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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: DocAN. on March 05, 2011, 05:22:47 pm

Title: Horrible First Aid
Post by: DocAN. on March 05, 2011, 05:22:47 pm
Remove this Horrible FA.
I have 200FA/6LK and healer perk, and from time to time (minimum once a day) i got this horrible FA (+1-10HP).
If you wont remove it just alow some perks to disable it.
Perks like : healer/medic/living anatomy
Title: Re: Horrible First Aid
Post by: Haraldx on March 05, 2011, 05:36:23 pm
Wheres the problem? You have like 1 minute or even less timeouts, you can always carry some stimpaks with you in emergencies.
Title: Re: Horrible First Aid
Post by: Michaelh139 on March 05, 2011, 05:38:31 pm
Leave it alloooooone!!  Leave first Aid Alone!!  *Cries*
Title: Re: Horrible First Aid
Post by: DocAN. on March 05, 2011, 05:41:26 pm
Wheres the problem? You have like 1 minute or even less timeouts, you can always carry some stimpaks with you in emergencies.
Problem is with weakended after each Horrible FA
Title: Re: Horrible First Aid
Post by: Michaelh139 on March 05, 2011, 05:42:31 pm
Problem is with weakended after each Horrible FA
That's what Doctor is for!  Don't wanna put skillpoints in Doctor?  Deal with the consequences.

besides its not like you cant stimpak yourself during weakened.
Title: Re: Horrible First Aid
Post by: Surf on March 05, 2011, 05:42:53 pm
What's the problem? Even very skilled people can do mistakes from time to time.
Title: Re: Horrible First Aid
Post by: DocAN. on March 05, 2011, 05:51:08 pm
2 times in a row? and 3/10 attempts?
Title: Re: Horrible First Aid
Post by: DocAN. on March 05, 2011, 05:54:35 pm
That's what Doctor is for!  Don't wanna put skillpoints in Doctor?  Deal with the consequences.

besides its not like you cant stimpak yourself during weakened.
Man all my alts have more then 100Doc skill, so dont tell me what should i do.
Title: Re: Horrible First Aid
Post by: Michaelh139 on March 05, 2011, 05:58:37 pm
Man all my alts have more then 100Doc skill, so dont tell me what should i do.
I didn't tell you what to do,  I told you what you COULD do.  ;)
Title: Re: Horrible First Aid
Post by: Surf on March 05, 2011, 06:01:36 pm
2 times in a row? and 3/10 attempts?

Bad real life luck.
Title: Re: Horrible First Aid
Post by: DocAN. on March 05, 2011, 06:03:48 pm
i bet that if i had 300FA/200Doc and 10LK ill till get this horrible FA:/
Title: Re: Horrible First Aid
Post by: Surf on March 05, 2011, 06:04:43 pm
Ofcourse. As said, even most skilled persons can fail from time to time.
Title: Re: Horrible First Aid
Post by: DocAN. on March 05, 2011, 06:14:39 pm
yeah i understand it but its frustrating when it happend 2 times in a row to alt with 200FA/120Doc.
You know horrible FA>Doc to remove weak (ofc not always successfull)>2nd FA and another Horrible. lol
Title: Re: Horrible First Aid
Post by: JovankaB on March 05, 2011, 07:08:34 pm
What I don't get in this system is that the first aid critical fail rate doesn't depend on your FA skill at all.
You always have a chance to critical fail 5% times -  your luck is checked, if the Luck roll fails it's critical fail.

So person with 300% FA and 1 luck has exactly as many "horrible first aids" as a person with 30% FA and 1 luck. And it has more critical fails than a person with 30% FA and 2 luck... It makes luck skill too important for medics IMO.
Title: Re: Horrible First Aid
Post by: vedaras on March 05, 2011, 07:19:29 pm
i agree that perks like healer or living anatomy or medic should remove failing chance :>
Title: Re: Horrible First Aid
Post by: Swinglinered on March 06, 2011, 01:18:58 am
Have an algorithm that gives you a reroll if you fail, under the following circumstances:

You failed the previous roll.
You have Healer.
You have Medic.
You have Living Anatomy.
You are Skilled.
You are Good Natured.

