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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Johnnybravo on April 18, 2011, 01:53:04 am

Title: Freeing Slaves
Post by: Johnnybravo on April 18, 2011, 01:53:04 am
While I've been watching for quite some times mines as a guard, I've noted the absurd amount of slaves minining in there.
I don't have problem with the option of them mining or even fighting or doing whatever stuff for their owners, but should they be left unguarded, other players should be able to interact with them.

Non-slaver character should have option to perseudate them to break their loayalty a run away free, or perhaps even join the player (see other slave threads for that details, I've quite liked some ideas about non-violent NPC recruiting).
Reward for doing this should come with better reputation with slaves, and thus allowing better recruiting of former slaves as mercenaries or perhaps even for free.

Slavers should also be identified in examination - they have tatoo on their faces.
Title: Re: Freeing Slaves
Post by: Who Killed Bambi on April 18, 2011, 05:34:07 am
http://fodev.net/forum/index.php?topic=12636.0

u can pick up some ideas from this topic.
Title: Re: Freeing Slaves
Post by: Aaron Tiger on April 18, 2011, 06:56:58 am
While I've been watching for quite some times mines as a guard, I've noted the absurd amount of slaves minining in there.
I don't have problem with the option of them mining or even fighting or doing whatever stuff for their owners, but should they be left unguarded, other players should be able to interact with them.

Non-slaver character should have option to perseudate them to break their loayalty a run away free, or perhaps even join the player (see other slave threads for that details, I've quite liked some ideas about non-violent NPC recruiting).
Reward for doing this should come with better reputation with slaves, and thus allowing better recruiting of former slaves as mercenaries or perhaps even for free.

Slavers should also be identified in examination - they have tatoo on their faces.


I'm sorry, but, "persuedate"? What the heck does that mean? Are you pursuing a date with the slave?
Title: Re: Freeing Slaves
Post by: Reginmund on April 18, 2011, 07:13:24 am
I'm sorry, but, "persuedate"? What the heck does that mean? Are you pursuing a date with the slave?

so long as you got the general idea and i mean this isnt the worst grammar/spelling thats been around. Why dont you provide some positive feedback like you call for in your other posts.

Hypocrite
Title: Re: Freeing Slaves
Post by: Aaron Tiger on April 18, 2011, 07:19:04 am
so long as you got the general idea and i mean this isnt the worst grammar/spelling thats been around. Why dont you provide some positive feedback like you call for in your other posts.

Hypocrite

It's not negative feedback, and I can zoom into the page, wise guy  ;). I just don't understand the word. It's not remotely close to anything I've heard before. Is he trying to say persuade?
Title: Re: Freeing Slaves
Post by: Reginmund on April 18, 2011, 07:27:05 am
It's not negative feedback, and I can zoom into the page, wise guy  ;). I just don't understand the word. It's not remotely close to anything I've heard before. Is he trying to say persuade?

A. i didnt say your post was negative feedback, it was essentially no feedback as was mine.
B. Ding ding ding, we have a winnar "persuade" is the word
C. Look up posts by Ghostiez if they are still around, i think they are a cluster of "what did i just read?"
Title: Re: Freeing Slaves
Post by: vedaras on April 18, 2011, 09:41:48 am
i think that would totally suck for those who are slavers so thats why i dont like it and im against.
Title: Re: Freeing Slaves
Post by: Johnnybravo on April 18, 2011, 10:11:25 am
i think that would totally suck for those who are slavers so thats why i dont like it and im against.
You'd have to babysit them to get your 'free' profits. There is nothing hard on slaving today.
Ofcourse there were not any announced changes on slaves or other companions yet, so it might happen that it'd be just overkill.

Quote
I'm sorry, but, "persuedate"? What the heck does that mean? Are you pursuing a date with the slave?
Late night.
Title: Re: Freeing Slaves
Post by: JustGreat on April 18, 2011, 05:10:26 pm
i think that would totally suck for those who are slavers so thats why i dont like it and im against.

It would only suck for the slavers that leave their slaves to mine, and come back like an hour later to collect the ore. In reality, slaves would just run away if no one was watching them.
Title: Re: Freeing Slaves
Post by: Altairp on June 20, 2011, 11:11:45 pm
That's a great idea,i hate slaver.

The reward maybe can be some exp and some good karma.
Title: Re: Freeing Slaves
Post by: naossano on June 21, 2011, 12:43:10 pm
I don't like the idea of keeping the slave for himself, but freeing the guy would be good, if you're, for instance, member of the ranger faction. You will get reward from you ranger boss, if that so...
Title: Re: Freeing Slaves
Post by: CaptOmg on June 22, 2011, 08:03:25 pm
I argee with this idea, but the character probaly should have a high charmisa/speech
Title: Re: Freeing Slaves
Post by: Trias on June 22, 2011, 08:23:19 pm
While I've been watching for quite some times mines as a guard, I've noted the absurd amount of slaves minining in there.
I don't have problem with the option of them mining or even fighting or doing whatever stuff for their owners, but should they be left unguarded, other players should be able to interact with them.

Non-slaver character should have option to perseudate them to break their loayalty a run away free, or perhaps even join the player (see other slave threads for that details, I've quite liked some ideas about non-violent NPC recruiting).
Reward for doing this should come with better reputation with slaves, and thus allowing better recruiting of former slaves as mercenaries or perhaps even for free.

Slavers should also be identified in examination - they have tatoo on their faces.

As a slaver I think it would be a great idea! Certainly add another element to slaving. How about if you left a slave master as suggested in another thread they don't run away/can't be persuaded unless he's dead.
Title: Re: Freeing Slaves
Post by: naossano on June 22, 2011, 09:00:55 pm
Would be better if they attack the player in case of faillure. (like enslaving)
Title: Re: Freeing Slaves
Post by: Johnnybravo on June 23, 2011, 12:11:38 am
Would be better if they attack the player in case of faillure. (like enslaving)
Intersting, along with that I guess it'd be quite funny to see guard reactions. However this is not that much of a problem as master will be near in those cases.
Quote
How about if you left a slave master as suggested in another thread they don't run away/can't be persuaded unless he's dead.
It seems that mercs will keep slaves after update, or at least Solar elaborated a little on this topic, you might want to search for it.
Title: Re: Freeing Slaves
Post by: naossano on June 23, 2011, 12:28:12 am
It could depend of the allegiance of guard.

For instance
- klamath/Den guards may defend the slaves, that don't want to be free. They'll respect the master property)
- NCR guards, on the contrary, would defend the ranger who fight agains't slavery, and kill the slave.
- Junktown guards may shoot both the slave and the abuser. They don't want trouble.
- For BH, Redding, or  Gecko, there is no guard to bother...