgun
Post by: Ulrek on May 10, 2011, 06:27:25 am
I agree about the need for a pump action shotgun, mainly though i think you could just turn the combat shotgun in to a pump action, since you might notice it does have a forward hand grip. and a tube under the barrel. so you could in theory pump it to load another round in.

Also, as for the shotguns niche, shotguns are almost like a cross-skill gun currently.

Grab the SG boost in the gun runners and take a pancor in hinkley and try killing someone with low health. if you shoot them 2-3 times they'll probably die, BA or not unless they have toughness on top of that.

I think the main thing is they're not as good as the top tier SG's in the hands of a real small gunner, so you cant 1 hex rape, or snipe really, they're a close range weapon that cant do much damage at close range, the main thing i think is adding new ammo types would help, anti personel rounds, AP slugs, and even "dragons breath" flame throwing rounds for double barrel or pump action shotguns only, (Since they won't work in automatic shotguns), if shotguns had the multi use traits in FOnline like they do in real life, i think more people would like them.

-Ulrek-
Title: Re: pump/level action shotgun
Post by: LagMaster on May 10, 2011, 06:09:27 pm
anyway, the shotguns are uselless in PvP:
1 low range&low DMG
2 low ammo mag or to big tier
3 1 type of ammo(no slug or FMG or grenade)
Title: Re: pump/level action shotgun
Post by: Reiniat on May 10, 2011, 07:11:47 pm
anyway, the shotguns are uselless in PvP:
1 low range&low DMG
2 low ammo mag or to big tier
3 1 type of ammo(no slug or FMG or grenade)
my suggestion:
1.-very low range, insanely damage
2.-low ammo mag
3.-Introduce slug ammo

Alsom ulrek you see to many COD, dragon breath nothing to be with fonline. tough the ammo could change the type of damaga to fire, but dealing the same DMG base

In all the games shotguns are weapons for ambush, lets make this posible in fonline. i mean posibility to instakill with Pancor, but completely useless at 10hexes, to play as hit and hide. so they will have a very marginal nitch = no overpowering
Title: Re: pump/level action shotgun
Post by: LagMaster on May 11, 2011, 09:39:14 pm
my suggestion:
1.-very low range, insanely damage
2.-low ammo mag
3.-Introduce slug ammo

Alsom ulrek you see to many COD, dragon breath nothing to be with fonline. tough the ammo could change the type of damaga to fire, but dealing the same DMG base

In all the games shotguns are weapons for ambush, lets make this posible in fonline. i mean posibility to instakill with Pancor, but completely useless at 10hexes, to play as hit and hide. so they will have a very marginal nitch = no overpowering
agree exept of point 2
i hate the 2 maged shotgun(shotgun+sawed off), at least to have something that is only Single fire and with 5-6 ammo capacity
edit:make 10 prototype shotguns, take about 20 devoted testers, give them the shotguns in combat simulation and make them swamp, ask them how the shotguns where performing in battle and make an ultimate shotguns(low-med tier, medium mag, medium-High DMG)
Title: Re: pump/level action shotgun
Post by: Reiniat on May 11, 2011, 10:59:34 pm
edit:make 10 prototype shotguns, take about 20 devoted testers, give them the shotguns in combat simulation and make them swamp, ask them how the shotguns where performing in battle and make an ultimate shotguns(low-med tier, medium mag, medium-High DMG)

THAT is beta testing, i dont know what are doing the GMs now, but it is not a beta.
also it will be awesome as hell, if there is a combat like an event to test the weapons, this way everyone will test it,
and mostly troll the forum, but the 1% of al that shit will be helpful
Title: Re: pump/level action shotgun
Post by: Ulrek on May 12, 2011, 06:33:01 am
1.-very low range, insanely damage
2.-low ammo mag
3.-Introduce slug ammo

You're forgetting something, i can already run up to you and do 200-400 damage with a P90c and use 12 bullets or pull out a avenger minigun and use 40 5mm rounds to rip you in to tiny pieces.

The only way a shotgun could beat a minigun is always doing 150+ damage at 10 hexes at least, without crits.

If you want shotguns to be PvP worthy, you'll need a nerfed version of the Fallout Tactics burst shotguns.

-Ulrek-
Title: Re: pump/level action shotgun
Post by: Michaelh139 on May 12, 2011, 12:51:12 pm
You're forgetting something, i can already run up to you and do 200-400 damage with a P90c and use 12 bullets or pull out a avenger minigun and use 40 5mm rounds to rip you in to tiny pieces.

The only way a shotgun could beat a minigun is always doing 150+ damage at 10 hexes at least, without crits.

If you want shotguns to be PvP worthy, you'll need a nerfed version of the Fallout Tactics burst shotguns.

