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Other => FOnline:2238 Forum => Archives => Closed suggestions => Topic started by: Marko69 on January 31, 2010, 01:22:34 pm

Title: Maximum level 41
Post by: Marko69 on January 31, 2010, 01:22:34 pm
Set level cap to 41
maximum hit points would then be 532
that much damage does light support when critical regardless of armor
skill points would go from 600 (5) to 1600 (10int+skilled) depending on character intelligence which is not much because right now u can barely have one skill on 200% and other 2 on 100%.
Remember that skill points go like this:

1 sp for 1 - 100
2 sp   100 - 125
3 sp   125 - 150
4 sp   150 - 175
5 sp   175 - 200
6 sp   200 - 225
7 sp   250 - 275
8 sp   275 - 300

there are 18 different skills of which 7-8 are crucial for playing the game
13 perks are also not so much as some may think

the higher skill, harder is to skill it.
And any skill on 100% is way too low for gameplay

Game is awfully boring on 21 level. I want to level up further.

I have experience with huge fights pvp and overall gaming, that's why I'm suggesting this. We should at least try it.
Regarding the diminishing experience its your choice. You could add more tougher wild animals which would give more experience in certain areas to make up for higher level players.
Title: Re: Maximum level 41
Post by: duorden on January 31, 2010, 01:28:54 pm
lol,rofl and others.

often has to die?))
Title: Re: Maximum level 41
Post by: Marko69 on January 31, 2010, 01:32:02 pm
I'm dieing of boredom with 5 characters on level 21, game should offer more -_-
Title: Re: Maximum level 41
Post by: duorden on January 31, 2010, 01:34:15 pm
I'm dieing of boredom with 5 characters on level 21, game should offer more -_-


http://fodev.net/forum/index.php?topic=1383.0

vote for this!!!

41 lvlcup - its delirium
Title: Re: Maximum level 41
Post by: Marko69 on January 31, 2010, 01:43:08 pm
Your suggestion is not bad, but level 21 is shit. I want more.
Title: Re: Maximum level 41
Post by: avv on January 31, 2010, 01:51:12 pm
Upping the level cap won't fix top level boredom.
Title: Re: Maximum level 41
Post by: Reconite on January 31, 2010, 01:51:52 pm
Maybe make the hp gain after level 21 start to diminish.
Title: Re: Maximum level 41
Post by: Marko69 on January 31, 2010, 01:55:59 pm
Don't know reconite.. but from my point of rpg view, the game should have more higher character levels and more interesting fights in encounters to keep the players active.
Title: Re: Maximum level 41
Post by: avv on January 31, 2010, 02:12:27 pm
Don't know reconite.. but from my point of rpg view, the game should have more higher character levels and more interesting fights in encounters to keep the players active.

Even with lvl 21 players can make so resilient dudes that it isn't even funny.

Farming encounters isn't what this game is about. Grinding encounters for exp is boring.
Title: Re: Maximum level 41
Post by: UbiValkin on January 31, 2010, 02:15:28 pm
to keep the players active.

It'll be better to make XP decay! Than higher lvl, than you faster losing your XP! Very easy way and if you'll not be active, you'll become weak again so you'll have new target - get 21st lvl again and again, or play always and stay on this. Muahahaha! Khm.. sorry.
Title: Re: Maximum level 41
Post by: Alvarez on January 31, 2010, 02:45:05 pm
I'd say, after a certain level, XP should be more difficult to gain.
But that would mean, even centaurs would be outclassed. We need new, powerful or smarter critters. Like Enclave getting the idea of leveling up and actually using strategies, like flanking.
Even more nightmarish creatures, like Gehennas and Molachs from the east.
Gangs with CAs and plasma weapons, cyborg cousins of Frank, insane military robots,  militant technophiles, splinter Enclave groups, mutant factions...
Title: Re: Maximum level 41
Post by: avv on January 31, 2010, 03:00:28 pm
But that would mean, even centaurs would be outclassed. We need new, powerful or smarter critters. Like Enclave getting the idea of leveling up and actually using strategies, like flanking.

Lol even the top singleplayer games have difficulties in creating smart ais. That's why the ai has always some passive advantage to compensate its stupidity.
Title: Re: Maximum level 41
Post by: Alvarez on January 31, 2010, 03:10:58 pm
Lol even the top singleplayer games have difficulties in creating smart ais. That's why the ai has always some passive advantage to compensate its stupidity.

