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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: Elvis on February 06, 2011, 10:53:10 am
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This is a free beta for everyone. Being giving and inch and taking a mile. If players focus on cheating and exploiting a MMORPG, makes the game un-balanced and makes non cheating players work twice as hard just to keep up with "pro" players. These players I feel, personally are destroying this server. having to make Cool down timers for log outs.. crafting... gathering etc. all takes up valuable time in code design and changes the way the game is played.. If we always have to serve to cheaters, game will never truly be "realistic" or balanced.
If new players come to server. things grow, as of now.. the "pro" players do nothing but keep Devs busy fixing shit. instead of working towards more important goals. like 3d for example. These same pro cheating players hang shit badly on Game Moderators and masters for trying to stop them from cheating and alting etc.. when really.. these players need to be banned forever... If we got rid of some bad blood, not pointing at anyone directly.. we could have more balanced fair fun interesting more developed game. instead of exploited server that everyone wants wiped.. I could go on... But I just think these cheaters that keep cheating should be kicked off server FOREVER.
this way new player are more welcomed and not feel cheated.
Yours In good faith
Elvis...
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Well said Elvis +1
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Constantly banning people takes time too. Players find ways to cheat in the game, they find ways to bypass bans aswell. The game just has to be as cheat-proof as possible.
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we need more people too, if the guys like Section 8 members kill every bluesuit on the game, it will be a server only for cheaters and pros
we need to make the game more newbi firendly and more cheat-proff to
this reminds me of a game called Project Blackout. they got a sistem where you have the check the game everytime you start it, it just went out of beta, but probably if our devs can talk to there devs we can make something similar that will keep hacking the game more hard
or if the devs can took a look at the 3rd party aplications and do the game incompatible to them, it iwll be ok too
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This is a free beta for everyone. Being giving and inch and taking a mile. If players focus on cheating and exploiting a MMORPG, makes the game un-balanced and makes non cheating players work twice as hard just to keep up with "pro" players. These players I feel, personally are destroying this server. having to make Cool down timers for log outs.. crafting... gathering etc. all takes up valuable time in code design and changes the way the game is played.. If we always have to serve to cheaters, game will never truly be "realistic" or balanced.
If new players come to server. things grow, as of now.. the "pro" players do nothing but keep Devs busy fixing shit. instead of working towards more important goals. like 3d for example. These same pro cheating players hang shit badly on Game Moderators and masters for trying to stop them from cheating and alting etc.. when really.. these players need to be banned forever... If we got rid of some bad blood, not pointing at anyone directly.. we could have more balanced fair fun interesting more developed game. instead of exploited server that everyone wants wiped.. I could go on... But I just think these cheaters that keep cheating should be kicked off server FOREVER.
this way new player are more welcomed and not feel cheated.
Yours In good faith
Elvis...
What cheating are you talking about?
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What cheating are you talking about?
since now we got our own auto-aim and auto-runs, we are now moastly talking for proxys
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i just put a link, which is more than enough and more than Im personally able to say on my own about this topic
http://fodev.net/forum/index.php?topic=12887.msg111397#msg111397
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Players aren't a problem. The game's broken. If it allows to camp a mining site with mercs then there is something wrong with the game not players. There is nothing like "bad blood" that's just your imagination Elvis.
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Non Cheaters are simply better players and make for better testers,
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Non Cheaters are simply better players and make for better testers,
Not necessarily. A player who doesn't cheat isn't automatically a good tester. He might just play the game without giving a damn about testing.
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Most games need players, not to be destroyed within from a culture of counter-code production, such as destroying another persons work, this could be considered vandalism, Why should people time be wasted because its deemed important to "break" the mechanics of the engine. over and over again, time after time, the game will be different yet never rewarding due to counter productive efforts. Its unfair how the game works. Seems more rewarding to jump on a band wagon then to really turn the chapter on the "style"of play on the server.
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Seriously ,where are you heading at with this thread ???
On the side not, it´s human´s nature to cheat. If engine allows cheating, you will always have some players who do that. Moreover, these players are betatesting in way - they are exposing all methods of how to gain unfair advantage. Good game must be cheatproof. Also, like avv stated, cheating players can be in fact better testers than regular players. They are probably playing more, devoting their free time to this game, trying to find every exploit possible.
