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Author Topic: Horrible First Aid  (Read 2607 times)

Re: Horrible First Aid
« Reply #15 on: March 06, 2011, 01:18:58 am »

Have an algorithm that gives you a reroll if you fail, under the following circumstances:

You failed the previous roll.
You have Healer.
You have Medic.
You have Living Anatomy.
You are Skilled.
You are Good Natured.

All stack. (Even multiples levels of perk, if applicable.)

So you get lots of potential rerolls.

Also each one bumps the minimum effectiveness by say 3% of Doc/FA skill, whichever is being used, so really low rolls are upgraded in any event.

Nice compromise?




« Last Edit: March 06, 2011, 01:21:32 am by Swinglinered »
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Re: Horrible First Aid
« Reply #16 on: March 06, 2011, 01:30:07 am »

It makes luck skill too important for medics IMO.

As was the case with the original Fallouts, which is even more so, than what we have in 2238.
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Re: Horrible First Aid
« Reply #17 on: March 06, 2011, 01:39:51 am »

Maybe perk like Medic , living anatomy, healer, may give a +1 bonus to luck for the fumble check (mx luck 10 as ever)
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Michaelh139

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Re: Horrible First Aid
« Reply #18 on: March 06, 2011, 01:41:47 am »

Have an algorithm that gives you a reroll if you fail, under the following circumstances:

You failed the previous roll.
You have Healer.
You have Medic.
You have Living Anatomy.
You are Skilled.
You are Good Natured.

All stack. (Even multiples levels of perk, if applicable.)

So you get lots of potential rerolls.

Also each one bumps the minimum effectiveness by say 3% of Doc/FA skill, whichever is being used, so really low rolls are upgraded in any event.

Nice compromise?





This sounds really good, Scratch Good Natured though, maybe.  Being Good natured doesn't make more or less to make a failure :/.
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Re: Horrible First Aid
« Reply #19 on: March 06, 2011, 02:00:10 am »

Yeah, this game depends a lot on random luck... On a 1lk char (1% crit chance) I did 2 crits in a row once, I survived encounters because of the 5% miss chance everyone has.

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Michaelh139

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Re: Horrible First Aid
« Reply #20 on: March 06, 2011, 02:43:19 am »

I've done 5 burst crits in a row with 1 luck....  And done one insta kill with a single shot on some guy xD.

Luck works in mysterious ways....
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Reiniat

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Re: Horrible First Aid
« Reply #21 on: March 06, 2011, 03:09:56 am »

i think that Dockan is just trolling this suggestions, eliminate FA because it works bad for him is idiot, also supermercs and char with only one merc slot is a crapy suggestion, about the ncr Arena he didnt even try to know what is that fence, and he do like 1 suggestion every day. also i like the hubologist armor

also i see youre take out the moderator of this forum... no matter, since 99% suggestion are crap, (and im talking about some mines too) tough still being a nice place to make new ideas
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Haraldx

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Re: Horrible First Aid
« Reply #22 on: March 06, 2011, 11:49:51 am »

carry some stimpaks with you in emergencies.

As I said, carry stimpaks, use FA first, if you get weakened, use doc, check your FA timer, if it is low enough, wait for it to disapear, if it's too long use stimpaks.
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Re: Horrible First Aid
« Reply #23 on: March 06, 2011, 12:06:30 pm »

i think that Dockan is just trolling this suggestions, eliminate FA because it works bad for him is idiot
He doesn't want to remove FA.
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Reiniat

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Re: Horrible First Aid
« Reply #24 on: March 07, 2011, 11:09:39 pm »

"Remove this Horrible FA"
yes i know he wasnt trying to eliminate FA, then he should erase this thing
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Current char: Oblivion, Oceansoul, Black Tears

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Sarakin

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Re: Horrible First Aid
« Reply #25 on: March 07, 2011, 11:14:49 pm »

You always have a chance to critical fail 5% times -  your luck is checked, if the Luck roll fails it's critical fail.
Are you sure about this ? Afaik, luck affects only minimum HP healed.

On the contrary, dont forget that there are critical successes, which net you skill = hp healed.
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kraskish

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Re: Horrible First Aid
« Reply #26 on: March 07, 2011, 11:35:16 pm »

Fonline must be a grieving game!

As previously posted the chance to fail is the same regardless of your skill.

My suggestion is to decrease crit failing with higher skill. It just feels unjust for all those points spent in the non-combat skill.
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