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Other => FOnline:2238 Forum => Archives => Closed suggestions => Topic started by: Kyle on February 02, 2010, 08:30:11 pm
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Hi everyone,
I don't know, if this is possible to make, but i just got an idea how to add power armors and weapons that deal big damage (all guns,that aren't in the fonline because of their power) to the game without worrying about the question of balance.
What about to allow these things just for the individual hunters (characters without faction) with no possibility to drop, trade or exchange these equipment.
Think about that. The power of faction is in it's members and numbers. The power of individual person when he meets this kind of encounter can be in his/her equipment. And it would also solve the problem, that armorers and gun crafter's are not fully combat aimed. With this kind of solution, all armorers and gunn crafters (certainly,only those,who will be able to make their own equip.) will have the chance in a fight against the no mercy post apocalyptic world
It is just an idea and it will need lot of improvements, but i think maybe this is the way, how to bring a lot of exciting things to the FOnline.
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The main problem of your suggestion is that you dont need to be in a faction for helping it. In others words, how the game can differenciate a REAL lone wanderer and a non gang affiliated character ? :)
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The main problem of your suggestion is that you dont need to be in a faction for helping it. In others words, how the game can differenciate a REAL lone wanderer and a non gang affiliated character ? :)
Well, this is the problem,that i don't know, if it's somehow possible to set that players that are already in some faction will not be able to make the equipment. Well,maybe by getting some dog tags in the shop from npc, that will mark you as lone wanderer without any faction. These dog tags should be neccesary to have when creating (like the tools or gun magazine).
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Would that be some robot or cyborg with implanted weapons, i wonder?
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I'd rather see them as being huge-pain-in-the-ass to craft (think 100MP-50alloys-25EP and a "special quest item" for a normal PA) with high requirements you have to satisfy before you get the fixboy formula (like a difficult, yet repeatable quest to get the "special quest item"). Even on autoclicker you wouldn't get it in less than a week, so I guess it wouldn't break the balance too much. God-tier weapons like Vindicator or Gauss could cost less resources and have the same "special item" problem with ammo.
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well for power armors there is solution i belive ... make them eat MFC like cars ^^.
another thing make them unrepairable ...
and then you can add them by evens and such ...
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I'm all for the special quest item. The high requirement craft only encourages alts sadly. I guess there is of no question only BoS and Enclave affiliates could wear them. Maybe they could only be repairable in the faction base. As well as the top tier weapons. So one player could only have one or two top tier items. If they are unlootable and untradable and destroyed on drop there is no problem.
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I agree with the idea of making them pretty expensive and long time for crafting them. Maybe also to make them unrepairable or repairable just on a some special places for high price. Even some special quest should be added for possibility of crafting them.
There are lots of ways how to add these things inside the game without loosing of balance of the economy or fights. The question is, if the GMs will be disposed to add them if we will make the way how should it work...
Anyway,thanks for posting. I like to hear that people didnt forget about this like its now and are still thinking about possible solutions.
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I'm all for the special quest item. The high requirement craft only encourages alts sadly. I guess there is of no question only BoS and Enclave affiliates could wear them. Maybe they could only be repairable in the faction base. As well as the top tier weapons. So one player could only have one or two top tier items. If they are unlootable and untradable and destroyed on drop there is no problem.
This would be rational. Allow them only to top level, top reputation players. Would be hard to alt them if they required high level.
Power armors could be unlootable or turn into alloys or some parts when the user was killed. I mean you have to first wreck the armor before you can wreck the dude inside. And how are you going to remove it from the body?
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I'd say another interesting way to approach this super high tier weapons/armour is to give them very noticeable drawbacks.
Power armour reduces your agility and perception quite severely, while turbo plasma rifles have an incredibly high critical failure rate, for example.
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Huh, in this case, what are their interest? A CA is cheapest, and with psycho you are as tough as a guy in PA without the agility decrase!
No, they are "super high tier" weapons and armors for a reason: THEY ARE BETTER. No interest if you give them malus.
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Huh, in this case, what are their interest? A CA is cheapest, and with psycho you are as tough as a guy in PA without the agility decrase!
No, they are "super high tier" weapons and armors for a reason: THEY ARE BETTER. No interest if you give them malus.
Oh, I forgot the game was based around an adolescent desire to BE THE BEST. Tradeoffs are more interesting than just being better.
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in games like WoW there are some items with "soulbound" u can make them but if u equip them u u can take it off but cant give them to other players why dont do this here? of coure u can name it in with other name like "cybernetic link" as Alvares said but think about it 3 lvl crafter likefor example armorer can make Power Armors but only for himself add some quests to game to get shematics for these things and here we have solution to problem
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This is not WoW.
We don't need any "soulbound" system. In Fallout I expect to be able to trade used goods without it telling me "they are glued to your soul" or some crap.
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Oh, I forgot the game was based around an adolescent desire to BE THE BEST. Tradeoffs are more interesting than just being better.
