Anyone, who don't rely on aimed shots (Bursters, grenaders, rocketlaunchers, flamers or even just FastShooters) can calculate their approximate damage with any weapons against any armors because formulas of damage done is in free access
Even if you knew exactly what chances you had to cause something like weapon drop, how would it affect your gameplay? You can already calculate your crit chance against specific spots and with better crits headshot most likely means knockdown and hand shot is likely to result in weapon drop."Most likely" isn't enough for me. I need to make right choice. To shoot head or groin. Or leg. Or maybe arm. That is how it affects my gameplay. And I need the full information about chances, effects and rolls to make a right choice.
The way I see it, crits are poor man's measure of self defense. Something to block the overpower of equipment. Crits with random damage outcome aren't totally not good for pvp combat in general but they are good for current fonline pvp where equipment means alot.Agreed. There was a situation when I wearing bluesuit, plain laser pistol and having 11 hp (The Poor Man :D ) killed a guy with 190 hp wearing tesla and assault. With 2 shots.
Crit damage is based on luck and side-effects like knockdown so one does not simply calculate the average damage output.Again... Most of those guys with LSW don't count on crits. They just shoot you. Hard. Painfully. SURELY painfully. They just know that one burst will do about 70-80 dmg to Metal Armor MK II in a medium range.
Playing with calculator in second hand isn't funny :/I knew that someone will say something like that. By the way, you're right :)
More calculation, yeah. That ain't good.Let players decide what good or bad for them, right?
"Most likely" isn't enough for me. I need to make right choice. To shoot head or groin. Or leg. Or maybe arm.
"That's a 50 DKP minus cuz u didn't know WTF to do!"
But even then you have to face the "most likely" factor because there is a chance of not getting the crit. The situation doesn't raise your chances to roll a succesful crit, you can't affect the dice-roll with your ingame decisions. Even if you did know the tables, you can't know your opponents luck and endurance (unless full health) or perks which both affect crit outcome.Well you can know what stats and perk one is most likely to have. There are only 7 perks and with most builds 5-6 are a must-have. The same with stats.
Just aim for the eyes lol. Even with best crit chance possible the chance to cripple legs or arms is pretty poor. Unless you have 14 aps and there's good distance between you and the target and he has no friends. Yet still you could just spam headshots.
But even then you have to face the "most likely" factor because there is a chance of not getting the crit.Nobody is talking about chance to crit. We're talking about critical hit table - chance of placing certain critical effect.
The situation doesn't raise your chances to roll a succesful crit, you can't affect the dice-roll with your ingame decisions.
Even if you did know the tables, you can't know your opponents luck and endurance (unless full health) or perks which both affect crit outcome.With awareness I can always see full health. So I can suggest of enemy's EN stat.
Just aim for the eyes lol.Most of experienced players turn off their eyes away from line of fire if they can. And most of the time they can.
Even with best crit chance possible the chance to cripple legs or arms is pretty poor. Unless you have 14 aps and there's good distance between you and the target and he has no friends.One of my characters have 12 ap and BRoF. With luck 6, finesse and lvl 1 of more criticals perk I have 46.2% chance to crit aiming arms.
Yet still you could just spam headshots.Yeah, yeah. Of course the best choice is not to think, just spam and done.
