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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Wichura on February 02, 2011, 06:32:17 pm
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To populate cities there should be reasons to visit them. Rooms for rent could be that reason, if they are available longer than few hours after each wipe.
So when you are renting a room, you spawn here after talk with NPC:
(http://img211.imageshack.us/img211/9440/undergroundmap.jpg)
(http://img834.imageshack.us/img834/5964/undergroundnowalls.jpg)
Map file is here (http://www.sendspace.com/file/ct6zri).
Renting system like payment each week or month could remain as it is.
Map is just an example, it took ten minutes to make anyway. What about the idea itself?
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Yeah I think we need something like this. Having a finite number of rooms just doesn't work for an MMO. For payment, I think caps are still fine, but there should also be repeatable quests every payment period. They'd be a little time consuming, but would take the place of payment. The quests could either work to completely negate payment, or to reduce a specific amount (25%?) for each quest completed.
Ex:
The owner says there is a rat/scorpion/etc. problem in the basement, and dispatches the player to clear them out.
The owner is having trouble with a particular NPC tenant, and the player must either collect payment, or get them to leave.
The hotel's boiler room/water pump/something else isn't working, and players can use science/repair to fix the problem.
If these rooms are all instanced, including the quest locations, there should be no lack of housing in the future.
Plus, this solves the issue of locking NPCs/players in hotel rooms they do not own.
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Wichura I was waiting for someone to propose this suggestion and you also made maps for those rooms, good job.
Gunduz your idea reminds me more The Sims or Constructor, than Fonline. Im for one time quest per char, only.
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Wichura I was waiting for someone to propose this suggestion and you also made maps for those rooms, good job.
Gunduz your idea reminds me more The Sims or Constructor, than Fonline. Im for one time quest per char, only.
Gunduz' idea is fine. It's not a good idea to give players each thing "for free".
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Good work Wichura, now work on a sexy small slaver base complete with slave pens. ;D
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Something similar was already suggested.
but hey, you made the map :D.
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But Wichura, what would be the advantage of having this town house as oppose to making a tent and placing the tent right next to the city?
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But Wichura, what would be the advantage of having this town house as oppose to making a tent and placing the tent right next to the city?
Less hassle, the less feeling of the need to cheat (dual log), quick safe zone in town.... Honestly Hotels are a badly executed feature in every way right now anyway, but this way it would be put into near perfect balance.
The only thing we can't fix, is the quick safe zone thing.
Bad features atm with hotels:
1. quick safe zone (almost unfixable)
2. shooting from windows.
3. Locking people in hotels.
4. EXTREME griefing. (killing militia over and over from hotel spawn)
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But... but this is just fu*king brilliant.
Let's get rid of those idiotic tents!!! Hotel room for everybody!Never again close to city invisible parkings and gigantic undetectable storages of weapon. No more Tent-alts (http://fodev.net/forum/index.php?topic=13211.0)
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But Wichura, what would be the advantage of having this town house as oppose to making a tent and placing the tent right next to the city?
Second "tent" ?
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But Wichura, what would be the advantage of having this town house as oppose to making a tent and placing the tent right next to the city?
To populate cities there should be reasons to visit them
Also you could buy such room once for all, for 5k caps (example), instead of pay the rent.
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Rooms / maps have to be deleted after some time, else the server is cluttered with too many maps. It's is very unlikely that we will ever add instanced maps which stay forever.
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Rooms / maps have to be deleted after some time, else the server is cluttered with too many maps. It's is very unlikely that we will ever add instanced maps which stay forever.
Eh, how about said room gets deleted like a tent but less time frame something around a RL week, if you havent gone inside it goodbye items.
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Nice idea, I prefer buy it than rent but...
Lexx base and tent stay, so what is the problem? Maybe you can make something like tent, when no one go in for X time the map is remove...
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Bases cost a lot money and are there for faction management (also their amount is limited by available faction names). Tents have a garbage timer. Don't visit the tent for a while and it's gone.
Same with temporary quest locations: Don't finish the quests in x time, the locations will be deleted.
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Bases cost a lot money and are there for faction management. Tents have a garbager timer. Don't visit the tent for a while and it's gone.
This chamber can cost a lot to, this game have a lot of people with a number of caps they will never be able to spend so...
Make this chamber cost 20k-25k + garbager timer...
Step 1 : Have tent
Step 2 if you play solo : have chamber
Step 2 if you play in team : have a base
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Gunduz' idea is fine. It's not a good idea to give players each thing "for free".
Its not for free. First, you need to complete a quest. Then you still have to pay rent, should be derived from level.
@Lexx - Why not implement garbage timer for these rooms ? Meaning, you need to pay rent, so you have to visit and use them.
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Rooms / maps have to be deleted after some time, else the server is cluttered with too many maps. It's is very unlikely that we will ever add instanced maps which stay forever.
Hey, I think about a solution. Why not make some maps with something like 20-40 rooms instead of only one, and when all are full, another floor is created (and deleted if rooms are not taken anymore).
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Something similar comes in some future update.
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Hey, I think about a solution. Why not make some maps with something like 20-40 rooms instead of only one, and when all are full, another floor is created (and deleted if rooms are not taken anymore).
Good idea but it should be physically impossible to reach another room (at entering you spawn in your personal room, no doors, no hallways, only a ladder in your hotel room to leave the map)
i think it can be dangerous if a hotel room is another map that is accessable by more than one player (and perhaps his team).
I imagine:
Player "Let me just bring those items to my hotel room that is on the end of the hallway (on the hotel rooms map)"
Suddenly, hotelroom-grid-camp team appears!
Player "OH SHI-"
Player died.
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Something similar comes in some future update.
similar you say? well im getting exited now, do you mind if i ask what it may be?
also i love this idea, course i love the Village idea more since its a bigger idea with it, with this idea added with it for player village houseing, would be awesomely awesome :D
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If there is no free rooms why not share room with someone?
There should be option with NPC that rent room that you want take you friend with you.
Of course price is double, triple...
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Bases cost a lot money and are there for faction management (also their amount is limited by available faction names). Tents have a garbage timer. Don't visit the tent for a while and it's gone.
Same with temporary quest locations: Don't finish the quests in x time, the locations will be deleted.
Same could be with this , X time you dont visit it and will be deleted .