Okay, every single soldier would blindly charge in range and fire. But supposing you're spawned between two groups of Enclave soldiers, it's already simple flanking.
Scripted formations and equipment/critter type would be the only alternative to lack of AI.
But it would challenge the player for a quite long time.
Title: Re: Maximum level 41
Post by: Surf on January 31, 2010, 03:12:53 pm
Level 41? That's probably the most ridicoulous suggestion I've seen here.
Title: Re: Maximum level 41
Post by: Atom on January 31, 2010, 05:05:38 pm
Just one comment. This:
Quote
1 sp for 1 - 100
2 sp   100 - 125
3 sp   125 - 150
4 sp   150 - 175
5 sp   175 - 200
6 sp   200 - 225
7 sp   250 - 275
8 sp   275 - 300

is, in fact:
1 sp for 1 - 100
2 sp   101 - 125
3 sp   126 - 150
4 sp   151 - 175
5 sp   176 - 200
6 sp   201 - 299
Title: Re: Maximum level 41
Post by: Quentin Lang on January 31, 2010, 05:17:53 pm
Quote
Level 41? That's probably the most ridicoulous suggestion I've seen here.
+1, i totally support you Solar. This is ridicoulous.
Title: Re: Maximum level 41
Post by: Crazy on January 31, 2010, 05:31:57 pm
+1, i totally support you Solar. This is ridicoulous.

Yeah, 41, what a bullshit, all with me: WE WANT MAX LVL 99!
Title: Re: Maximum level 41
Post by: vedaras on January 31, 2010, 06:42:19 pm
i think that marco is crying because he has 20% outdoor on 21 lvl :D
Title: Re: Maximum level 41
Post by: Roachor on January 31, 2010, 08:17:24 pm
For that to work you'd need to add a ton of new perks and change the health gain like making lifegiver a one shot bonus instead of per level.
Title: Re: Maximum level 41
Post by: Szef on February 01, 2010, 12:30:35 am
No! 7 or 5 perks forcing people to make a decision what do they want take. I think it's the best option.
Title: Re: Maximum level 41
Post by: Reconite on February 01, 2010, 12:57:42 am
The level cap could probably be raised to give players more to do, but skill points and hp would have to start to diminish greatly after level 21. We don't need any jack of all trades characters.
Title: Re: Maximum level 41
Post by: Roachor on February 01, 2010, 01:06:12 am
No! 7 or 5 perks forcing people to make a decision what do they want take. I think it's the best option.

oh boy, picking 7 perks out of 15, most of which are broken. Yeah that's amazing game design.
Title: Re: Maximum level 41
Post by: vedaras on February 01, 2010, 01:09:40 am
no lvl cap raise will solve the problem of having nothing to do, it will take just more time until you get to that same situation. But game can improve in many things in having what to do, boxing tournaments, high priced combat armor implants, brotherhood of steal, new towns from fallout cut-off continent and so on, and these things would make the real difference and fill fonline with new colors not lvl caps or other extentions.
Title: Re: Maximum level 41
Post by: Pozzo on February 01, 2010, 01:16:35 am
Rising lvl cap would have an advantage : PvP battles won"t anymore depend on number of players in each team, it will depend on power of your character (until every player of each team got a lvl 41 char but it takes a long time).
So according to this, this could be a good idea.
Title: Re: Maximum level 41
Post by: Lexx on February 01, 2010, 01:21:13 am
Yep. 500hp vs. 40hp bluenub. Heh.
Title: Re: Maximum level 41
Post by: Lut7ifer on February 01, 2010, 02:05:35 am
hmm the onlz way is when rais the max lvl to Stop HP Raising after lvl 21
Title: Re: Maximum level 41
Post by: Badger on February 01, 2010, 02:25:45 am
oh boy, picking 7 perks out of 15, most of which are broken. Yeah that's amazing game design.

What's the matter? Don't you like more criticals, better criticals and lifegiver? Are you some sort of Commie?

And I'm against raising the level cap. In some games, having a drastic difference in player level works because there's places where low levels go and places where high levels go. FOnline doesn't have that, so creating a bigger difference in players strength is just going to lead to more one-sided fights.
Title: Re: Maximum level 41
Post by: Roachor on February 01, 2010, 03:54:33 am
What's the matter? Don't you like more criticals, better criticals and lifegiver? Are you some sort of Commie?

And I'm against raising the level cap. In some games, having a drastic difference in player level works because there's places where low levels go and places where high levels go. FOnline doesn't have that, so creating a bigger difference in players strength is just going to lead to more one-sided fights.

