and thats my point why should we go out of way just to make another char just to make guns (waste of time).
I suggest crafted items:a) to have +20% better stats than farmed onesb) items crafted should be "soulbound" - cannot be used by another playerRight now I see no reason to craft at all if you just go farm them and bring a couple of them each encounter...
1. To get 0% det items
It's a multiplayer game after all, not a multialt game.Limiting or boosting crafting will have the same effect - more alts.A crafter character should sell crafted items to OTHER players and doing so should give MORE BENEFITS then giving these items to ones combat alt. Moving items to another character should be banable, but I won't suggest that, players are not ready to play fair (imho using alts== idkfa)
Well there are two reaosn for craft:1. To get 0% det items
2. Only way for Crafters to get Caps (noone will buy ur 70% det. looted stuff).
Eternal problem of FO - Alting.
You cannot get items with 0 breaks from looting encounters....
Repairing broken stuff is around 10 to 15 times easier and faster.Once again repair.I have never crafted any p90, sniper rifle or jackhammer. Neither CA or BA but I had lot of them. Simple as that, loot something and trade with gunrunners or some other trader. Even if it's broken You can have it full functional in 3-4 minutes.
i never sayed something different, so i dont understand why u quote me and tell me this...