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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: kraskish on October 29, 2010, 11:28:27 pm
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So basically, with about 120 outdoors you can farm encounter for stuff, ok. But when people have rep -300 or -10 000 it doesnt really matter. In fact, if there was some bad-o-meter, forces of a faction would in fact direct more forces to destroy particular enemy.
I suggest making some script that would progressively would make encounters bigger for the worst enemies and would require higher outdoorsman to avoid the lower the rep is at that faction.
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Sounds interesting, good idea.
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Good idea.
It remind me situation from "Fallout":NV when NCR and Caesar hated me. Both sent their killers (Rangers and assassains) against me and in result of killed each other. :>
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Does someone here honestly claim that he can defeat rangers, hub patrol or vc patrol alone in real time with good odds?
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Does someone here honestly claim that he can defeat rangers, hub patrol or vc patrol alone in real time with good odds?
Yes, I can kill Hub patrol with smg and bluesuit, they have low HP and dying with 1-2 eyes shots each and don't like to burst. Never tried VC patrols and rangers, because I don't see a reason.
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i kill san fran caravans in RT ,. up to 5 of em, includng the LSW lady,. so yeah it should be easy :P
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I have honestly hard time to beleave that there are people farming tougher patrols alone in face to face confrontations (6 vs 1). Okay if you got BA, minigun and some buffs you could just quickly burst even 6 sf dudes but even then there's the lucky crit chance.
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I like this suggestion :D
I just want to see big encounter that got: Rangers, Hub patrol and Brotherhood Patrols
And of course lonely elite that defeat them all :D
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I have honestly hard time to beleave that there are people farming tougher patrols alone in face to face confrontations (6 vs 1). Okay if you got BA, minigun and some buffs you could just quickly burst even 6 sf dudes but even then there's the lucky crit chance.
Who said about 6?
I can confront 3 muties, if I will have atleast any good crit burst (usually it is), 1st mutie will die instantly, second with laser rifle will start to walk away (actually it was long time ago, or it's random, because last time I tried, he shot me instantly), 3rd with flamer is useless, if with RL, then he'll even help you with splash damage to his friends.
Well everything is dependant on luck, some raider with mauser can knock me out 10 times in a row, but I can kill 3 muties alone in bluesuit and smg. Laser mutie can kill me instantly with 1 shot. I can burst them all on 450+ damage with few bursts. It's all random. I don't fear anything, because losing deteriorated SMG + ~60 10mm bullets is nothing.
Against Hub patrol, it's easy just stand and shoot thier eyes, 1-2 shot and he is dead, repeat. They can kill you with 1 K.O. or they won't hurt you much at all, if all shots will be non critical.
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It's all random. I don't fear anything, because losing deteriorated SMG + ~60 10mm bullets is nothing.
Against Hub patrol, it's easy just stand and shoot thier eyes, 1-2 shot and he is dead, repeat. They can kill you with 1 K.O. or they won't hurt you much at all, if all shots will be non critical.
Alright, there we have it. For a moment I thought there are people who just wipe out harder patrols 1 vs 6 like it was nothing. The point here was that if the current encounters set big enough challenge, there hardly is need to raise the ammount of patrolmen even against vilified chars. Especially when the encounters are pretty much pointless for anything else than farming. What's it worth if someone dies to an encounter? The encounter doesn't need your stuff because it ceases from existing when you die and respawn. I've been instablasted by unity over ten times and there's no point in it at all. A script just says that they want to kill me and that's that.
Neither does the faction become any weaker even if you kill billion patrolmen. So until there's more point in encounters we could start thinking their difficulty level.
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Avv I meant, that it doesnt matter what your rep is and you will always encounter from 3 to 8 NPCs, I dont mean to raise the number to 15 or whatever. I wanted to say that the lesser rep you have the bigger chance there is for you to encounter NPC full pack (8 ) and being harder to omit, meaning that they are hunting for you :>. This would be some consequence to reputation, it doesnt matter if you have -300 or -10k. This suggestion would change this :> make some consequence in the wasteland
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Yay, even more loot for the bigger troublemakers! They just raise their negative rep with faction XY, wait till the caravans etc. get bigger and just make a radio distress call to get their buddies there for even bigger loot.
Bad suggestion.
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Yay, even more loot for the bigger troublemakers! They just raise their negative rep with faction XY, wait till the caravans etc. get bigger and just make a radio distress call to get their buddies there for even bigger loot.
Bad suggestion.
So youre saying there shouldnt be any consequence for extreme low rep?
i know you can farm with friends but if you go around with 5 friends and encounter 3 ... this is easy, while 8 (or whatever the full pack is) would give some harder resistance, and anyway would sometimes be a lethal experience for group members all with 1CH trying to get to the fight site as the encounter chance would increase the lower the rep.
Not to mention while travelling alone.