I have yet to see an even fight in this game.
Title: Re: Maximum level 41
Post by: Badger on February 01, 2010, 04:20:12 am
I have yet to see an even fight in this game.

Yeah, me neither. Nor do I see it changing anytime soon. I've already resigned myself to being a fish in a barrel.

I mean, what's the alternative? Everyone has more of a chance? Sounds dangerously socialist to me.
Title: Re: Maximum level 41
Post by: Sayak on February 01, 2010, 04:28:14 am
Yep. 500hp vs. 40hp bluenub. Heh.

Matter of time for bluenup
Title: Re: Maximum level 41
Post by: Szef on February 01, 2010, 09:21:23 am
Nope, matter of being nolife. You are nolife/botter = you are stronger and better. Normal people won't have any chance to play for fun :P
Title: Re: Maximum level 41
Post by: Sayak on February 02, 2010, 05:01:40 pm
But what if normal player finally get 4 21 lvl chars  ? he will be bored too increasing a lvl cap is a really good idea +1 from me.
Title: Re: Maximum level 41
Post by: Szef on February 02, 2010, 05:22:09 pm
If you are no-life you will have 4 21 chars within 2 days and will be bored, I agree :P

Making 21 lvl in normal way is little harder :P
Title: Re: Maximum level 41
Post by: Wichura on February 03, 2010, 03:29:10 am
If you are no-life you will have 4 21 chars within 2 days and will be bored, I agree :P

Making 21 lvl in normal way is little harder :P
It is possible to make four 21-level chars in two days? Wow. Or rather WoW :>

Maybe it's not as bad idea as it seems? Two conditions to keep it reasonable: stop HP increasing after 21 lvl and disable "critical" perks: Sniper and Slayer, or even disable taking perks after 21 lvl at all. I can't imagine duel like 500 HP uber-monster vs five or more 50 HP players.
And also it will (I hope) prevent people from having alts for everything. There's no need for alts, if my main character can fight SG + BG + EW as well as craft, heal, travel, barter and so on.
Title: Re: Maximum level 41
Post by: Roachor on February 04, 2010, 06:06:36 am
I doubt anyone could do it in 2 days, it takes me that long to get to 12 if I do it all day.
Title: Re: Maximum level 41
Post by: JovankaB on February 04, 2010, 09:44:01 am
If you find obvious bug/exploit to level up a character to 21 lvl in one day you should report it to GM.
Title: Re: Maximum level 41
Post by: Szef on February 04, 2010, 10:23:20 am
We had yesterday a GREAT EXAMPLE that even 21 level is too high. More than 50 players entered our little TB battle area near NCR, totally freezing and immobilizng the combat (at start it was something like 7vs9 high-lvls skirmish). But... People were returning quickly, healing themselves and there was no option to kill anybody for good, due to the high tougness, resistances, outdoorsmen and first aid. Especially, when reinforcements, allies and randoms started to come. Even Atom paid a visit into our crazy time-vortex. Whole thing took nearly 4 hours, it was a really epic and suprising event. Somebody even killed Xoen's cow. Thanks to all implicated people ;)
Title: Re: Maximum level 41
Post by: avv on February 04, 2010, 10:29:42 am
We had yesterday a GREAT EXAMPLE that even 21 level is too high. More than 50 players entered our little TB battle area near NCR, totally freezing and immobilizng the combat (at start it was something like 7vs9 high-lvls skirmish). But... People were returning quickly, healing themselves and there was no option to kill anybody for good, due to the high tougness, resistances, outdoorsmen and first aid. Especially, when reinforcements, allies and randoms started to come. Even Atom paid a visit into our crazy time-vortex. Whole thing took nearly 4 hours, it was a really epic and suprising event. Somebody even killed Xoen's cow. Thanks to all implicated people ;)

It's not the high leves but the turn based itself and the fact that people can return or suddenly pop in there.
Title: Re: Maximum level 41
Post by: Szef on February 04, 2010, 10:33:22 am
Nah. Without powerbuilds surviving more than 1-2 turns of fire and using a lot of high odm, healing and doc abilities it would look like:
- tatatatata
- kabooom
- oh shiiii... /ca-chang/
- taf-taf-taf-taf-taf
- weeeeeee-wshhhhhhhhhhhhhhhhhhhhh!!!!
5 minutes later: end of combat ;)
Title: Re: Maximum level 41
Post by: TommyTheGun on February 04, 2010, 01:41:24 pm
Agree - Marko69 for example should remember the fight, when poor Tommy after beeing PKed (after we agreed for peace and no shooting was supposed to happen :) ) came back with few friends to take back stuff... Ofcourse by the time we finished 5 of them, the other 5 joined the battle and first killed guys were already back with their alts, also few of our guys came as well... Then the centaurs spawned to troll and loot, then some poor miners came and couldnt leave- then more killed guys were respawned and came back, then some other "allied gangs" came.

