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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Haterade on January 14, 2011, 06:56:32 pm

Title: New reason to CRAFT items
Post by: Haterade on January 14, 2011, 06:56:32 pm
guns have det. why not another status for those which are farmed by people?

for example:  many people hunt remnants to get rockets and miniguns with 5mm, etc etc.

my idea is to reduce ammo they can pick (of course mutants, etc. should have much more of them but should disappear if critter dies)

guns... its easier to get miniguns/rocket launchers, etc. from critters, but IF... those weapons get a new status? like "Worn", if gun is Worn, it cant be repaired,  and it's det. can be random (but not below 50). and it cant be upgradeable (hunting rifle into scoped one)

this makes people respect "Crafting".

Alts? well, so what? its not like them all have few same [3] professions and so much materials to do all guns/armors/tools in no time :)

any suggestions to add?
Title: Re: New reason to CRAFT items
Post by: LagMaster on January 14, 2011, 07:13:52 pm
yes, i got one

IMPLEMENT THIS DEVS!!!!
Title: Re: New reason to CRAFT items
Post by: falloutdude on January 14, 2011, 11:41:39 pm
i dont like it because i feel if this happend i would need to make a crafter alt just to have a 0 det gun and I FUCKING HATE CRAFTING. i would rather just let my friend repair it. yes this means FUCK NO from me >:( (we need a middle finger smiley face thing)
Title: Re: New reason to CRAFT items
Post by: Michaelh139 on January 14, 2011, 11:46:26 pm
I don't hate crafting as much as i hate having to make alt after alt to make the equipment...

P.s. thats why i dont have any.
Title: Re: New reason to CRAFT items
Post by: Korusho on January 14, 2011, 11:58:35 pm
i dont like it because i feel if this happend i would need to make a crafter alt just to have a 0 det gun and I FUCKING HATE CRAFTING. i would rather just let my friend repair it. yes this means FUCK NO from me >:( (we need a middle finger smiley face thing)


Why not.. I dunno... BUY things from other PLAYERS?
GASP, what an unheard of concept.
Title: Re: New reason to CRAFT items
Post by: VAULTB0Y on January 15, 2011, 12:04:52 am
just dont let detorated and/or repaired items be upgradeable should be enough. no need to limit it to not be able to be repaired at all.
Title: Re: New reason to CRAFT items
Post by: drypoothe on January 15, 2011, 01:44:46 am
With this gathering cooldown? With this crafting cooldown? With the current job requirements where you either make a useful char or a crafter?

Right, let's implement YET ANOTHER thing to force people to alt
Title: Re: New reason to CRAFT items
Post by: falloutdude on January 15, 2011, 01:49:20 am
With this gathering cooldown? With this crafting cooldown? With the current job requirements where you either make a useful char or a crafter?

Right, let's implement YET ANOTHER thing to force people to alt
and thats my point why should we go out of way just to make another char just to make guns (waste of time).
Title: Re: New reason to CRAFT items
Post by: Wichura on January 15, 2011, 10:01:55 am
With this gathering cooldown? With this crafting cooldown? With the current job requirements where you either make a useful char or a crafter?

Right, let's implement YET ANOTHER thing to force people to alt
Never enough alts in player's collection :>

So yeah, I support this. I don't have "Respected Crafter" char yet.
Title: Re: New reason to CRAFT items
Post by: Alvarez on January 15, 2011, 11:37:18 am
You can't always depend on other players to buy items from them.

I suggest FACTORIES, like (currently non-functional) ammo producing plant at Sierra.
Title: Re: New reason to CRAFT items
Post by: avv on January 15, 2011, 12:54:03 pm
People would sell these items in shops, buy 0% guns and upgrade them.
Title: Re: New reason to CRAFT items
Post by: barter1113 on January 15, 2011, 02:23:49 pm
People would sell these items in shops, buy 0% guns and upgrade them.

Yup ^^ I do it like you said :)
Title: Re: New reason to CRAFT items
Post by: OskaRus on January 15, 2011, 04:35:18 pm
Crafting is boring as hell curently. When crafting is fun ts suggestion might become valid.
Title: Re: New reason to CRAFT items
Post by: Ulrek on January 15, 2011, 10:47:44 pm
I'd have to agree with the "Crafting is a pain" thing..

Don't get me wrong. i love supplying the wastes with guns. but to craft anything you need alts. you cant make psycho if you're making miniguns. you cant make Combat armor if you're making P90c's.

If you could have 6 or 8 levels of crafting prof's. you'd at least be able to get armorer and gun maker in to one. or doc and energry crafter.

If the dev's let us make characters that can craft more stuff. so we only need one alt, or two. than it'd be better. but as it is. i myself am having to make a crap load of alts to handle everything.

-Ulrek-
Title: Re: New reason to CRAFT items
Post by: Crazy on January 15, 2011, 10:58:53 pm
I'd have to agree with the "Crafting is a pain" thing..

Don't get me wrong. i love supplying the wastes with guns. but to craft anything you need alts. you cant make psycho if you're making miniguns. you cant make Combat armor if you're making P90c's.

If you could have 6 or 8 levels of crafting prof's. you'd at least be able to get armorer and gun maker in to one. or doc and energry crafter.

If the dev's let us make characters that can craft more stuff. so we only need one alt, or two. than it'd be better. but as it is. i myself am having to make a crap load of alts to handle everything.

-Ulrek-


You will soon be able to have max profession for two prof, like lvl 3 will be removed and be replaced by blueprints.
Title: Re: New reason to CRAFT items
Post by: SantaFaust on January 16, 2011, 12:33:11 pm
and thats my point why should we go out of way just to make another char just to make guns (waste of time).

