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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Badger on April 05, 2011, 01:22:16 am

Title: No -PE for Weak Healing Powder
Post by: Badger on April 05, 2011, 01:22:16 am
I think it would be nice if the most basic craftable healing item in the game was useful as a healing item.

I suggest it heals between 4-6 points of damage, without the -1 PE penalty. It'll still be weak enough so that most players won't touch it, but still potent enough for a low level player to consider using it on himself rather than selling it. I think the PE penalty discourages anyone from ever using it. It certainly does for me.

Plus, there's the economic aspect. Players are actually using consumable items rather than trading them in for caps.
Title: Re: No -PE for Weak Healing Powder
Post by: Reginmund on April 05, 2011, 01:59:58 am
It would certainly make it more of a usable item but the PE penalty existed in FO2 did it not?

How about increasing the cost to craft to say 2 of the same root or flower instead of just 1? It will be usable but takes more of just root or flower alone to be a viable healing agent as regular healing powder makes use of a mixture of both ingredients which increases potency much better than the healing effects of one ingredient on its own.
Title: Re: No -PE for Weak Healing Powder
Post by: Johnnybravo on April 05, 2011, 02:08:49 am
Or just make it shorter... In FO2 you couldve just use sleep/wait function.
Title: Re: No -PE for Weak Healing Powder
Post by: cannotspace on April 05, 2011, 02:56:00 am
It would certainly make it more of a usable item but the PE penalty existed in FO2 did it not?

Yes, and so was the gauss rifle, the power armor, jet antidote,


It's fonline, not FO2, it doesn't have to 100% the same
Title: Re: No -PE for Weak Healing Powder
Post by: Ulrek on April 05, 2011, 03:38:56 am
Is fallout 2 there was no weak healing powder, only normal healing powder, which gave a -1 to PE.

Really, if anything they should at least make the -1 not stack, so you can heal, but only lose one point of PE. at the very least.

-Ulrek-
Title: Re: No -PE for Weak Healing Powder
Post by: Andr3aZ on April 05, 2011, 09:34:18 am
For melee/hth chars this is an ideal leveling tool, i always carried 200 with me when im gone molerat frenzy with my hth guy
Title: Re: No -PE for Weak Healing Powder
Post by: pistacja on April 05, 2011, 10:45:19 am
The funny thing is that the -PE is a good thing for melee. I think most have 6PE for the perks, but low PE lets you spawn in melee range and knockout that burster before he knows whats going on.
Title: Re: No -PE for Weak Healing Powder
Post by: Solar on April 05, 2011, 10:58:20 am
I was just going to make them heal half the normal powder and have no penalty.
Title: Re: No -PE for Weak Healing Powder
Post by: Andr3aZ on April 05, 2011, 11:02:46 am
I was just going to make them heal half the normal powder and have no penalty.

sounds good. Do eet!  ;)
Title: Re: No -PE for Weak Healing Powder
Post by: JovankaB on April 05, 2011, 11:17:43 am
Quote
I was just going to make them heal half the normal powder and have no penalty.

Then maybe you could also make "strong" powder craftable without workbench like the weak one, I always thought about it like about emergency skill you can use on desert - when you need healing quickly you can gather flowers and use it. But it can't be done with strong powder, if you have to go to a workbench you will probably have enough time to heal anyway or you can just go to base/tent/ask for FA in safe town so it doesn't make much sense.
Title: Re: No -PE for Weak Healing Powder
Post by: Lexx on April 05, 2011, 11:29:54 am
I think it will be moved away from workbench to something else. Can't say for sure now though.
Title: Re: No -PE for Weak Healing Powder
Post by: Slaver Snipe on April 06, 2011, 06:22:27 am
Long as i can heal slaves with them i would support this (the -pe is why they can't be healed by this correct?)
Title: Re: No -PE for Weak Healing Powder
Post by: Reginmund on April 06, 2011, 07:00:49 am
Long as i can heal slaves with them i would support this (the -pe is why they can't be healed by this correct?)

same reasoning with other players but in this case it applies to an npc so you dont drop their pe to penalise their aim and take advantage of it in an encounter.
Title: Re: No -PE for Weak Healing Powder
Post by: lehytek on April 06, 2011, 07:08:30 am
The funny thing is that the -PE is a good thing for melee. I think most have 6PE for the perks, but low PE lets you spawn in melee range and knockout that burster before he knows whats going on.
Did it actually happen?
Title: Re: No -PE for Weak Healing Powder
Post by: vedaras on April 06, 2011, 07:40:05 am
I think it will be moved away from workbench to something else. Can't say for sure now though.

