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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: vedaras on March 13, 2011, 01:05:22 pm
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When you play you sometimes notice errors made in your character, or just find your character unsuitable for what you think it was. But because all your stuff is in tent, or you have a shared tent, or you have bunch of slaves/mercs under that account and it limits you in character recreation and that usually leads in new alt creation. I think it would be nice to have 2 commands in console, for example
1) ~resetlevel , and it would delete exp points that were required for level (for example if you are level 11, you type ~resetlevel and it deletes 10k experience points) with all bonuses gain on level, so you could re-earn the level and correct your made mistakes.
2) ~resetall , and it would delete all character specials and all experience/professions etc, while letting you keep all your stuff gathered and things like tent. At first look the second command might be look hard to implement, well i think that it could be made something like overwrite your account option. For example you type ~resetall , and then you have 10 minutes to go to registration, where you can create account under same name, which will replace your former character while letting you keep all his stuff/mercs/revealed world map. So what you think about that?
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~deleteself password is all you need.
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~deleteself password is all you need.
why dont you read the topic first before posting, i wrote that you may have mercs you dont want to lose, or a shared tent, these things lead you to only want restart leveling up and editing account without losing all material stuff gathered with your former account.
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why dont you read the topic first before posting, i wrote that you may have mercs you dont want to lose, or a shared tent, these things lead you to only want restart leveling up and editing account without losing all material stuff gathered with your former account.
So it becomes another cheat device, helpful to metagame? If your character is deleted, so is your tent, mercs, etc.
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why dont you read the topic first before posting, i wrote that you may have mercs you dont want to lose, or a shared tent, these things lead you to only want restart leveling up and editing account without losing all material stuff gathered with your former account.
Then its more pain in da ass to have everything back, and that is what we want, more harsh.
I agree with you, with these commands. But people which like "harsh" dont so ...
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So it becomes another cheat device, helpful to metagame? If your character is deleted, so is your tent, mercs, etc.
How is starting over from level 1 a cheating device, could you explain it? Please explain. Metagaming is 99% of this server activity. Fighting with this is like fighting with the laws of physics. If you don't want it, create a RP server, I would love it. Not to mention there was many times when people took perks that didn't work and similar stuff.
It's people who cheat don't need this feature. If you dual log, it's not a problem to store all items and mercs in other character. It's important for loners and people who DO NOT metagame. If someone doesn't use alts, every skill point is very important, every SPECIAL point makes a big difference. Of course only if you do something more than standing in a bar and writing ***drinks beer***...
There is one important thing - only stats that change during creation/level up should be reset. All other character "history" - for example some potentially negative effects, like reputations and addictions should stay the same like in old version of the character. I think it would only make the game a tiny bit more convenient for loners, if they made crappy character and want to restart it.
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(The truth)
This.
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I like this suggestion.
Besides, it's actually resetting the char and not reassigning skillpoints, like in e.g. Forumwarz - then a crafter could make a crapload of arms and then reassign all his points to become a fighter. (once in 3 IRL days)
That would be at least unrealistic, unless the character gets a powerful whack on the head.
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I'd love it too. There would be no need to re-add my character to all the 6 bases and various tents again.
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Professions is one thing that must be reset along with character stats, because otherwise someone could create demolition crafter, then reset and make 300% sneaker - thrower
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this is not wow...
i dont like the idea
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Professions is one thing that must be reset along with character stats, because otherwise someone could create demolition crafter, then reset and make 300% sneaker - thrower
That's what I meant with "cheating device". ;)
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Professions is one thing that must be reset along with character stats, because otherwise someone could create demolition crafter, then reset and make 300% sneaker - thrower
yes yes, i wrote in first messages that professions should be reseted, same as bonuses from quests like 15% to small guns skill in boneyard. Basically i think that tents, factions, items, slaves/mercs and world map of former character should remain while rest should be renewed :>
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Agreed, but:
- Tagged skills should remain the same. I don't want to meet a sniper one day, that will be a minigunner tomorrow.
- SPECIAL should not be resetted.
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Agreed, but:
- Tagged skills should remain the same. I don't want to meet a sniper one day, that will be a minigunner tomorrow.
- SPECIAL should not be resetted.
Then the suggestion has no sense for me.
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Then the suggestion has no sense for me.
yes same here
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It's people who cheat don't need this feature. If you dual log, it's not a problem to store all items and mercs in other character. It's important for loners and people who DO NOT metagame. If someone doesn't use alts, every skill point is very important, every SPECIAL point makes a big difference. Of course only if you do something more than standing in a bar and writing ***drinks beer***...