When we realised its too late and we are screwed (all of us), it was to late. Suggesting to end a combat and take the fight somewhere else didnt work though, so we had to fight until Scypior saved us, regenerating map in RT.

Now imagine, that with chars that have 2xmore HP. Even if TB would be somehow fixed, it would take ages to finish a battle. TB is needed and people would whine their asses of if respawning time / movement on the map or anything else would take long so situation like this wouldnt happen.


Title: Re: Maximum level 41
Post by: Archvile on February 04, 2010, 08:19:58 pm
Reasoning that characters are too powerful, based on premise that turn-based combat doesn't work too well in an MMO game, is kinda missing the fucking point. But anyway...

I would like to see a little more flexibility in character development. Currently, choises are too narrow. Skills and perks are unbalanced. Some are much more useful than the others and it won't change any time soon, if ever. That's why some will always take precedence, leaving very little or no space for those less important, unless you intend to play a pure RP character in a pure RP fashion.

While I agree that level 40 characters with 500 HP are too much, I still think we should consider increasing level cap a little bit. Why not something like this:


I'm not a person who enjoys playing mupltiple chars. Knowing that I can plan, and slowly create a build that in the end will satisfy me, a build that allows some convenience and roleplaying plausibility while not being terrible in PvP, would make me happy, even if it was to take me two months to reach that top level.
Title: Re: Maximum level 41
Post by: TommyTheGun on February 04, 2010, 08:56:12 pm
That was ONE of the arguments.

Its Fallout, not just some MMO. And one of those things that must stay in every real Fallout game is TB :)

Anyways - the biggest problem is - now you want f.e. 7 more levels, after you make few chars like this, you gonna ask for more levels, since the game would be boring again. Rising lvl cap aint any solvation for players which are bored with the game. IMO we should think about something else, since the chars on 21 lvl already have shitloads of HP, skills etc (even weak 21lvl char can take few bullets without worrying about it).
Title: Re: Maximum level 41
Post by: Handyman on February 04, 2010, 09:01:23 pm
ok stop that nonsense... lvl 41 is bad .... Topic Closed
Title: Re: Maximum level 41
Post by: TommyTheGun on February 04, 2010, 09:14:48 pm
If it is so obvious, how come that the topic was even started? As much as i dont agree with that idea, I think that those guys have right to write about their ideas. And as long as its not a flame-topic, there might be some good ideas out of it.
Title: Re: Maximum level 41
Post by: Reconite on February 04, 2010, 09:55:50 pm
If you find obvious bug/exploit to level up a character to 21 lvl in one day you should report it to GM.
Because that's going to happen.
Title: Re: Maximum level 41
Post by: Badger on February 04, 2010, 09:58:04 pm
Because that's going to happen.

Oh look. Someone left this horn here. Toot toot. (http://fodev.net/forum/index.php?topic=1135.0)
Title: Re: Maximum level 41
Post by: Archvile on February 04, 2010, 11:10:49 pm
That was ONE of the arguments.

Its Fallout, not just some MMO. And one of those things that must stay in every real Fallout game is TB :)

I love TB, mind you, in encounters I play TB exclusively. There's no Fallout without TB for me. I love it not only because fighting and eating dinner at the same time doesn't decrease my effectiveness, or because I can safely get back after getting disconnected.  But TB is about tactics, and you can't really apply tactics when every battle can be resolved in one round, can you?

Anyway, things like the one that happened yesterday, don't have any bearing on whether chars are too powerful or not. It was just a freak accident, caused by a design flaw (/h + caravan + TB). TB won't work as an exclusive system in an MMO, I came to terms with that fact. Number of hit points isn't here to blame.

Quote
Anyways - the biggest problem is - now you want f.e. 7 more levels, after you make few chars like this, you gonna ask for more levels, since the game would be boring again. Rising lvl cap aint any solvation for players which are bored with the game. IMO we should think about something else, since the chars on 21 lvl already have shitloads of HP, skills etc (even weak 21lvl char can take few bullets without worrying about it).

