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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: vedaras on March 31, 2011, 05:55:19 pm

Title: What former fonline 2238 features you miss most?
Post by: vedaras on March 31, 2011, 05:55:19 pm
Well fonline has changed dramatic since it was first released as open beta, many features were added, some people liked some didint, some of those were changed, some were not, i want to know players opinion on which fonline features they miss most. (because of limited poll in this forum i created another poll in the link given bellow). So please vote in the poll and lets see what is what.

http://www.apklausa.lt/f/which-fonline-former-features-do-you-miss-most-e9a86a4/answers/new.fullpage
Title: Re: What former fonline 2238 features you miss most?
Post by: kiki123 on March 31, 2011, 07:23:20 pm
Raids/broken tracking sistem :)
Title: Re: What former fonline 2238 features you miss most?
Post by: Izual on March 31, 2011, 07:25:38 pm
Supply bases.
Title: Re: What former fonline 2238 features you miss most?
Post by: Haraldx on March 31, 2011, 07:25:47 pm
Whoops, I accidently said I don't like the old avenger, damn! BG for now is quite much useless if not critical/point blank.
Title: Re: What former fonline 2238 features you miss most?
Post by: Charma on March 31, 2011, 07:27:08 pm
Good TB fight!!!
Place, where can fight TB!!! Turn-based!!!

Epic TB Fight.

TC in TB max 5 vs 5 person

Yes, its great!!!
Title: Re: What former fonline 2238 features you miss most?
Post by: vedaras on March 31, 2011, 07:29:05 pm
Now i'm thinking there shouldnt only be question if they miss old feature, but also if people use this feature now and if they used before. For example now i bet many small gunners do not miss old fast shot trait, but im pretty sure absolutely none of them is using current fast shot while small gun bursters werent that bad neither before :> Still this is just opinion poll so letx express it ^^
Title: Re: What former fonline 2238 features you miss most?
Post by: Wipe on March 31, 2011, 08:11:46 pm
What? No "permacripple" option?
Title: Re: What former fonline 2238 features you miss most?
Post by: Wichura on March 31, 2011, 08:26:27 pm
Caravan TB traps. Yeah, that was like MMO chess :>
Title: Re: What former fonline 2238 features you miss most?
Post by: vedaras on March 31, 2011, 08:30:16 pm
Caravan TB traps. Yeah, that was like MMO chess :>

what about tb science ? :D
Title: Re: What former fonline 2238 features you miss most?
Post by: Wichura on March 31, 2011, 08:33:39 pm
Chess Improved :>
Title: Re: What former fonline 2238 features you miss most?
Post by: Kilgore on March 31, 2011, 08:46:30 pm
Good one ;)

- "broken" tracking which at least gave you an idea about people being on worldmap nearby
- 15second waiting instead of preview
- plastic explosives
- no cooldown for gathering (yes it was once a reality)
- old travelling speed
- powerful BGs (though I didn't play as one)
- old, simple, symbolic TC mechanics (king of the hill is getting old)
- old SF/BH caravans ;)
- sniper rifles available only in caves (and cave raiding, after all)
- old FoV (or rather, FoV not affected by walls or side)

There would be more, these are what I remember the most. All of them are missing since 3rd session or longer.
Title: Re: What former fonline 2238 features you miss most?
Post by: JustGreat on March 31, 2011, 11:12:33 pm
1.) Brahmins gave meat.
2.) No CH requirements
3.) No guards in "guarded" towns.
Title: Re: What former fonline 2238 features you miss most?
Post by: Ganado on March 31, 2011, 11:21:35 pm
Nice external poll.

Here's the first things I remember:
1. Collecting slaves.
2. Maintaining a useless army of brahmin.
3. Being able to get an HKp90c at level one from Marauder vs NCR Caravan encounters and burst people in NCR since the guards never came back, but I'm not implying I want this back. But I do miss it.
Title: Re: What former fonline 2238 features you miss most?
Post by: Michaelh139 on March 31, 2011, 11:25:11 pm
Haven't been around long enough to have enjoyed these awesome features so I'll blurt out the first thing that comes to my mind.....