So true
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Holy shit this is a good idea. For all reasons already stated. Don't mind Surf.
I agree with Izual as well... If special and tagged could be changed it would be annoying to think your going up against a minigunner then its a sniper etc etc.
but at least you could redistribute perks and skillpoints, and thats a BIG + in my book.
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Holy shit this is a good idea. For all reasons already stated. Don't mind Surf.
I agree with Izual as well... If special and tagged could be changed it would be annoying to think your going up against a minigunner then its a sniper etc etc.
but at least you could redistribute perks and skillpoints, and thats a BIG + in my book.
lol what bullshit are you talking about, the main idea of this suggestion is to change your special stats (but also perks, traits and both tagged or untagged skills) since they have the biggest value in game and if you mistaken somewhere for example you didint notice you need 7 agility for haymaker and you have only 6, you notice that your build is crippled and the only choice for you is to start another account. And dont bullshit more, that if you knew someone as a sniper, and you see him running with minigun, you will think "ah a sniper i will go 1 hex to him he will still miss me".
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lol what bullshit are you talking about, the main idea of this suggestion is to change your special stats (but also perks, traits and both tagged or untagged skills) since they have the biggest value in game and if you mistaken somewhere for example you didint notice you need 7 agility for haymaker and you have only 6, you notice that your build is crippled and the only choice for you is to start another account. And dont bullshit more, that if you knew someone as a sniper, and you see him running with minigun, you will think "ah a sniper i will go 1 hex to him he will still miss me".
Lol, trolling in your own thread? Amazing, I still am going to say the suggestion is great the guy who made it is just an ass. ::)
Special is most important? Lol, so if you put all skillpoints in gambling speech etc, your special is still most important? Funny. They are both EQUALLY important. If your dumb enough to tag the wrong skills thats your fault... but putting some skillpoints in wrong place is simple miscalculation. Special would be nice to change, yes, but as already said being able to change the entire character like that would cause undue confusion between enemies. It could be considered a tactic but I just say no...
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. Special would be nice to change, yes, but as already said being able to change the entire character like that would cause undue confusion between enemies. It could be considered a tactic but I just say no...
lol are you playing idiot or what? As i said if you see someone running with minigun towards you will you think he is sniper? Dont talk bullshit, not in my topic at least.
Also i would like to see gangs like "hey lets confuse our enemies and make all our snipers in big gunners" "oh shit forgot we need to level up again"... Nice tactic bud...
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lol are you playing idiot or what? As i said if you see someone running with minigun towards you will you think he is sniper? Dont talk bullshit, not in my topic at least.
Everyone makes pure builds so YES I would, you might not, but that doesn't mean other people will. Not everyone thinks as you do.
Also i would like to see gangs "hey lets confuse our enemies and make all our snipers in big gunners" "oh shit forgot we need to level up again"... Nice tactic bud...
Powerleveling. Besides only did I say I "guess" it could be a tactic if done correctly of course.
I think I'm done explaining my reasoning to you, seeing as you are only good at trolling after the making a good suggestion part.
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I think I'm done explaining my reasoning to you
you can also stop commenting in my topics, i wouldnt mind for sure.
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Um, if someone wants to totally redo their character just to trick a few people for maybe a couple seconds in one battle, let them, because that isn't worth it at all.
Good suggestion, btw.
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Yea, seriously, who would go throught the painful levelin up process to trick someone? It's the feature of last resort if you realize your build has serious flaws.
Secondly, you can do it already in much better way, just create "snIper" (i) and "snlper" (L). And I don't know about you, but most of the time all I need is to look at the weapon the enemy holds, rocket launchers, miniguns and sniper rifles are pretty obvious.
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Um, if someone wants to totally redo their character just to trick a few people for maybe a couple seconds in one battle, let them, because that isn't worth it at all.
Good suggestion, btw.
They get put to lvl 1 right? The guy said to reset all exp it just keeps items/tent thats it.
I doubt he'll be switching from a sniper to a lvl 1 minigunner just to trick you.
The problem i see is someone making a crafter then reseting him after making himself lots of stuff but wow thats alot of wasted time when he could just join a faction/ make friends.
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The problem i see is someone making a crafter then reseting him after making himself lots of stuff
Even if he reset him after making 100 Brotherhood armors, the only thing it would be doing is saving a couple minutes of having to get your new alt to see your faction base, so it isn't imbalanced, compared to just making another alt.