Roll | Head | Torso | Eyes | Groin | Arms | Legs |
0-20 | Damage x 2.0 | Damage x 1.5 | Damage x 2.0 Roll LK with +4 bonus or get blinded (http://www.fo2238.fodev.net/wiki/Injured) | Damage x 1.5 | Damage x 1.5 | Damage x 1.5 knockdown |
21-45 | Damage x 2.0 Ignores armor Roll EN, or get knocked out | Damage x 1.5 Ignores armor | Damage x 2.0 Ignores armor Roll LK +3 or get blinded (http://www.fo2238.fodev.net/wiki/Injured) | Damage x 1.5 Ignores armor Roll EN -3 or get knocked down | Damage x 1.5 Lose turn | Damage x 1.5 knockdown Roll EN or get Crippled (http://www.fo2238.fodev.net/wiki/Injured) |
46-70 | Damage x 2.5 Ignores armor Roll EN with -3 penalty, or get knocked out | Damage x 2.0 Ignores armor knockdown | Damage x 3.0 Ignores armor Roll LK +2 or get blinded (http://www.fo2238.fodev.net/wiki/Injured) | Damage x 1.5 knockdown Roll EN -3 or get knocked out | Damage x 2.0 Roll EN -3 or get Crippled (http://www.fo2238.fodev.net/wiki/Injured) | Damage x 2.0 knockdown Roll EN -3 or get Crippled (http://www.fo2238.fodev.net/wiki/Injured) |
71-90 | Damage x 2.5 Ignores armor knockdown Roll EN with -3 penalty, or get knocked out | Damage x 2.0 Ignores armor knockdown | Damage x 3.0 Ignores armor Blindness (http://www.fo2238.fodev.net/wiki/Injured) Lose turn | Damage x 2.0 Knockout | Damage x 2.0 Ignores armor Crippled (http://www.fo2238.fodev.net/wiki/Injured) | Damage x 2.0 Ignores armor knockdown Crippled (http://www.fo2238.fodev.net/wiki/Injured) |
91-100 | Damage x 3.0 Ignores armor Knockout Roll LK or get blinded (http://www.fo2238.fodev.net/wiki/Injured) | Damage x 3.0 Ignores armor knockout | Damage x 4.0 Ignores armor Blindness (http://www.fo2238.fodev.net/wiki/Injured) knockout | Damage x 2.0 Ignores armor knockdown Roll EN or get knocked out | Damage x 2.0 Ignores armor Crippled (http://www.fo2238.fodev.net/wiki/Injured) | Damage x 2.0 Ignores armor knockdown Crippled (http://www.fo2238.fodev.net/wiki/Injured) Roll EN, or get knocked out |
101+ | Damage x 3.0 Instant death | Damage x 3.0 Instant death | Damage x 4.0 Instant death | Damage x 3.0 Ignores armor Knockout | Damage x 2.0 Ignores armor Crippled (http://www.fo2238.fodev.net/wiki/Injured) | Damage x 2.0 Ignores armor knockout Crippled (http://www.fo2238.fodev.net/wiki/Injured) |
% Accuracy | Base - 40 | Base | Base - 60 | Base - 30 | Base - 30 | Base - 20 |
The point is to give players more info about game mechanics in order to give wider choice of actions in combat situation. It sounds great, isn't it? ;)
I can shoot twice using energy rifle.Oh fuck! So RavenousRat was right! It's better to make a two-shot build.
Chance to crit = 46.2
---------------
Chance that both shots will crit = 46.2 * 46.2 = 21.3%
Chance that only one of shots will crit = 53.8 * 46.2 + 46.2 * 53.8 = 49,7112%
Chance that both shots won't crit = 100 - 21.3 - 49.7112 = 28,9888%
---------------
Chance that AT LEAST ONE shot will crit = 71,0112%
That is not so bad, is it? Max chance to crit with ONE shot aiming arm if youre the True Sniper with LK = 10, finesse, lvl 3 More Crits is 65%.
* Basic crit rate equals your Luck.
* Add 10% if you take Finesse
* Add 5% for each level of More Critical (can be take up to 3 times)
* Up to 60% for Aimed Shot (depends on aimed body part and Luck)
BTW. Who the fuck destroyed the critical chance wiki page?!You can modify wiki by yourself. Just type in the correct info.
Oh fuck! So RavenousRat was right! It's better to make a two-shot build.And you don't need to play with calculator in other hand.
Nothing wrong with that, I'll support it. What I tried to point out here was that whether you knew the effect tables or not, it wouldn't matter that much when it came to target acquisition. At least wouldn't matter to me that much (I play crit build too) but looks like you think more than I do ;).I think that I've given enough proofs in my examples that it is reasonable topic. ;)
i know that this question is a little... silliy but...Example of table is on page 1.
Whats the critical hit table and whats a roll? because im very interested about this topic but i dont know that :-[
thx but i dont understand whats a roll Cry
thx but i dont understand whats a roll :'(Actually roll means dice roll. But in computer games it means just generating random number.