NameColorizing!  ;D




(Btw i hear of a time when no global limit to followers which I also wish was back :P)
Title: What former fonline 2238 features you miss most?
Post by: jossi on March 31, 2011, 11:30:53 pm
- Quests for the clans
- full items l(power armor gauss stb...)
- more places ( for example in requiem server westwood and barter ground)
- more resource for craftable items (more drugs...)
- level cap grown 24
Title: Re: What former fonline 2238 features you miss most?
Post by: Ganado on March 31, 2011, 11:35:12 pm
- Quests for the clans
- full items l(power armor gauss stb...)
- more places ( for example in requiem server westwood and barter ground)
- more resource for craftable items (more drugs...)
- level cap grown 24
This is a topic about past features that have been removed in 2238, not features you hope to be put in-game (unless it's a past feature that you hope to be brought back, though the stuff you are talking about has never been like that in 2238)
Title: Re: What former fonline 2238 features you miss most?
Post by: Andr3aZ on April 01, 2011, 09:40:56 am
-Name ColoriZing
-Ores and Minerals in random encounters
-No HQ materials
-No Gathering Cooldown  :'(
-Old XP for weapon crafting (4-6k for a fockin pancor, which was really 60-80 minutes work with gathering. that was equal to floater/cents farming. at least for me)
-NPCs in encounter dont loot bodies
Title: Re: What former fonline 2238 features you miss most?
Post by: runboy93 on April 01, 2011, 09:52:22 am
- Old XP from crafting
- Old Travelling speed
- I still want see those army of brahmins (No matter how strong they are still weak and easy to kill)
Title: Re: What former fonline 2238 features you miss most?
Post by: manero on April 01, 2011, 10:57:57 am
1. Easy farmable old BH miniguns caravan and old SF(high tier eq) caravan.
2. Very old crafting system.

In those days it was a game...
Title: Re: What former fonline 2238 features you miss most?
Post by: vedaras on April 01, 2011, 11:04:32 am
heh, yeah your reminded me former crafting, ba gave you lik 8k total or something (and 12 h cooldown :D) close those were the days ^^
Title: Re: What former fonline 2238 features you miss most?
Post by: manero on April 01, 2011, 11:07:04 am
I was thinking about older crafting system when BA was almost uncraftable because it was impossible to craft Combat Armor  ;)
Title: Re: What former fonline 2238 features you miss most?
Post by: vedaras on April 01, 2011, 11:08:54 am
I was thinking about older crafting system when BA was almost uncraftable because it was impossible to craft Combat Armor  ;)

nah it was craftable, it took some time to gather all materials, but i kept selling bas in 30-45k caps range, now with shitty base price you wont get any more :P but crafting system will be changed again, maybe it will be even better :/
Title: Re: What former fonline 2238 features you miss most?
Post by: Solar on April 01, 2011, 11:13:57 am
First crafting you couldn't make CA. It was a horrible mess and liking it is essentially like saying you prefered no crafting at all :P
Title: Re: What former fonline 2238 features you miss most?
Post by: vedaras on April 01, 2011, 11:19:55 am
but crafting was like an alternative way to level up characters, some characters can do mostly nothing except craft, and its hard to level up them now :> Also when you can buy stuff for not more not less but one exact prise, and you dont get any profit from crafting stuff yourself, now crafting seems more like out of options you chose in game :>
Title: Re: What former fonline 2238 features you miss most?
Post by: Solar on April 01, 2011, 11:28:13 am
Well, we shall see how it is post wipe, pointless to look at the situation as it is now.
Title: Re: What former fonline 2238 features you miss most?
Post by: Heckler Spray on April 01, 2011, 11:32:13 am
Hey guys, do you remember the "parlez" feature ?! It was so good !!!  ;D


Nah, I'm kidding, it was too...complicated.

I do miss the time when Metzger's guards were protecting us in Den.
Title: Re: What former fonline 2238 features you miss most?
Post by: kiki123 on April 01, 2011, 12:50:46 pm
Is the tracking sistem every going to be implenteted the way it was ment to work????
Title: Re: What former fonline 2238 features you miss most?
Post by: Andr3aZ on April 01, 2011, 12:55:52 pm
First crafting you couldn't make CA. It was a horrible mess and liking it is essentially like saying you prefered no crafting at all :P

Indeed Sir, I remember searching for hours for a damn pipe to craft a hunting rifle as newb (too dumb to look at the traders). but the crafting after that era was best.
Title: Re: What former fonline 2238 features you miss most?
Post by: Solar on April 01, 2011, 12:57:15 pm
Is the tracking sistem every going to be implenteted the way it was ment to work????