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Lol, trolling in your own thread? Amazing, I still am going to say the suggestion is great the guy who made it is just an ass. ::)
Special is most important? Lol, so if you put all skillpoints in gambling speech etc, your special is still most important? Funny. They are both EQUALLY important. If your dumb enough to tag the wrong skills thats your fault... but putting some skillpoints in wrong place is simple miscalculation. Special would be nice to change, yes, but as already said being able to change the entire character like that would cause undue confusion between enemies. It could be considered a tactic but I just say no...
Of course that specials are more important than skills. If you are good with this suggestion lets support it, but with all things which Vedaras said in first post
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The main point of my post, which was about leaving tagged skills and SPECIAL points untouched, was that I'd hate to see this discussion in-game:
"Hey, I found a rifle for you! Remember our hunt last week? We can do it in an even better way now!
- Sorry dude, I reroll'd, now I'm a minigunner!"
Then the suggestion has no sense for me.
I do prefer the suggestion to have no sense than the game to have no sense.
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"Hey, I found a rifle for you! Remember our hunt last week? We can do it in an even better way now!
- Sorry dude, I reroll'd, now I'm a minigunner!"
But this discussion could happen just as easily if player simply did ~deleteself and remade his character with same name.
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I would love this especially with the changes (whatever they may be) regarding mercs which may fuck over my build and i won't realize it until i have a large amount of shit in my tent that i would hate to lose.
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The main point of my post, which was about leaving tagged skills and SPECIAL points untouched, was that I'd hate to see this discussion in-game:
I do prefer the suggestion to have no sense than the game to have no sense.
How is that discussion in game different from: "Hey, I made a new char and used an proxy to transfer items from my old tent to new one" ?
Seems some of you don't get it.
This ALREADY happens. Except you need to transfer stuff to new tent.
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How about those of us who choose to not cheat?
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How about those of us who choose to not cheat?
That was exactly the idea of my post, probably the sarcasm wasn't well played, but the point is:
People already make new chars, difference is: Cheaters use proxy, normal people get a friend (I wouldn't trust a "friend" met in game tho, just sayin) to help them.
This suggestion seems very good, doesn't have any game breaking / imbalance to it.
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I'm all for resetting your character, my character is completely shit because I was brand new when I made it and didn't know what I was doing. But I still think SPECIAL and professions should stay and have your skills/perks be reset. I think that it would balance the feature so people don't abuse it to hell.
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I'm all for resetting your character, my character is completely shit because I was brand new when I made it and didn't know what I was doing. But I still think SPECIAL and professions should stay and have your skills/perks be reset. I think that it would balance the feature so people don't abuse it to hell.
Please explain how it is so much more abusive than just doing ~deleteself and restarting your SPECIAL that way.
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Please explain how it is so much more abusive than just doing ~deleteself and restarting your SPECIAL that way.
Why should I lose all of my stuff just because I didn't know EXACTLY what I was doing? I'm sorry I don't cheat and dual log sir.
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Its a good suggestion, but now we have 2 versions how should resetall work:
A) reset ALL, including SPECIAL and skillz
B) only bring back character to lvl 1
Im for A), but implementing B) would be a LOT easier. I would like to hear devs“ opinion about this matter.
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I thik this is also a perfect chance to improve beta testing.
you can test diferent variation of a build whitout wasting a lot of time. (specially for loners and people who doesnt have much time for playing)
When the game reach a more stable status, this can be keept without breaking the lore and ambience of the game as expensive brain operation or some high tier procedure.
the price can be determined for how many levels you want to downgrade, this would help players who make mistakes choosing wrong perks or skills and prevent chars to change from snipers to minigunners to whatever.
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I'm all for resetting your character, my character is completely shit because I was brand new when I made it and didn't know what I was doing. But I still think SPECIAL and professions should stay and have your skills/perks be reset. I think that it would balance the feature so people don't abuse it to hell.
Dudes what are you talking about? How could you abuse something by starting to hell? If you think that you could make for example plasma grenades, then a good thrower for PVP or something then i can say to you that it is much easier to farm with your thrower from very beginning and trade your farmed stuff to those grenades than gather them in previous way.
Also there are many ways to transfer your stuff from one account to another even if you do not have a base. Easiest is to put stuff near one wall in town or another where no one visits, then relogin on another account and collect that stuff. Also you should know that having 2 accounts is not dual logging or cheating, you just cant use them at the same time.