No, because there's only a finite number of perks and skills that give you a significant advantage over those who don't have them. There's only so many Lifegivers you can take and only so much chance to hit you can have. In general, investing a lot in single skills gives diminishing returns, so it's just about more versatility. In between shooting plasma bolts and crafting MFCs, I would just like to punch some Deathclaws from time to time for fun with that Power Fist I could craft, without making another char, you know?

I deliberately stated, that further HP growth should be decreased. I have never wanted high HP tank chars (http://www.nma-fallout.com/forum/viewtopic.php?p=710124&highlight=#710124), which might seem contrary to what I wrote about TB, but is not. As much as I like long TB fights, I also like the threat of western-like single shot situations. I just think there's a golden mean and the ~250 HP limit is about right. Those extra 20-30 hit points are more of a symbolic reward for leveling, they won't make a difference in the end-game experience. Heck, give me those extra levels even without any extra HP.

Because that's going to happen.

Bugs have to be thoroughly tested before being reported!
Title: Re: Maximum level 41
Post by: TommyTheGun on February 04, 2010, 11:26:01 pm
How do I...

Let's see - I have a char, thats not a hp loaded tank but still can take some fire, is crafter + a bit of a trader and a bit of a scout and still can kick some asses in one round, smoke a cig and write a poem with his 12AP + 2 BM. All that without BRoF and leveling him was not a hell... You see - as long as its not about PvP, this char is really sweet and i don't imagine anything more that would make him better, without using up all of the skills. What I mean - to create a powerfull badass 21 levels was just enough. Its not that since i already have a char I like, I dont want other people to be able to do it with additional lvls. But since I can create really nice and somehow comlete char on 21 level, it means that with more lvls every city would be spawned with ultimate badasses, which can do everything, craft everything and also write some poems :p. This game is about gangs, groups, factions, cooperation etc - every single level more would be killing it IMO.

Sorry If i didnt make myself clear enough, I'm drunk again - I did my best :)
Title: Re: Maximum level 41
Post by: UbiValkin on February 04, 2010, 11:48:18 pm
First of all, sorry for english.

Why do you all thinking almost in one direction? This is fallout online, very rough mmorpg, so if you find something hard, you need to make this much more harder! With each level after 21, character will become more older and older and older.

With each level up:
Each skill 0-1% staying unchanged;
Each skill 2-101% drops on 2;
Each skill 102-126% drops on 3;
Each skill 127-151% drops on 4;
Each skill 152-299% drops on 5;

HP per level only partly, or even staying unchanged.

All i want to say, after 21st level, character will become more focused in some skills, if he want to keep his small guns on high, he must spend all his SP on it. OR, also, if he want to change some skills, he don't need to start new character, he simply will morph from one to another with help of time.
Title: Re: Maximum level 41
Post by: Archvile on February 05, 2010, 12:28:59 am
Quote
as long as its not about PvP

As long as it's not about PvP, any randomly generated char would suffice. Beating mindless AI has never been challenging.

Quote
But since I can create really nice and somehow comlete char on 21 level

Complete, as long as it's not about PvP? ;)
I don't want to come off as a bitter player who asks for more, because he sucks at PvP. I haven't even had a 21 level char since September. I could very well create an efficient killing machine right now, it's not advanced mathematics. But a char unable to wipe his own ass, no matter how efficient in combat, would just be not enjoyable for me. Currently there's too many be-or-not-to-be choices. With a little more space for development, there would be a little more space for less important options as the initial "must-have" barrier would be passed.

Quote
every city would be spawned with ultimate badasses, which can do everything, craft everything

Come on, Tommy, "a bit more" is not "everything".
Title: Re: Maximum level 41
Post by: TommyTheGun on February 05, 2010, 01:23:20 am
As I said - IMO 21 levels is enough to make Sufficient char, or PvP build. And making PvPbuild able to craft etc aint a good idea if you ask me. You cant have everything or almost everything - thats not a challange. I'll quote my drunk self "every single level more would be killing it IMO." - Every level up = skills, hp, etc = less people you need to cooperate with.

AND - If devs will agree to rise level limit, It will be only a matter of time when they would have to do it again.

"Complete, as long as it's not about PvP? Wink"

Yes. Complete. I never needed PvP oriented char. I was thinking about creating one but didnt anyway. I think of TTG as of complete char. He can kill, he can make himself some nice toys to kill stuff, hes strong enough not to be bothered by some little pricks and interesting as a char enough to have some powerfull friends. He also has Fabular background and human flaws - like drniking all the time or... trying the worst pick up lines on Samira :D

I would call it complete char, since as I see it - Complete doesn't mean beeing-able-to-do-everything.