stimpack should not be craftable on workbench for sure :> And also i think stimpacks are gained too easy, and now crafted in too complicated way. I cant talk for all wasteland doctors, but at least i see no use in crafting them under current conditions.
Title: Re: No -PE for Weak Healing Powder
Post by: Johnnybravo on April 06, 2011, 11:39:12 am
It's one of thing that is actually crafted quite easily, just with annoying location requirement (console and gel) but this is problem for most crafting professions.
It'd be really nice to see more way to craft drugs, ammo and getting HQ resources.
Just look what joke is MFC crafting - you need to mine in BH (or own it), refine the ore there as well, and to make it more convenient you must use it in mariposa, on other corner of the worldmap.
This is in my opinion far greater annoyance than cooldowns.
Title: Re: No -PE for Weak Healing Powder
Post by: Andr3aZ on April 06, 2011, 12:44:50 pm
It's one of thing that is actually crafted quite easily, just with annoying location requirement (console and gel) but this is problem for most crafting professions.
It'd be really nice to see more way to craft drugs, ammo and getting HQ resources.
Just look what joke is MFC crafting - you need to mine in BH (or own it), refine the ore there as well, and to make it more convenient you must use it in mariposa, on other corner of the worldmap.
This is in my opinion far greater annoyance than cooldowns.

This was ok with old travelspeed, now you need a car for it or patience.
Also a major reason why 75 % of MFC in the game are farmed from laser rifle NPCs.
Title: Re: No -PE for Weak Healing Powder
Post by: Michaelh139 on April 06, 2011, 09:43:16 pm
I was just going to make them heal half the normal powder and have no penalty.
  I simply agree with this.
Title: Re: No -PE for Weak Healing Powder
Post by: wreese2u on April 06, 2011, 09:55:54 pm
I agree also
Title: Re: No -PE for Weak Healing Powder
Post by: Ganado on April 06, 2011, 11:14:16 pm
Also a major reason why 75 % of MFC in the game are farmed from laser rifle NPCs.
95% :) Things like VC workbench, and special places like that (Sierra, Mariposa) are just annoying right now.

Topic: Good idea. I like it better to do as Solar said, and halve the HP gained from it. As for "That's how it was in Fallout 2!!!": drugs have already beneficially been reworked, somethings in a single-player game just aren't meant for a multi-player game.

I think it will be moved away from workbench to something else. Can't say for sure now though.
Whatever it is, I hope it's transportable. Like I said, things like Vault City medical terminal, Sierra (especially with robot turrets), and Mariposa are just annoying with the current crafting system.
Title: Re: No -PE for Weak Healing Powder
Post by: Cocain on April 07, 2011, 02:49:17 am
weak healing powder is great for low leveling not only for htt build but also for bg with flamer

its cheap,  fast and u can keep an infinite stock on your inventory as flowers, they are good, just use them with common sense

the problem is the regular healing powder, not the weak-h

DOC 1 is the worst profession

keep weakhealingp but drop healing powder to craftable without doc req (100% fa should be enough)

since im on the subject i was thinking if theres gonna be any changes on doc profession.. cuz doc 1 is just just awfull
Title: Re: No -PE for Weak Healing Powder
Post by: Reginmund on April 07, 2011, 03:49:24 am
weak healing powder is great for low leveling not only for htt build but also for bg with flamer

its cheap,  fast and u can keep an infinite stock on your inventory as flowers, they are good, just use them with common sense

the problem is the regular healing powder, not the weak-h

DOC 1 is the worst profession

keep weakhealingp but drop healing powder to craftable without doc req (100% fa should be enough)

since im on the subject i was thinking if theres gonna be any changes on doc profession.. cuz doc 1 is just just awfull

crafting is due for a change and if i remember correctly it will be dropped to 2 profession levels with higher tier craftables requiring blueprints/schematics to be purchased/obtained through other players/quests(domination mode?).
Title: Re: No -PE for Weak Healing Powder
Post by: Solar on April 07, 2011, 01:33:04 pm
Hgiher tier things will still be craftable in places such as Mariposa, this will generally be the quicker way - they're unguarded places, you take the risk and get the reward.

However there will be other places where you can earn access to craft the higher tier stuff, which will be "un-risky", if that were even a word.

Of course weak healing powder isn't higher tier, so won't be affected by any of that - Lexx refers to something different, which will be for lower tiered stuff.
Title: Re: No -PE for Weak Healing Powder
Post by: Reginmund on April 07, 2011, 04:24:02 pm
"un-risky", if that were even a word.