All stack. (Even multiples levels of perk, if applicable.)

So you get lots of potential rerolls.

Also each one bumps the minimum effectiveness by say 3% of Doc/FA skill, whichever is being used, so really low rolls are upgraded in any event.

Nice compromise?




Title: Re: Horrible First Aid
Post by: JustGreat on March 06, 2011, 01:30:07 am
It makes luck skill too important for medics IMO.

As was the case with the original Fallouts, which is even more so, than what we have in 2238.
Title: Re: Horrible First Aid
Post by: Flick on March 06, 2011, 01:39:51 am
Maybe perk like Medic , living anatomy, healer, may give a +1 bonus to luck for the fumble check (mx luck 10 as ever)
Title: Re: Horrible First Aid
Post by: Michaelh139 on March 06, 2011, 01:41:47 am
Have an algorithm that gives you a reroll if you fail, under the following circumstances:

You failed the previous roll.
You have Healer.
You have Medic.
You have Living Anatomy.
You are Skilled.
You are Good Natured.

All stack. (Even multiples levels of perk, if applicable.)

So you get lots of potential rerolls.

Also each one bumps the minimum effectiveness by say 3% of Doc/FA skill, whichever is being used, so really low rolls are upgraded in any event.

Nice compromise?





This sounds really good, Scratch Good Natured though, maybe.  Being Good natured doesn't make more or less to make a failure :/.
Title: Re: Horrible First Aid
Post by: cannotspace on March 06, 2011, 02:00:10 am
Yeah, this game depends a lot on random luck... On a 1lk char (1% crit chance) I did 2 crits in a row once, I survived encounters because of the 5% miss chance everyone has.

Title: Re: Horrible First Aid
Post by: Michaelh139 on March 06, 2011, 02:43:19 am
I've done 5 burst crits in a row with 1 luck....  And done one insta kill with a single shot on some guy xD.

Luck works in mysterious ways....
Title: Re: Horrible First Aid
Post by: Reiniat on March 06, 2011, 03:09:56 am
i think that Dockan is just trolling this suggestions, eliminate FA because it works bad for him is idiot, also supermercs and char with only one merc slot is a crapy suggestion, about the ncr Arena he didnt even try to know what is that fence, and he do like 1 suggestion every day. also i like the hubologist armor

also i see youre take out the moderator of this forum... no matter, since 99% suggestion are crap, (and im talking about some mines too) tough still being a nice place to make new ideas
Title: Re: Horrible First Aid
Post by: Haraldx on March 06, 2011, 11:49:51 am
carry some stimpaks with you in emergencies.

As I said, carry stimpaks, use FA first, if you get weakened, use doc, check your FA timer, if it is low enough, wait for it to disapear, if it's too long use stimpaks.
Title: Re: Horrible First Aid
Post by: Floodnik on March 06, 2011, 12:06:30 pm
i think that Dockan is just trolling this suggestions, eliminate FA because it works bad for him is idiot
He doesn't want to remove FA.
Title: Re: Horrible First Aid
Post by: Reiniat on March 07, 2011, 11:09:39 pm
"Remove this Horrible FA"
yes i know he wasnt trying to eliminate FA, then he should erase this thing
Title: Re: Horrible First Aid
Post by: Sarakin on March 07, 2011, 11:14:49 pm
You always have a chance to critical fail 5% times -  your luck is checked, if the Luck roll fails it's critical fail.
Are you sure about this ? Afaik, luck affects only minimum HP healed.

On the contrary, dont forget that there are critical successes, which net you skill = hp healed.
Title: Re: Horrible First Aid
Post by: kraskish on March 07, 2011, 11:35:16 pm
Fonline must be a grieving game!

As previously posted the chance to fail is the same regardless of your skill.

My suggestion is to decrease crit failing with higher skill. It just feels unjust for all those points spent in the non-combat skill.