But even then you have to face the "most likely" factor because there is a chance of not getting the crit.
The situation doesn't raise your chances to roll a succesful crit, you can't affect the dice-roll with your ingame decisions.
Nobody is talking about chance to crit. We're talking about critical hit table - chance of placing certain critical effect.
I can decide to aim body part, where chance of particular crit effect is higher than if I would aim others. That's how my ingame decision affects chance to place certain crit effect.
Even if you did know the tables, you can't know your opponents luck and endurance (unless full health) or perks which both affect crit outcome.
With awareness I can always see full health. So I can suggest of enemy's EN stat.
Just aim for the eyes lol.
Most of experienced players turn off their eyes away from line of fire if they can. And most of the time they can.
Even with best crit chance possible the chance to cripple legs or arms is pretty poor. Unless you have 14 aps and there's good distance between you and the target and he has no friends.
One of my characters have 12 ap and BRoF. With luck 6, finesse and lvl 1 of more criticals perk I have 46.2% chance to crit aiming arms.
I can shoot twice using energy rifle.
Chance to crit = 46.2
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Chance that both shots will crit = 46.2 * 46.2 = 21.3%
Chance that only one of shots will crit = 53.8 * 46.2 + 46.2 * 53.8 = 49,7112%
Chance that both shots won't crit = 100 - 21.3 - 49.7112 = 28,9888%
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Chance that AT LEAST ONE shot will crit = 71,0112%
That is not so bad, is it? Max chance to crit with ONE shot aiming arm if youre the True Sniper with LK = 10, finesse, lvl 3 More Crits is 65%.
But snipers usually shoot once.
Did I prove that aiming arms can be good choice in some situations?
Hell no.
Why?
Because I don't know what the chance of crippling even if it is crit.
How can I know the chance?
Ahhhh... again, the chance can be calculated using info from Critical Hit Table for players
Yet still you could just spam headshots.
Yeah, yeah. Of course the best choice is not to think, just spam and done.
The point is to give players more info about game mechanics in order to give wider choice of actions in combat situation. It sounds great, isn't it?