-Ulrek-
Your forgetting something too....  That's only at 1hex.  Pancor would be insta kill at 1 hex every time much like avenger, and still be hitting 150 hp each regular ranged burst at the other ranges.
Title: Re: pump/level action shotgun
Post by: FstrAnthony on May 12, 2011, 12:53:14 pm



it makes me remember a lot of examples:
in COD MW2 the shotgun M1A1 was thinked as overpowered against the Stryker and in general against any other close weapon, some fan made tablesmeans that Stryker is overpowered against M1A1 due to the faster cadency (being a semiautomatic weapon) and the more damage, now no one uses the Stryker in MW2 and i mean NO ONE, if you want to beat a M1A1 you should simply dont get close, tables are wrong.


it was acually the Spas-12 because it had amazing range and it was the strongest(i believed so)
Title: Re: pump/level action shotgun
Post by: Crazy on May 12, 2011, 01:06:36 pm
Your forgetting something too....  That's only at 1hex.  Pancor would be insta kill at 1 hex every time much like avenger, and still be hitting 150 hp each regular ranged burst at the other ranges.

If pancor hit for 150 HP at max range, it will hit for 150 HP at point blank too, it doesn't have spread. But only a 100-110dmg on BA for his actual AP cost would make of the pancor an uber weapon.
Title: Re: pump/level action shotgun
Post by: LagMaster on May 12, 2011, 04:07:20 pm
If pancor hit for 150 HP at max range, it will hit for 150 HP at point blank too, it doesn't have spread. But only a 100-110dmg on BA for his actual AP cost would make of the pancor an uber weapon.
make them an uber weapon with uber limited range(max 10-15)
this way we will use shotguns like there are supozed to be used:ultra-low range & 1-2shot kill
also: if we make change the normal shotguin and sawed off to respect this^^ it will make them PvP worthy and non-critical usefull single shot gun(2 round burst doesn't count) and give the low levle players a chance to defend from the laser rifle PKs
Title: Re: pump/level action shotgun
Post by: Ulrek on May 12, 2011, 07:28:26 pm
Well, i think we still have one big problem to try and work past, how is shotgun that is shooting either 10 buckshot or slug rounds better then a automatic revolving barreled machine gun which should be vehicle mounted in any sane universe?

Well, to answer this, i suggested the dragons breath shotgun rounds, it would add a good anti centaur  weapon for SG bursters to level with, and it would make it slightly PvP worthy by making it like a SG flamer, which eats through armor and does high damage, but at close range.

-Ulrek-
Title: Re: pump/level action shotgun
Post by: Michaelh139 on May 12, 2011, 09:51:58 pm
If pancor hit for 150 HP at max range, it will hit for 150 HP at point blank too, it doesn't have spread. But only a 100-110dmg on BA for his actual AP cost would make of the pancor an uber weapon.
But even with maxed accuracy with it you are still likely to miss a few shots on a regular basis from the burst unless it's 1hex.  I've used pancor quite a bit on my sg burster in new reno and 1hex and other hex bursts do have a significant difference in damage.

(But it is definitely most reliable damage weapon considering)
Title: Re: pump/level action shotgun
Post by: Reiniat on May 12, 2011, 10:17:49 pm
it was acually the Spas-12 because it had amazing range and it was the strongest(i believed so)
uh, maybe you are refering to the SPAS-12 of COD BO, in MW there is no SPAS
or you could mean the first shotgun in MW wich has the best range of all the shotguns and most damage, tough it has a very little fire rate,if you fail your first bullet youre dead. also if you fight against the M1A1 an the enemy shots first youll be unable to properly aim due to the smoke and the movement caused for be hited 3 times in .4 secs. :P

about the shotgun problem:
We arent talking about lulz guys running to his enemy shoting like a hecks.
most of the time you need inteligence and tactic to kill youre enemy.
as example i remember my first time in Hinkley i get killed in P90 VS P90 by Rogue1 a lot of times because i burst him with my lvl16 triple burster (wich in that time was only anle to double bursting) at 10 hexes he resist the shots and then run to me to kill me with only one burst.
same way you can kill Minigunners with P90 at close distance, just make them waste his double burst at 10 or more hexes, and run to him for triple burst.   
Of course this need at least 8End and Lifegiver, and 1Toughness at lest.

So shotguns will be able to do max damage at the half of his range, say 5-7hexes, and do properly good damage at 10-15hexes.
this way fighting against BG or P90 will be possible,
if the enemy hits you at more of 15 hexes he will not kill you and will end up without AP, you get close and burst.
if the enemy runs to you for 1hex burst, you will take him down before he gets enough close, empting your magazine shooting at 10hexes, or doing a funny instakill at 4hex.
of course that two ways are hard to do. you dont need a Tanker, but a tough character, also it dont takes in count crits, and of course triple bursters with BRoF can mess you bursting at 15hexes. but sounds nice for me.

also we need to think in the use of Sneaking for change of position or ambush the enemy. (and also ilike the idea of sneaking robes) and the Incendiary ammo AKA Dragon Breath sound good as an alternative way to attack certain armors and NPCs