Permaban is not a solution. First, I´m not sure how do you want to ban players, it´s easy to avoid and can cause more problems. Furthermore, both players and the game evolve. In a year, game can look completely different and many players that were said to be offenders can change their mind (people do grow up).
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Players aren't a problem. The game's broken. If it allows to camp a mining site with mercs then there is something wrong with the game not players. There is nothing like "bad blood" that's just your imagination Elvis.
Yeah, the poor players, they are forced to cheat and to grief other people for the lulz. :( I really pity these poor players!
Elvis got it just right.
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Once the exploit is exposed there is no need to keep doing it, there could be a list of known exploits that will get you banned until they are fixed.
But I believe that if a player is going to be banned there must be at least 1 warning or make sure that his actions are absolutely intentional.
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Yeah, the poor players, they are forced to cheat and to grief other people for the lulz. :( I really pity these poor players
I am terribly sorry that you have never been human, or that European Union removed feeling of being human from most of the people, i.e. YOU. Anyway, we're postapo lovers, so we do not care bout that soon-to-be-dead culture.
Finding as many ways of earning benefits as possible (so called cheating) is part of being human, sorry dude, its true :)
May the fittest survive.
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Its Fonline. The whole basis of this game is to play as a raider and kill everyone you meet. As many others have said,this kind of mentality is the games selling point.
If devs cannot control fast relogs/duallogs/etc,then they should put less reliance on those factors when implementing new ideas. TC was all about who can zerg better. Mutie artillery has just exacerbated the situation.
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the "pro" players do nothing but keep Devs busy fixing shit.
Actually thats the point of beta. We are here to try to exploit every feature or bug and report it for devs to fix it. And I for myself feel sometimes ashamed for every missed oportunity to test new possible exploit. And some exploits have macro potential which needs to be tested by mass and spam like muties, proxi-multi-fastrelog, stealing patrols and bank interrest is now.
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Actually thats the point of beta. We are here to try to exploit every feature or bug and report it for devs to fix it. And I for myself feel sometimes ashamed for every missed oportunity to test new possible exploit. And some exploits have macro potential which needs to be tested by mass and spam like muties, proxi-multi-fastrelog, stealing patrols and bank interrest is now.
Exactly. I can add one more - remove namecolorize = mass PKing.
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Actually thats the point of beta. We are here to try to exploit every feature or bug and report it for devs to fix it. And I for myself feel sometimes ashamed for every missed oportunity to test new possible exploit. And some exploits have macro potential which needs to be tested by mass and spam like muties, proxi-multi-fastrelog, stealing patrols and bank interrest is now.
There is a difference between testing exploits and using them for your own purpose. When I was a GM I met only A FEW people who were actually interested in TESTING and REPORTING exploits, definitely not behavior of average competitive PvP "pr0s" who are only interested in abusing bugs to gain advantage over other gangs and not reporting them (at least not until other gangs find it out).
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There is a difference between testing exploits and using them for your own purpose. When I was a GM I met only A FEW people who were actually interested in TESTING and REPORTING exploits, definitely not behavior of average competitive PvP "pr0s" who are only interested in abusing bugs to gain advantage over other gangs and not reporting them (at least not until other gangs find it out).
So you´re telling that someone can´t be both PROPER TESTER and PvP Pr0 ?
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There is a difference between testing exploits and using them for your own purpose. When I was a GM I met only A FEW people who were actually interested in TESTING and REPORTING exploits, definitely not behavior of average competitive PvP "pr0s" who are only interested in abusing bugs to gain advantage over other gangs and not reporting them (at least not until other gangs find it out).
Ok, next time I found an exploit like the FN fal one (30 FN fal on one bootleger) I will exploit it as much as possible without reporting it. I am a "PvP pr0 10yo nolife" after all.
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I'm telling that it's very uncommon. Of course PvP "pr0s" are interested in testing PvP aspects of the game and writing suggestions related to PvP and reporting bugs that make their life harder. But majority of them are not interested in reporting actual exploits - reporting bugs that make their life easier. Let's just say one honest player from a very big PvP gang had to report us exploits in a secret, because his friends told him they will throw him out from gang if he reports it.