Crafting is one of best parts in game. I can't imagine how can i play without any crafter bacause one bullet 10 mm will be a problem for me. In my combat char i can make many 10 mm pistols but for ammo i need a science. When i have crafter i can create combat char.
Title: Re: New reason to CRAFT items
Post by: Haraldx on January 19, 2011, 05:01:00 pm
Would be another reason to make alts. If you deny a player who has only 1 char (combat only most-likely in this situation) will just end up in him needing to another character, which some people wouldn't like.
Title: Re: New reason to CRAFT items
Post by: kraskish on January 19, 2011, 05:47:38 pm
I suggest crafted items:

a) to have +20% better stats than farmed ones

b) items crafted should be "soulbound" - cannot be used by another player

Right now I see no reason to craft at all if you just go farm them and bring a couple of them each encounter...
Title: Re: New reason to CRAFT items
Post by: VAULTB0Y on January 19, 2011, 06:34:52 pm
I suggest crafted items:

a) to have +20% better stats than farmed ones

b) items crafted should be "soulbound" - cannot be used by another player

Right now I see no reason to craft at all if you just go farm them and bring a couple of them each encounter...

Well there are two reaosn for craft:

1. To get 0% det items
2. Only way for Crafters to get Caps (noone will buy ur 70% det. looted stuff)
Title: Re: New reason to CRAFT items
Post by: Ulrek on January 19, 2011, 07:00:26 pm
The main use of crafting is for ammo, drugs, and high tier weapons and armor.

Everything else can be farmed fairly easily.

Currently with interest, interest alts should be showing up soon. so trading for caps isn't quite as needed now.

-Ulrek-
Title: Re: New reason to CRAFT items
Post by: Johnnybravo on January 19, 2011, 10:08:19 pm
Quote
1. To get 0% det items
You cannot get items with 0 breaks from looting encounters. ( you get 4-8 breaks ), so why not just make increased break count alter item statistics?
Title: Re: New reason to CRAFT items
Post by: wezu on January 20, 2011, 10:42:10 am
It's a multiplayer game after all, not a multialt game.

Limiting or boosting crafting will have the same effect - more alts.

A crafter character should sell crafted items to OTHER players and doing so should give MORE BENEFITS then giving these items to ones combat alt.

Moving items to another character should be banable, but I won't suggest that, players are not ready to play fair (imho using alts== idkfa)
Title: Re: New reason to CRAFT items
Post by: vilaz on January 20, 2011, 01:57:01 pm
It's a multiplayer game after all, not a multialt game.

Limiting or boosting crafting will have the same effect - more alts.

A crafter character should sell crafted items to OTHER players and doing so should give MORE BENEFITS then giving these items to ones combat alt.

Moving items to another character should be banable, but I won't suggest that, players are not ready to play fair (imho using alts== idkfa)

Eternal problem of FO - Alting.

Well there are two reaosn for craft:
1. To get 0% det items
Repairing broken stuff is around 10 to 15 times easier and faster.

Quote
2. Only way for Crafters to get Caps (noone will buy ur 70% det. looted stuff).
Once again repair.

I have never crafted any p90, sniper rifle or jackhammer. Neither CA or BA but I had lot of them. Simple as that, loot something and trade with gunrunners or some other trader. Even if it's broken You can have it full functional in 3-4 minutes.
Title: Re: New reason to CRAFT items
Post by: runboy93 on January 20, 2011, 02:46:28 pm
Eternal problem of FO - Alting.
Alting can easily stopped, but GM/Devs don't even try to stop that.
that will be always sin of FOnline 2238 and that's why i always hate 2238, but i still want play.
Title: Re: New reason to CRAFT items
Post by: VAULTB0Y on January 20, 2011, 03:38:02 pm
You cannot get items with 0 breaks from looting encounters....

i never sayed something different, so i dont understand why u quote me and tell me this...

Repairing broken stuff is around 10 to 15 times easier and faster.
Once again repair.

I have never crafted any p90, sniper rifle or jackhammer. Neither CA or BA but I had lot of them. Simple as that, loot something and trade with gunrunners or some other trader. Even if it's broken You can have it full functional in 3-4 minutes.

lol but i suggest if your repair is high enough to repair items (especially the tier 3 stuff) u are a crafter dont u? with a comabat build u cant repair a shit, thats a fact. So if u can repair stuff u can craft it aswell. and like i sayed noone will buy det. stuff which has seen a few repairs.
Title: Re: New reason to CRAFT items
Post by: vilaz on January 20, 2011, 05:06:48 pm
Actually only armor crafter needs 180% repair which is fairly safe value (using tool). Big and small guns needs only 120% of repair which is actually not enough to do job done.

PS. I have turn-based combat build. It is not PvP but a perfect hybrid (for me at least). It can easily loot stuff repair it and sell with profit.
Title: Re: New reason to CRAFT items
Post by: Johnnybravo on January 21, 2011, 10:20:27 pm
Quote
i never sayed something different, so i dont understand why u quote me and tell me this...
Because getting 0 det items from crafting is not that important as their 0 breaks count - however currently higher break count only increases deteoritation rate (and decreases sell price), not anything else, so if 0 breaks items have some more useful advantage crafting would make more sense.

Just theoreticly, if say Sniper Rifle on 8 breaks ( 10 is beyond repair ) had say only 45y range, crafting that rifle would be preferable from looting it randomly.