fodev.net

Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Veriko on February 02, 2010, 02:37:41 am

Title: Taming wild dogs
Post by: Veriko on February 02, 2010, 02:37:41 am
I would really like to be able to tame a wild dog just like a brahmin, maybe with an outdoosmen check (since understandably a dog might be harder to tame than a cow).

I remembered when i first started and i was dreaming about getting rope and trying to see what animals i could catch... and then being disappointed finding out that only brahmin could be caught.

Let us rope DOGS!!....and maybe other animals could be tamed too?? given higher checks for the more "wild" ones.
Title: Re: Taming wild dogs
Post by: Badger on February 02, 2010, 02:58:17 am
Yeah, that would be fantastic.
Title: Re: Taming wild dogs
Post by: Nyan on February 02, 2010, 08:51:29 am
You could sell some molerats in Redding, Radscorpions for the doc in Broken Hills, dogs in trapper town Klamath etc
also, you could have your very own dog <3
Title: Re: Taming wild dogs
Post by: Attero on February 02, 2010, 09:01:37 am
please please please taming little deathclaws <3 <3

and then they can grow up if you hold them by you for long enough <3 <3 <3
Title: Re: Taming wild dogs
Post by: Nyan on February 02, 2010, 09:10:51 am
please please please taming little deathclaws <3 <3

and then they can grow up if you hold them by you for long enough <3 <3 <3
you'd have to get special Vault 13 experiment notes to do that
Title: Re: Taming wild dogs
Post by: Veriko on February 02, 2010, 09:25:27 am
and you know.. animals like centaurs have already been proven that they can be tamed... just look every time you run into remnants of the Masters Army.
Title: Re: Taming wild dogs
Post by: mentant on February 02, 2010, 10:32:25 am
We can start with dogs and see if there are any bugs. Then proceed to bigger critters.

The mechanism is already in (slaves and cows) so there should not be much work with implementing this feature.

definatelly +1.
Title: Re: Taming wild dogs
Post by: duorden on February 02, 2010, 10:37:32 am
http://fodev.net/forum/index.php?topic=841.0
Title: Re: Taming wild dogs
Post by: Veriko on February 02, 2010, 03:22:35 pm
http://fodev.net/forum/index.php?topic=841.0


See, this isn't even the first post about it! I'm glad other people see that it would be a very useful addition.
Title: Re: Taming wild dogs
Post by: RavenWolf on February 02, 2010, 04:54:29 pm
for taming dogs may be using meat on them or some dog-food (and a check based on outsdoor or INT).
the rope it would be for trapping animals for selling (like Nyan suggest)

and for beast lord, maybe a trait:
you can have +2 followers, but you can't have human followers.
(and may be this trait will allow you to tame more wild animals?)
Title: Re: Taming wild dogs
Post by: Alvarez on February 02, 2010, 05:51:27 pm
But how do you tame a instantly attacking, very fast agressive critter from a pack?
Title: Re: Taming wild dogs
Post by: Darkenneko on February 02, 2010, 06:01:59 pm
But how do you tame a instantly attacking, very fast agressive critter from a pack?

Throwing a rope around its neck, pulling it tight and setting your boot on its head making it face the ground.
It will come around eventually. :D
Title: Re: Taming wild dogs
Post by: Alvarez on February 02, 2010, 06:24:41 pm
Throwing a rope around its neck, pulling it tight and setting your boot on its head making it face the ground.
It will come around eventually. :D

I mean game-technically.

Of course i could wipe the half of the pack out and knock the rest of them down, using rope on them, like in enslaving.
Title: Re: Taming wild dogs
Post by: avv on February 02, 2010, 08:21:56 pm
Everyone deserves a puppy... or a shakal with rabies. It could be charisma and outdoors related, dogs tend to befriend gentle people.
Title: Re: Taming wild dogs
Post by: Mr Feltzer on February 03, 2010, 06:19:14 am
/support
Title: Re: Taming wild dogs
Post by: Amy Atom on February 03, 2010, 05:55:05 pm
I like the idea with dogs, but anything else is a bit too OTT, in my opinion of course.
Title: Re: Taming wild dogs
Post by: gordulan on February 03, 2010, 07:52:32 pm
you gotta admit that having a baby deathclaw would be sweet, but brahmins shooting lasers from the eyes would be just awesome.
Title: Re: Taming wild dogs
Post by: Alvarez on September 06, 2010, 06:19:56 pm
you gotta admit that having a baby deathclaw would be sweet, but brahmins shooting lasers from the eyes would be just awesome.