I don't know what's your problem Crazy, I told that it's majority that isn't interested, not all.
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But thats how it works now. Serious exploits are reported secretly not only due to reasons you have described but also because of the severity of the exploit. And thus, you cant know who is honest and a good tester and who is not.
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But his gang knew the exploits, so there was no point of keeping it secret from his friends that he reports it. He had to report it in secret because his gang didn't want to reveal it.
GMs know who isn't honest, if they find out people exploiting. You can tell they aren't testing if they don't report it immediately. If someone reported exploit you can't tell unfortunately - he could use it for a month and finally report it. But I can tell how many people reported me something over six months of GMing, and let's just say the number isn't to big.
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Jovanka has a point. Just monitor the threads here: the public reports made of exploits such as various gridcamping, npc ai abuse, idolized status abuse and such were all made by the victims not the actual culprits.
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Jovanka has a point. Just monitor the threads here: the public reports made of exploits such as various gridcamping, npc ai abuse, idolized status abuse and such were all made by the victims not the actual culprits.
And yet very little response from devs which solution have been chosen or if it will be resolved at all.
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I am terribly sorry that you have never been human, or that European Union removed feeling of being human from most of the people
They'll Send The Heart Police To Put You Under Cardiac Arrest! (http://www.youtube.com/watch?v=fhfy2sg58fA)
But seriously people: gotta report the stuff.
I just disagree about doing it immediately- your reward for finding a sploit should be that you can get a little bit of griefing lulz out of it. Just for a day maybe.
Then you must stop.
On the one hand it is human to angle for advantage, but it is also human that which sets us apart from the general behavior of animals.
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Without sufficient feedback from devs or GMs it is often wery hard to distinguish between exploit and intended feature. For example stealing from brotherhood patrols. Before update it was easy money. After update u just join brotherhood with your stealer alt and it is evean easier money. WTF? No response or acknowledgement if it is ok or exploit.
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Yes, now it's our fault and you are forced to exploit. :(
On a more serious note - how about just asking things? Can't have the eye everywhere, you know.
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There is a difference between testing exploits and using them for your own purpose. When I was a GM I met only A FEW people who were actually interested in TESTING and REPORTING exploits, definitely not behavior of average competitive PvP "pr0s" who are only interested in abusing bugs to gain advantage over other gangs and not reporting them (at least not until other gangs find it out).
But they end up being reported, no? It's definitely more productive than, say, standing in the NCR all day long and pretending you're sitting behind a table or spending your game time on crafting. I just don't get all the hate for "PvP pr0s" - they're basically the blood running through this game's veins, yet most GMs seem to hate them/do not understand them at all/declare they don't care. I've never, ever seen a game with so many people having the job of overseeing it without having the slightest idea of how it's being played. Yeah, other games have their equivalents of deskjockeys too, but they at least had to play it competitively at some point in time... here it's a magical world. It's a world where up is down, left is right and enjoying yourself while playing the game makes you a bad user. Oh, and cheaters are being banned, so I don't really understand what's your point, Elvis. Nothing's perfect, but people running this circus are trying in this respect, you know.
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i think big gangs that pk in encounter or in ncr noob or etc. reminds me about quentin dupieux *steak* movie. and this gang in red... (be like all, its fun, its cool) they *cool*, and most of people wannah be like them, make town control, kill all, make fast relog, and other cheats, to be like *best killar 1 shot big gunner*.
and i speak with some players, they never play magic fallout 1 and 2. maybe they play tactics or *kill all* MODs FO3. lot of them dont understand *ideology* of fallout. 2 part is russian players(try teach russian and play at any russian server in any corean mmorpg ((lineage or warcraft)) - 90% trolling and killing noobs for fun)
then thay find fonline and see TC. sorry if i m wrong, but half of players only making loot and killing, just another game for kill all and be god of pvp...
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I am terribly sorry that you have never been human, or that European Union removed feeling of being human from most of the people, i.e. YOU. Anyway, we're postapo lovers, so we do not care bout that soon-to-be-dead culture.
Finding as many ways of earning benefits as possible (so called cheating) is part of being human, sorry dude, its true :)
May the fittest survive.
So it's OK to permaban them on sight on the first time they do something against rules. Because it's human to use authority on people who don't respect the rules.