What an usefull and constructive post...
You don't understand what i mean. When you see the difference of protection given by CA and PA, you see the PA is better because the have 10% more in DR for laser or plasma, and more DT too. BTW it will never be enough face to an AP malus (-1Ag and you have -1AP!) or a perception decrease (it will make you ToHit and FoV lower). And the PA is insanely more rare! So if there these malus, PA are not really at an higher tier than CA but more an other choice if you want to play differantly. And yes, I prefer real PA, really better than CA. Even if I never touch one of them and if me ennemy have some. Because is more realistic, more like Fallout, and a real evolution. Even if it's also true that I prefer to see my character become stronger, but who don't want it?
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This is not WoW.
We don't need any "soulbound" system. In Fallout I expect to be able to trade used goods without it telling me "they are glued to your soul" or some crap.
heh dude do u read my post or stop at word soulbound? All i was say is how add things like PA,Gaus and other powerfull toys without risk of overflow wasteland with it think about it in these categories. When u cant trade things like PA then u will not see all people runing in it SO there will no guys PA+gaus rifle cos only crafters 3lvls can make it and use it that was my idea. Ofc all around in PA IS possible in that way only if all will be armorers 3lvl
btw1 not only WoW use idea of soulbound other mmo have it too somtime use other name
btw2 there is no shame in take good ideas from other games (at least to moment when they sue u)
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so call it cybernetic link or somthing :P name is not important rly all is important how its work.that would make possible make get back that high tech things and dont owerflow wasteland in that way also more important will be choising of your profession it will make big difrence from now as u will have rly big reward from it in stuff some other player cant obain if they choice other proffesion. As for example of things like this in SF world can be some movie ive seen i dont remmember name, there was thing with bionic chip so only owner can use his weapon so why dont make quest for lets say BoS or Enclave they have all kind or freaky shit on they disposal of course u can make it a part of geting new craft lvl u must find one. Possibility how explain existing implants, cyberlink, whatewer u call it can be many on other hand PA, gaus pistols/rifle is complicated stuff so normal man cant make it in normal garage from junk and metal parts
or add just add 1 perk per craft speciality with special thing that will be goten with max craft lvl and used by these High lvl things (and then will be possibility that other people with 3 (or 4 if devs make it )lvl use it too but only from that speciality profession will can use stuff u make)
As i said rly please stop lookin at this like a some "omg another WoW like idea" and think in cantigory of having real HIGH tech shit in game and dont screw more wasteland with flow of high tech items
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so call it cybernetic link or somthing :P
It doesn't matter what the fuck you call it - it's still the 'soulbound' system from WoW. And FOnline doesn't need it. As I've said before, I expect to be able to sell my second-hand goods in the wasteland without it telling me it's... what the fuck is a cybernetic link anyway?
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what the fuck is a cybernetic link anyway?
in simple it can be translate as conection brain-machine in this case from armor directly to brain its can make posible some sort of more complicated action beter movement coordination,targeting etc
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I'd say it's instead linked to your pipboy.
But I don't support it, either way.
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Hey guys, stop arguing whats what's fallout thing and what's WoW thing. This is discussion should be about solutions and ideas. We won't get anywhere if we will just talk about shitty things like little kids.
Well, I like the idea about destroying the Power Armor to the material when you get kill with it. It sounds logically.
My idea:
Power Armor Requeriments :
- Armor Crafter lvl 3
- BoS or Enclave quest which should give you some mark (dog tag,that will be necessary to have when creating) / This way you will know how to make this kind of armor.
- Repairable only in the BoS or Enclave base by NPC for the money
- Some requirements like higher strenght or agility (possibly perk solution)
- When you get killed, the armor will be destroyed to the material / Not enable to steal the armor / Armors should be non tradeable or tradeable only in the shop in BoS or Enclave base
- Large amount of material for crafting / Big timeout
Rare weapons requirements :
- Small Guns / Big guns / Energy guns crafter lvl 3
- BoS or Enclave quest to learn how to craft and use it ( Maybe share the idea like in the movie District 9 that only it's owner willl be able to fire from it)
- Repairable only in the BoS or Enclave base by NPC for the money
- Some requirements like higher strenght or agility (possibly perk solution)
- When you get killed,the weapon will explode
- Large amount of material for crafting / Big timeout
That should maybe work,what do you think?
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And that what i like Badger and Kyle at least people with open minds and constuctive ( yea pipboy thingy is more simple and nice ) thoughts ;D as for your ideas Kyle in some way are "not so diffrent" from mine as u can read in mine posts so i cant say i dont like it :P
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Just put them in the game and whatever ;D
More seriously, I agree with a hard and long quest given by BoS or Enclave, but not with the idea to make items being destroyed after its owner get killed. Not realistic and not fair toward other items. Also, if I manage to kill a dude wearing a Power Armor, I want to be able to pick it !
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I love people calling others "open minded" only cause they agree with each other.