OR
You could encounter such NPCs packs outside its normal territory, serving as assassins
EDIT: With friends or not you can farm stuff anyway, regardless of the random size of the encounter. The fewer the better for solo/group. THe bigger the harder for both.
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I was just thinking, the suggestions isn't bad but it could be abused like solar said, maybe the radio should be altered in how it works so the amount of people able to see the encounter relies on one of the special stats or outdoorsman (if you can't accurately describe where you are how do they find you?)
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Does someone here honestly claim that he can defeat rangers, hub patrol or vc patrol alone in real time with good odds?
I farm them all the time with my mercenaries... free caws and combat shotguns for everyone!
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So youre saying there shouldnt be any consequence for extreme low rep?
Thats not what I am saying, every suggestion which raises the consequences of bad rep is welcomed with open arms by me and your suggestion is not really horrible - but it can be easily abused as I said. It's just too easy to farm caravans and stuff, you just need one friend and the right equipment and you will kill all of the known encounters right now. This is also one of the biggest incomes of gear and stuff, too easy it is. Thats why I think raising the NPC number (and thus the potential loot) isnt the way to go.
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Nope, encounters that only appear as a result of the increased Hatred the factions feel for you sounds better to me. No more soft guards, you stalk and kill their men and women, and you start fighting the equivalent of lvl 21 guards. 8)
... Or whatever it is they send after you, which may show up as 'special' encounters or reinforcements to the ones you are farming.
One problem to this is the normal "go in solo and radio in buddies, " where this mechanic by the way fucks many ideas on scaling issues and combating the problems of farming.
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and combating the problems of farming.
I personnally don't see problems with farming, it's fine as it is. Funniest way to have stuff, with a bit of risk (always). SF is good example: nice stuff farm, but easily dangerous, and often even player encounter to make it a bit more dangerous.
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I personnally don't see problems with farming, it's fine as it is.
The problem is that nobody needs anything from other players because everything can be bought from shops with the stuff you farmed alone.
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The problem is that nobody needs anything from other players because everything can be bought from shops with the stuff you farmed alone.
except BAs, sniper rifles, extended laser rifles, plasmas, avangers, AP rockets.....
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except BAs, sniper rifles, extended laser rifles, plasmas, avangers, AP rockets.....
Sold in shops, they spawn after certain time and are almost immediately bought with farmed crap. Last wipe I had 12 BAs received only by farming encounters alone. If something can't be bought, there's always alt-crafting. Player to player trade is like last resort.
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Thats not what I am saying, every suggestion which raises the consequences of bad rep is welcomed with open arms by me and your suggestion is not really horrible - but it can be easily abused as I said. It's just too easy to farm caravans and stuff, you just need one friend and the right equipment and you will kill all of the known encounters right now. This is also one of the biggest incomes of gear and stuff, too easy it is. Thats why I think raising the NPC number (and thus the potential loot) isnt the way to go.
What if, the NPCs' AI would be so that the lowest rep players would be bursted more often. I dont know whats the requirement for a burst, but (playing on TB) you can place yourself so that the NPCs run towards or just in opposite direction of you and even if the angle is acute they fire single shot
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What if, the NPCs' AI would be so that the lowest rep players would be bursted more often. I dont know whats the requirement for a burst, but (playing on TB) you can place yourself so that the NPCs run towards or just in opposite direction of you and even if the angle is acute they fire single shot
NPCs fire generally in a specific order.
Single, single, aimshot, burst, single single aimshot burst etc.
As far as i know anywys, its what it looks like to me. and that is just example it may or may not be the exact order.
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NPCs fire generally in a specific order.
Single, single, aimshot, burst, single single aimshot burst etc.
As far as i know anywys, its what it looks like to me. and that is just example it may or may not be the exact order.
There's a difference in targets, regulators always bursting centaurs or floaters, and they never burst players.
Hub patrols with ARs first using single shot, then bursting NPCs/centaurs all the time until they will have no more ammo, and I don't know about bursting me, because they starting single shooting and then dying... but combat shotguns patrolers bursted me once.
Marauders starting with single aimed shot, then they bursting like maniacs. To players. Never saw them fighting against critters.
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I farm Hub patrol so its like Michaelh139 said single, single, burst. With a really low rep they could go burst, burst, burst :D or burst, single, burst so that you have some chance against 8
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As Surf Said, it is abusable suggestion.
If 1 low rep request friends , so everything is lost for poor NPC.
But... All the patrols have radios !
And if they encounter a REAL BADASS. - Why they dont call for fire support? Some Hub SWAT or Remnats squadron of Death or Elite Unity Forces, high HP, CA, BA, high skills ?
Pain will be more than gain. And somehow farming will be not that safe )
And if more reinforcements from players - more NPC come to outgun them. Hard to balance, but reputation will worth something.
I just remembered 1 wagon situation before wipe. My mates drove a wagon with stuff from ncr tent and entered encounter. Then all boring NCR PK started to punch them and began one of that never-meant -to-end- TB - fight . And some of GM started to inject muties each turn. And soon enough all players were PWNED by tons of muties. And my mates lost all wagon stuff and tones of gear while defending it.