We have a great many things to do before that.
Title: Re: What former fonline 2238 features you miss most?
Post by: Wichura on April 01, 2011, 02:53:39 pm
-Old XP for weapon crafting
Damn, how could I forgot that one? Few boxes of 12 gauge shells and bang, you had 3rd level. Even the most clumsy character could get few first levels easy with this.

What I don't miss are old gathering cooldowns, with 12 minutes of pointless waiting. I don't remember "no cooldowns" era much, so I have to trust your words there was such thing before :>
Title: Re: What former fonline 2238 features you miss most?
Post by: avv on April 01, 2011, 03:11:45 pm
Safety timer after entering a grid. It was better than preview.
Title: Re: What former fonline 2238 features you miss most?
Post by: Badger on April 01, 2011, 03:23:14 pm
Man supply bases were great. I think you'd still get people fighting over them if they were still around, even if the reward was just 100 caps apiece. Regular hourly battles. They were great.
Title: Re: What former fonline 2238 features you miss most?
Post by: vedaras on April 01, 2011, 07:19:30 pm
current tc is good also in my opinion, but in this session people already have too much stuff, so gangs seem to lose interest in controling town for purpose of getting stuff. Most people now chose random pking.
Title: Re: What former fonline 2238 features you miss most?
Post by: Crazy on April 01, 2011, 07:32:19 pm
current tc is good also in my opinion, but in this session people already have too much stuff, so gangs seem to lose interest in controling town for purpose of getting stuff.

TC was never about getting stuff, reward are not made for that (if you were looting BA, plasma, ammo and sometimes rare item in locker, yeah, it would be for stuff). TC is: for reputation (everyone love to see his name in Pip boy) and for fight (it's like you were saying on IRC : Hey I am waiting you at Klamath! but with an IG feature).
Title: Re: What former fonline 2238 features you miss most?
Post by: Ulrek on April 01, 2011, 08:52:24 pm
1: Unlimited slaves/mercs if they're not following you was awesome for slaves at least. you could build a nice collection of useless NPCs.
2: No requirements for TC. TCing with assault rifles against other weaker gangs was fun, since you didn't need to be epic to have a chance.
3: Sierra raids. enough said.

-Ulrek-
Title: Re: What former fonline 2238 features you miss most?
Post by: A concerned wastelander on April 01, 2011, 09:06:12 pm
Safety timer after entering a grid. It was better than preview.

Now that seems like an interesting lost feature. Any reason why it was removed? How was it exploited?
Title: Re: What former fonline 2238 features you miss most?
Post by: Solar on April 01, 2011, 09:10:39 pm
Quote
2: No requirements for TC. TCing with assault rifles against other weaker gangs was fun, since you didn't need to be epic to have a chance.

Requirements are actually pretty low. AR qualify for example.
Title: Re: What former fonline 2238 features you miss most?
Post by: Kilgore on April 01, 2011, 09:30:01 pm
Now that seems like an interesting lost feature. Any reason why it was removed? How was it exploited?

It had its bad sides.
1. You could never tell exact moment when that timer was ending, so the person that entered had an advantage. Using BG, he could run to you and just burst you after his timer has ended. If you shot at him while he had timer on, you've lost Action points. Also, if a group entered then 15 seconds was enough to take good positions - sometimes even in building, like in Modoc, for example.
2. As mentioned above, losing Action points was extremely annoying.
3. Some people used it repeatedly just to enter the map, shout some insults at you and then run to the grid.
4. With a bit of effort you were able to block someone that was just running to the exit grid (making him "moon-walk" or just making his path longer, also in theory, while he was loading the map you could surround him with people).
5. Sometimes combination of being spawned far from the exit grid and time of loading the map + a bit of lag was making you dead, because grid campers could already shoot at you and start your combat timer.

Still, it was a lot better than preview, because you were unable to scout the map from the worldmap. If someone scouted you, then you could prepare for a possible attack. Now you don't know when someone is scouting you and usually you don't have an idea how many people are using preview. In addition to that, when you were leaving the map, due to "broken" tracking system you could see who is on worldmap nearby. So basically, there was no option to hide on worldmap completely, while now you have spy-satellite tool while being completely invisible and grid camping changed to worldmap camping. And then, some people want be able to refresh preview via a button.
Title: Re: What former fonline 2238 features you miss most?
Post by: Hololasima on April 01, 2011, 09:33:00 pm
Requirements are actually pretty low. AR qualify for example.

