While I've been watching for quite some times mines as a guard, I've noted the absurd amount of slaves minining in there.I don't have problem with the option of them mining or even fighting or doing whatever stuff for their owners, but should they be left unguarded, other players should be able to interact with them.Non-slaver character should have option to perseudate them to break their loayalty a run away free, or perhaps even join the player (see other slave threads for that details, I've quite liked some ideas about non-violent NPC recruiting).Reward for doing this should come with better reputation with slaves, and thus allowing better recruiting of former slaves as mercenaries or perhaps even for free.Slavers should also be identified in examination - they have tatoo on their faces.
I'm sorry, but, "persuedate"? What the heck does that mean? Are you pursuing a date with the slave?
so long as you got the general idea and i mean this isnt the worst grammar/spelling thats been around. Why dont you provide some positive feedback like you call for in your other posts.Hypocrite
It's not negative feedback, and I can zoom into the page, wise guy . I just don't understand the word. It's not remotely close to anything I've heard before. Is he trying to say persuade?
i think that would totally suck for those who are slavers so thats why i dont like it and im against.
Would be better if they attack the player in case of faillure. (like enslaving)
How about if you left a slave master as suggested in another thread they don't run away/can't be persuaded unless he's dead.