So maybe it could be scripted? I mean reinforcements from npc factions? will add so much spice in farming )
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As Surf Said, it is abusable suggestion.
If 1 low rep request friends , so everything is lost for poor NPC.
But... All the patrols have radios !
And if they encounter a REAL BADASS. - Why they dont call for fire support? Some Hub SWAT or Remnats squadron of Death or Elite Unity Forces, high HP, CA, BA, high skills ?
Pain will be more than gain. And somehow farming will be not that safe )
And if more reinforcements from players - more NPC come to outgun them. Hard to balance, but reputation will worth something.
I just remembered 1 wagon situation before wipe. My mates drove a wagon with stuff from ncr tent and entered encounter. Then all boring NCR PK started to punch them and began one of that never-meant -to-end- TB - fight . And some of GM started to inject muties each turn. And soon enough all players were PWNED by tons of muties. And my mates lost all wagon stuff and tones of gear while defending it.
So maybe it could be scripted? I mean reinforcements from npc factions? will add so much spice in farming )
This is a splendid idea! You call for a friend? Additional reinforcements in the way! lets say the next turn the player joins another NPC batch comes in an aggroes the newcommer. Hell, hardcore mode on 8)
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I still don't get it what's the actual purpose of hostile patrols. They can be avoided easily, killing them means nothing if you don't plan to ever enter their hometown. The patrols never run out of menpower or equipment. The patrol killing a player doesn't mean anything, the player simply spawns and rearms. So honestly, if someone wants to make suggestions about encounters he should know what's point of the whole feature in first place.
If you think about it, a patrol is supposed to secure areas by preventing unwanted creatures from entering the guarded perimeter. Current patrols fail at this task, everyone can simply run away from them and linger within the guarded area as long as he pleases. Because the threat the patrols pose is "gtfo or get shot" it's not actually a threath at all in fonline world since players don't care about dying.
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I still don't get it what's the actual purpose of hostile patrols. They can be avoided easily, killing them means nothing if you don't plan to ever enter their hometown. The patrols never run out of menpower or equipment. The patrol killing a player doesn't mean anything, the player simply spawns and rearms. So honestly, if someone wants to make suggestions about encounters he should know what's point of the whole feature in first place.
If you think about it, a patrol is supposed to secure areas by preventing unwanted creatures from entering the guarded perimeter. Current patrols fail at this task, everyone can simply run away from them and linger within the guarded area as long as he pleases. Because the threat the patrols pose is "gtfo or get shot" it's not actually a threath at all in fonline world since players don't care about dying.
In my first post I suggested the NPC forces to grow and become less avoidable (higher outdoorsman check), being, like vilaz said, some kind of assassins or forces trying to eliminate you
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In my first post I suggested the NPC forces to grow and become less avoidable (higher outdoorsman check), being, like vilaz said, some kind of assassins or forces trying to eliminate you
Even if this assasin force would always defeat a hated player, what purpose would it serve? It would only mean that a player trespassing in an area patrolled by his enemy faction would randomly die due to dangerous encounters. What good does it provide to the game world? If someone randomly dies in the wasteland and loses some stuff, it's basically all the same to the rest of the players whether this happened or not.
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Lets have -x reputation give you a %chance of bringing up elite-npcs with radio-jammers (it's too late to call for help). would be a kill-box for every extreme encounter farmer and a good challenge for those who are tuff badasses.
just a little idea from my crazy mind.
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Another good point - radio jammers
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A good idea, actually. In fact... why should some of the high tier encounters not have these anyway? They could conceivably block all frequencies but a certain bracket, which happens to include their own particular channel for that patrol and letting them radio for their own assistance.
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Lets have -x reputation give you a %chance of bringing up elite-npcs
But up to a level. It needs to stay withing 5-10% chance of all encounters or 10% encounters of that specific NPC faction. So it wont be like someone has 90% and goes around naked. But... even if it was 90% or some ridiculously high percent maximum it would make some bad boys to chill down :D
with radio-jammers (it's too late to call for help).
Wow, this is a really nice idea. They do not need to be some kind of elite like elite stuff, but in a larger group and just burst more often. I guess?
Even if this assasin force would always defeat a hated player, what purpose would it serve? It would only mean that a player trespassing in an area patrolled by his enemy faction would randomly die due to dangerous encounters. What good does it provide to the game world? If someone randomly dies in the wasteland and loses some stuff, it's basically all the same to the rest of the players whether this happened or not.
Not always, but it would be hard to survive such threat. Powerbuilds who are farming stuff would more likely get the hard time. Lose superstimpacks or armors. It brings the penalty to merciless killing of NPCs. It would reduce junk (also radios) stuff from the shops. Would bring some fallouty sense of responsibility for your own actions. It could make NPC farming less often pastime