Thats why LSW or Improved Flamers are not count ?

Btw, what i most miss are town without stupid mlitia, as it was in second era. Example = Modoc
Title: Re: What former fonline 2238 features you miss most?
Post by: Kilgore on April 01, 2011, 09:36:39 pm
Modoc has no militia now, so what's your point? Modoc in 2nd session was different because there was only 1 entrance. Also, more players were showing up in the north towns than now.
Title: Re: What former fonline 2238 features you miss most?
Post by: Hololasima on April 01, 2011, 09:39:42 pm
Modoc has no militia now, so what's your point? Modoc in 2nd session was different because there was only 1 entrance. Also, more players were showing up in the north towns than now.

I meant all towns without militia and full of people like in second era in Modoc
Title: Re: What former fonline 2238 features you miss most?
Post by: vedaras on April 01, 2011, 09:41:01 pm
2: No requirements for TC. TCing with assault rifles against other weaker gangs was fun, since you didn't need to be epic to have a chance.
-Ulrek-

But trolls always were starting tc without anything, like  3 blue suits. It wasnt a problem when you could take town only 1 hour per day, but after towns were free for taking all day long it was huge problem :>

And yes i have to agree with other guys, now militia and gear check serves the same function. To make only exact strength gangs able to take the towns. So i think either of those should be removed to make it good system (and i think militia should be the feature needed removal)
Title: Re: What former fonline 2238 features you miss most?
Post by: Izual on April 01, 2011, 10:55:44 pm
Man supply bases were great. I think you'd still get people fighting over them if they were still around, even if the reward was just 100 caps apiece. Regular hourly battles. They were great.

Hell yeah, man. They were always imba when compared with any other PvP feature like TC/arenas. Fight with an economic goal in mind, once per real hour. You were only able to win thanks to strategy, diplomacy and radios :P Anyway I heard it doesn't fit Fallout canon, so it can't be back. :x
Title: Re: What former fonline 2238 features you miss most?
Post by: Michaelh139 on April 01, 2011, 10:59:44 pm
Hell yeah, man. They were always imba when compared with any other PvP feature like TC/arenas. Fight with an economic goal in mind, once per real hour. You were only able to win thanks to strategy, diplomacy and radios :P Anyway I heard it doesn't fit Fallout canon, so it can't be back. :x
Then why were they there in the first place?

Besides that, TC doesn't fit fallout canon either.  Random gangs taking control of these powerful towns.
Title: Re: What former fonline 2238 features you miss most?
Post by: Crazy on April 01, 2011, 11:01:10 pm
Hell yeah, man. They were always imba when compared with any other PvP feature like TC/arenas. Fight with an economic goal in mind, once per real hour. You were only able to win thanks to strategy, diplomacy and radios :P Anyway I heard it doesn't fit Fallout canon, so it can't be back. :x

There is no real fonline cannon already established anyway...
Title: Re: What former fonline 2238 features you miss most?
Post by: Badger on April 01, 2011, 11:26:08 pm
Hell yeah, man. They were always imba when compared with any other PvP feature like TC/arenas. Fight with an economic goal in mind, once per real hour. You were only able to win thanks to strategy, diplomacy and radios :P Anyway I heard it doesn't fit Fallout canon, so it can't be back. :x

Yeah, I think it was because it took place in the Cathedral/Mariposa/The other place, and had the Brotherhood/Enclave giving out supplies to scummy wastelanders. I also think devs objected to it because it was potentially 'gear for free' every hour. I liked it, and would quite like to see it back. I don't think it ever will, though.
Title: Re: What former fonline 2238 features you miss most?
Post by: Swinglinered on April 04, 2011, 09:25:25 am
I miss it being crazy and broken for the lulz value, but otherwise I miss nothing.

Some like free/easy stuff and twitch orientation, it appears.







Title: Re: What former fonline 2238 features you miss most?
Post by: Lexx on April 04, 2011, 10:55:02 am
Anyway I heard it doesn't fit Fallout canon, so it can't be back. :x

I told you why it doesn't fit and when I asked how to make the background fit, you couldn't deliver anything of value except "It's easy to make it fit!" which is like "I have a great idea, but I won't tell you!"
Title: Re: What former fonline 2238 features you miss most?
Post by: wreese2u on April 04, 2011, 11:20:13 am
TB caravan traps for sure, then some crazy enters with 5 muties....
Title: Re: What former fonline 2238 features you miss most?
Post by: Badger on April 04, 2011, 11:29:52 am
I told you why it doesn't fit and when I asked how to make the background fit, you couldn't deliver anything of value except "It's easy to make it fit!" which is like "I have a great idea, but I won't tell you!"