PA or high-end guns? Sure why not. Just make them not possible for everyone and make players put a lot effort in... (Really? Soulbonding? REALLY?!) LEARNING HOW TO USE IT.
Its not WoW'like soultion, since it makes sense and still it can keep the game balance fairly.
You want to get Power Armour? Sure. Why not. You just need to join BoS/Enclave, do some really hard (and easy to screw) quests, build your character for right requirements, wait some time (IRL) while the armour is made for you and pay shitloads of caps. After all of that you will learn how to manipulate Power Armour - how to move it and keep your balance etc. Also, if you screw ANY of quests, do ANYTHING wrong, kill by accident ANY friendly (for the faction) patrol, you are screwed, since BoS/Enclave needs 100% trustable people.
Obviusly you wont be able to buy another PA if your reputation in BoS/Enclave lowers or you leave them. You also wont be able to buy another PA if the one you had before was not destroyed.
When youre killed, your mates can pick up your PA... Sure... Or wait... Thay CANT. Since you managed to get killed in PA, its pretty obvious that theres no PA left - only some junk that used to be one before. Your pals can bring it to BoS/Enclave to get some money for usefull parts but its not much, really. Also if you gonna give your Power Armour to someone else, he wont be able to use it cause of lack of skill. He can still be protected by the thick armor, but he wont be able to use it correctly. It means - max Agi = 3 or so, max Perception = 4 etc.
Do the same with high-tech guns. You cant shoot with it if you dont know how. Your friend will give you one? Make sure you wont loose your fingers or head by using it in wrong way. With gun you cannot use, your skill (f.e. energy weapons) will radically drop - as well as luck and agi. (Or you will just need more AP to shoot with it). You can still TRY to use it, but hell... - youre risking your life.
So - no we have only a little group that can use Power Armors, they are not power built cause they needed to spend some points on right requirements (like science etc), they devoted a lot while making their char happen and they cant really loose their raputation. Why would someone do that if its easier to get CA and be a junkie?
Yay - In order to create truly elite soldier. Not powerbuild - elite.
To make it even harder to be abused by gangs helping their fiends alt to make those quests etc, just make some quest which would teleport a char making it somewhere, so he cant get any help. (He must go alone and noone knows where he is).
If someone will finally make a char that can use PA / some sort of really good gun / whatsoever, it means, he deserved it. And he still needs to be cautious, cause loosing it will cost him a lot.
Now what we need for such a solution:
A lot of quests - hard and well written, some script changes, new perks (like PA using - same way as Gecko Skinning in F2). Nothing serius, but it would take a lot of time since devs dont really have time for issues like that right now. Fair enough if you ask me. Its a good way to introduce high tech, but it doesnt mean we have to have it now, just cause some people cant wait any longer.
E: Power Armour deteriration should take really long but it shouldnt be "working" after its taken off from a dead guys. As i wrote - you should be able o get some pars out of it (with enough science for example) and bring it to Bos/enclave/some unique vendors to sell those parts.
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Very inspiring vision TommyTheGun.
However, if the PA was so goddamn hard to get, It'd better be goddamn worth it too.
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Without reading previous ideas, I'll add mine:
The high-end gear should be only obtainable from where it might come from. Like buying a suit of Power Armor for a few million caps from a corrupt BoS/Enclave member.
Crafting a super-hi-tech armor in your garage? No, thanks. Home-made CA and standard guns are over the top already.
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Without reading previous ideas, I'll add mine:
The high-end gear should be only obtainable from where it might come from. Like buying a suit of Power Armor for a few million caps from a corrupt BoS/Enclave member.
Crafting a super-hi-tech armor in your garage? No, thanks. Home-made CA and standard guns are over the top already.
Indeed, you will never be able to craft PA and the like
(Even stuff on the level of CA will probably not be craftable "In your garage" for too much longer either)
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Tommy... it looks really nice.
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Very inspiring vision TommyTheGun.
However, if the PA was so goddamn hard to get, It'd better be goddamn worth it too.
Yes - thats why it should have really high deterioration "resistance" - so if you play wisely and wont get killed, you can be pretty happy with your PA :). Keep in mind that the whole "getting PA" would be hell lot of fun too. (As i wrote before - IF the quests etc would be written well).
+ Power Armour users hunting would be funny as well - To obtain expensive (but way cheaper than the whole PA ofcourse) parts to sell...
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I love people calling others "open minded" only cause they agree with each other.
its not about "begin agree with each other" was about but produtive conversation without "no becouse f@#k no f@#k" shit 8) and contra ideas that is good cos it is needed here. Not some random agressive shitin around ;) peace
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Just another thought to consider:
Once you put a suit of power armor on, the only way to take it off is when the raiders loot the scraps from your corpse.
That, or maybe, maybe allow the BoS/Enclave mechanics to remove (and keep it) for a "small" convenience fee. (http://img22.imageshack.us/img22/5970/icontwistedx.gif)