And by the way - If beating mindless AI has never been challenging - then I must be somehow handicaped since I was finding it pretty challenging and as well entertaining - killing or trying to kill enclave patrols or bos patrols - or soloing  Frisco caravans - or fighting with deathclaws in narrow corridors of dark caves, knowing that if theres one deathclw here, theres gonna be more around.

And then - So if the problem considers only PvP - all of you guys will have the same level cap. It means - not much will change - you will just have to waste more bullets on each other ;)
Title: Re: Maximum level 41
Post by: Archvile on February 05, 2010, 02:50:13 am
You know what? You are right. I just keep getting sucked into this max efficiency obsession, and every perk, every missed opportunity seems like a lost gem. I have played again for nearly a month now and I just keep starting anew. I can't decide whether to choose more combat capability, or more overall convenience. My highest level char is 11. Goddamn delete option! But now, when I started to think about the time when I played a few months ago, I realized that I had only one char despite that it was just a matter of a few days to make a new one. I didn't know what to expect from FOnline back then, so I was making this char basing on just some vague concept of what I wanted it to be and my generic Fallout experience. It was very imperfect, and I knew it, but I didn't even think about making it again from scratch. I just had goddamn fun with it.
Title: Re: Maximum level 41
Post by: AxisFB on March 19, 2010, 02:51:39 am
+1, I think lv. 41 might be a tad overkill, maybe lv. 31 to start, then we can get some AARs on the global effects of higher level chars, and balance accordingly.
Title: Re: Maximum level 41
Post by: Lordus on March 19, 2010, 06:14:45 am

 This will make only biggest differences between occasional and regular player.

 Also PvP weapon will have to change.

 I.e.: As a sniper, i will have to reload until i will kill enemy bigunner which will be on the ground. He will stand a give me another 3 bursts.. i will die.

 No, this is bullshit.
Title: Re: Maximum level 41
Post by: Raengar on March 19, 2010, 06:16:17 am
Axis deserves a strike for necroing =)
Title: Re: Maximum level 41
Post by: God of Thunder on March 19, 2010, 12:39:00 pm
I dont like this idea, it will make every character quite universal - everyone will have 200% outdoorman, repair, 100% first aid and doc, and there will be skillpoints left for science, barter and lockpick. And with so many perks you will take every defensive and offensive perks that exists, you wont have to choose between toughless and more criticals, and everyone will take two lifegivers, and plenty of Gain attributes perks, and everyone will take sniper, what will be terrible (imagine sniper perk + 10 luck: 100% for crit hit with LSW or minigun, that would be crazy!).

For sure, I dont like this idea.
Title: Re: Maximum level 41
Post by: Krej on March 19, 2010, 01:02:42 pm
I dont like this idea, it will make every character quite universal - everyone will have 200% outdoorman, repair, 100% first aid and doc, and there will be skillpoints left for science, barter and lockpick. And with so many perks you will take every defensive and offensive perks that exists, you wont have to choose between toughless and more criticals, and everyone will take two lifegivers, and plenty of Gain attributes perks, and everyone will take sniper, what will be terrible (imagine sniper perk + 10 luck: 100% for crit hit with LSW or minigun, that would be crazy!).

For sure, I dont like this idea.

pretty sure no new perks would be added, too op
I dont mind higher lvl cap (I think) IF xp decay from critters are removed + mobs walk at their old pace instead of comming at you on rollerblades. also want old encounter system.
Title: Re: Maximum level 41
Post by: God of Thunder on March 19, 2010, 03:41:03 pm
I think, that char can still evolve after lev 21, but in my opinion it should gain only let say quantity adventages, not quality adventages, and that this adventages should move back after death. So I like the idea with I just posted yesterday with implants that increase hp, but disapear after death.

It wouldnt bother me, getting levels after 21 lev, but char with 21 lev should gain only hps and skillpoints and it should lose all or much of them after death.

The first reason is, that with 21 lev player really need to choose if he specialise in combat or crafting, sniping or big guns or in "taxi". When max lev will be higher universal character will be normal thing. In rpg, specially morpg character system should force specialisation and role playing. With max 41 everyone will play it like Diablo, just leveling up and smashing others.
Also its my opinion becouse just now you need to use bots or play 10 hour a day to get 21 lev in a week. When someone (like me) have only 1-2 hour per day for playing and dont want to use bots, he wont get even 30 lev before wipe. While botters and maniac players will kill me every time I met them, and will have tanklike hps. However the first reason is more important.