The NCR, being the NCR, is ruthlessly expanding. There's plenty of territory it wants, but lacks the manpower to support or control. Because it's the NCR, it does have one other thing - resources. Resources it is prepared to throw at mercenaries if it ensures control of a location.

However, not everyone is excited by the prospect of NCR controlling strategic locations, and so various groups with a vested interest in preventing NCR expansion. We will call them Independence, just to keep it simple. The reality is they could be anything from the BOS, the Salvatores, actual pissed off locals.

Basically, yeah, NCR versus non-NCR.
Title: Re: What former fonline 2238 features you miss most?
Post by: Jenna on April 06, 2011, 10:24:15 pm
epic 8h tb  fights at car location, that evryone could see and join.
was one of best features. then remowed :(.
bases were always "alive" people in there gathering resources (junk) and talking funny stories while doing it, and crafting was evrything, you couldnt harvest high-end stuff naked from encounters. and exploring caves had meaning atleast, and travel speed maked sense.

doesnt care i remowed game aswell
Title: Re: What former fonline 2238 features you miss most?
Post by: Izual on April 06, 2011, 10:34:17 pm
I told you why it doesn't fit and when I asked how to make the background fit, you couldn't deliver anything of value except "It's easy to make it fit!" which is like "I have a great idea, but I won't tell you!"

You've obviously been AFK at the wrong time, then:

Quote
[16:30] <Lexx> When i asked you how, you said "replace names".
[16:32] <Izual> Lexx: replace old maps with new maps - it can't happen in Cathedral/SAD/Mariposa, and like some "barter ground" ; this market which is at a crossroad in the middle of the desert can pay for protection one gang per day. They don't care who do it, they only care if one gang is staying and protecting the place a bit - therefore they pay the gang that is in the market place everyday at noon.
Looks like some good start, isn't it?
Title: Re: What former fonline 2238 features you miss most?
Post by: lehytek on April 07, 2011, 05:37:10 am
I never went to Hell. Any old timer can tell me how did that work? Just to start, I know you had to die to get there, and getting out of there was hard.
Title: Re: What former fonline 2238 features you miss most?
Post by: Lexx on April 07, 2011, 07:20:39 am
It wasn't hard to get out of there, just annoying.
Title: Re: What former fonline 2238 features you miss most?
Post by: Leon.PL on April 07, 2011, 09:20:35 am
   :'(  Old Fast Shot trait (1 AP less to single/burst mode)  8)  Now we have useless fast shit  ::)
                            *Most important is the balance of  S.P.E.C.I.A.L. !!!*
                                                                    ;D
Title: Re: What former fonline 2238 features you miss most?
Post by: barter1113 on April 07, 2011, 09:23:19 am
   :'(  Old Fast Shot trait (1 AP less to single/burst mode)  8)  Now we have useless fast shit  ::)
                            *Most important is the balance of  S.P.E.C.I.A.L. !!!*
                                                                    ;D

It isn't coloring book.

Title: Re: What former fonline 2238 features you miss most?
Post by: vedaras on April 07, 2011, 09:38:45 am
as we are testers and this is a test, i m thinking if players or/and admins will decide which features should be added to final version or should we forget about those features that were once removed?
Title: Re: What former fonline 2238 features you miss most?
Post by: Andr3aZ on April 07, 2011, 09:45:36 am
as we are testers and this is a test, i m thinking if players or/and admins will decide which features should be added to final version or should we forget about those features that were once removed?

You mean thinking about a comeback of removed features?
I think they are removed for a reason.

I also think the difficult thing of features in 2238 is, to find features that work well together. You cant have no gathering cooldown with fixed mines for example as there would be an army of brahmin herders who torture their pets, packing them with tons of ressources.
Title: Re: What former fonline 2238 features you miss most?
Post by: vedaras on April 07, 2011, 09:49:13 am
You mean thinking about a comeback of removed features?
I think they are removed for a reason.