Hell, i second this!
Title: Re: Taming wild dogs
Post by: GroeneAppel on September 06, 2010, 06:53:20 pm
tamable dogs good idea, no big critters though. So small stuff only.
You outdoorsman for it though.
Things that you could tame:
Pigrats (75% outdoorsman)
Rats (25%)
Mantis (50%)
Dogs (75%)
Wolves (100%%)
Geckos (75%)
Golden geckos (125%)
Small deathclaws (200%)

just examples.
Title: Re: Taming wild dogs
Post by: Badger on September 06, 2010, 08:31:45 pm
tamable dogs good idea, no big critters though. So small stuff only.

It would be a very interesting way to make outdoorsman about more than map speed. Very interesting idea - functions much the same as slaving. You knock a critter out. Use rope on it. Outdoorsman roll dictates whether or not it's tamed. Rinse and repeat.

Then if we could combine it with a companion/pet leveling up system, we'd have an interesting longterm gameplay feature.
Title: Re: Taming wild dogs
Post by: Michaelh139 on September 06, 2010, 08:39:03 pm
Very interesting idea - functions much the same as slaving. You knock a critter out.
Critters die at 0 Hp and below, so it'd have to be like brahmin system.

but yes I'd like this very much aswell.
Title: Re: Taming wild dogs
Post by: Ganado on September 06, 2010, 08:40:51 pm
I would love to see dogs be tamable. It would work like brahmim taming, except be harder. Much less chance to tame than a brahmin, so they will usually have to take a big bite out of you before you are able to tame them.

And, as above posts said, Outdoorsman would help tame it. Regular "Dogs" encounters will be easier (but not too easy) to tame, and "Wild Dogs" or "Wolves" encounters would be harder.

2000+ caps due to inflation-mechanic of Mercenary prices doesn't make any sense - it's a little dog.
Title: Re: Taming wild dogs
Post by: kraskish on September 06, 2010, 08:55:02 pm
Dogs, ok. They should be low cost outdoorsman booster as alternative way of buying them

Even molerats are fine cause it fits to Redding in F2. Yeah just molerat thing should be via perk or quest... dunno would be fun anyway (its still weaker than slave/merc common)
Title: Re: Taming wild dogs
Post by: Surf on September 06, 2010, 09:01:28 pm
Those molerats in redding aren't really "tamed", they are just "injailed".
Only tameable creatures could be dogs, I agree. But please no ridicolous Gecko/Deathclaw/Floater/Molerat/Pigrat taming.  ::)
Title: Re: Taming wild dogs
Post by: backora on September 06, 2010, 09:34:02 pm
Critters die at 0 Hp and below, so it'd have to be like brahmin system.

but yes I'd like this very much aswell.
But knock them out does not mean you have to almost kill them. Even slaves can be captured if they are just laying on the groung with full HP.
Title: Re: Taming wild dogs
Post by: Wichura on September 06, 2010, 09:44:54 pm
Any ideas for dogs count pattern? Like dogs count = CH, or (CH/2)-1, or whatever? And should they count as regular merc in party?

+1 to this, I always wanted to wander around with wolves horde :>
Title: Re: Taming wild dogs
Post by: LagMaster on September 06, 2010, 10:11:01 pm
you "can" buy dog merks, but taming them on yout own is a good ideea

and some others animals too,but rats? or deathclaws?

we can't enslave Rangers,so you wanna tame deathclaws?

i sugest only dogs, brahmins and (mayby) Molerats
everything else is just to weak or to ridiculos

also there are "tammed" molerats in Ghost Farm
Title: Re: Taming wild dogs
Post by: kraskish on September 06, 2010, 10:25:46 pm
Those molerats in redding aren't really "tamed", they are just "injailed".
Only tameable creatures could be dogs, I agree. But please no ridicolous Gecko/Deathclaw/Floater/Molerat/Pigrat taming.  ::)

Well they didnt tell them to follow them :p but I get your point, they're no way loyal :D Unless you have some cheesy puffs  ;)