Risk free? low risk? safe?


sorry to go off topic but i just felt compelled to say this.
Title: Re: No -PE for Weak Healing Powder
Post by: Solar on April 07, 2011, 06:32:14 pm
As risk free as anywhere gets.
Title: Re: No -PE for Weak Healing Powder
Post by: 187umkillass on April 10, 2011, 04:40:04 am
Like name say its weak so we dont know from what Composites it come from, it should have some negative effects and it's true falloutish!
This sugesstion sounds like lazy lament, becouse Weak powder was Whit US Long long time and Its work like other Drugz (Everybody knows what this give us and what can take from us) and this is the step for someone who will decide or not! Dont make this game to easy becouse consequence of the absurd changes and cutting will be equally for the lazy!
Weak powder for me sound like powder made by people in post-apo world with low knowledge about medicine, therefore must have some side effects!!

Someone agree?


Title: Re: No -PE for Weak Healing Powder
Post by: Ganado on April 10, 2011, 04:59:34 am
Weak powder for me sound like powder made by people in post-apo world with low knowledge about medicine, therefore must have some side effects!!

Someone agree?
I agree, but making it be realistic (you are comparing it to drugs, imagining what it would be like in a post-apo world) doesn't make the gameplay any more entertaining.
Title: Re: No -PE for Weak Healing Powder
Post by: 187umkillass on April 10, 2011, 05:27:55 am
Next step in suggestion will be like this ''why  jet is addictive? I draw some amphetamine in my life and i dont addict''
This game will be some Kitty Online 'soon' or there no will be more sentence 'Wastland is harsh'

Title: Re: No -PE for Weak Healing Powder
Post by: Leon.PL on April 10, 2011, 05:36:46 am
 8)   Everyone try!   ;D  Let it snow, Let it snow, Let it snow - drugs in this game are too adictive !    We need weed !
Title: Re: No -PE for Weak Healing Powder
Post by: Badger on April 10, 2011, 01:20:13 pm
My argument is that because of the consequences, nobody uses it. It is a purely commercial item, probably one of the most sold items in the game along with BBs. The most basic healing item in the game is not used to heal people. This does not make sense.
Title: Re: No -PE for Weak Healing Powder
Post by: JovankaB on April 10, 2011, 02:39:16 pm
it's either too weak or too expensive
prove me wrong and find someone who would trade a superstimpak for 8 weak powders :P
Title: Re: No -PE for Weak Healing Powder
Post by: Solar on April 10, 2011, 03:29:06 pm
Items   Level   Cost
Weak Healing Powder   1   25
Healing Powder   1   50
Stimpak   2   100
Super Stimpak   2   250
Title: Re: No -PE for Weak Healing Powder
Post by: JovankaB on April 10, 2011, 03:32:53 pm
Add some comment Solar, because I don't get what's your point. These are new prices?
Title: Re: No -PE for Weak Healing Powder
Post by: Solar on April 10, 2011, 04:26:41 pm
Indeed
Title: Re: No -PE for Weak Healing Powder
Post by: Stration on April 10, 2011, 05:26:36 pm
Super Stimpak   2   250

If you're planning to make SS craftable by lvl2 doctors, lvl3 should be able to craft hypos.
(http://z5m.fileave.com/Chem_Hypo.png)

Also: weak healing powder is good enough as it is; it's not like you need more than one point of perception when doing PvE.
Title: Re: No -PE for Weak Healing Powder
Post by: Grommok on May 24, 2011, 10:25:06 pm
weak healing powder is great for low leveling not only for htt build but also for bg with flamer

its cheap,  fast and u can keep an infinite stock on your inventory as flowers, they are good, just use them with common sense

the problem is the regular healing powder, not the weak-h

DOC 1 is the worst profession

keep weakhealingp but drop healing powder to craftable without doc req (100% fa should be enough)

since im on the subject i was thinking if theres gonna be any changes on doc profession.. cuz doc 1 is just just awfull


I agree. Totally useless. Hakunin didint use any workbench!

If you're planning to make SS craftable by lvl2 doctors, lvl3 should be able to craft hypos.
(http://z5m.fileave.com/Chem_Hypo.png)

Also: weak healing powder is good enough as it is; it's not like you need more than one point of perception when doing PvE.


Yes. Ultimate healing chem. Never tought about it...
Title: Re: No -PE for Weak Healing Powder
Post by: vedaras on May 24, 2011, 11:28:35 pm
or maybe even better needle in ass with +300 hp! lvl 3 doc of course