I also think the difficult thing of features in 2238 is, to find features that work well together. You cant have no gathering cooldown with fixed mines for example as there would be an army of brahmin herders who torture their pets, packing them with tons of ressources.

well there are some features that you dont find any normal reason for them to be removed. For example now snipers are much better than big guns, and fast shot was changed to nerf them even more. It is said by devs, that they want to stick as close to f1 and f2 as possible, and changing this trait out of nowhere, making it from "one of the best traits" to "one of the worst" doesnt give me any reason for the old trait to be changed .... Its just an example but some changes were also made for such thing like "lets see how this new system will work". And what if it didint work so well, will it be changed back ? :>
Title: Re: What former fonline 2238 features you miss most?
Post by: Hasina on April 07, 2011, 10:05:51 am
   :'(  Old Fast Shot trait (1 AP less to single/burst mode)  8)  Now we have useless fast shit  ::)
                            *Most important is the balance of  S.P.E.C.I.A.L. !!!*
                                                                    ;D


UGH i cant read any of that.... I hate being color blind...  :-\
Title: Re: What former fonline 2238 features you miss most?
Post by: Solar on April 07, 2011, 10:15:31 am
Snipers are not much better than big guns for a start.

They had an approx 15 percent drop which will then be matched by a similar drop to sniper effectiveness when crit modifiers come in.

Then the toughness/lifegiver family will have their anti crit equivalents for a more balanced perk situation.

Endlessly going on about a trait which was both so good it was always taken and had no drawbacks is completely pointless. It was simply a must have perk- yes, perk! - and it will never ever come back. Never. Ever. Hopefully that is clear enough now.

New fast shot will eventually create the single shot dps archetype, which will be easier once animations can be played with, but the concept gets an early boost when fast shot gets a rework upon the wipe.

Title: Re: What former fonline 2238 features you miss most?
Post by: vedaras on April 07, 2011, 11:53:02 am
Endlessly going on about a trait which was both so good it was always taken and had no drawbacks is completely pointless. It was simply a must have perk- yes, perk! - and it will never ever come back. Never. Ever. Hopefully that is clear enough now.

Well take throwers for example, is it a perk for them? They cant use such weapons as throwing knives (or if they do they dont do much damage anyway), it is a trait it gives a drawback. Fast shot now is just pve for lulz trait, if you play with such weapon as plasma pistol it can give you that 2 ap/shot ability which could be useful in slaving or things like that, but as i said before, this is pve only. And we talked about fast shot before, so i pretty much know it wont be changed anyway, it was just an example, and the general question was about all former features together :>
Title: Re: What former fonline 2238 features you miss most?
Post by: solid snake on April 07, 2011, 12:29:44 pm
what its coming down to now is big gunners need their own trait. SG chars in general have the small frame trait. cripplers have finesse. pistol builds will have fast shot. so many SG traits...
with the new anti crit perks and such, idk how this will all play out because one can only choose so many perks. but a trait truly defines the build of a character.
Title: Re: What former fonline 2238 features you miss most?
Post by: Solar on April 07, 2011, 01:22:29 pm
Quote
Fast shot now is just pve for lulz trait, if you play with such weapon as plasma pistol it can give you that 2 ap/shot ability which could be useful in slaving or things like that, but as i said before, this is pve only.

Even with Fast Shot as it is, if animations were playing for an appropriate length then a pistol build with LA would be pretty decent against players too. They just stop them from having their real AP value because animation speed is longer than the AP value.

Eventually we will have a single shot dps build that is powerful, it's only a matter of time.
Title: Re: What former fonline 2238 features you miss most?
Post by: vedaras on April 07, 2011, 01:57:46 pm
Even with Fast Shot as it is, if animations were playing for an appropriate length then a pistol build with LA would be pretty decent against players too. They just stop them from having their real AP value because animation speed is longer than the AP value.

Eventually we will have a single shot dps build that is powerful, it's only a matter of time.

well if unaimed pistol shots wont do like 100 dmg per shot i dont really imagine anyone being so stupid to die in real time by these pistols guys. Its quite similar to fights against unarmed, people can kill or just run away, and those who die mostly because only of too much courage or stupidity.
Title: Re: What former fonline 2238 features you miss most?
Post by: 0m3n on April 07, 2011, 04:35:00 pm
No reinforcement in guarded towns.
Title: Re: What former fonline 2238 features you miss most?
Post by: lehytek on April 07, 2011, 06:01:31 pm

UGH i cant read any of that.... I hate being color blind...  :-\
copy&paste to notepad.exe
problem solved