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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: DocAN. on March 05, 2011, 05:22:47 pm
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Remove this Horrible FA.
I have 200FA/6LK and healer perk, and from time to time (minimum once a day) i got this horrible FA (+1-10HP).
If you wont remove it just alow some perks to disable it.
Perks like : healer/medic/living anatomy
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Wheres the problem? You have like 1 minute or even less timeouts, you can always carry some stimpaks with you in emergencies.
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Leave it alloooooone!! Leave first Aid Alone!! *Cries*
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Wheres the problem? You have like 1 minute or even less timeouts, you can always carry some stimpaks with you in emergencies.
Problem is with weakended after each Horrible FA
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Problem is with weakended after each Horrible FA
That's what Doctor is for! Don't wanna put skillpoints in Doctor? Deal with the consequences.
besides its not like you cant stimpak yourself during weakened.
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What's the problem? Even very skilled people can do mistakes from time to time.
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2 times in a row? and 3/10 attempts?
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That's what Doctor is for! Don't wanna put skillpoints in Doctor? Deal with the consequences.
besides its not like you cant stimpak yourself during weakened.
Man all my alts have more then 100Doc skill, so dont tell me what should i do.
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Man all my alts have more then 100Doc skill, so dont tell me what should i do.
I didn't tell you what to do, I told you what you COULD do. ;)
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2 times in a row? and 3/10 attempts?
Bad real life luck.
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i bet that if i had 300FA/200Doc and 10LK ill till get this horrible FA:/
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Ofcourse. As said, even most skilled persons can fail from time to time.
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yeah i understand it but its frustrating when it happend 2 times in a row to alt with 200FA/120Doc.
You know horrible FA>Doc to remove weak (ofc not always successfull)>2nd FA and another Horrible. lol
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What I don't get in this system is that the first aid critical fail rate doesn't depend on your FA skill at all.
You always have a chance to critical fail 5% times - your luck is checked, if the Luck roll fails it's critical fail.
So person with 300% FA and 1 luck has exactly as many "horrible first aids" as a person with 30% FA and 1 luck. And it has more critical fails than a person with 30% FA and 2 luck... It makes luck skill too important for medics IMO.
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i agree that perks like healer or living anatomy or medic should remove failing chance :>
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Have an algorithm that gives you a reroll if you fail, under the following circumstances:
You failed the previous roll.
You have Healer.
You have Medic.
You have Living Anatomy.
You are Skilled.
You are Good Natured.
All stack. (Even multiples levels of perk, if applicable.)
So you get lots of potential rerolls.
Also each one bumps the minimum effectiveness by say 3% of Doc/FA skill, whichever is being used, so really low rolls are upgraded in any event.
Nice compromise?
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It makes luck skill too important for medics IMO.
As was the case with the original Fallouts, which is even more so, than what we have in 2238.
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Maybe perk like Medic , living anatomy, healer, may give a +1 bonus to luck for the fumble check (mx luck 10 as ever)
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Have an algorithm that gives you a reroll if you fail, under the following circumstances:
You failed the previous roll.
You have Healer.
You have Medic.
You have Living Anatomy.
You are Skilled.
You are Good Natured.
All stack. (Even multiples levels of perk, if applicable.)
So you get lots of potential rerolls.
Also each one bumps the minimum effectiveness by say 3% of Doc/FA skill, whichever is being used, so really low rolls are upgraded in any event.
Nice compromise?
This sounds really good, Scratch Good Natured though, maybe. Being Good natured doesn't make more or less to make a failure :/.
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Yeah, this game depends a lot on random luck... On a 1lk char (1% crit chance) I did 2 crits in a row once, I survived encounters because of the 5% miss chance everyone has.
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I've done 5 burst crits in a row with 1 luck.... And done one insta kill with a single shot on some guy xD.
Luck works in mysterious ways....
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i think that Dockan is just trolling this suggestions, eliminate FA because it works bad for him is idiot, also supermercs and char with only one merc slot is a crapy suggestion, about the ncr Arena he didnt even try to know what is that fence, and he do like 1 suggestion every day. also i like the hubologist armor
also i see youre take out the moderator of this forum... no matter, since 99% suggestion are crap, (and im talking about some mines too) tough still being a nice place to make new ideas
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carry some stimpaks with you in emergencies.
As I said, carry stimpaks, use FA first, if you get weakened, use doc, check your FA timer, if it is low enough, wait for it to disapear, if it's too long use stimpaks.
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i think that Dockan is just trolling this suggestions, eliminate FA because it works bad for him is idiot
He doesn't want to remove FA.
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"Remove this Horrible FA"
yes i know he wasnt trying to eliminate FA, then he should erase this thing
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You always have a chance to critical fail 5% times - your luck is checked, if the Luck roll fails it's critical fail.
Are you sure about this ? Afaik, luck affects only minimum HP healed.
On the contrary, dont forget that there are critical successes, which net you skill = hp healed.
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Fonline must be a grieving game!
As previously posted the chance to fail is the same regardless of your skill.
My suggestion is to decrease crit failing with higher skill. It just feels unjust for all those points spent in the non-combat skill.