For others i should remind that if you would not be able to edit special, than in the biggest part the suggestion would become useless :>
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I think its unescessary feature. Any new alt can be made in 6 to 20 hours (or less) of exping and we have charracter planners to avoid stupid mistakes in character building. And even for loners who dont duallog (maybe 5% of server population?) they can exchange stuff between their alts easilly via some hidden places behind buildings in cities.
I see it usefull only when u missclick perk. Which i think is very hard. I exped dozens of chars and never missclicked different perk than i wanted.
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And even for loners who dont duallog (maybe 5% of server population?)
:(
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If it reset all professions/skill based stuff, along with the skills, perks, and level. than it wouldn't be a problem.
The only way this would be a problem, is if it's exploitable, and can be used to create a big gunner that can make a minigun and use it like a PvP build, etc.
-Ulrek-
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Why should I lose all of my stuff just because I didn't know EXACTLY what I was doing? I'm sorry I don't cheat and dual log sir.
That's not my point. I was referring to how you said that your special skill and tagged skills shouldn't be able to be changed. I like this suggestion, but not allowing the special or tagged skills to be changed serves no purpose.
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I think its unescessary feature.
It may seem unnecessary to you.
But others could find it very useful.
Do you see any negative sides of implementing features then, or is it just that you don't see any positive ones(where others do)?
You shouldn't limit other players, by helping the feature to be not implemented, just because you will never use it.
And your answer seems clear "No"...? Why?
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Just make new tent, add new alt to base, etc.
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Just make new tent, add new alt to base, etc.
Why make it harder when it doesn't have to be?
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I'm all for resetting your character, my character is completely shit because I was brand new when I made it and didn't know what I was doing. But I still think SPECIAL and professions should stay[/u] and have your skills/perks be reset. I think that it would balance the feature so people don't abuse it to hell.
What about the skill points for the profession qualification?
You get to accumulate those over again and spend them on different things while keeping the profession?
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Why make it harder when it doesn't have to be?
From a dev standpoint, its easier.
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From a dev standpoint, its easier.
for example you leveled up 5 mercs, then you understand you suck, making new character which wont suck doesnt sound like a good solution in this case. It is just an example, but it shows that making new tent cannot always be a solution, also there would be less characters with this feature, we could expect server to run smoothly and so on, so i see some good sides for devs too in this :>
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for example you leveled up 5 mercs, then you understand you suck, making new character which wont suck doesnt sound like a good solution in this case. It is just an example, but it shows that making new tent cannot always be a solution, also there would be less characters with this feature, we could expect server to run smoothly and so on, so i see some good sides for devs too in this :>
Would you still have to have the CHA for the mercs, or could I have a CHA 1 minigunner with 5 mercs?
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Even if you would have 1 cha miniguner with 5 mercs you could use only one of them, and even only if mentats was used so i see no problem in here since you couldnt ambush and all or do other harm that would be result of abuse...
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Even if you would have 1 cha miniguner with 5 mercs you could use only one of them, and even only if mentats was used so i see no problem in here since you couldnt ambush and all or do other harm that would be result of abuse...
You could plant them 1 by one and preset to attack wastelanders.
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OR you could just take a mentat and buy a merc. Crafting mentats sounds easier then leveling up the character again.
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You could plant them 1 by one and preset to attack wastelanders.
well few tent attackers will get killed, and? Would that be really worth re-leveling ? What if your mercs will die? Will you make again level 21 9 CH + mp character, and then reset it to pvp ? Dont you find that it would be more like abusing your self than the system itself... Making traps out of players seems like a more convenient way than yours given.
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And your answer seems clear "No"...? Why?
more features = more bugs and abuse options. I would gladly skip this feature in order of skipping any bug or abuse.
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i like vedaras suggestion
u should be able to change wihtout being able to lose everythig u accomplished
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more features = more bugs and abuse options. I would gladly skip this feature in order of skipping any bug or abuse.
Man, maybe you should skip the game then. Any changes lead to bugs/abuses. In fact, I don't see how this would be abused, since it only deals with your own character.
The game is developing. If the developers thought that way from the beginning, the game wouldn't exist at all.
Plus, that's not what you thought at the beginning, but now you forced this argument which can be easly beaten up, just to continue this senseless discussion.
I'm telling you again: Don't halt the game developement.
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I support the idea. If you cant go further than 21 and need to plan/redo your character many times if youre a newbie, then I see no problem other than implementation technicalities :)